aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_env.h
blob: 68a4eae5043052c77f59c76fee35ceb4afdea11d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "lua_api/l_base.h"
#include "serverenvironment.h"
#include "raycast.h"

class ModApiEnvMod : public ModApiBase {
private:
	// set_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_set_node(lua_State *L);

	// bulk_set_node([pos1, pos2, ...], node)
	// pos = {x=num, y=num, z=num}
	static int l_bulk_set_node(lua_State *L);

	static int l_add_node(lua_State *L);

	// remove_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_remove_node(lua_State *L);

	// swap_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_swap_node(lua_State *L);

	// get_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node(lua_State *L);

	// get_node_or_nil(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node_or_nil(lua_State *L);

	// get_node_light(pos, timeofday)
	// pos = {x=num, y=num, z=num}
	// timeofday: nil = current time, 0 = night, 0.5 = day
	static int l_get_node_light(lua_State *L);

	// place_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_place_node(lua_State *L);

	// dig_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_dig_node(lua_State *L);

	// punch_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_punch_node(lua_State *L);

	// get_node_max_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node_max_level(lua_State *L);

	// get_node_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node_level(lua_State *L);

	// set_node_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_set_node_level(lua_State *L);

	// add_node_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_add_node_level(lua_State *L);

	// find_nodes_with_meta(pos1, pos2)
	static int l_find_nodes_with_meta(lua_State *L);

	// get_meta(pos)
	static int l_get_meta(lua_State *L);

	// get_node_timer(pos)
	static int l_get_node_timer(lua_State *L);

	// add_entity(pos, entityname) -> ObjectRef or nil
	// pos = {x=num, y=num, z=num}
	static int l_add_entity(lua_State *L);

	// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
	// pos = {x=num, y=num, z=num}
	static int l_add_item(lua_State *L);

	// get_player_by_name(name)
	static int l_get_player_by_name(lua_State *L);

	// get_objects_inside_radius(pos, radius)
	static int l_get_objects_inside_radius(lua_State *L);

	// set_timeofday(val)
	// val = 0...1
	static int l_set_timeofday(lua_State *L);

	// get_timeofday() -> 0...1
	static int l_get_timeofday(lua_State *L);

	// get_gametime()
	static int l_get_gametime(lua_State *L);

	// get_day_count() -> int
	static int l_get_day_count(lua_State *L);

	// find_node_near(pos, radius, nodenames, search_center) -> pos or nil
	// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
	static int l_find_node_near(lua_State *L);

	// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
	// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
	static int l_find_nodes_in_area(lua_State *L);

	// find_surface_nodes_in_area(minp, maxp, nodenames) -> list of positions
	// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
	static int l_find_nodes_in_area_under_air(lua_State *L);

	// fix_light(p1, p2) -> true/false
	static int l_fix_light(lua_State *L);

	// load_area(p1)
	static int l_load_area(lua_State *L);

	// emerge_area(p1, p2)
	static int l_emerge_area(lua_State *L);

	// delete_area(p1, p2) -> true/false
	static int l_delete_area(lua_State *L);

	// get_perlin(seeddiff, octaves, persistence, scale)
	// returns world-specific PerlinNoise
	static int l_get_perlin(lua_State *L);

	// get_perlin_map(noiseparams, size)
	// returns world-specific PerlinNoiseMap
	static int l_get_perlin_map(lua_State *L);

	// get_voxel_manip()
	// returns world-specific voxel manipulator
	static int l_get_voxel_manip(lua_State *L);

	// clear_objects()
	// clear all objects in the environment
	static int l_clear_objects(lua_State *L);

	// spawn_tree(pos, treedef)
	static int l_spawn_tree(lua_State *L);

	// line_of_sight(pos1, pos2) -> true/false
	static int l_line_of_sight(lua_State *L);

	// raycast(pos1, pos2, objects, liquids) -> Raycast
	static int l_raycast(lua_State *L);

	// find_path(pos1, pos2, searchdistance,
	//     max_jump, max_drop, algorithm) -> table containing path
	static int l_find_path(lua_State *L);

	// transforming_liquid_add(pos)
	static int l_transforming_liquid_add(lua_State *L);

	// forceload_block(blockpos)
	// forceloads a block
	static int l_forceload_block(lua_State *L);

	// forceload_free_block(blockpos)
	// stops forceloading a position
	static int l_forceload_free_block(lua_State *L);

public:
	static void Initialize(lua_State *L, int top);
	static void InitializeClient(lua_State *L, int top);

	static struct EnumString es_ClearObjectsMode[];
};

class LuaABM : public ActiveBlockModifier {
private:
	int m_id;

	std::vector<std::string> m_trigger_contents;
	std::vector<std::string> m_required_neighbors;
	float m_trigger_interval;
	u32 m_trigger_chance;
	bool m_simple_catch_up;
public:
	LuaABM(lua_State *L, int id,
			const std::vector<std::string> &trigger_contents,
			const std::vector<std::string> &required_neighbors,
			float trigger_interval, u32 trigger_chance, bool simple_catch_up):
		m_id(id),
		m_trigger_contents(trigger_contents),
		m_required_neighbors(required_neighbors),
		m_trigger_interval(trigger_interval),
		m_trigger_chance(trigger_chance),
		m_simple_catch_up(simple_catch_up)
	{
	}
	virtual const std::vector<std::string> &getTriggerContents() const
	{
		return m_trigger_contents;
	}
	virtual const std::vector<std::string> &getRequiredNeighbors() const
	{
		return m_required_neighbors;
	}
	virtual float getTriggerInterval()
	{
		return m_trigger_interval;
	}
	virtual u32 getTriggerChance()
	{
		return m_trigger_chance;
	}
	virtual bool getSimpleCatchUp()
	{
		return m_simple_catch_up;
	}
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
			u32 active_object_count, u32 active_object_count_wider);
};

class LuaLBM : public LoadingBlockModifierDef
{
private:
	int m_id;
public:
	LuaLBM(lua_State *L, int id,
			const std::set<std::string> &trigger_contents,
			const std::string &name,
			bool run_at_every_load):
		m_id(id)
	{
		this->run_at_every_load = run_at_every_load;
		this->trigger_contents = trigger_contents;
		this->name = name;
	}
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n);
};

//! Lua wrapper for RaycastState objects
class LuaRaycast : public ModApiBase
{
private:
	static const char className[];
	static const luaL_Reg methods[];
	//! Inner state
	RaycastState state;

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	/*!
	 * Raycast:next() -> pointed_thing
	 * Returns the next pointed thing on the ray.
	 */
	static int l_next(lua_State *L);
public:
	//! Constructor with the same arguments as RaycastState.
	LuaRaycast(
		const core::line3d<f32> &shootline,
		bool objects_pointable,
		bool liquids_pointable) :
		state(shootline, objects_pointable, liquids_pointable)
	{}

	//! Creates a LuaRaycast and leaves it on top of the stack.
	static int create_object(lua_State *L);

	/*!
	 * Returns the Raycast from the stack or throws an error.
	 * @param narg location of the RaycastState in the stack
	 */
	static LuaRaycast *checkobject(lua_State *L, int narg);

	//! Registers Raycast as a Lua userdata type.
	static void Register(lua_State *L);
};

struct ScriptCallbackState {
	ServerScripting *script;
	int callback_ref;
	int args_ref;
	unsigned int refcount;
	std::string origin;
};