: clean # tar czf advtrains.tar.gz textures/*.png models/*.b3d *.lua *.txt which zip && zip advtrains.zip textures/*.png models/*.b3d *.lua *.txt clean: rm -f advtrains.zip advtrains.tarset(common_SCRIPT_CPP_API_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/s_async.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_security.cpp ${CMAKE_CURRENT_SOURCE_DIR}/s_server.cpp PARENT_SCOPE) set(client_SCRIPT_CPP_API_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/s_mainmenu.cpp PARENT_SCOPE)