1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <string>
#include "irrlichttypes_bloated.h"
#include "tileanimation.h"
#include "mapnode.h"
// This file defines the particle-related structures that both the server and
// client need. The ParticleManager and rendering is in client/particles.h
struct CommonParticleParams {
bool collisiondetection = false;
bool collision_removal = false;
bool object_collision = false;
bool vertical = false;
std::string texture;
struct TileAnimationParams animation;
u8 glow = 0;
MapNode node;
u8 node_tile = 0;
CommonParticleParams() {
animation.type = TAT_NONE;
node.setContent(CONTENT_IGNORE);
}
/* This helper is useful for copying params from
* ParticleSpawnerParameters to ParticleParameters */
inline void copyCommon(CommonParticleParams &to) const {
to.collisiondetection = collisiondetection;
to.collision_removal = collision_removal;
to.object_collision = object_collision;
to.vertical = vertical;
to.texture = texture;
to.animation = animation;
to.glow = glow;
to.node = node;
to.node_tile = node_tile;
}
};
struct ParticleParameters : CommonParticleParams {
v3f pos;
v3f vel;
v3f acc;
f32 expirationtime = 1;
f32 size = 1;
void serialize(std::ostream &os, u16 protocol_ver) const;
void deSerialize(std::istream &is, u16 protocol_ver);
};
struct ParticleSpawnerParameters : CommonParticleParams {
u16 amount = 1;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
f32 time = 1;
f32 minexptime = 1, maxexptime = 1, minsize = 1, maxsize = 1;
// For historical reasons no (de-)serialization methods here
};
|