Mode | Name | Size | |||
---|---|---|---|---|---|
-rw-r--r-- | CMakeLists.txt | 597 | logplain | ||
-rw-r--r-- | s_async.cpp | 7791 | logplain | ||
-rw-r--r-- | s_async.h | 4048 | logplain | ||
-rw-r--r-- | s_base.cpp | 8550 | logplain | ||
-rw-r--r-- | s_base.h | 3456 | logplain | ||
-rw-r--r-- | s_entity.cpp | 7823 | logplain | ||
-rw-r--r-- | s_entity.h | 1542 | logplain | ||
-rw-r--r-- | s_env.cpp | 5618 | logplain | ||
-rw-r--r-- | s_env.h | 1498 | logplain | ||
-rw-r--r-- | s_internal.h | 2878 | logplain | ||
-rw-r--r-- | s_inventory.cpp | 7745 | logplain | ||
-rw-r--r-- | s_inventory.h | 2342 | logplain | ||
-rw-r--r-- | s_item.cpp | 7529 | logplain | ||
-rw-r--r-- | s_item.h | 1952 | logplain | ||
-rw-r--r-- | s_mainmenu.cpp | 2665 | #include "lua_api/l_particles.h" #include "lua_api/l_rollback.h" #include "lua_api/l_server.h" #include "lua_api/l_util.h" #include "lua_api/l_vmanip.h" #include "lua_api/l_settings.h" #include "lua_api/l_http.h" #include "lua_api/l_storage.h" extern "C" { #include "lualib.h" } ServerScripting::ServerScripting(Server* server) { setGameDef(server); // setEnv(env) is called by ScriptApiEnv::initializeEnvironment() // once the environment has been created SCRIPTAPI_PRECHECKHEADER if (g_settings->getBool("secure.enable_security")) { initializeSecurity(); } lua_getglobal(L, "core"); int top = lua_gettop(&id=09a6910dc78af7e403e3d68bed61199ecb5e0377'>s_nodemeta.h | 2220 | logplain |
-rw-r--r-- | s_player.cpp | 5435 | logplain | ||
-rw-r--r-- | s_player.h | 1815 | logplain | ||
-rw-r--r-- | s_security.cpp | 13836 | logplain | ||
-rw-r--r-- | s_security.h | 2236 | logplain | ||
-rw-r--r-- | s_server.cpp | 4532 | logplain | ||
-rw-r--r-- | s_server.h | 1559 | logplain |