1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 F/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef NODEMETADATA_HEADER #define NODEMETADATA_HEADER #include "irrlichttypes.h" #include <string> #include <iostream> /* NodeMetadata stores arbitary amounts of data for special blocks. Used for furnaces, chests and signs. There are two interaction methods: inventory menu and text input. Only one can be used for a single metadata, thus only inventory OR text input should exist in a metadata. */ class Inventory; class IGameDef; class NodeMetadata { public: typedef NodeMetadata* (*Factory)(std::istream&, IGameDef *gamedef); typedef NodeMetadata* (*Factory2)(IGameDef *gamedef); NodeMetadata(IGameDef *gamedef); virtual ~NodeMetadata(); static NodeMetadata* create(const std::string &name, IGameDef *gamedef); static NodeMetadata* deSerialize(std::istream &is, IGameDef *gamedef); void serialize(std::ostream &os); virtual u16 typeId() const = 0; virtual const char* typeName() const = 0; virtual NodeMetadata* clone(IGameDef *gamedef) = 0; virtual void serializeBody(std::ostream &os) = 0; // Called on client-side; shown on screen when pointed at virtual std::string infoText() {return "";} // virtual Inventory* getInventory() {return NULL;} // Called always after the inventory is modified, before the changes // are copied elsewhere virtual void inventoryModified(){} // A step in time. Shall return true if metadata changed. virtual bool step(float dtime) {return false;} // Whether the related node and this metadata cannot be removed virtual bool nodeRemovalDisabled(){return false;} // If non-empty, player can interact by using an inventory view // See format in guiInventoryMenu.cpp. virtual std::string getInventoryDrawSpecString(){return "";} // If true, player can interact by writing text virtual bool allowsTextInput(){ return false; } // Get old text for player interaction virtual std::string getText(){ return ""; } // Set player-written text virtual void setText(const std::string &t){} // If returns non-empty, only given player can modify text/inventory virtual std::string getOwner(){ return std::string(""); } // The name of the player who placed the node virtual void setOwner(std::string t){} /* Interface for GenericNodeMetadata */ virtual void setInfoText(const std::string &text){}; virtual void setInventoryDrawSpec(const std::string &text){}; virtual void setAllowTextInput(bool b){}; virtual void setRemovalDisabled(bool b){}; virtual void setEnforceOwner(bool b){}; virtual bool isInventoryModified(){return false;}; virtual void resetInventoryModified(){}; virtual bool isTextModified(){return false;}; virtual void resetTextModified(){}; virtual void setString(const std::string &name, const std::string &var){} virtual std::string getString(const std::string &name){return "";} protected: static void registerType(u16 id, const std::string &name, Factory f, Factory2 f2); IGameDef *m_gamedef; private: static core::map<u16, Factory> m_types; static core::map<std::string, Factory2> m_names; }; /* List of metadata of all the nodes of a block */ class NodeMetadataList { public: ~NodeMetadataList(); void serialize(std::ostream &os); void deSerialize(std::istream &is, IGameDef *gamedef); // Get pointer to data NodeMetadata* get(v3s16 p); // Deletes data void remove(v3s16 p); // Deletes old data and sets a new one void set(v3s16 p, NodeMetadata *d); // A step in time. Returns true if something changed. bool step(float dtime); private: core::map<v3s16, NodeMetadata*> m_data; }; #endif |