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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "cpp_api/s_base.h"
#include "irr_v3d.h"
#include "util/string.h"

struct MoveAction;
struct InventoryLocation;
struct ItemStack;
struct ToolCapabilities;
struct PlayerHPChangeReason;

class ScriptApiPlayer : virtual public ScriptApiBase
{
public:
	virtual ~ScriptApiPlayer() = default;

	void on_newplayer(ServerActiveObject *player);
	void on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason);
	bool on_respawnplayer(ServerActiveObject *player);
	bool on_prejoinplayer(const std::string &name, const std::string &ip,
			std::string *reason);
	bool can_bypass_userlimit(const std::string &name, const std::string &ip);
	void on_joinplayer(ServerActiveObject *player);
	void on_leaveplayer(ServerActiveObject *player, bool timeout);
	void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
	bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
			float time_from_last_punch, const ToolCapabilities *toolcap,
			v3f dir, s16 damage);
	s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
			const PlayerHPChangeReason &reason);
	void on_playerReceiveFields(ServerActiveObject *player,
			const std::string &formname, const StringMap &fields);
	void on_auth_failure(const std::string &name, const std::string &ip);

	// Player inventory callbacks
	// Return number of accepted items to be moved
	int player_inventory_AllowMove(
		const MoveAction &ma, int count,
		ServerActiveObject *player);
	// Return number of accepted items to be put
	int player_inventory_AllowPut(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player);
	// Return number of accepted items to be taken
	int player_inventory_AllowTake(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player);
	// Report moved items
	void player_inventory_OnMove(
		const MoveAction &ma, int count,
		ServerActiveObject *player);
	// Report put items
	void player_inventory_OnPut(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player);
	// Report taken items
	void player_inventory_OnTake(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player);
private:
	void pushPutTakeArguments(
		const char *method, const InventoryLocation &loc,
		const std::string &listname, int index, const ItemStack &stack,
		ServerActiveObject *player);
	void pushMoveArguments(const MoveAction &ma,
		int count, ServerActiveObject *player);
};
an class="hl opt"><std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false); // If failed, returned modspec has name=="" ModSpec findCommonMod(const std::string &modname); // expands modpack contents, but does not replace them. std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods); // replaces modpack Modspecs with their content std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods); // a ModConfiguration is a subset of installed mods, expected to have // all dependencies fullfilled, so it can be used as a list of mods to // load when the game starts. class ModConfiguration { public: ModConfiguration(): m_unsatisfied_mods(), m_sorted_mods(), m_name_conflicts() {} ModConfiguration(std::string worldpath); // checks if all dependencies are fullfilled. bool isConsistent() { return m_unsatisfied_mods.empty(); } std::vector<ModSpec> getMods() { return m_sorted_mods; } std::vector<ModSpec> getUnsatisfiedMods() { return m_unsatisfied_mods; } private: // adds all mods in the given path. used for games, modpacks // and world-specific mods (worldmods-folders) void addModsInPath(std::string path); // adds all mods in the set. void addMods(std::vector<ModSpec> new_mods); // move mods from m_unsatisfied_mods to m_sorted_mods // in an order that satisfies dependencies void resolveDependencies(); // mods with unmet dependencies. Before dependencies are resolved, // this is where all mods are stored. Afterwards this contains // only the ones with really unsatisfied dependencies. std::vector<ModSpec> m_unsatisfied_mods; // list of mods sorted such that they can be loaded in the // given order with all dependencies being fullfilled. I.e., // every mod in this list has only dependencies on mods which // appear earlier in the vector. std::vector<ModSpec> m_sorted_mods; // set of mod names for which an unresolved name conflict // exists. A name conflict happens when two or more mods // at the same level have the same name but different paths. // Levels (mods in higher levels override mods in lower levels): // 1. game mod in modpack; 2. game mod; // 3. world mod in modpack; 4. world mod; // 5. addon mod in modpack; 6. addon mod. std::set<std::string> m_name_conflicts; }; #if USE_CURL Json::Value getModstoreUrl(std::string url); #else inline Json::Value getModstoreUrl(std::string url) { return Json::Value(); } #endif struct ModLicenseInfo { int id; std::string shortinfo; std::string url; }; struct ModAuthorInfo { int id; std::string username; }; struct ModStoreMod { int id; std::string title; std::string basename; ModAuthorInfo author; float rating; bool valid; }; struct ModStoreCategoryInfo { int id; std::string name; }; struct ModStoreVersionEntry { int id; std::string date; std::string file; bool approved; //ugly version number int mtversion; }; struct ModStoreTitlePic { int id; std::string file; std::string description; int mod; }; struct ModStoreModDetails { /* version_set?? */ std::vector<ModStoreCategoryInfo> categories; ModAuthorInfo author; ModLicenseInfo license; ModStoreTitlePic titlepic; int id; std::string title; std::string basename; std::string description; std::string repository; float rating; std::vector<std::string> depends; std::vector<std::string> softdeps; std::string download_url; std::string screenshot_url; std::vector<ModStoreVersionEntry> versions; bool valid; }; #endif