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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
#include "util/string.h"
struct MoveAction;
struct InventoryLocation;
struct ItemStack;
struct ToolCapabilities;
struct PlayerHPChangeReason;
class ScriptApiPlayer : virtual public ScriptApiBase
{
public:
virtual ~ScriptApiPlayer() = default;
void on_newplayer(ServerActiveObject *player);
void on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason);
bool on_respawnplayer(ServerActiveObject *player);
bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason);
bool can_bypass_userlimit(const std::string &name, const std::string &ip);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player, bool timeout);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
float time_from_last_punch, const ToolCapabilities *toolcap,
v3f dir, s16 damage);
s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change,
const PlayerHPChangeReason &reason);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
void on_auth_failure(const std::string &name, const std::string &ip);
// Player inventory callbacks
// Return number of accepted items to be moved
int player_inventory_AllowMove(
const MoveAction &ma, int count,
ServerActiveObject *player);
// Return number of accepted items to be put
int player_inventory_AllowPut(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int player_inventory_AllowTake(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void player_inventory_OnMove(
const MoveAction &ma, int count,
ServerActiveObject *player);
// Report put items
void player_inventory_OnPut(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void player_inventory_OnTake(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
private:
void pushPutTakeArguments(
const char *method, const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
void pushMoveArguments(const MoveAction &ma,
int count, ServerActiveObject *player);
};
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