1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 /* Minetest Copyright (C) 2010-2014 sapier <sapier at gmx dot net> /* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "player.h" #include "threading/mutex_auto_lock.h" #include "util/numeric.h" #include "hud.h" #include "constants.h" #include "gamedef.h" #include "settings.h" #include "log.h" #include "porting.h" // strlcpy Player::Player(const char *name, IItemDefManager *idef): inventory(idef), peer_id(PEER_ID_INEXISTENT), keyPressed(0), // protected m_speed(0,0,0) { strlcpy(m_name, name, PLAYERNAME_SIZE); inventory.clear(); inventory.addList("main", PLAYER_INVENTORY_SIZE); inventory.addList("hand", 1); InventoryList *craft = inventory.addList("craft", 9); craft->setWidth(3); inventory.addList("craftpreview", 1); inventory.addList("craftresult", 1); inventory.setModified(false); // Can be redefined via Lua inventory_formspec = "size[8,7.5]" //"image[1,0.6;1,2;player.png]" "list[current_player;main;0,3.5;8,4;]" "list[current_player;craft;3,0;3,3;]" "listring[]" "list[current_player;craftpreview;7,1;1,1;]"; // Initialize movement settings at default values, so movement can work // if the server fails to send them movement_acceleration_default = 3 * BS; movement_acceleration_air = 2 * BS; movement_acceleration_fast = 10 * BS; movement_speed_walk = 4 * BS; movement_speed_crouch = 1.35 * BS; movement_speed_fast = 20 * BS; movement_speed_climb = 2 * BS; movement_speed_jump = 6.5 * BS; movement_liquid_fluidity = 1 * BS; movement_liquid_fluidity_smooth = 0.5 * BS; movement_liquid_sink = 10 * BS; movement_gravity = 9.81 * BS; local_animation_speed = 0.0; hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE; hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT; } Player::~Player() { clearHud(); } u32 Player::addHud(HudElement *toadd) { MutexAutoLock lock(m_mutex); u32 id = getFreeHudID(); if (id < hud.size()) hud[id] = toadd; else hud.push_back(toadd); return id; } HudElement* Player::getHud(u32 id) { MutexAutoLock lock(m_mutex); if (id < hud.size()) return hud[id]; return NULL; } HudElement* Player::removeHud(u32 id) { MutexAutoLock lock(m_mutex); HudElement* retval = NULL; if (id < hud.size()) { retval = hud[id]; hud[id] = NULL; } return retval; } void Player::clearHud() { MutexAutoLock lock(m_mutex); while(!hud.empty()) { delete hud.back(); hud.pop_back(); } }