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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_METADATA_H_
#define L_METADATA_H_

#include "lua_api/l_base.h"
#include "irrlichttypes_bloated.h"

class Metadata;

/*
	NodeMetaRef
*/

class MetaDataRef : public ModApiBase {
public:
	virtual ~MetaDataRef() {}
protected:
	static MetaDataRef *checkobject(lua_State *L, int narg);

	virtual void reportMetadataChange() {}
	virtual Metadata* getmeta(bool auto_create) = 0;
	virtual void clearMeta() = 0;

	virtual void handleToTable(lua_State *L, Metadata *meta);
	virtual bool handleFromTable(lua_State *L, int table, Metadata *meta);

	// Exported functions

	// get_string(self, name)
	static int l_get_string(lua_State *L);

	// set_string(self, name, var)
	static int l_set_string(lua_State *L);

	// get_int(self, name)
	static int l_get_int(lua_State *L);

	// set_int(self, name, var)
	static int l_set_int(lua_State *L);

	// get_float(self, name)
	static int l_get_float(lua_State *L);

	// set_float(self, name, var)
	static int l_set_float(lua_State *L);

	// to_table(self)
	static int l_to_table(lua_State *L);

	// from_table(self, table)
	static int l_from_table(lua_State *L);
};

#endif /* L_NODEMETA_H_ */
l opt">), is_visible(true), makes_footstep_sound(false), automatic_rotate(0) { textures.push_back("unknown_object.png"); colors.push_back(video::SColor(255,255,255,255)); } std::string ObjectProperties::dump() { std::ostringstream os(std::ios::binary); os<<"hp_max="<<hp_max; os<<", physical="<<physical; os<<", weight="<<weight; os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge); os<<", visual="<<visual; os<<", mesh="<<mesh; os<<", visual_size="<<PP2(visual_size); os<<", textures=["; for(u32 i=0; i<textures.size(); i++){ os<<"\""<<textures[i]<<"\" "; } os<<"]"; os<<", colors=["; for(u32 i=0; i<colors.size(); i++){ os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" "; } os<<"]"; os<<", spritediv="<<PP2(spritediv); os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos); os<<", is_visible="<<is_visible; os<<", makes_footstep_sound="<<makes_footstep_sound; os<<", automatic_rotate="<<automatic_rotate; return os.str(); } void ObjectProperties::serialize(std::ostream &os) const { writeU8(os, 1); // version writeS16(os, hp_max); writeU8(os, physical); writeF1000(os, weight); writeV3F1000(os, collisionbox.MinEdge); writeV3F1000(os, collisionbox.MaxEdge); os<<serializeString(visual); writeV2F1000(os, visual_size); writeU16(os, textures.size()); for(u32 i=0; i<textures.size(); i++){ os<<serializeString(textures[i]); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); writeU8(os, is_visible); writeU8(os, makes_footstep_sound); writeF1000(os, automatic_rotate); // Added in protocol version 14 os<<serializeString(mesh); writeU16(os, colors.size()); for(u32 i=0; i<colors.size(); i++){ writeARGB8(os, colors[i]); } // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this } void ObjectProperties::deSerialize(std::istream &is) { int version = readU8(is); if(version == 1) { try{ hp_max = readS16(is); physical = readU8(is); weight = readF1000(is); collisionbox.MinEdge = readV3F1000(is); collisionbox.MaxEdge = readV3F1000(is); visual = deSerializeString(is); visual_size = readV2F1000(is); textures.clear(); u32 texture_count = readU16(is); for(u32 i=0; i<texture_count; i++){ textures.push_back(deSerializeString(is)); } spritediv = readV2S16(is); initial_sprite_basepos = readV2S16(is); is_visible = readU8(is); makes_footstep_sound = readU8(is); automatic_rotate = readF1000(is); mesh = deSerializeString(is); u32 color_count = readU16(is); for(u32 i=0; i<color_count; i++){ colors.push_back(readARGB8(is)); } }catch(SerializationError &e){} } else { throw SerializationError("unsupported ObjectProperties version"); } }