aboutsummaryrefslogtreecommitdiff
path: root/src/noise.h
blob: 074bedb922702a33a7dace959da102a6f41ed0ae (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef NOISE_HEADER
#define NOISE_HEADER

#include "debug.h"
#include "irr_v3d.h"

class PseudoRandom
{
public:
	PseudoRandom(): m_next(0)
	{
	}
	PseudoRandom(int seed): m_next(seed)
	{
	}
	void seed(int seed)
	{
		m_next = seed;
	}
	// Returns 0...32767
	int next()
	{
		m_next = m_next * 1103515245 + 12345;
		return((unsigned)(m_next/65536) % 32768);
	}
	int range(int min, int max)
	{
		if(max-min > 32768/10)
		{
			//dstream<<"WARNING: PseudoRandom::range: max > 32767"<<std::endl;
			assert(0);
		}
		if(min > max)
		{
			assert(0);
			return max;
		}
		return (next()%(max-min+1))+min;
	}
private:
	int m_next;
};

struct NoiseParams {
	float offset;
	float scale;
	v3f spread;
	int seed;
	int octaves;
	float persist;

	NoiseParams() {}

	NoiseParams(float offset_, float scale_, v3f spread_,
		int seed_, int octaves_, float persist_)
	{
		offset  = offset_;
		scale   = scale_;
		spread  = spread_;
		seed    = seed_;
		octaves = octaves_;
		persist = persist_;
	}
};


// Convenience macros for getting/setting NoiseParams in Settings
#define getNoiseParams(x, y) getStruct((x), "f,f,v3,s32,s32,f", &(y), sizeof(y))
#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", &(y))

class Noise {
public:
	NoiseParams *np;
	int seed;
	int sx;
	int sy;
	int sz;
	float *noisebuf;
	float *buf;
	float *result;

	Noise(NoiseParams *np, int seed, int sx, int sy);
	Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
	virtual ~Noise();

	virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
	void setSize(int sx, int sy);
	void setSize(int sx, int sy, int sz);
	void setSpreadFactor(v3f spread);
	void setOctaves(int octaves);
	void resizeNoiseBuf(bool is3d);

	void gradientMap2D(
		float x, float y,
		float step_x, float step_y,
		int seed);
	void gradientMap3D(
		float x, float y, float z,
		float step_x, float step_y, float step_z,
		int seed);
	float *perlinMap2D(float x, float y);
	float *perlinMap2DModulated(float x, float y, float *persist_map);
	float *perlinMap3D(float x, float y, float z);
	void transformNoiseMap();
};

// Return value: -1 ... 1
float noise2d(int x, int y, int seed);
float noise3d(int x, int y, int z, int seed);

float noise2d_gradient(float x, float y, int seed);
float noise3d_gradient(float x, float y, float z, int seed);

float noise2d_perlin(float x, float y, int seed,
		int octaves, float persistence);

float noise2d_perlin_abs(float x, float y, int seed,
		int octaves, float persistence);

float noise3d_perlin(float x, float y, float z, int seed,
		int octaves, float persistence);

float noise3d_perlin_abs(float x, float y, float z, int seed,
		int octaves, float persistence);

inline float easeCurve(float t) {
	return t * t * t * (t * (6.f * t - 15.f) + 10.f);
}

#define NoisePerlin2D(np, x, y, s) \
		((np)->offset + (np)->scale * noise2d_perlin( \
		(float)(x) / (np)->spread.X, \
		(float)(y) / (np)->spread.Y, \
		(s) + (np)->seed, (np)->octaves, (np)->persist))

#define NoisePerlin2DNoTxfm(np, x, y, s) \
		(noise2d_perlin( \
		(float)(x) / (np)->spread.X, \
		(float)(y) / (np)->spread.Y, \
		(s) + (np)->seed, (np)->octaves, (np)->persist))

#define NoisePerlin2DPosOffset(np, x, xoff, y, yoff, s) \
		((np)->offset + (np)->scale * noise2d_perlin( \
		(float)(xoff) + (float)(x) / (np)->spread.X, \
		(float)(yoff) + (float)(y) / (np)->spread.Y, \
		(s) + (np)->seed, (np)->octaves, (np)->persist))

#define NoisePerlin2DNoTxfmPosOffset(np, x, xoff, y, yoff, s) \
		(noise2d_perlin( \
		(float)(xoff) + (float)(x) / (np)->spread.X, \
		(float)(yoff) + (float)(y) / (np)->spread.Y, \
		(s) + (np)->seed, (np)->octaves, (np)->persist))

#define NoisePerlin3D(np, x, y, z, s) ((np)->offset + (np)->scale * \
		noise3d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
		(float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, (np)->persist))

#endif