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/*
Minetest
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "helper.h"
#include <cmath>
#include <sstream>
#include <irr_v2d.h>
#include <irr_v3d.h>
#include "c_types.h"
#include "c_internal.h"

// imported from c_converter.cpp with pure C++ style
static inline void check_lua_type(lua_State *L, int index, const char *name, int type)
{
	int t = lua_type(L, index);
	if (t != type) {
		std::string traceback = script_get_backtrace(L);
		throw LuaError(std::string("Invalid ") + (name) + " (expected " +
				lua_typename(L, (type)) + " got " + lua_typename(L, t) +
				").\n" + traceback);
	}
}

// imported from c_converter.cpp
#define CHECK_POS_COORD(name)                                                            \
	check_lua_type(L, -1, "position coordinate '" name "'", LUA_TNUMBER)
#define CHECK_POS_TAB(index) check_lua_type(L, index, "position", LUA_TTABLE)

bool LuaHelper::isNaN(lua_State *L, int idx)
{
	return lua_type(L, idx) == LUA_TNUMBER && std::isnan(lua_tonumber(L, idx));
}

/*
 * Read template functions
 */
template <>
bool LuaHelper::readParam(lua_State *L, int index)
{
	return lua_toboolean(L, index) != 0;
}

template <>
s16 LuaHelper::readParam(lua_State *L, int index)
{
	return lua_tonumber(L, index);
}

template <>
int LuaHelper::readParam(lua_State *L, int index)
{
	return luaL_checkint(L, index);
}

template <>
float LuaHelper::readParam(lua_State *L, int index)
{
	if (isNaN(L, index))
		throw LuaError("NaN value is not allowed.");

	return (float)luaL_checknumber(L, index);
}

template <>
v2s16 LuaHelper::readParam(lua_State *L, int index)
{
	v2s16 p;
	CHECK_POS_TAB(index);
	lua_getfield(L, index, "x");
	CHECK_POS_COORD("x");
	p.X = readParam<s16>(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "y");
	CHECK_POS_COORD("y");
	p.Y = readParam<s16>(L, -1);
	lua_pop(L, 1);
	return p;
}

template <>
v2f LuaHelper::readParam(lua_State *L, int index)
{
	v2f p;
	CHECK_POS_TAB(index);
	lua_getfield(L, index, "x");
	CHECK_POS_COORD("x");
	p.X = readParam<float>(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "y");
	CHECK_POS_COORD("y");
	p.Y = readParam<float>(L, -1);
	lua_pop(L, 1);
	return p;
}

template <>
v3f LuaHelper::readParam(lua_State *L, int index)
{
	v3f p;
	CHECK_POS_TAB(index);
	lua_getfield(L, index, "x");
	CHECK_POS_COORD("x");
	p.X = readParam<float>(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "y");
	CHECK_POS_COORD("y");
	p.Y = readParam<float>(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "z");
	CHECK_POS_COORD("z");
	p.Z = readParam<float>(L, -1);
	lua_pop(L, 1);
	return p;
}

template <>
std::string LuaHelper::readParam(lua_State *L, int index)
{
	size_t length;
	std::string result;
	const char *str = luaL_checklstring(L, index, &length);
	result.assign(str, length);
	return result;
}
lse}, {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true}, }, use_texture_alpha = "blend", paramtype = "light", pointable = false, liquids_pointable = true, buildable_to = true, is_ground_content = false, post_effect_color = {a = 70, r = 255, g = 0, b = 200}, }) -- A liquid in which you can't rise (flowing variant) minetest.register_node("testnodes:liquidflowing_nojump", { description = S("Non-jumping Flowing Liquid Node"), liquidtype = "flowing", liquid_range = 1, liquid_viscosity = 0, liquid_alternative_flowing = "testnodes:liquidflowing_nojump", liquid_alternative_source = "testnodes:liquid_nojump", liquid_renewable = false, groups = {disable_jump=1, dig_immediate=3}, walkable = false, drawtype = "flowingliquid", tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"}, special_tiles = { {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false}, {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false}, }, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "flowingliquid", pointable = false, liquids_pointable = true, buildable_to = true, is_ground_content = false, post_effect_color = {a = 70, r = 255, g = 0, b = 200}, }) -- Nodes that modify fall damage (various damage modifiers) for i=-100, 100, 25 do if i ~= 0 then local subname, descnum if i < 0 then subname = "m"..math.abs(i) descnum = tostring(i) else subname = tostring(i) descnum = S("+@1", i) end local tex, color, desc if i > 0 then local val = math.floor((i/100)*255) tex = "testnodes_fall_damage_plus.png" color = { b=0, g=255-val, r=255, a=255 } desc = S("Fall Damage Node (+@1%)", i) else tex = "testnodes_fall_damage_minus.png" if i == -100 then color = { r=0, b=0, g=255, a=255 } else local val = math.floor((math.abs(i)/100)*255) color = { r=0, b=255, g=255-val, a=255 } end desc = S("Fall Damage Node (-@1%)", math.abs(i)) end minetest.register_node("testnodes:damage"..subname, { description = desc, groups = {fall_damage_add_percent=i, dig_immediate=3}, tiles = { tex }, is_ground_content = false, color = color, }) end end -- Bouncy nodes (various bounce levels) for i=20, 180, 20 do local val = math.floor(((i-20)/200)*255) minetest.register_node("testnodes:bouncy"..i, { description = S("Bouncy Node (@1%)", i), groups = {bouncy=i, dig_immediate=3}, tiles ={"testnodes_bouncy.png"}, is_ground_content = false, color = { r=255, g=255-val, b=val, a=255 }, }) end -- Slippery nodes (various slippery levels) for i=1, 5 do minetest.register_node("testnodes:slippery"..i, { description = S("Slippery Node (@1)", i), tiles ={"testnodes_slippery.png"}, is_ground_content = false, groups = {slippery=i, dig_immediate=3}, color = { r=0, g=255, b=math.floor((i/5)*255), a=255 }, }) end -- By placing something on the node, the node itself will be replaced minetest.register_node("testnodes:buildable_to", { description = S("Replacable Node"), buildable_to = true, tiles = {"testnodes_buildable_to.png"}, is_ground_content = false, groups = {dig_immediate=3}, }) -- Nodes that deal damage to players that are inside them. -- Negative damage nodes should heal. for d=-3,3 do if d ~= 0 then local sub, tile if d > 0 then sub = tostring(d) tile = "testnodes_damage.png" else sub = "m" .. tostring(math.abs(d)) tile = "testnodes_damage_neg.png" end if math.abs(d) == 2 then tile = tile .. "^[colorize:#000000:70" elseif math.abs(d) == 3 then tile = tile .. "^[colorize:#000000:140" end minetest.register_node("testnodes:damage_"..sub, { description = S("Damage Node (@1 damage per second)", d), damage_per_second = d, walkable = false, is_ground_content = false, drawtype = "allfaces", paramtype = "light", sunlight_propagates = true, tiles = { tile }, groups = {dig_immediate=3}, }) end end -- Causes drowning damage minetest.register_node("testnodes:drowning_1", { description = S("Drowning Node (@1 damage)", 1), drowning = 1, walkable = false, is_ground_content = false, drawtype = "allfaces", paramtype = "light", sunlight_propagates = true, tiles = { "testnodes_drowning.png" }, groups = {dig_immediate=3}, })