ext/html; charset=UTF-8 Last-Modified: Tue, 10 Nov 2026 06:42:05 GMT Expires: Fri, 07 Nov 2036 06:42:05 GMT updated comments - minetest.git - modified minetest for gpcfs purposes
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authorPerttu Ahola <celeron55@gmail.com>2011-05-29 21:16:37 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-05-29 21:16:37 +0300
commitb7361e295a776a501491139ac5f64f9bcba37a33 (patch)
treead7013856e99f4c4f679a0ed19414d78fb7fd460 /src/porting.h
parentb3d242ae38af7d4fe93003d2bd1c7faecbb01471 (diff)
updated comments
--HG-- extra : rebase_source : bb7c083b9ab2989d90f41255b85e9e3edaf578ef
Diffstat (limited to 'src/porting.h')
0 files changed, 0 insertions, 0 deletions
mail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "common/c_types.h" #include "common/c_internal.h" #include "common/helper.h" #include "gamedef.h" #include <unordered_map> extern "C" { #include <lua.h> #include <lauxlib.h> } #ifndef SERVER class Client; class GUIEngine; #endif class ScriptApiBase; class Server; class Environment; class ServerInventoryManager; class ModApiBase : protected LuaHelper { public: static ScriptApiBase* getScriptApiBase(lua_State *L); static Server* getServer(lua_State *L); static ServerInventoryManager *getServerInventoryMgr(lua_State *L); #ifndef SERVER static Client* getClient(lua_State *L); static GUIEngine* getGuiEngine(lua_State *L); #endif // !SERVER static IGameDef* getGameDef(lua_State *L); static Environment* getEnv(lua_State *L); // When we are not loading the mod, this function returns "." static std::string getCurrentModPath(lua_State *L); // Get an arbitrary subclass of ScriptApiBase // by using dynamic_cast<> on getScriptApiBase() template<typename T> static T* getScriptApi(lua_State *L) { ScriptApiBase *scriptIface = getScriptApiBase(L); T *scriptIfaceDowncast = dynamic_cast<T*>(scriptIface); if (!scriptIfaceDowncast) { throw LuaError("Requested unavailable ScriptApi - core engine bug!"); } return scriptIfaceDowncast; } static bool registerFunction(lua_State *L, const char* name, lua_CFunction func, int top); static int l_deprecated_function(lua_State *L); static void markAliasDeprecated(luaL_Reg *reg); private: // <old_name> = { <new_name>, <new_function> } static std::unordered_map<std::string, luaL_Reg> m_deprecated_wrappers; static bool m_error_deprecated_calls; };