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#include "lua_api/l_particles.h" #include "lua_api/l_rollback.h" #include "lua_api/l_server.h" #include "lua_api/l_util.h" #include "lua_api/l_vmanip.h" #include "lua_api/l_settings.h" #include "lua_api/l_http.h" #include "lua_api/l_storage.h" extern "C" { #include "lualib.h" } ServerScripting::ServerScripting(Server* server) { setGameDef(server); // setEnv(env) is called by ScriptApiEnv::initializeEnvironment() // once the environment has been created SCRIPTAPI_PRECHECKHEADER if (g_settings->getBool("secure.enable_security")) { initializeSecurity(); } lua_getglobal(L, "core"); int top = lua_gettop(&id=09a6910dc78af7e403e3d68bed61199ecb5e0377'>s_nodemeta.h
ModeNameSize
-rw-r--r--CMakeLists.txt597logplain
-rw-r--r--s_async.cpp7791logplain
-rw-r--r--s_async.h4048logplain
-rw-r--r--s_base.cpp8550logplain
-rw-r--r--s_base.h3456logplain
-rw-r--r--s_entity.cpp7823logplain
-rw-r--r--s_entity.h1542logplain
-rw-r--r--s_env.cpp5618logplain
-rw-r--r--s_env.h1498logplain
-rw-r--r--s_internal.h2878logplain
-rw-r--r--s_inventory.cpp7745logplain
-rw-r--r--s_inventory.h2342logplain
-rw-r--r--s_item.cpp7529logplain
-rw-r--r--s_item.h1952logplain
-rw-r--r--s_mainmenu.cpp26652220logplain
-rw-r--r--s_player.cpp5435logplain
-rw-r--r--s_player.h1815logplain
-rw-r--r--s_security.cpp13836logplain
-rw-r--r--s_security.h2236logplain
-rw-r--r--s_server.cpp4532logplain
-rw-r--r--s_server.h1559logplain
an class="hl opt">, top); ModApiUtil::Initialize(L, top); ModApiHttp::Initialize(L, top); ModApiStorage::Initialize(L, top); // Register reference classes (userdata) InvRef::Register(L); ItemStackMetaRef::Register(L); LuaAreaStore::Register(L); LuaItemStack::Register(L); LuaPerlinNoise::Register(L); LuaPerlinNoiseMap::Register(L); LuaPseudoRandom::Register(L); LuaPcgRandom::Register(L); LuaSecureRandom::Register(L); LuaVoxelManip::Register(L); NodeMetaRef::Register(L); NodeTimerRef::Register(L); ObjectRef::Register(L); LuaSettings::Register(L); StorageRef::Register(L); } void log_deprecated(const std::string &message) { log_deprecated(NULL, message); }