aboutsummaryrefslogtreecommitdiff
path: root/src/nodemetadata.cpp
blob: 410b4e2ea78bcb12cf89020dba9451aeb2336312 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "nodemetadata.h"
#include "utility.h"
#include "mapnode.h"
#include "exceptions.h"
#include "inventory.h"
#include <sstream>
#include "content_mapnode.h"
#include "log.h"

/*
	NodeMetadata
*/

NodeMetadata::NodeMetadata(IGameDef *gamedef):
	m_gamedef(gamedef)
{
}

NodeMetadata::~NodeMetadata()
{
}

NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
{
	// Find factory function
	core::map<std::string, Factory2>::Node *n;
	n = m_names.find(name);
	if(n == NULL)
	{
		// If factory is not found, just return.
		errorstream<<"WARNING: NodeMetadata: No factory for name=\""
				<<name<<"\""<<std::endl;
		return NULL;
	}
	
	// Try to load the metadata. If it fails, just return.
	try
	{
		Factory2 f2 = n->getValue();
		NodeMetadata *meta = (*f2)(gamedef);
		return meta;
	}
	catch(SerializationError &e)
	{
		errorstream<<"NodeMetadata: SerializationError "
				<<"while creating name=\""<<name<<"\""<<std::endl;
		return NULL;
	}
}

NodeMetadata* NodeMetadata::deSerialize(std::istream &is, IGameDef *gamedef)
{
	// Read id
	u8 buf[2];
	is.read((char*)buf, 2);
	s16 id = readS16(buf);
	
	// Read data
	std::string data = deSerializeString(is);
	
	// Find factory function
	core::map<u16, Factory>::Node *n;
	n = m_types.find(id);
	if(n == NULL)
	{
		// If factory is not found, just return.
		infostream<<"WARNING: NodeMetadata: No factory for typeId="
				<<id<<std::endl;
		return NULL;
	}
	
	// Try to load the metadata. If it fails, just return.
	try
	{
		std::istringstream iss(data, std::ios_base::binary);
		
		Factory f = n->getValue();
		NodeMetadata *meta = (*f)(iss, gamedef);
		return meta;
	}
	catch(SerializationError &e)
	{
		infostream<<"WARNING: NodeMetadata: ignoring SerializationError"<<std::endl;
		return NULL;
	}
}

void NodeMetadata::serialize(std::ostream &os)
{
	u8 buf[2];
	writeU16(buf, typeId());
	os.write((char*)buf, 2);
	
	std::ostringstream oss(std::ios_base::binary);
	serializeBody(oss);
	os<<serializeString(oss.str());
}

void NodeMetadata::registerType(u16 id, const std::string &name, Factory f,
		Factory2 f2)
{
	{ // typeId
		core::map<u16, Factory>::Node *n;
		n = m_types.find(id);
		if(!n)
			m_types.insert(id, f);
	}
	{ // typeName
		core::map<std::string, Factory2>::Node *n;
		n = m_names.find(name);
		if(!n)
			m_names.insert(name, f2);
	}
}

/*
	NodeMetadataList
*/

void NodeMetadataList::serialize(std::ostream &os)
{
	u8 buf[6];
	
	u16 version = 1;
	writeU16(buf, version);
	os.write((char*)buf, 2);

	u16 count = m_data.size();
	writeU16(buf, count);
	os.write((char*)buf, 2);

	for(core::map<v3s16, NodeMetadata*>::Iterator
			i = m_data.getIterator();
			i.atEnd()==false; i++)
	{
		v3s16 p = i.getNode()->getKey();
		NodeMetadata *data = i.getNode()->getValue();
		
		u16 p16 = p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X;
		writeU16(buf, p16);
		os.write((char*)buf, 2);

		data->serialize(os);
	}
	
}
void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
{
	m_data.clear();

	u8 buf[6];
	
	is.read((char*)buf, 2);
	u16 version = readU16(buf);

	if(version > 1)
	{
		infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
				<<std::endl;
		throw SerializationError("NodeMetadataList::deSerialize");
	}
	
	is.read((char*)buf, 2);
	u16 count = readU16(buf);
	
	for(u16 i=0; i<count; i++)
	{
		is.read((char*)buf, 2);
		u16 p16 = readU16(buf);

		v3s16 p(0,0,0);
		p.Z += p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
		p16 -= p.Z * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
		p.Y += p16 / MAP_BLOCKSIZE;
		p16 -= p.Y * MAP_BLOCKSIZE;
		p.X += p16;
		
		NodeMetadata *data = NodeMetadata::deSerialize(is, gamedef);

		if(data == NULL)
			continue;
		
		if(m_data.find(p))
		{
			infostream<<"WARNING: NodeMetadataList::deSerialize(): "
					<<"already set data at position"
					<<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
					<<std::endl;
			delete data;
			continue;
		}

		m_data.insert(p, data);
	}
}
	
NodeMetadataList::~NodeMetadataList()
{
	for(core::map<v3s16, NodeMetadata*>::Iterator
			i = m_data.getIterator();
			i.atEnd()==false; i++)
	{
		delete i.getNode()->getValue();
	}
}

NodeMetadata* NodeMetadataList::get(v3s16 p)
{
	core::map<v3s16, NodeMetadata*>::Node *n;
	n = m_data.find(p);
	if(n == NULL)
		return NULL;
	return n->getValue();
}

void NodeMetadataList::remove(v3s16 p)
{
	NodeMetadata *olddata = get(p);
	if(olddata)
	{
		delete olddata;
		m_data.remove(p);
	}
}

void NodeMetadataList::set(v3s16 p, NodeMetadata *d)
{
	remove(p);
	m_data.insert(p, d);
}

bool NodeMetadataList::step(float dtime)
{
	bool something_changed = false;
	for(core::map<v3s16, NodeMetadata*>::Iterator
			i = m_data.getIterator();
			i.atEnd()==false; i++)
	{
		v3s16 p = i.getNode()->getKey();
		NodeMetadata *meta = i.getNode()->getValue();
		bool changed = meta->step(dtime);
		if(changed)
			something_changed = true;
	}
	return something_changed;
}

108'>1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mesh.h"
#include "debug.h"
#include "log.h"
#include "irrMap.h"
#include <iostream>
#include <IAnimatedMesh.h>
#include <SAnimatedMesh.h>

// In Irrlicht 1.8 the signature of ITexture::lock was changed from
// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 7
#define MY_ETLM_READ_ONLY true
#else
#define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY
#endif

static void applyFacesShading(video::SColor& color, float factor)
{
	color.setRed(core::clamp(core::round32(color.getRed()*factor), 0, 255));
	color.setGreen(core::clamp(core::round32(color.getGreen()*factor), 0, 255));
	color.setBlue(core::clamp(core::round32(color.getBlue()*factor), 0, 255));
}

scene::IAnimatedMesh* createCubeMesh(v3f scale)
{
	video::SColor c(255,255,255,255);
	video::S3DVertex vertices[24] =
	{
		// Up
		video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
		video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
		video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
		video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
		// Down
		video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
		video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
		video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
		video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
		// Right
		video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
		video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
		video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
		video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
		// Left
		video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
		video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
		video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
		video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
		// Back
		video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
		video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
		video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
		video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
		// Front
		video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
		video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
		video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
		video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
	};

	u16 indices[6] = {0,1,2,2,3,0};

	scene::SMesh *mesh = new scene::SMesh();
	for (u32 i=0; i<6; ++i)
	{
		scene::IMeshBuffer *buf = new scene::SMeshBuffer();
		buf->append(vertices + 4 * i, 4, indices, 6);
		// Set default material
		buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
		buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
		buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
		// Add mesh buffer to mesh
		mesh->addMeshBuffer(buf);
		buf->drop();
	}

	scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
	mesh->drop();
	scaleMesh(anim_mesh, scale);  // also recalculates bounding box
	return anim_mesh;
}

void scaleMesh(scene::IMesh *mesh, v3f scale)
{
	if (mesh == NULL)
		return;

	aabb3f bbox;
	bbox.reset(0, 0, 0);

	u32 mc = mesh->getMeshBufferCount();
	for (u32 j = 0; j < mc; j++) {
		scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
		const u32 stride = getVertexPitchFromType(buf->getVertexType());
		u32 vertex_count = buf->getVertexCount();
		u8 *vertices = (u8 *)buf->getVertices();
		for (u32 i = 0; i < vertex_count; i++)
			((video::S3DVertex *)(vertices + i * stride))->Pos *= scale;

		buf->recalculateBoundingBox();

		// calculate total bounding box
		if (j == 0)
			bbox = buf->getBoundingBox();
		else
			bbox.addInternalBox(buf->getBoundingBox());
	}
	mesh->setBoundingBox(bbox);
}

void translateMesh(scene::IMesh *mesh, v3f vec)
{
	if (mesh == NULL)
		return;

	aabb3f bbox;
	bbox.reset(0, 0, 0);

	u32 mc = mesh->getMeshBufferCount();
	for (u32 j = 0; j < mc; j++) {
		scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
		const u32 stride = getVertexPitchFromType(buf->getVertexType());
		u32 vertex_count = buf->getVertexCount();
		u8 *vertices = (u8 *)buf->getVertices();
		for (u32 i = 0; i < vertex_count; i++)
			((video::S3DVertex *)(vertices + i * stride))->Pos += vec;

		buf->recalculateBoundingBox();

		// calculate total bounding box
		if (j == 0)
			bbox = buf->getBoundingBox();
		else
			bbox.addInternalBox(buf->getBoundingBox());
	}
	mesh->setBoundingBox(bbox);
}


void setMeshColor(scene::IMesh *mesh, const video::SColor &color)
{
	if (mesh == NULL)
		return;

	u32 mc = mesh->getMeshBufferCount();
	for (u32 j = 0; j < mc; j++) {
		scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
		const u32 stride = getVertexPitchFromType(buf->getVertexType());
		u32 vertex_count = buf->getVertexCount();
		u8 *vertices = (u8 *)buf->getVertices();
		for (u32 i = 0; i < vertex_count; i++)
			((video::S3DVertex *)(vertices + i * stride))->Color = color;
	}
}

void shadeMeshFaces(scene::IMesh *mesh)
{
	if (mesh == NULL)
		return;

	u32 mc = mesh->getMeshBufferCount();
	for (u32 j = 0; j < mc; j++) {
		scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
		const u32 stride = getVertexPitchFromType(buf->getVertexType());
		u32 vertex_count = buf->getVertexCount();
		u8 *vertices = (u8 *)buf->getVertices();
		for (u32 i = 0; i < vertex_count; i++) {
			video::S3DVertex *vertex = (video::S3DVertex *)(vertices + i * stride);
			video::SColor &vc = vertex->Color;
			if (vertex->Normal.Y < -0.5) {
				applyFacesShading (vc, 0.447213);
			} else if (vertex->Normal.Z > 0.5) {
				applyFacesShading (vc, 0.670820);
			} else if (vertex->Normal.Z < -0.5) {
				applyFacesShading (vc, 0.670820);
			} else if (vertex->Normal.X > 0.5) {
				applyFacesShading (vc, 0.836660);
			} else if (vertex->Normal.X < -0.5) {
				applyFacesShading (vc, 0.836660);
			}
		}
	}
}

void setMeshColorByNormalXYZ(scene::IMesh *mesh,
		const video::SColor &colorX,
		const video::SColor &colorY,
		const video::SColor &colorZ)
{
	if (mesh == NULL)
		return;

	u16 mc = mesh->getMeshBufferCount();
	for (u16 j = 0; j < mc; j++) {
		scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
		const u32 stride = getVertexPitchFromType(buf->getVertexType());
		u32 vertex_count = buf->getVertexCount();
		u8 *vertices = (u8 *)buf->getVertices();
		for (u32 i = 0; i < vertex_count; i++) {
			video::S3DVertex *vertex = (video::S3DVertex *)(vertices + i * stride);
			f32 x = fabs(vertex->Normal.X);
			f32 y = fabs(vertex->Normal.Y);
			f32 z = fabs(vertex->Normal.Z);
			if (x >= y && x >= z)
				vertex->Color = colorX;
			else if (y >= z)
				vertex->Color = colorY;
			else
				vertex->Color = colorZ;
		}
	}
}

void setMeshColorByNormal(scene::IMesh *mesh, const v3f &normal,
		const video::SColor &color)
{
	if (!mesh)
		return;

	u16 mc = mesh->getMeshBufferCount();
	for (u16 j = 0; j < mc; j++) {
		scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
		const u32 stride = getVertexPitchFromType(buf->getVertexType());
		u32 vertex_count = buf->getVertexCount();
		u8 *vertices = (u8 *)buf->getVertices();
		for (u32 i = 0; i < vertex_count; i++) {
			video::S3DVertex *vertex = (video::S3DVertex *)(vertices + i * stride);
			if (normal == vertex->Normal) {
				vertex->Color = color;
			}
		}
	}
}

void rotateMeshXYby(scene::IMesh *mesh, f64 degrees)
{
	u16 mc = mesh->getMeshBufferCount();
	for (u16 j = 0; j < mc; j++) {
		scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
		const u32 stride = getVertexPitchFromType(buf->getVertexType());
		u32 vertex_count = buf->getVertexCount();
		u8 *vertices = (u8 *)buf->getVertices();
		for (u32 i = 0; i < vertex_count; i++)
			((video::S3DVertex *)(vertices + i * stride))->Pos.rotateXYBy(degrees);
	}
}

void rotateMeshXZby(scene::IMesh *mesh, f64 degrees)
{
	u16 mc = mesh->getMeshBufferCount();
	for (u16 j = 0; j < mc; j++) {
		scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
		const u32 stride = getVertexPitchFromType(buf->getVertexType());