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path: root/src/script/cpp_api/s_env.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_env.h"
#include "common/c_converter.h"
#include "log.h"
#include "environment.h"
#include "lua_api/l_env.h"

extern "C" {
#include "lauxlib.h"
}

void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
		u32 blockseed)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get minetest.registered_on_generateds
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_generateds");
	// Call callbacks
	push_v3s16(L, minp);
	push_v3s16(L, maxp);
	lua_pushnumber(L, blockseed);
	runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiEnv::environment_Step(float dtime)
{
	SCRIPTAPI_PRECHECKHEADER
	//infostream<<"scriptapi_environment_step"<<std::endl;

	// Get minetest.registered_globalsteps
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_globalsteps");
	// Call callbacks
	lua_pushnumber(L, dtime);
	runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
{
	SCRIPTAPI_PRECHECKHEADER
	verbosestream<<"scriptapi_add_environment"<<std::endl;
	setEnv(env);

	/*
		Add ActiveBlockModifiers to environment
	*/

	// Get minetest.registered_abms
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_abms");
	luaL_checktype(L, -1, LUA_TTABLE);
	int registered_abms = lua_gettop(L);

	if(lua_istable(L, registered_abms)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			int id = lua_tonumber(L, -2);
			int current_abm = lua_gettop(L);

			std::set<std::string> trigger_contents;
			lua_getfield(L, current_abm, "nodenames");
			if(lua_istable(L, -1)){
				int table = lua_gettop(L);
				lua_pushnil(L);
				while(lua_next(L, table) != 0){
					// key at index -2 and value at index -1
					luaL_checktype(L, -1, LUA_TSTRING);
					trigger_contents.insert(lua_tostring(L, -1));
					// removes value, keeps key for next iteration
					lua_pop(L, 1);
				}
			} else if(lua_isstring(L, -1)){
				trigger_contents.insert(lua_tostring(L, -1));
			}
			lua_pop(L, 1);

			std::set<std::string> required_neighbors;
			lua_getfield(L, current_abm, "neighbors");
			if(lua_istable(L, -1)){
				int table = lua_gettop(L);
				lua_pushnil(L);
				while(lua_next(L, table) != 0){
					// key at index -2 and value at index -1
					luaL_checktype(L, -1, LUA_TSTRING);
					required_neighbors.insert(lua_tostring(L, -1));
					// removes value, keeps key for next iteration
					lua_pop(L, 1);
				}
			} else if(lua_isstring(L, -1)){
				required_neighbors.insert(lua_tostring(L, -1));
			}
			lua_pop(L, 1);

			float trigger_interval = 10.0;
			getfloatfield(L, current_abm, "interval", trigger_interval);

			int trigger_chance = 50;
			getintfield(L, current_abm, "chance", trigger_chance);

			LuaABM *abm = new LuaABM(L, id, trigger_contents,
					required_neighbors, trigger_interval, trigger_chance);

			env->addActiveBlockModifier(abm);

			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);
}
eParams(const MapNode &n, const ContentFeatures &f, ParticleParameters &p, video::ITexture **texture, v2f &texpos, v2f &texsize, video::SColor *color, u8 tilenum = 0); void addParticle(Particle* toadd); private: void addParticleSpawner(u64 id, ParticleSpawner *toadd); void deleteParticleSpawner(u64 id); void stepParticles(float dtime); void stepSpawners(float dtime); void clearAll(); std::vector<Particle*> m_particles; std::unordered_map<u64, ParticleSpawner*> m_particle_spawners; // Start the particle spawner ids generated from here after u32_max. lower values are // for server sent spawners. u64 m_next_particle_spawner_id = U32_MAX + 1; ClientEnvironment* m_env; std::mutex m_particle_list_lock; std::mutex m_spawner_list_lock; };