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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a script/modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_CONTENT_H_
#define C_CONTENT_H_
extern "C" {
#include <lua.h>
}
#include <iostream>
#include <vector>
#include "irrlichttypes_bloated.h"
#include "util/string.h"
#include "itemgroup.h"
#include "itemdef.h"
namespace Json { class Value; }
struct MapNode;
class INodeDefManager;
struct PointedThing;
struct ItemStack;
struct ItemDefinition;
struct ToolCapabilities;
struct ObjectProperties;
struct SimpleSoundSpec;
struct ServerSoundParams;
class Inventory;
struct NodeBox;
struct ContentFeatures;
struct TileDef;
class Server;
struct DigParams;
struct HitParams;
struct EnumString;
struct NoiseParams;
class Schematic;
ContentFeatures read_content_features (lua_State *L, int index);
TileDef read_tiledef (lua_State *L, int index,
u8 drawtype);
void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
ServerSoundParams ¶ms);
void push_dig_params (lua_State *L,
const DigParams ¶ms);
void push_hit_params (lua_State *L,
const HitParams ¶ms);
ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
struct TileAnimationParams read_animation_definition(lua_State *L, int index);
ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L,
const ToolCapabilities &prop);
ItemDefinition read_item_definition (lua_State *L, int index,
ItemDefinition default_def);
void read_object_properties (lua_State *L, int index,
ObjectProperties *prop,
IItemDefManager *idef);
void push_object_properties (lua_State *L,
ObjectProperties *prop);
void push_inventory_list (lua_State *L,
Inventory *inv,
const char *name);
void read_inventory_list (lua_State *L, int tableindex,
Inventory *inv, const char *name,
Server *srv, int forcesize=-1);
MapNode readnode (lua_State *L, int index,
INodeDefManager *ndef);
void pushnode (lua_State *L, const MapNode &n,
INodeDefManager *ndef);
NodeBox read_nodebox (lua_State *L, int index);
void read_groups (lua_State *L, int index,
ItemGroupList &result);
void push_groups (lua_State *L,
const ItemGroupList &groups);
//TODO rename to "read_enum_field"
int getenumfield (lua_State *L, int table,
const char *fieldname,
const EnumString *spec,
int default_);
bool getflagsfield (lua_State *L, int table,
const char *fieldname,
FlagDesc *flagdesc,
u32 *flags, u32 *flagmask);
bool static u32 getBlockSeed(v3s16 p, int seed);
static u32 getBlockSeed2(v3s16 p, int seed);
s16 findGroundLevelFull(v2s16 p2d);
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
void updateHeightmap(v3s16 nmin, v3s16 nmax);
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
void lightSpread(VoxelArea &a, v3s16 p, u8 light);
void calcLighting(v3s16 nmin, v3s16 nmax);
void calcLighting(v3s16 nmin, v3s16 nmax,
v3s16 full_nmin, v3s16 full_nmax);
void propagateSunlight(v3s16 nmin, v3s16 nmax);
void spreadLight(v3s16 nmin, v3s16 nmax);
void calcLightingOld(v3s16 nmin, v3s16 nmax);
virtual void makeChunk(BlockMakeData *data) {}
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
};
struct MapgenFactory {
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
EmergeManager *emerge) = 0;
virtual MapgenSpecificParams *createMapgenParams() = 0;
virtual ~MapgenFactory() {}
};
class GenElement {
public:
virtual ~GenElement() {}
u32 id;
std::string name;
};
class GenElementManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = -1;
GenElementManager(IGameDef *gamedef);
virtual ~GenElementManager();
virtual GenElement *create(int type) = 0;
(u32 id);
virtual GenElement *update(u32 id, GenElement *elem);
virtual GenElement *remove(u32 id);
virtual void clear();
virtual GenElement *getByName(const std::string &name);
protected:
INodeDefManager *m_ndef;
std::vector<GenElement *> m_elements;
};
#endif
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