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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "nameidmapping.h"
#include "exceptions.h"
#include "util/serialize.h"

void NameIdMapping::serialize(std::ostream &os) const
{
	writeU8(os, 0); // version
	writeU16(os, m_id_to_name.size());
	for(std::map<u16, std::string>::const_iterator
			i = m_id_to_name.begin();
			i != m_id_to_name.end(); i++){
		writeU16(os, i->first);
		os<<serializeString(i->second);
	}
}

void NameIdMapping::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if(version != 0)
		throw SerializationError("unsupported NameIdMapping version");
	u32 count = readU16(is);
	m_id_to_name.clear();
	m_name_to_id.clear();
	for(u32 i=0; i<count; i++){
		u16 id = readU16(is);
		std::string name = deSerializeString(is);
		m_id_to_name[id] = name;
		m_name_to_id[name] = id;
	}
}

ass="hl slc">// Data required to queue a job struct LuaJobInfo { LuaJobInfo() = default; // Function to be called in async environment std::string serializedFunction = ""; // Parameter to be passed to function std::string serializedParams = ""; // Result of function call std::string serializedResult = ""; // JobID used to identify a job and match it to callback unsigned int id = 0; bool valid = false; }; // Asynchronous working environment class AsyncWorkerThread : public Thread, public ScriptApiBase { public: AsyncWorkerThread(AsyncEngine* jobDispatcher, const std::string &name); virtual ~AsyncWorkerThread(); void *run(); private: AsyncEngine *jobDispatcher = nullptr; }; // Asynchornous thread and job management class AsyncEngine { friend class AsyncWorkerThread; typedef void (*StateInitializer)(lua_State *L, int top); public: AsyncEngine() = default; ~AsyncEngine(); /** * Register function to be called on new states * @param func C function to be called */ void registerStateInitializer(StateInitializer func); /** * Create async engine tasks and lock function registration * @param numEngines Number of async threads to be started */ void initialize(unsigned int numEngines); /** * Queue an async job * @param func Serialized lua function * @param params Serialized parameters * @return jobid The job is queued */ unsigned int queueAsyncJob(const std::string &func, const std::string &params); /** * Engine step to process finished jobs * the engine step is one way to pass events back, PushFinishedJobs another * @param L The Lua stack */ void step(lua_State *L); /** * Push a list of finished jobs onto the stack * @param L The Lua stack */ void pushFinishedJobs(lua_State *L); protected: /** * Get a Job from queue to be processed * this function blocks until a job is ready * @return a job to be processed */ LuaJobInfo getJob(); /** * Put a Job result back to result queue * @param result result of completed job */ void putJobResult(const LuaJobInfo &result); /** * Initialize environment with current registred functions * this function adds all functions registred by registerFunction to the * passed lua stack * @param L Lua stack to initialize * @param top Stack position */ void prepareEnvironment(lua_State* L, int top); private: // Variable locking the engine against further modification bool initDone = false; // Internal store for registred state initializers std::vector<StateInitializer> stateInitializers; // Internal counter to create job IDs unsigned int jobIdCounter = 0; // Mutex to protect job queue std::mutex jobQueueMutex; // Job queue std::deque<LuaJobInfo> jobQueue; // Mutex to protect result queue std::mutex resultQueueMutex; // Result queue std::deque<LuaJobInfo> resultQueue; // List of current worker threads std::vector<AsyncWorkerThread*> workerThreads; // Counter semaphore for job dispatching Semaphore jobQueueCounter; };