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path: root/src/script/cpp_api/s_player.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_player.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "debug.h"
#include "util/string.h"

void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_newplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_newplayers");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get callback table
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_dieplayers");

	// Push arguments
	objectrefGetOrCreate(L, player);
	pushPlayerHPChangeReason(L, reason);

	// Run callbacks
	runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}

bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
		ServerActiveObject *hitter,
		float time_from_last_punch,
		const ToolCapabilities *toolcap,
		v3f dir,
		s16 damage)
{
	SCRIPTAPI_PRECHECKHEADER
	// Get core.registered_on_punchplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_punchplayers");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	objectrefGetOrCreate(L, hitter);
	lua_pushnumber(L, time_from_last_punch);
	push_tool_capabilities(L, *toolcap);
	push_v3f(L, dir);
	lua_pushnumber(L, damage);
	runCallbacks(6, RUN_CALLBACKS_MODE_OR);
	return lua_toboolean(L, -1);
}

s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
	s16 hp_change, const PlayerHPChangeReason &reason)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.registered_on_player_hpchange
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_player_hpchange");
	lua_remove(L, -2);

	// Push arguments
	objectrefGetOrCreate(L, player);
	lua_pushnumber(L, hp_change);
	pushPlayerHPChangeReason(L, reason);

	// Call callbacks
	PCALL_RES(lua_pcall(L, 3, 1, error_handler));
	hp_change = lua_tointeger(L, -1);
	lua_pop(L, 2); // Pop result and error handler
	return hp_change;
}

bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_respawnplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_respawnplayers");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	runCallbacks(1, RUN_CALLBACKS_MODE_OR);
	bool positioning_handled_by_some = lua_toboolean(L, -1);
	return positioning_handled_by_some;
}

bool ScriptApiPlayer::on_prejoinplayer(
	const std::string &name,
	const std::string &ip,
	std::string *reason)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_prejoinplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_prejoinplayers");
	lua_pushstring(L, name.c_str());
	lua_pushstring(L, ip.c_str());
	runCallbacks(2, RUN_CALLBACKS_MODE_OR);
	if (lua_isstring(L, -1)) {
		reason->assign(lua_tostring(L, -1));
		return true;
	}
	return false;
}

bool ScriptApiPlayer::can_bypass_userlimit(const std::string &name, const std::string &ip)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_prejoinplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_can_bypass_userlimit");
	lua_pushstring(L, name.c_str());
	lua_pushstring(L, ip.c_str());
	runCallbacks(2, RUN_CALLBACKS_MODE_OR);
	return lua_toboolean(L, -1);
}

void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_joinplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_joinplayers");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
		bool timeout)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_leaveplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_leaveplayers");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	lua_pushboolean(L, timeout);
	runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiPlayer::on_cheat(ServerActiveObject *player,
		const std::string &cheat_type)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_cheats
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_cheats");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	lua_newtable(L);
	lua_pushlstring(L, cheat_type.c_str(), cheat_type.size());
	lua_setfield(L, -2, "type");
	runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
		const std::string &formname,
		const StringMap &fields)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_chat_messages
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_player_receive_fields");
	// Call callbacks
	// param 1
	objectrefGetOrCreate(L, player);
	// param 2
	lua_pushstring(L, formname.c_str());
	// param 3
	lua_newtable(L);
	StringMap::const_iterator it;
	for (it = fields.begin(); it != fields.end(); ++it) {
		const std::string &name = it->first;
		const std::string &value = it->second;
		lua_pushstring(L, name.c_str());
		lua_pushlstring(L, value.c_str(), value.size());
		lua_settable(L, -3);
	}
	runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}

void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string &ip)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_auth_failure
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_auth_fail");
	lua_pushstring(L, name.c_str());
	lua_pushstring(L, ip.c_str());
	runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}