1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 /* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef S_ITEM_H_ #define S_ITEM_H_ #include "cpp_api/s_base.h" #include "irr_v3d.h" struct PointedThing; struct ItemStack; class ServerActiveObject; struct ItemDefinition; class LuaItemStack; class ModApiItemMod; class InventoryList; struct InventoryLocation; class ScriptApiItem : virtual public ScriptApiBase { public: bool item_OnDrop(ItemStack &item, ServerActiveObject *dropper, v3f pos); bool item_OnPlace(ItemStack &item, ServerActiveObject *placer, const PointedThing &pointed); bool item_OnUse(ItemStack &item, ServerActiveObject *user, const PointedThing &pointed); bool item_OnSecondaryUse(ItemStack &item, ServerActiveObject *user); bool item_OnCraft(ItemStack &item, ServerActiveObject *user, const InventoryList *old_craft_grid, const InventoryLocation &craft_inv); bool item_CraftPredict(ItemStack &item, ServerActiveObject *user, const InventoryList *old_craft_grid, const InventoryLocation &craft_inv); protected: friend class LuaItemStack; friend class ModApiItemMod; bool getItemCallback(const char *name, const char *callbackname); void pushPointedThing(const PointedThing& pointed); }; #endif /* S_ITEM_H_ */