1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_base.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_base.h"
#include "content/mods.h"
#include "profiler.h"
#include "server.h"
#include <algorithm>
#include <cmath>
ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L)
{
// Get server from registry
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
ScriptApiBase *sapi_ptr = (ScriptApiBase*) lua_touserdata(L, -1);
lua_pop(L, 1);
return sapi_ptr;
}
Server *ModApiBase::getServer(lua_State *L)
{
return getScriptApiBase(L)->getServer();
}
#ifndef SERVER
Client *ModApiBase::getClient(lua_State *L)
{
return getScriptApiBase(L)->getClient();
}
#endif
IGameDef *ModApiBase::getGameDef(lua_State *L)
{
return getScriptApiBase(L)->getGameDef();
}
Environment *ModApiBase::getEnv(lua_State *L)
{
return getScriptApiBase(L)->getEnv();
}
GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
{
return getScriptApiBase(L)->getGuiEngine();
}
std::string ModApiBase::getCurrentModPath(lua_State *L)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
std::string current_mod_name = readParam<std::string>(L, -1, "");
if (current_mod_name.empty())
return ".";
const ModSpec *mod = getServer(L)->getModSpec(current_mod_name);
if (!mod)
return ".";
return mod->path;
}
bool ModApiBase::registerFunction(lua_State *L, const char *name,
lua_CFunction func, int top)
{
// TODO: Check presence first!
lua_pushcfunction(L, func);
lua_setfield(L, top, name);
return true;
}
std::unordered_map<std::string, luaL_Reg> ModApiBase::m_deprecated_wrappers;
bool ModApiBase::m_error_deprecated_calls = false;
int ModApiBase::l_deprecated_function(lua_State *L)
{
thread_local std::vector<u64> deprecated_logged;
u64 start_time = porting::getTimeUs();
lua_Debug ar;
// Get function name for lookup
FATAL_ERROR_IF(!lua_getstack(L, 0, &ar), "lua_getstack() failed");
FATAL_ERROR_IF(!lua_getinfo(L, "n", &ar), "lua_getinfo() failed");
// Combine name with line and script backtrace
FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed");
FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed");
// Get parent class to get the wrappers map
luaL_checktype(L, 1, LUA_TUSERDATA);
void *ud = lua_touserdata(L, 1);
ModApiBase *o = *(ModApiBase**)ud;
// New function and new function name
auto it = o->m_deprecated_wrappers.find(ar.name);
// Get backtrace and hash it to reduce the warning flood
std::string backtrace = ar.short_src;
backtrace.append(":").append(std::to_string(ar.currentline));
u64 hash = murmur_hash_64_ua(backtrace.data(), backtrace.length(), 0xBADBABE);
if (std::find(deprecated_logged.begin(), deprecated_logged.end(), hash)
== deprecated_logged.end()) {
deprecated_logged.emplace_back(hash);
warningstream << "Call to deprecated function '" << ar.name << "', please use '"
<< it->second.name << "' at " << backtrace << std::endl;
if (m_error_deprecated_calls)
script_error(L, LUA_ERRRUN, NULL, NULL);
}
u64 end_time = porting::getTimeUs();
g_profiler->avg("l_deprecated_function", end_time - start_time);
return it->second.func(L);
}
void ModApiBase::markAliasDeprecated(luaL_Reg *reg)
{
std::string value = g_settings->get("deprecated_lua_api_handling");
m_error_deprecated_calls = value == "error";
if (!m_error_deprecated_calls && value != "log")
return;
const char *last_name = nullptr;
lua_CFunction last_func = nullptr;
// ! Null termination !
while (reg->func) {
if (last_func == reg->func) {
// Duplicate found
std::pair<std::string, luaL_Reg> entry(
reg->name,
{ .name = last_name, .func = reg->func }
);
m_deprecated_wrappers.emplace(entry);
reg->func = l_deprecated_function;
}
last_func = reg->func;
last_name = reg->name;
++reg;
}
}
|