aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_mainmenu.h
blob: 49ce7c251ef05fdc7d94350154810b2f31d3d7f4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#define ARRLEN(x) (sizeof(x) / sizeof((x)[0]))

#define MYMIN(a, b) ((a) < (b) ? (a) : (b))

#define MYMAX(a, b) ((a) > (b) ? (a) : (b))

// Requires <algorithm>
#define CONTAINS(c, v) (std::find((c).begin(), (c).end(), (v)) != (c).end())

// To disable copy constructors and assignment operations for some class
// 'Foobar', add the macro DISABLE_CLASS_COPY(Foobar) as a private member.
// Note this also disables copying for any classes derived from 'Foobar' as well
// as classes having a 'Foobar' member.
#define DISABLE_CLASS_COPY(C)        \
	C(const C &) = delete;           \
	C &operator=(const C &) = delete;

#ifndef _MSC_VER
	#define UNUSED_ATTRIBUTE __attribute__ ((unused))
#else
	#define UNUSED_ATTRIBUTE
#endif

// Fail compilation if condition expr is not met.
// Note that 'msg' must follow the format of a valid identifier, e.g.
// STATIC_ASSERT(sizeof(foobar_t) == 40), foobar_t_is_wrong_size);
#define STATIC_ASSERT(expr, msg) \
	UNUSED_ATTRIBUTE typedef char msg[!!(expr) * 2 - 1]

// Macros to facilitate writing position vectors to a stream
// Usage:
//	v3s16 pos(1,2,3);
//	mystream << "message " << PP(pos) << std::endl;

#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"

#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
e Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "lua_api/l_base.h" class AsyncEngine; /** Implementation of lua api support for mainmenu */ class ModApiMainMenu: public ModApiBase { private: /** * read a text variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return string value of requested variable */ static std::string getTextData(lua_State *L, std::string name); /** * read a integer variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return integer value of requested variable */ static int getIntegerData(lua_State *L, std::string name,bool& valid); /** * read a bool variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return bool value of requested variable */ static int getBoolData(lua_State *L, std::string name,bool& valid); /** * Checks if a path may be modified. Paths in the temp directory or the user * games, mods, textures, or worlds directories may be modified. * @param path path to check * @return true if the path may be modified */ static bool mayModifyPath(const std::string &path); //api calls static int l_start(lua_State *L); static int l_close(lua_State *L); static int l_create_world(lua_State *L); static int l_delete_world(lua_State *L); static int l_get_worlds(lua_State *L); static int l_get_mapgen_names(lua_State *L); static int l_gettext(lua_State *L); //packages static int l_get_games(lua_State *L); static int l_get_content_info(lua_State *L); //gui static int l_show_keys_menu(lua_State *L); static int l_show_path_select_dialog(lua_State *L); static int l_set_topleft_text(lua_State *L); static int l_set_clouds(lua_State *L); static int l_get_textlist_index(lua_State *L); static int l_get_table_index(lua_State *L); static int l_set_background(lua_State *L); static int l_update_formspec(lua_State *L); static int l_set_formspec_prepend(lua_State *L); static int l_get_screen_info(lua_State *L); //filesystem static int l_get_mainmenu_path(lua_State *L); static int l_get_user_path(lua_State *L); static int l_get_modpath(lua_State *L); static int l_get_clientmodpath(lua_State *L); static int l_get_gamepath(lua_State *L); static int l_get_texturepath(lua_State *L); static int l_get_texturepath_share(lua_State *L); static int l_get_cache_path(lua_State *L); static int l_get_temp_path(lua_State *L); static int l_create_dir(lua_State *L); static int l_delete_dir(lua_State *L); static int l_copy_dir(lua_State *L); static int l_is_dir(lua_State *L); static int l_extract_zip(lua_State *L); static int l_may_modify_path(lua_State *L); static int l_download_file(lua_State *L); static int l_get_video_drivers(lua_State *L); static int l_get_video_modes(lua_State *L); //version compatibility static int l_get_min_supp_proto(lua_State *L); static int l_get_max_supp_proto(lua_State *L); // other static int l_open_url(lua_State *L); static int l_open_dir(lua_State *L); // async static int l_do_async_callback(lua_State *L); public: /** * initialize this API module * @param L lua stack to initialize * @param top index (in lua stack) of global API table */ static void Initialize(lua_State *L, int top); static void InitializeAsync(lua_State *L, int top); };