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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "object_properties.h"
#include "irrlichttypes_bloated.h"
#include "exceptions.h"
#include "util/serialize.h"
#include "util/basic_macros.h"
#include <sstream>
ObjectProperties::ObjectProperties()
{
textures.emplace_back("unknown_object.png");
colors.emplace_back(255,255,255,255);
}
std::string ObjectProperties::dump()
{
std::ostringstream os(std::ios::binary);
os<<"hp_max="<<hp_max;
os<<", physical="<<physical;
os<<", collideWithObjects="<<collideWithObjects;
os<<", weight="<<weight;
os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
os<<", visual="<<visual;
os<<", mesh="<<mesh;
os<<", visual_size="<<PP2(visual_size);
os<<", textures=[";
for (const std::string &texture : textures) {
os<<"\""<< texture <<"\" ";
}
os<<"]";
os<<", colors=[";
for (const video::SColor &color : colors) {
os << "\"" << color.getAlpha() << "," << color.getRed() << ","
<< color.getGreen() << "," << color.getBlue() << "\" ";
}
os<<"]";
os<<", spritediv="<<PP2(spritediv);
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
os<<", is_visible="<<is_visible;
os<<", makes_footstep_sound="<<makes_footstep_sound;
os<<", automatic_rotate="<<automatic_rotate;
os<<", backface_culling="<<backface_culling;
os << ", nametag=" << nametag;
os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
os << ", pointable=" << pointable;
os << ", can_zoom=" << can_zoom;
return os.str();
}
void ObjectProperties::serialize(std::ostream &os) const
{
writeU8(os, 2); // version, protocol_version >= 36
writeS16(os, hp_max);
writeU8(os, physical);
writeF1000(os, weight);
writeV3F1000(os, collisionbox.MinEdge);
writeV3F1000(os, collisionbox.MaxEdge);
writeV3F1000(os, selectionbox.MinEdge);
writeV3F1000(os, selectionbox.MaxEdge);
writeU8(os, pointable);
os << serializeString(visual);
writeV2F1000(os, visual_size);
writeU16(os, textures.size());
for (const std::string &texture : textures) {
os << serializeString(texture);
}
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
writeF1000(os, automatic_rotate);
// Added in protocol version 14
os << serializeString(mesh);
writeU16(os, colors.size());
for (video::SColor color : colors) {
writeARGB8(os, color);
}
writeU8(os, collideWithObjects);
writeF1000(os,stepheight);
writeU8(os, automatic_face_movement_dir);
writeF1000(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
os << serializeString(nametag);
writeARGB8(os, nametag_color);
writeF1000(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
os << serializeString(wield_item);
writeU8(os, can_zoom);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
if (version != 2)
throw SerializationError("unsupported ObjectProperties version");
hp_max = readS16(is);
physical = readU8(is);
weight = readF1000(is);
collisionbox.MinEdge = readV3F1000(is);
collisionbox.MaxEdge = readV3F1000(is);
selectionbox.MinEdge = readV3F1000(is);
selectionbox.MaxEdge = readV3F1000(is);
pointable = readU8(is);
visual = deSerializeString(is);
visual_size = readV2F1000(is);
textures.clear();
u32 texture_count = readU16(is);
for (u32 i = 0; i < texture_count; i++){
textures.push_back(deSerializeString(is));
}
spritediv = readV2S16(is);
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
automatic_rotate = readF1000(is);
mesh = deSerializeString(is);
u32 color_count = readU16(is);
for (u32 i = 0; i < color_count; i++){
colors.push_back(readARGB8(is));
}
collideWithObjects = readU8(is);
stepheight = readF1000(is);
automatic_face_movement_dir = readU8(is);
automatic_face_movement_dir_offset = readF1000(is);
backface_culling = readU8(is);
nametag = deSerializeString(is);
nametag_color = readARGB8(is);
automatic_face_movement_max_rotation_per_sec = readF1000(is);
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
can_zoom = readU8(is);
}
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