1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irr_v3d.h" #include <iostream> #include <vector> #include "util/string.h" class Metadata { /* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef NODEMETADATA_HEADER #define NODEMETADATA_HEADER #include "irrlichttypes_bloated.h" #include <string> #include <iostream> #include <map> /* NodeMetadata stores arbitary amounts of data for special blocks. Used for furnaces, chests and signs. There are two interaction methods: inventory menu and text input. Only one can be used for a single metadata, thus only inventory OR text input should exist in a metadata. */ class Inventory; class IGameDef; class NodeMetadata { public: NodeMetadata(IGameDef *gamedef); ~NodeMetadata(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is); void clear(); // Generic key/value store std::string getString(const std::string &name) const { std::map<std::string, std::string>::const_iterator i; i = m_stringvars.find(name); if(i == m_stringvars.end()) return ""; return resolveString(i->second); } void setString(const std::string &name, const std::string &var) { if(var.empty()) m_stringvars.erase(name); else m_stringvars[name] = var; } // support variable names in values std::string resolveString(const std::string &str) const { if(str.substr(0,2) == "${" && str[str.length()-1] == '}') return resolveString(getString(str.substr(2,str.length()-3))); return str; } std::map<std::string, std::string> getStrings() const { return m_stringvars; } // The inventory Inventory* getInventory() { return m_inventory; } private: std::map<std::string, std::string> m_stringvars; Inventory *m_inventory; }; /* List of metadata of all the nodes of a block */ class NodeMetadataList { public: ~NodeMetadataList(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is, IGameDef *gamedef); // Get pointer to data NodeMetadata* get(v3s16 p); // Deletes data void remove(v3s16 p); // Deletes old data and sets a new one void set(v3s16 p, NodeMetadata *d); // Deletes all void clear(); private: std::map<v3s16, NodeMetadata*> m_data; }; #endif