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/*
Minetest
Copyright (C) 2016 juhdanad, Daniel Juhasz <juhdanad@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "raycast.h"
#include "irr_v3d.h"
#include "irr_aabb3d.h"
#include "constants.h"

bool RaycastSort::operator() (const PointedThing &pt1,
	const PointedThing &pt2) const
{
	// "nothing" can not be sorted
	assert(pt1.type != POINTEDTHING_NOTHING);
	assert(pt2.type != POINTEDTHING_NOTHING);
	f32 pt1_distSq = pt1.distanceSq;

	// Add some bonus when one of them is an object
	if (pt1.type != pt2.type) {
		if (pt1.type == POINTEDTHING_OBJECT)
			pt1_distSq -= BS * BS;
		else if (pt2.type == POINTEDTHING_OBJECT)
			pt1_distSq += BS * BS;
	}

	// returns false if pt1 is nearer than pt2
	if (pt1_distSq < pt2.distanceSq) {
		return false;
	}

	if (pt1_distSq == pt2.distanceSq) {
		// Sort them to allow only one order
		if (pt1.type == POINTEDTHING_OBJECT)
			return (pt2.type == POINTEDTHING_OBJECT
				&& pt1.object_id < pt2.object_id);

		return (pt2.type == POINTEDTHING_OBJECT
				|| pt1.node_undersurface < pt2.node_undersurface);
	}
	return true;
}


RaycastState::RaycastState(const core::line3d<f32> &shootline,
	bool objects_pointable, bool liquids_pointable) :
	m_shootline(shootline),
	m_iterator(shootline.start / BS, shootline.getVector() / BS),
	m_previous_node(m_iterator.m_current_node_pos),
	m_objects_pointable(objects_pointable),
	m_liquids_pointable(liquids_pointable)
{
}


bool boxLineCollision(const aabb3f &box, const v3f &start,
	const v3f &dir, v3f *collision_point, v3s16 *collision_normal)
{
	if (box.isPointInside(start)) {
		*collision_point = start;
		collision_normal->set(0, 0, 0);
		return true;
	}
	float m = 0;

	// Test X collision
	if (dir.X != 0) {
		if (dir.X > 0)
			m = (box.MinEdge.X - start.X) / dir.X;
		else
			m = (box.MaxEdge.X - start.X) / dir.X;

		if (m >= 0 && m <= 1) {
			*collision_point = start + dir * m;
			if ((collision_point->Y >= box.MinEdge.Y)
					&& (collision_point->Y <= box.MaxEdge.Y)
					&& (collision_point->Z >= box.MinEdge.Z)
					&& (collision_point->Z <= box.MaxEdge.Z)) {
				collision_normal->set((dir.X > 0) ? -1 : 1, 0, 0);
				return true;
			}
		}
	}

	// Test Y collision
	if (dir.Y != 0) {
		if (dir.Y > 0)
			m = (box.MinEdge.Y - start.Y) / dir.Y;
		else
			m = (box.MaxEdge.Y - start.Y) / dir.Y;

		if (m >= 0 && m <= 1) {
			*collision_point = start + dir * m;
			if ((collision_point->X >= box.MinEdge.X)
					&& (collision_point->X <= box.MaxEdge.X)
					&& (collision_point->Z >= box.MinEdge.Z)
					&& (collision_point->Z <= box.MaxEdge.Z)) {
				collision_normal->set(0, (dir.Y > 0) ? -1 : 1, 0);
				return true;
			}
		}
	}

	// Test Z collision
	if (dir.Z != 0) {
		if (dir.Z > 0)
			m = (box.MinEdge.Z - start.Z) / dir.Z;
		else
			m = (box.MaxEdge.Z - start.Z) / dir.Z;

		if (m >= 0 && m <= 1) {
			*collision_point = start + dir * m;
			if ((collision_point->X >= box.MinEdge.X)
					&& (collision_point->X <= box.MaxEdge.X)
					&& (collision_point->Y >= box.MinEdge.Y)
					&& (collision_point->Y <= box.MaxEdge.Y)) {
				collision_normal->set(0, 0, (dir.Z > 0) ? -1 : 1);
				return true;
			}
		}
	}
	return false;
}
n class="hl opt">); } else { getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size, collisiondetection, vertical, texture); } return 1; } // add_particlespawner({amount=, time=, // minpos=, maxpos=, // minvel=, maxvel=, // minacc=, maxacc=, // minexptime=, maxexptime=, // minsize=, maxsize=, // collisiondetection=, // vertical=, // texture=, // player=}) // minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num} // minexptime/maxexptime = num (seconds) // minsize/maxsize = num // collisiondetection = bool // vertical = bool // texture = e.g."default_wood.png" int ModApiParticles::l_add_particlespawner(lua_State *L) { // Get parameters u16 amount = 1; v3f minpos, maxpos, minvel, maxvel, minacc, maxacc; minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0); float time, minexptime, maxexptime, minsize, maxsize; time= minexptime= maxexptime= minsize= maxsize= 1; bool collisiondetection, vertical; collisiondetection= vertical= false; std::string texture = ""; const char *playername = ""; if (lua_gettop(L) > 1) //deprecated { log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition"); amount = luaL_checknumber(L, 1); time = luaL_checknumber(L, 2); minpos = check_v3f(L, 3); maxpos = check_v3f(L, 4); minvel = check_v3f(L, 5); maxvel = check_v3f(L, 6); minacc = check_v3f(L, 7); maxacc = check_v3f(L, 8); minexptime = luaL_checknumber(L, 9); maxexptime = luaL_checknumber(L, 10); minsize = luaL_checknumber(L, 11); maxsize = luaL_checknumber(L, 12); collisiondetection = lua_toboolean(L, 13); texture = luaL_checkstring(L, 14); if (lua_gettop(L) == 15) // only spawn for a single player playername = luaL_checkstring(L, 15); } else if (lua_istable(L, 1)) { int table = lua_gettop(L); lua_pushnil(L); while (lua_next(L, table) != 0) { const char *key = lua_tostring(L, -2); if(strcmp(key,"amount")==0){ amount=luaL_checknumber(L, -1); }else if(strcmp(key,"time")==0){ time=luaL_checknumber(L, -1); }else if(strcmp(key,"minpos")==0){ minpos=check_v3f(L, -1); }else if(strcmp(key,"maxpos")==0){ maxpos=check_v3f(L, -1); }else if(strcmp(key,"minvel")==0){ minvel=check_v3f(L, -1); }else if(strcmp(key,"maxvel")==0){ maxvel=check_v3f(L, -1); }else if(strcmp(key,"minacc")==0){ minacc=check_v3f(L, -1); }else if(strcmp(key,"maxacc")==0){ maxacc=check_v3f(L, -1); }else if(strcmp(key,"minexptime")==0){ minexptime=luaL_checknumber(L, -1); }else if(strcmp(key,"maxexptime")==0){ maxexptime=luaL_checknumber(L, -1); }else if(strcmp(key,"minsize")==0){ minsize=luaL_checknumber(L, -1); }else if(strcmp(key,"maxsize")==0){ maxsize=luaL_checknumber(L, -1); }else if(strcmp(key,"collisiondetection")==0){ collisiondetection=lua_toboolean(L, -1); }else if(strcmp(key,"vertical")==0){ vertical=lua_toboolean(L, -1); }else if(strcmp(key,"texture")==0){ texture=luaL_checkstring(L, -1); }else if(strcmp(key,"playername")==0){ playername=luaL_checkstring(L, -1); } lua_pop(L, 1); } } if (strcmp(playername, "")==0) //spawn for all players { u32 id = getServer(L)->addParticleSpawnerAll( amount, time, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture); lua_pushnumber(L, id); } else { u32 id = getServer(L)->addParticleSpawner(playername, amount, time, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture); lua_pushnumber(L, id); } return 1; } // delete_particlespawner(id, player) // player (string) is optional int ModApiParticles::l_delete_particlespawner(lua_State *L) { // Get parameters u32 id = luaL_checknumber(L, 1); if (lua_gettop(L) == 2) // only delete for one player { const char *playername = luaL_checkstring(L, 2); getServer(L)->deleteParticleSpawner(playername, id); } else // delete for all players { getServer(L)->deleteParticleSpawnerAll(id); } return 1; } void ModApiParticles::Initialize(lua_State *L, int top) { API_FCT(add_particle); API_FCT(add_particlespawner); API_FCT(delete_particlespawner); }