aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_base.h
blob: ed056db31b7f49f30b7859fbcfe5d58ea9e75e5b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef S_BASE_H_
#define S_BASE_H_

#include <iostream>
#include <string>
#include <thread>
#include "util/basic_macros.h"

extern "C" {
#include <lua.h>
}

#include "irrlichttypes.h"
#include "threading/mutex_auto_lock.h"
#include "common/c_types.h"
#include "common/c_internal.h"

#define SCRIPTAPI_LOCK_DEBUG
#define SCRIPTAPI_DEBUG

// MUST be an invalid mod name so that mods can't
// use that name to bypass security!
#define BUILTIN_MOD_NAME "*builtin*"

#define PCALL_RES(RES) do {                 \
	int result_ = (RES);                    \
	if (result_ != 0) {                     \
		scriptError(result_, __FUNCTION__); \
	}                                       \
} while (0)

#define runCallbacks(nargs, mode) \
	runCallbacksRaw((nargs), (mode), __FUNCTION__)

#define setOriginFromTable(index) \
	setOriginFromTableRaw(index, __FUNCTION__)

class Server;
#ifndef SERVER
class Client;
#endif
class IGameDef;
class Environment;
class GUIEngine;
class ServerActiveObject;

class ScriptApiBase {
public:
	ScriptApiBase();
	virtual ~ScriptApiBase();
	DISABLE_CLASS_COPY(ScriptApiBase);

	// These throw a ModError on failure
	void loadMod(const std::string &script_path, const std::string &mod_name);
	void loadScript(const std::string &script_path);

	void runCallbacksRaw(int nargs,
		RunCallbacksMode mode, const char *fxn);

	/* object */
	void addObjectReference(ServerActiveObject *cobj);
	void removeObjectReference(ServerActiveObject *cobj);

	IGameDef *getGameDef() { return m_gamedef; }
	Server* getServer();
#ifndef SERVER
	Client* getClient();
#endif

	std::string getOrigin() { return m_last_run_mod; }
	void setOriginDirect(const char *origin);
	void setOriginFromTableRaw(int index, const char *fxn);

protected:
	friend class LuaABM;
	friend class LuaLBM;
	friend class InvRef;
	friend class ObjectRef;
	friend class NodeMetaRef;
	friend class ModApiBase;
	friend class ModApiEnvMod;
	friend class LuaVoxelManip;

	lua_State* getStack()
		{ return m_luastack; }

	void realityCheck();
	void scriptError(int result, const char *fxn);
	void stackDump(std::ostream &o);

	void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }

	Environment* getEnv() { return m_environment; }
	void setEnv(Environment* env) { m_environment = env; }

	GUIEngine* getGuiEngine() { return m_guiengine; }
	void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }

	void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);

	std::recursive_mutex m_luastackmutex;
	std::string     m_last_run_mod;
	bool            m_secure;
#ifdef SCRIPTAPI_LOCK_DEBUG
	int             m_lock_recursion_count;
	std::thread::id m_owning_thread;
#endif

private:
	static int luaPanic(lua_State *L);

	lua_State*      m_luastack;

	IGameDef*       m_gamedef;
	Environment*    m_environment;
	GUIEngine*      m_guiengine;
};

#endif /* S_BASE_H_ */