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/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef EMERGE_HEADER
#define EMERGE_HEADER

#include <map>
#include "irr_v3d.h"
#include "util/container.h"
#include "mapgen.h" // for MapgenParams
#include "map.h"

#define BLOCK_EMERGE_ALLOW_GEN   (1 << 0)
#define BLOCK_EMERGE_FORCE_QUEUE (1 << 1)

#define EMERGE_DBG_OUT(x) do {                         \
	if (enable_mapgen_debug_info)                      \
		infostream << "EmergeThread: " x << std::endl; \
} while (0)

class EmergeThread;
class INodeDefManager;
class Settings;

class BiomeManager;
class OreManager;
class DecorationManager;
class SchematicManager;

// Structure containing inputs/outputs for chunk generation
struct BlockMakeData {
	MMVManip *vmanip;
	u64 seed;
	v3s16 blockpos_min;
	v3s16 blockpos_max;
	v3s16 blockpos_requested;
	UniqueQueue<v3s16> transforming_liquid;
	INodeDefManager *nodedef;

	BlockMakeData():
		vmanip(NULL),
		seed(0),
		nodedef(NULL)
	{}

	~BlockMakeData() { delete vmanip; }
};

// Result from processing an item on the emerge queue
enum EmergeAction {
	EMERGE_CANCELLED,
	EMERGE_ERRORED,
	EMERGE_FROM_MEMORY,
	EMERGE_FROM_DISK,
	EMERGE_GENERATED,
};

// Callback
typedef void (*EmergeCompletionCallback)(
	v3s16 blockpos, EmergeAction action, void *param);

typedef std::vector<
	std::pair<
		EmergeCompletionCallback,
		void *
	>
> EmergeCallbackList;

struct BlockEmergeData {
	u16 peer_requested;
	u16 flags;
	EmergeCallbackList callbacks;
};

class EmergeManager {
public:
	INodeDefManager *ndef;
	bool enable_mapgen_debug_info;

	// Generation Notify
	u32 gen_notify_on;
	std::set<u32> gen_notify_on_deco_ids;

	// Map generation parameters
	MapgenParams params;

	// Managers of various map generation-related components
	BiomeManager *biomemgr;
	OreManager *oremgr;
	DecorationManager *decomgr;
	SchematicManager *schemmgr;

	// Methods
	EmergeManager(IGameDef *gamedef);
	~EmergeManager();

	void loadMapgenParams();
	void initMapgens();

	void startThreads();
	void stopThreads();
	bool isRunning();

	bool enqueueBlockEmerge(
		u16 peer_id,
		v3s16 blockpos,
		bool allow_generate,
		bool ignore_queue_limits=false);

	bool enqueueBlockEmergeEx(
		v3s16 blockpos,
		u16 peer_id,
		u16 flags,
		EmergeCompletionCallback callback,
		void *callback_param);

	v3s16 getContainingChunk(v3s16 blockpos);

	Mapgen *getCurrentMapgen();

	// Mapgen helpers methods
	Biome *getBiomeAtPoint(v3s16 p);
	int getGroundLevelAtPoint(v2s16 p);
	bool isBlockUnderground(v3s16 blockpos);

	static MapgenFactory *getMapgenFactory(const std::string &mgname);
	static void getMapgenNames(
		std::vector<const char *> *mgnames, bool include_hidden);
	static v3s16 getContainingChunk(v3s16 blockpos, s16 chunksize);

private:
	std::vector<Mapgen *> m_mapgens;
	std::vector<EmergeThread *> m_threads;
	bool m_threads_active;

	Mutex m_queue_mutex;
	std::map<v3s16, BlockEmergeData> m_blocks_enqueued;
	std::map<u16, u16> m_peer_queue_count;

	u16 m_qlimit_total;
	u16 m_qlimit_diskonly;
	u16 m_qlimit_generate;

	// Requires m_queue_mutex held
	EmergeThread *getOptimalThread();
	bool pushBlockEmergeData(v3s16 pos, u16 peer_requested, u16 flags,
		EmergeCompletionCallback callback, void *callback_param);
	bool popBlockEmergeData(v3s16 pos, BlockEmergeData *bedata);

	friend class EmergeThread;

	DISABLE_CLASS_COPY(EmergeManager);
};

#endif
span class="hl kwd">read_v2f(lua_State *L, int index) { v2f p; luaL_checktype(L, index, LUA_TTABLE); lua_getfield(L, index, "x"); p.X = lua_tonumber(L, -1); lua_pop(L, 1); lua_getfield(L, index, "y"); p.Y = lua_tonumber(L, -1); lua_pop(L, 1); return p; } v3f read_v3f(lua_State *L, int index) { v3f pos; luaL_checktype(L, index, LUA_TTABLE); lua_getfield(L, index, "x"); pos.X = lua_tonumber(L, -1); lua_pop(L, 1); lua_getfield(L, index, "y"); pos.Y = lua_tonumber(L, -1); lua_pop(L, 1); lua_getfield(L, index, "z"); pos.Z = lua_tonumber(L, -1); lua_pop(L, 1); return pos; } v3f check_v3f(lua_State *L, int index) { v3f pos; luaL_checktype(L, index, LUA_TTABLE); lua_getfield(L, index, "x"); pos.X = luaL_checknumber(L, -1); lua_pop(L, 1); lua_getfield(L, index, "y"); pos.Y = luaL_checknumber(L, -1); lua_pop(L, 1); lua_getfield(L, index, "z"); pos.Z = luaL_checknumber(L, -1); lua_pop(L, 1); return pos; } void pushFloatPos(lua_State *L, v3f p) { p /= BS; push_v3f(L, p); } v3f checkFloatPos(lua_State *L, int index) { return check_v3f(L, index) * BS; } void push_v3s16(lua_State *L, v3s16 p) { lua_newtable(L); lua_pushnumber(L, p.X); lua_setfield(L, -2, "x"); lua_pushnumber(L, p.Y); lua_setfield(L, -2, "y"); lua_pushnumber(L, p.Z); lua_setfield(L, -2, "z"); } v3s16 read_v3s16(lua_State *L, int index) { // Correct rounding at <0 v3f pf = read_v3f(L, index); return floatToInt(pf, 1.0); } v3s16 check_v3s16(lua_State *L, int index) { // Correct rounding at <0 v3f pf = check_v3f(L, index); return floatToInt(pf, 1.0); } video::SColor readARGB8(lua_State *L, int index) { video::SColor color(0); luaL_checktype(L, index, LUA_TTABLE); lua_getfield(L, index, "a"); if(lua_isnumber(L, -1)) color.setAlpha(lua_tonumber(L, -1)); lua_pop(L, 1); lua_getfield(L, index, "r"); color.setRed(lua_tonumber(L, -1)); lua_pop(L, 1); lua_getfield(L, index, "g"); color.setGreen(lua_tonumber(L, -1)); lua_pop(L, 1); lua_getfield(L, index, "b"); color.setBlue(lua_tonumber(L, -1)); lua_pop(L, 1); return color; } aabb3f read_aabb3f(lua_State *L, int index, f32 scale) { aabb3f box; if(lua_istable(L, index)){ lua_rawgeti(L, index, 1); box.MinEdge.X = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, index, 2); box.MinEdge.Y = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, index, 3); box.MinEdge.Z = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, index, 4); box.MaxEdge.X = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, index, 5); box.MaxEdge.Y = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, index, 6); box.MaxEdge.Z = lua_tonumber(L, -1) * scale; lua_pop(L, 1); } return box; } std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale) { std::vector<aabb3f> boxes; if(lua_istable(L, index)){ int n = lua_objlen(L, index); // Check if it's a single box or a list of boxes bool possibly_single_box = (n == 6); for(int i = 1; i <= n && possibly_single_box; i++){ lua_rawgeti(L, index, i); if(!lua_isnumber(L, -1)) possibly_single_box = false; lua_pop(L, 1); } if(possibly_single_box){ // Read a single box boxes.push_back(read_aabb3f(L, index, scale)); } else { // Read a list of boxes for(int i = 1; i <= n; i++){ lua_rawgeti(L, index, i); boxes.push_back(read_aabb3f(L, -1, scale)); lua_pop(L, 1); } } } return boxes; } /* Table field getters */ bool getstringfield(lua_State *L, int table, const char *fieldname, std::string &result) { lua_getfield(L, table, fieldname); bool got = false; if(lua_isstring(L, -1)){ size_t len = 0; const char *ptr = lua_tolstring(L, -1, &len); if (ptr) { result.assign(ptr, len); got = true; } } lua_pop(L, 1); return got; } bool getintfield(lua_State *L, int table, const char *fieldname, int &result) { lua_getfield(L, table, fieldname); bool got = false; if(lua_isnumber(L, -1)){ result = lua_tonumber(L, -1); got = true; } lua_pop(L, 1); return got; } bool getfloatfield(lua_State *L, int table, const char *fieldname, float &result) { lua_getfield(L, table, fieldname); bool got = false; if(lua_isnumber(L, -1)){ result = lua_tonumber(L, -1); got = true; } lua_pop(L, 1); return got; } bool getboolfield(lua_State *L, int table, const char *fieldname, bool &result) { lua_getfield(L, table, fieldname); bool got = false; if(lua_isboolean(L, -1)){ result = lua_toboolean(L, -1); got = true; } lua_pop(L, 1); return got; } std::string checkstringfield(lua_State *L, int table, const char *fieldname) { lua_getfield(L, table, fieldname); std::string s = luaL_checkstring(L, -1); lua_pop(L, 1); return s; } std::string getstringfield_default(lua_State *L, int table, const char *fieldname, const std::string &default_) { std::string result = default_; getstringfield(L, table, fieldname, result); return result; } int getintfield_default(lua_State *L, int table, const char *fieldname, int default_) { int result = default_; getintfield(L, table, fieldname, result); return result; } float getfloatfield_default(lua_State *L, int table, const char *fieldname, float default_) { float result = default_; getfloatfield(L, table, fieldname, result); return result; } bool getboolfield_default(lua_State *L, int table, const char *fieldname, bool default_) { bool result = default_; getboolfield(L, table, fieldname, result); return result; } void setintfield(lua_State *L, int table, const char *fieldname, int value) { lua_pushinteger(L, value); if(table < 0) table -= 1; lua_setfield(L, table, fieldname); } void setfloatfield(lua_State *L, int table, const char *fieldname, float value) { lua_pushnumber(L, value); if(table < 0) table -= 1; lua_setfield(L, table, fieldname); } void setboolfield(lua_State *L, int table, const char *fieldname, bool value) { lua_pushboolean(L, value); if(table < 0) table -= 1; lua_setfield(L, table, fieldname); }