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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef L_CRAFT_H_
#define L_CRAFT_H_

#include <string>
#include <vector>

#include "lua_api/l_base.h"

struct CraftReplacements;

class ModApiCraft : public ModApiBase {
private:
	static int l_register_craft(lua_State *L);
	static int l_get_craft_recipe(lua_State *L);
	static int l_get_all_craft_recipes(lua_State *L);
	static int l_get_craft_result(lua_State *L);

	static bool readCraftReplacements(lua_State *L, int index,
			CraftReplacements &replacements);
	static bool readCraftRecipeShapeless(lua_State *L, int index,
			std::vector<std::string> &recipe);
	static bool readCraftRecipeShaped(lua_State *L, int index,
			int &width, std::vector<std::string> &recipe);

	static struct EnumString es_CraftMethod[];

public:
	static void Initialize(lua_State *L, int top);
};

#endif /* L_CRAFT_H_ */
'#n212'>212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mg_biome.h"
#include "mg_decoration.h"
#include "emerge.h"
#include "gamedef.h"
#include "nodedef.h"
#include "map.h" //for MMVManip
#include "log.h"
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "porting.h"
#include "settings.h"


///////////////////////////////////////////////////////////////////////////////


BiomeManager::BiomeManager(IGameDef *gamedef) :
	ObjDefManager(gamedef, OBJDEF_BIOME)
{
	m_gamedef = gamedef;

	// Create default biome to be used in case none exist
	Biome *b = new Biome;

	b->name            = "Default";
	b->flags           = 0;
	b->depth_top       = 0;
	b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
	b->depth_water_top = 0;
	b->depth_riverbed  = 0;
	b->y_min           = -MAX_MAP_GENERATION_LIMIT;
	b->y_max           = MAX_MAP_GENERATION_LIMIT;
	b->heat_point      = 0.0;
	b->humidity_point  = 0.0;

	b->m_nodenames.push_back("mapgen_stone");
	b->m_nodenames.push_back("mapgen_stone");
	b->m_nodenames.push_back("mapgen_stone");
	b->m_nodenames.push_back("mapgen_water_source");
	b->m_nodenames.push_back("mapgen_water_source");
	b->m_nodenames.push_back("mapgen_river_water_source");
	b->m_nodenames.push_back("mapgen_stone");
	b->m_nodenames.push_back("ignore");
	m_ndef->pendNodeResolve(b);

	add(b);
}


BiomeManager::~BiomeManager()
{
}


void BiomeManager::clear()
{
	EmergeManager *emerge = m_gamedef->getEmergeManager();

	// Remove all dangling references in Decorations
	DecorationManager *decomgr = emerge->decomgr;
	for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
		Decoration *deco = (Decoration *)decomgr->getRaw(i);
		deco->biomes.clear();
	}

	// Don't delete the first biome
	for (size_t i = 1; i < m_objects.size(); i++)
		delete (Biome *)m_objects[i];

	m_objects.resize(1);
}

////////////////////////////////////////////////////////////////////////////////


void BiomeParamsOriginal::readParams(const Settings *settings)
{
	settings->getNoiseParams("mg_biome_np_heat",           np_heat);
	settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
	settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
	settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
}