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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <string>
#include <sstream>
#include <vector>
#include <ctgmath>
#include <type_traits>
#include "irrlichttypes_bloated.h"
#include "tileanimation.h"
#include "mapnode.h"
#include "util/serialize.h"
#include "util/numeric.h"
// This file defines the particle-related structures that both the server and
// client need. The ParticleManager and rendering is in client/particles.h
namespace ParticleParamTypes
{
template <bool cond, typename T>
using enableIf = typename std::enable_if<cond, T>::type;
// std::enable_if_t does not appear to be present in GCC????
// std::is_enum_v also missing. wtf. these are supposed to be
// present as of c++14
template<typename T> using BlendFunction = T(float,T,T);
#define DECL_PARAM_SRZRS(type) \
void serializeParameterValue (std::ostream& os, type v); \
void deSerializeParameterValue(std::istream& is, type& r);
#define DECL_PARAM_OVERLOADS(type) DECL_PARAM_SRZRS(type) \
type interpolateParameterValue(float fac, const type a, const type b); \
type pickParameterValue (float* facs, const type a, const type b);
DECL_PARAM_OVERLOADS(u8); DECL_PARAM_OVERLOADS(s8);
DECL_PARAM_OVERLOADS(u16); DECL_PARAM_OVERLOADS(s16);
DECL_PARAM_OVERLOADS(u32); DECL_PARAM_OVERLOADS(s32);
DECL_PARAM_OVERLOADS(f32);
DECL_PARAM_OVERLOADS(v2f);
DECL_PARAM_OVERLOADS(v3f);
/* C++ is a strongly typed language. this means that enums cannot be implicitly
* cast to integers, as they can be in C. while this may sound good in principle,
* it means that our normal serialization functions cannot be called on
* enumerations unless they are explicitly cast to a particular type first. this
* is problematic, because in C++ enums can have any integral type as an underlying
* type, and that type would need to be named everywhere an enumeration is
* de/serialized.
*
* this is obviously not cool, both in terms of writing legible, succinct code,
* and in terms of robustness: the underlying type might be changed at some point,
* e.g. if a bitmask gets too big for its britches. we could use an equivalent of
* `std::to_underlying(value)` everywhere we need to deal with enumerations, but
* that's hideous and unintuitive. instead, we supply the following functions to
* transparently map enumeration types to their underlying values. */
template <typename E, enableIf<std::is_enum<E>::value, bool> = true>
void serializeParameterValue(std::ostream& os, E k) {
serializeParameterValue(os, (std::underlying_type_t<E>)k);
}
template <typename E, enableIf<std::is_enum<E>::value, bool> = true>
void deSerializeParameterValue(std::istream& is, E& k) {
std::underlying_type_t<E> v;
deSerializeParameterValue(is, v);
k = (E)v;
}
/* this is your brain on C++. */
template <typename T, size_t PN>
struct Parameter
{
using ValType = T;
using pickFactors = float[PN];
T val = T();
using This = Parameter<T, PN>;
Parameter() = default;
template <typename... Args>
Parameter(Args... args) : val(args...) {}
virtual void serialize(std::ostream &os) const
{ serializeParameterValue (os, this->val); }
virtual void deSerialize(std::istream &is)
{ deSerializeParameterValue(is, this->val); }
virtual T interpolate(float fac, const This& against) const
{
return interpolateParameterValue(fac, this->val, against.val);
}
static T pick(float* f, const This& a, const This& b)
{
return pickParameterValue(f, a.val, b.val);
}
operator T() const { return val; }
T operator=(T b) { return val = b; }
};
template <typename T> T numericalBlend(float fac, T min, T max)
{ return min + ((max - min) * fac); }
template <typename T, size_t N>
struct VectorParameter : public Parameter<T,N> {
using This = VectorParameter<T,N>;
template <typename... Args>
VectorParameter(Args... args) : Parameter<T,N>(args...) {}
};
template <typename T, size_t PN>
inline std::string dump(const Parameter<T,PN>& p)
{
return std::to_string(p.val);
}
template <typename T, size_t N>
inline std::string dump(const VectorParameter<T,N>& v)
{
std::ostringstream oss;
if (N == 3)
oss << PP(v.val);
else
oss << PP2(v.val);
return oss.str();
}
using u8Parameter = Parameter<u8, 1>; using s8Parameter = Parameter<s8, 1>;
using u16Parameter = Parameter<u16, 1>; using s16Parameter = Parameter<s16, 1>;
using u32Parameter = Parameter<u32, 1>; using s32Parameter = Parameter<s32, 1>;
using f32Parameter = Parameter<f32, 1>;
using v2fParameter = VectorParameter<v2f, 2>;
using v3fParameter = VectorParameter<v3f, 3>;
template <typename T>
struct RangedParameter
{
using ValType = T;
using This = RangedParameter<T>;
T min, max;
f32 bias = 0;
RangedParameter() = default;
RangedParameter(T _min, T _max) : min(_min), max(_max) {}
template <typename M> RangedParameter(M b) : min(b), max(b) {}
// these functions handle the old range serialization "format"; bias must
// be manually encoded in a separate part of the stream. NEVER ADD FIELDS
// TO THESE FUNCTIONS
void legacySerialize(std::ostream& os) const
{
min.serialize(os);
max.serialize(os);
}
void legacyDeSerialize(std::istream& is)
{
min.deSerialize(is);
max.deSerialize(is);
}
// these functions handle the format used by new fields. new fields go here
void serialize(std::ostream &os) const
{
legacySerialize(os);
writeF32(os, bias);
}
void deSerialize(std::istream &is)
{
legacyDeSerialize(is);
bias = readF32(is);
}
This interpolate(float fac, const This against) const
{
This r;
r.min = min.interpolate(fac, against.min);
r.max = max.interpolate(fac, against.max);
r.bias = bias;
return r;
}
T pickWithin() const
{
typename T::pickFactors values;
auto p = numericAbsolute(bias) + 1;
for (size_t i = 0; i < sizeof(values) / sizeof(values[0]); ++i) {
if (bias < 0)
values[i] = 1.0f - pow(myrand_float(), p);
else
values[i] = pow(myrand_float(), p);
}
return T::pick(values, min, max);
}
};
template <typename T>
inline std::string dump(const RangedParameter<T>& r)
{
std::ostringstream s;
s << "range<" << dump(r.min) << " ~ " << dump(r.max);
if (r.bias != 0)
s << " :: " << r.bias;
s << ">";
return s.str();
}
enum class TweenStyle : u8 { fwd, rev, pulse, flicker };
template <typename T>
struct TweenedParameter
{
using ValType = T;
using This = TweenedParameter<T>;
TweenStyle style = TweenStyle::fwd;
u16 reps = 1;
f32 beginning = 0.0f;
T start, end;
TweenedParameter() = default;
TweenedParameter(T _start, T _end) : start(_start), end(_end) {}
template <typename M> TweenedParameter(M b) : start(b), end(b) {}
T blend(float fac) const
{
// warp time coordinates in accordance w/ settings
if (fac > beginning) {
// remap for beginning offset
auto len = 1 - beginning;
fac -= beginning;
fac /= len;
// remap for repetitions
fac *= reps;
if (fac > 1) // poor man's modulo
fac -= (decltype(reps))fac;
// remap for style
switch (style) {
case TweenStyle::fwd: /* do nothing */ break;
case TweenStyle::rev: fac = 1.0f - fac; break;
case TweenStyle::pulse:
case TweenStyle::flicker: {
if (fac > 0.5f) {
fac = 1.f - (fac*2.f - 1.f);
} else {
fac = fac * 2;
}
if (style == TweenStyle::flicker) {
fac *= myrand_range(0.7f, 1.0f);
}
}
}
if (fac>1.f)
fac = 1.f;
else if (fac<0.f)
fac = 0.f;
} else {
fac = (style == TweenStyle::rev) ? 1.f : 0.f;
}
return start.interpolate(fac, end);
}
void serialize(std::ostream &os) const
{
writeU8(os, static_cast<u8>(style));
writeU16(os, reps);
writeF32(os, beginning);
start.serialize(os);
end.serialize(os);
}
void deSerialize(std::istream &is)
{
style = static_cast<TweenStyle>(readU8(is));
reps = readU16(is);
beginning = readF32(is);
start.deSerialize(is);
end.deSerialize(is);
}
};
template <typename T>
inline std::string dump(const TweenedParameter<T>& t)
{
std::ostringstream s;
const char* icon;
switch (t.style) {
case TweenStyle::fwd: icon = "→"; break;
case TweenStyle::rev: icon = "←"; break;
case TweenStyle::pulse: icon = "↔"; break;
case TweenStyle::flicker: icon = "↯"; break;
}
s << "tween<";
if (t.reps != 1)
s << t.reps << "x ";
s << dump(t.start) << " "<<icon<<" " << dump(t.end) << ">";
return s.str();
}
enum class AttractorKind : u8 { none, point, line, plane };
enum class BlendMode : u8 { alpha, add, sub, screen };
// these are consistently-named convenience aliases to make code more readable without `using ParticleParamTypes` declarations
using v3fRange = RangedParameter<v3fParameter>;
using f32Range = RangedParameter<f32Parameter>;
using v2fTween = TweenedParameter<v2fParameter>;
using v3fTween = TweenedParameter<v3fParameter>;
using f32Tween = TweenedParameter<f32Parameter>;
using v3fRangeTween = TweenedParameter<v3fRange>;
using f32RangeTween = TweenedParameter<f32Range>;
#undef DECL_PARAM_SRZRS
#undef DECL_PARAM_OVERLOADS
}
struct ParticleTexture
{
bool animated = false;
ParticleParamTypes::BlendMode blendmode = ParticleParamTypes::BlendMode::alpha;
TileAnimationParams animation;
ParticleParamTypes::f32Tween alpha{1.0f};
ParticleParamTypes::v2fTween scale{v2f(1.0f)};
};
struct ServerParticleTexture : public ParticleTexture
{
std::string string;
void serialize(std::ostream &os, u16 protocol_ver, bool newPropertiesOnly = false) const;
void deSerialize(std::istream &is, u16 protocol_ver, bool newPropertiesOnly = false);
};
struct CommonParticleParams
{
bool collisiondetection = false;
bool collision_removal = false;
bool object_collision = false;
bool vertical = false;
ServerParticleTexture texture;
struct TileAnimationParams animation;
u8 glow = 0;
MapNode node;
u8 node_tile = 0;
CommonParticleParams() {
animation.type = TAT_NONE;
node.setContent(CONTENT_IGNORE);
}
/* This helper is useful for copying params from
* ParticleSpawnerParameters to ParticleParameters */
inline void copyCommon(CommonParticleParams &to) const {
to.collisiondetection = collisiondetection;
to.collision_removal = collision_removal;
to.object_collision = object_collision;
to.vertical = vertical;
to.texture = texture;
to.animation = animation;
to.glow = glow;
to.node = node;
to.node_tile = node_tile;
}
};
struct ParticleParameters : CommonParticleParams
{
v3f pos, vel, acc, drag;
f32 size = 1, expirationtime = 1;
ParticleParamTypes::f32Range bounce;
ParticleParamTypes::v3fRange jitter;
void serialize(std::ostream &os, u16 protocol_ver) const;
void deSerialize(std::istream &is, u16 protocol_ver);
};
struct ParticleSpawnerParameters : CommonParticleParams
{
u16 amount = 1;
f32 time = 1;
std::vector<ServerParticleTexture> texpool;
ParticleParamTypes::v3fRangeTween
pos, vel, acc, drag, radius, jitter;
ParticleParamTypes::AttractorKind
attractor_kind;
ParticleParamTypes::v3fTween
attractor_origin, attractor_direction;
// object IDs
u16 attractor_attachment = 0,
attractor_direction_attachment = 0;
// do particles disappear when they cross the attractor threshold?
bool attractor_kill = true;
ParticleParamTypes::f32RangeTween
exptime{1.0f},
size {1.0f},
attract{0.0f},
bounce {0.0f};
// For historical reasons no (de-)serialization methods here
};
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