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path: root/src/script/cpp_api/s_item.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_item.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_item.h"
#include "lua_api/l_inventory.h"
#include "server.h"
#include "log.h"
#include "util/pointedthing.h"
#include "inventory.h"
#include "inventorymanager.h"

bool ScriptApiItem::item_OnDrop(ItemStack &item,
		ServerActiveObject *dropper, v3f pos)
{
	SCRIPTAPI_PRECHECKHEADER

	// Push callback function on stack
	if (!getItemCallback(item.name.c_str(), "on_drop"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(L, dropper);
	pushFloatPos(L, pos);
	if (lua_pcall(L, 3, 1, m_errorhandler))
		scriptError();
	if (!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 1);  // Pop item
	return true;
}

bool ScriptApiItem::item_OnPlace(ItemStack &item,
		ServerActiveObject *placer, const PointedThing &pointed)
{
	SCRIPTAPI_PRECHECKHEADER

	// Push callback function on stack
	if (!getItemCallback(item.name.c_str(), "on_place"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(L, placer);
	pushPointedThing(pointed);
	if (lua_pcall(L, 3, 1, m_errorhandler))
		scriptError();
	if (!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 1);  // Pop item
	return true;
}

bool ScriptApiItem::item_OnUse(ItemStack &item,
		ServerActiveObject *user, const PointedThing &pointed)
{
	SCRIPTAPI_PRECHECKHEADER

	// Push callback function on stack
	if (!getItemCallback(item.name.c_str(), "on_use"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(L, user);
	pushPointedThing(pointed);
	if (lua_pcall(L, 3, 1, m_errorhandler))
		scriptError();
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 1);  // Pop item
	return true;
}

bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
		const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_getglobal(L, "core");
	lua_getfield(L, -1, "on_craft");
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(L, user);
	
	// Push inventory list
	std::vector<ItemStack> items;
	for (u32 i = 0; i < old_craft_grid->getSize(); i++) {
		items.push_back(old_craft_grid->getItem(i));
	}
	push_items(L, items);

	InvRef::create(L, craft_inv);
	if (lua_pcall(L, 4, 1, m_errorhandler))
		scriptError();
	if (!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 1);  // Pop item
	return true;
}

bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
		const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_getglobal(L, "core");
	lua_getfield(L, -1, "craft_predict");
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(L, user);

	//Push inventory list
	std::vector<ItemStack> items;
	for (u32 i = 0; i < old_craft_grid->getSize(); i++) {
		items.push_back(old_craft_grid->getItem(i));
	}
	push_items(L, items);

	InvRef::create(L, craft_inv);
	if (lua_pcall(L, 4, 1, m_errorhandler))
		scriptError();
	if (!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 1);  // Pop item
	return true;
}

// Retrieves core.registered_items[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
// If core.registered_items[name] doesn't exist, core.nodedef_default
// is tried instead so unknown items can still be manipulated to some degree
bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
{
	lua_State* L = getStack();

	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_items");
	lua_remove(L, -2); // Remove core
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, name);
	lua_remove(L, -2); // Remove registered_items
	// Should be a table
	if(lua_type(L, -1) != LUA_TTABLE)
	{
		// Report error and clean up
		errorstream << "Item \"" << name << "\" not defined" << std::endl;
		lua_pop(L, 1);

		// Try core.nodedef_default instead
		lua_getglobal(L, "core");
		lua_getfield(L, -1, "nodedef_default");
		lua_remove(L, -2);
		luaL_checktype(L, -1, LUA_TTABLE);
	}
	lua_getfield(L, -1, callbackname);
	lua_remove(L, -2); // Remove item def
	// Should be a function or nil
	if (lua_type(L, -1) == LUA_TFUNCTION) {
		return true;
	} else if (!lua_isnil(L, -1)) {
		errorstream << "Item \"" << name << "\" callback \""
			<< callbackname << "\" is not a function" << std::endl;
	}
	lua_pop(L, 1);
	return false;
}

void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
{
	lua_State* L = getStack();

	lua_newtable(L);
	if(pointed.type == POINTEDTHING_NODE)
	{
		lua_pushstring(L, "node");
		lua_setfield(L, -2, "type");
		push_v3s16(L, pointed.node_undersurface);
		lua_setfield(L, -2, "under");
		push_v3s16(L, pointed.node_abovesurface);
		lua_setfield(L, -2, "above");
	}
	else if(pointed.type == POINTEDTHING_OBJECT)
	{
		lua_pushstring(L, "object");
		lua_setfield(L, -2, "type");
		objectrefGet(L, pointed.object_id);
		lua_setfield(L, -2, "ref");
	}
	else
	{
		lua_pushstring(L, "nothing");
		lua_setfield(L, -2, "type");
	}
}

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/*
Minetest
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "client/client.h"

#include "util/base64.h"
#include "client/camera.h"
#include "chatmessage.h"
#include "client/clientmedia.h"
#include "log.h"
#include "map.h"
#include "mapsector.h"
#include "client/minimap.h"
#include "modchannels.h"
#include "nodedef.h"
#include "serialization.h"
#include "server.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
#include "client/sound.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "script/scripting_client.h"
#include "util/serialize.h"
#include "util/srp.h"
#include "util/sha1.h"
#include "tileanimation.h"
#include "gettext.h"
#include "skyparams.h"

void Client::handleCommand_Deprecated(NetworkPacket* pkt)
{
	infostream << "Got deprecated command "
			<< toClientCommandTable[pkt->getCommand()].name << " from peer "
			<< pkt->getPeerId() << "!" << std::endl;
}

void Client::handleCommand_Hello(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	u8 serialization_ver;
	u16 proto_ver;
	u16 compression_mode;
	u32 auth_mechs;
	std::string username_legacy; // for case insensitivity
	*pkt >> serialization_ver >> compression_mode >> proto_ver
		>> auth_mechs >> username_legacy;

	// Chose an auth method we support
	AuthMechanism chosen_auth_mechanism = choseAuthMech(auth_mechs);

	infostream << "Client: TOCLIENT_HELLO received with "
			<< "serialization_ver=" << (u32)serialization_ver
			<< ", auth_mechs=" << auth_mechs
			<< ", proto_ver=" << proto_ver
			<< ", compression_mode=" << compression_mode
			<< ". Doing auth with mech " << chosen_auth_mechanism << std::endl;

	if (!ser_ver_supported(serialization_ver)) {
		infostream << "Client: TOCLIENT_HELLO: Server sent "
				<< "unsupported ser_fmt_ver"<< std::endl;
		return;
	}

	m_server_ser_ver = serialization_ver;
	m_proto_ver = proto_ver;

	//TODO verify that username_legacy matches sent username, only
	// differs in casing (make both uppercase and compare)
	// This is only neccessary though when we actually want to add casing support

	if (m_chosen_auth_mech != AUTH_MECHANISM_NONE) {
		// we recieved a TOCLIENT_HELLO while auth was already going on
		errorstream << "Client: TOCLIENT_HELLO while auth was already going on"
			<< "(chosen_mech=" << m_chosen_auth_mech << ")." << std::endl;
		if (m_chosen_auth_mech == AUTH_MECHANISM_SRP ||
				m_chosen_auth_mech == AUTH_MECHANISM_LEGACY_PASSWORD) {
			srp_user_delete((SRPUser *) m_auth_data);
			m_auth_data = 0;
		}
	}

	// Authenticate using that method, or abort if there wasn't any method found
	if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
		if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP &&
				!m_simple_singleplayer_mode &&
				!getServerAddress().isLocalhost() &&
				g_settings->getBool("enable_register_confirmation")) {
			promptConfirmRegistration(chosen_auth_mechanism);
		} else {
			startAuth(chosen_auth_mechanism);
		}
	} else {
		m_chosen_auth_mech = AUTH_MECHANISM_NONE;
		m_access_denied = true;
		m_access_denied_reason = "Unknown";
		m_con->Disconnect();
	}

}

void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
{
	deleteAuthData();

	v3f playerpos;
	*pkt >> playerpos >> m_map_seed >> m_recommended_send_interval
		>> m_sudo_auth_methods;

	playerpos -= v3f(0, BS / 2, 0);

	// Set player position
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);
	player->setPosition(playerpos);

	infostream << "Client: received map seed: " << m_map_seed << std::endl;
	infostream << "Client: received recommended send interval "
					<< m_recommended_send_interval<<std::endl;

	// Reply to server
	/*~ DO NOT TRANSLATE THIS LITERALLY!
	This is a special string which needs to contain the translation's
	language code (e.g. "de" for German). */
	std::string lang = gettext("LANG_CODE");
	if (lang == "LANG_CODE")
		lang = "";

	NetworkPacket resp_pkt(TOSERVER_INIT2, sizeof(u16) + lang.size());
	resp_pkt << lang;
	Send(&resp_pkt);

	m_state = LC_Init;
}
void Client::handleCommand_AcceptSudoMode(NetworkPacket* pkt)
{
	deleteAuthData();

	m_password = m_new_password;

	verbosestream << "Client: Recieved TOCLIENT_ACCEPT_SUDO_MODE." << std::endl;

	// send packet to actually set the password
	startAuth(AUTH_MECHANISM_FIRST_SRP);

	// reset again
	m_chosen_auth_mech = AUTH_MECHANISM_NONE;
}
void Client::handleCommand_DenySudoMode(NetworkPacket* pkt)
{
	ChatMessage *chatMessage = new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
			L"Password change denied. Password NOT changed.");
	pushToChatQueue(chatMessage);
	// reset everything and be sad
	deleteAuthData();
}

void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
{
	// The server didn't like our password. Note, this needs
	// to be processed even if the serialisation format has
	// not been agreed yet, the same as TOCLIENT_INIT.
	m_access_denied = true;
	m_access_denied_reason = "Unknown";

	if (pkt->getCommand() != TOCLIENT_ACCESS_DENIED) {
		// 13/03/15 Legacy code from 0.4.12 and lesser but is still used
		// in some places of the server code
		if (pkt->getSize() >= 2) {
			std::wstring wide_reason;
			*pkt >> wide_reason;
			m_access_denied_reason = wide_to_utf8(wide_reason);
		}
		return;
	}

	if (pkt->getSize() < 1)
		return;

	u8 denyCode = SERVER_ACCESSDENIED_UNEXPECTED_DATA;
	*pkt >> denyCode;
	if (denyCode == SERVER_ACCESSDENIED_SHUTDOWN ||
			denyCode == SERVER_ACCESSDENIED_CRASH) {
		*pkt >> m_access_denied_reason;
		if (m_access_denied_reason.empty()) {
			m_access_denied_reason = accessDeniedStrings[denyCode];
		}
		u8 reconnect;
		*pkt >> reconnect;
		m_access_denied_reconnect = reconnect & 1;
	} else if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) {
		*pkt >> m_access_denied_reason;
	} else if (denyCode == SERVER_ACCESSDENIED_TOO_MANY_USERS) {
		m_access_denied_reason = accessDeniedStrings[denyCode];
		m_access_denied_reconnect = true;
	} else if (denyCode < SERVER_ACCESSDENIED_MAX) {
		m_access_denied_reason = accessDeniedStrings[denyCode];
	} else {
		// Allow us to add new error messages to the
		// protocol without raising the protocol version, if we want to.
		// Until then (which may be never), this is outside
		// of the defined protocol.
		*pkt >> m_access_denied_reason;
		if (m_access_denied_reason.empty()) {
			m_access_denied_reason = "Unknown";
		}
	}
}

void Client::handleCommand_RemoveNode(NetworkPacket* pkt)
{
	if (pkt->getSize() < 6)
		return;

	v3s16 p;
	*pkt >> p;
	removeNode(p);
}

void Client::handleCommand_AddNode(NetworkPacket* pkt)
{
	if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
		return;

	v3s16 p;
	*pkt >> p;

	MapNode n;
	n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);

	bool remove_metadata = true;
	u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
	if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
		remove_metadata = false;
	}

	addNode(p, n, remove_metadata);
}

void Client::handleCommand_NodemetaChanged(NetworkPacket *pkt)
{
	if (pkt->getSize() < 1)
		return;

	std::istringstream is(pkt->readLongString(), std::ios::binary);
	std::stringstream sstr;
	decompressZlib(is, sstr);

	NodeMetadataList meta_updates_list(false);
	meta_updates_list.deSerialize(sstr, m_itemdef, true);

	Map &map = m_env.getMap();
	for (NodeMetadataMap::const_iterator i = meta_updates_list.begin();
			i != meta_updates_list.end(); ++i) {
		v3s16 pos = i->first;

		if (map.isValidPosition(pos) &&
				map.setNodeMetadata(pos, i->second))
			continue; // Prevent from deleting metadata

		// Meta couldn't be set, unused metadata
		delete i->second;
	}
}

void Client::handleCommand_BlockData(NetworkPacket* pkt)
{
	// Ignore too small packet
	if (pkt->getSize() < 6)
		return;

	v3s16 p;
	*pkt >> p;

	std::string datastring(pkt->getString(6), pkt->getSize() - 6);
	std::istringstream istr(datastring, std::ios_base::binary);

	MapSector *sector;
	MapBlock *block;

	v2s16 p2d(p.X, p.Z);
	sector = m_env.getMap().emergeSector(p2d);

	assert(sector->getPos() == p2d);

	block = sector->getBlockNoCreateNoEx(p.Y);
	if (block) {
		/*
			Update an existing block
		*/
		block->deSerialize(istr, m_server_ser_ver, false);
		block->deSerializeNetworkSpecific(istr);
	}
	else {
		/*
			Create a new block
		*/
		block = new MapBlock(&m_env.getMap(), p, this);
		block->deSerialize(istr, m_server_ser_ver, false);
		block->deSerializeNetworkSpecific(istr);
		sector->insertBlock(block);
	}

	if (m_localdb) {
		ServerMap::saveBlock(block, m_localdb);
	}

	/*
		Add it to mesh update queue and set it to be acknowledged after update.
	*/
	addUpdateMeshTaskWithEdge(p, true);
}

void Client::handleCommand_Inventory(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	std::string datastring(pkt->getString(0), pkt->getSize());
	std::istringstream is(datastring, std::ios_base::binary);

	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	player->inventory.deSerialize(is);

	m_update_wielded_item = true;

	delete m_inventory_from_server;
	m_inventory_from_server = new Inventory(player->inventory);
	m_inventory_from_server_age = 0.0;
}

void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
{
	if (pkt->getSize() < 2)
		return;

	u16 time_of_day;

	*pkt >> time_of_day;

	time_of_day      = time_of_day % 24000;
	float time_speed = 0;

	if (pkt->getSize() >= 2 + 4) {
		*pkt >> time_speed;
	}
	else {
		// Old message; try to approximate speed of time by ourselves
		float time_of_day_f = (float)time_of_day / 24000.0f;
		float tod_diff_f = 0;

		if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
			tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f;
		else
			tod_diff_f = time_of_day_f - m_last_time_of_day_f;

		m_last_time_of_day_f       = time_of_day_f;
		float time_diff            = m_time_of_day_update_timer;
		m_time_of_day_update_timer = 0;

		if (m_time_of_day_set) {
			time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff;
			infostream << "Client: Measured time_of_day speed (old format): "
					<< time_speed << " tod_diff_f=" << tod_diff_f
					<< " time_diff=" << time_diff << std::endl;
		}
	}

	// Update environment
	m_env.setTimeOfDay(time_of_day);
	m_env.setTimeOfDaySpeed(time_speed);
	m_time_of_day_set = true;

	//u32 dr = m_env.getDayNightRatio();
	//infostream << "Client: time_of_day=" << time_of_day
	//		<< " time_speed=" << time_speed
	//		<< " dr=" << dr << std::endl;
}

void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
{
	/*
		u8 version
		u8 message_type
		u16 sendername length
		wstring sendername
		u16 length
		wstring message
	 */

	ChatMessage *chatMessage = new ChatMessage();
	u8 version, message_type;
	*pkt >> version >> message_type;

	if (version != 1 || message_type >= CHATMESSAGE_TYPE_MAX) {
		delete chatMessage;
		return;
	}

	u64 timestamp;
	*pkt >> chatMessage->sender >> chatMessage->message >> timestamp;
	chatMessage->timestamp = static_cast<std::time_t>(timestamp);

	chatMessage->type = (ChatMessageType) message_type;

	// @TODO send this to CSM using ChatMessage object
	if (modsLoaded() && m_script->on_receiving_message(
			wide_to_utf8(chatMessage->message))) {
		// Message was consumed by CSM and should not be handled by client
		delete chatMessage;
	} else {
		pushToChatQueue(chatMessage);
	}
}

void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
{
	/*
		u16 count of removed objects
		for all removed objects {
			u16 id
		}
		u16 count of added objects
		for all added objects {
			u16 id
			u8 type
			u32 initialization data length
			string initialization data
		}
	*/

	try {
		u8 type;
		u16 removed_count, added_count, id;

		// Read removed objects
		*pkt >> removed_count;

		for (u16 i = 0; i < removed_count; i++) {
			*pkt >> id;
			m_env.removeActiveObject(id);
		}

		// Read added objects
		*pkt >> added_count;

		for (u16 i = 0; i < added_count; i++) {
			*pkt >> id >> type;
			m_env.addActiveObject(id, type, pkt->readLongString());
		}
	} catch (PacketError &e) {
		infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what()
				<< ". The packet is unreliable, ignoring" << std::endl;
	}

	// m_activeobjects_received is false before the first
	// TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD packet is received
	m_activeobjects_received = true;
}

void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt)
{
	/*
		for all objects
		{
			u16 id
			u16 message length
			string message
		}
	*/
	std::string datastring(pkt->getString(0), pkt->getSize());
	std::istringstream is(datastring, std::ios_base::binary);

	try {
		while (is.good()) {
			u16 id = readU16(is);
			if (!is.good())
				break;

			std::string message = deSerializeString(is);

			// Pass on to the environment
			m_env.processActiveObjectMessage(id, message);
		}
	} catch (SerializationError &e) {
		errorstream << "Client::handleCommand_ActiveObjectMessages: "
			<< "caught SerializationError: " << e.what() << std::endl;
	}
}

void Client::handleCommand_Movement(NetworkPacket* pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;

	*pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj
		>> lf >> lfs >> ls >> g;

	player->movement_acceleration_default   = mad * BS;
	player->movement_acceleration_air       = maa * BS;
	player->movement_acceleration_fast      = maf * BS;
	player->movement_speed_walk             = msw * BS;
	player->movement_speed_crouch           = mscr * BS;
	player->movement_speed_fast             = msf * BS;
	player->movement_speed_climb            = mscl * BS;
	player->movement_speed_jump             = msj * BS;
	player->movement_liquid_fluidity        = lf * BS;
	player->movement_liquid_fluidity_smooth = lfs * BS;
	player->movement_liquid_sink            = ls * BS;
	player->movement_gravity                = g * BS;
}

void Client::handleCommand_Fov(NetworkPacket *pkt)
{
	f32 fov;
	bool is_multiplier = false;
	f32 transition_time = 0.0f;

	*pkt >> fov >> is_multiplier;

	// Wrap transition_time extraction within a
	// try-catch to preserve backwards compat
	try {
		*pkt >> transition_time;
	} catch (PacketError &e) {};

	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player);
	player->setFov({ fov, is_multiplier, transition_time });
	m_camera->notifyFovChange();
}

void Client::handleCommand_HP(NetworkPacket *pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	u16 oldhp = player->hp;

	u16 hp;
	*pkt >> hp;

	player->hp = hp;

	if (modsLoaded())
		m_script->on_hp_modification(hp);

	if (hp < oldhp) {
		// Add to ClientEvent queue
		ClientEvent *event = new ClientEvent();
		event->type = CE_PLAYER_DAMAGE;
		event->player_damage.amount = oldhp - hp;
		m_client_event_queue.push(event);
	}
}

void Client::handleCommand_Breath(NetworkPacket* pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	u16 breath;

	*pkt >> breath;

	player->setBreath(breath);
}

void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	v3f pos;
	f32 pitch, yaw;

	*pkt >> pos >> pitch >> yaw;

	player->setPosition(pos);

	infostream << "Client got TOCLIENT_MOVE_PLAYER"
			<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
			<< " pitch=" << pitch
			<< " yaw=" << yaw
			<< std::endl;

	/*
		Add to ClientEvent queue.
		This has to be sent to the main program because otherwise
		it would just force the pitch and yaw values to whatever
		the camera points to.
	*/
	ClientEvent *event = new ClientEvent();
	event->type = CE_PLAYER_FORCE_MOVE;
	event->player_force_move.pitch = pitch;
	event->player_force_move.yaw = yaw;
	m_client_event_queue.push(event);
}

void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
{
	bool set_camera_point_target;
	v3f camera_point_target;

	*pkt >> set_camera_point_target;
	*pkt >> camera_point_target;

	ClientEvent *event = new ClientEvent();
	event->type                                = CE_DEATHSCREEN;
	event->deathscreen.set_camera_point_target = set_camera_point_target;
	event->deathscreen.camera_point_target_x   = camera_point_target.X;
	event->deathscreen.camera_point_target_y   = camera_point_target.Y;
	event->deathscreen.camera_point_target_z   = camera_point_target.Z;
	m_client_event_queue.push(event);
}

void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
{
	u16 num_files;

	*pkt >> num_files;

	infostream << "Client: Received media announcement: packet size: "
			<< pkt->getSize() << std::endl;

	if (m_media_downloader == NULL ||
			m_media_downloader->isStarted()) {
		const char *problem = m_media_downloader ?
			"we already saw another announcement" :
			"all media has been received already";
		errorstream << "Client: Received media announcement but "
			<< problem << "! "
			<< " files=" << num_files
			<< " size=" << pkt->getSize() << std::endl;
		return;
	}

	// Mesh update thread must be stopped while
	// updating content definitions
	sanity_check(!m_mesh_update_thread.isRunning());

	for (u16 i = 0; i < num_files; i++) {
		std::string name, sha1_base64;

		*pkt >> name >> sha1_base64;

		std::string sha1_raw = base64_decode(sha1_base64);
		m_media_downloader->addFile(name, sha1_raw);
	}

	try {
		std::string str;

		*pkt >> str;