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path: root/src/script/lua_api/l_nodetimer.h
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
    <assemblyIdentity type="win32" name="minetest" version="0.0.0.0" />
    <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
        <security>
            <requestedPrivileges>
                <requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
            </requestedPrivileges>
        </security>
    </trustInfo>
    <application xmlns="urn:schemas-microsoft-com:asm.v3">
        <windowsSettings>
            <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
            <activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
        </windowsSettings>
    </application>
</assembly>
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef L_NODETIMER_H_
#define L_NODETIMER_H_

#include "lua_api/l_base.h"
#include "irr_v3d.h"

class ServerEnvironment;

class NodeTimerRef : public ModApiBase {
private:
	v3s16 m_p;
	ServerEnvironment *m_env;

	static const char className[];
	static const luaL_reg methods[];

	static int gc_object(lua_State *L);

	static NodeTimerRef *checkobject(lua_State *L, int narg);

	static int l_set(lua_State *L);

	static int l_start(lua_State *L);

	static int l_stop(lua_State *L);

	static int l_is_started(lua_State *L);

	static int l_get_timeout(lua_State *L);

	static int l_get_elapsed(lua_State *L);

public:
	NodeTimerRef(v3s16 p, ServerEnvironment *env);
	~NodeTimerRef();

	// Creates an NodeTimerRef and leaves it on top of stack
	// Not callable from Lua; all references are created on the C side.
	static void create(lua_State *L, v3s16 p, ServerEnvironment *env);

	static void set_null(lua_State *L);

	static void Register(lua_State *L);
};



#endif /* L_NODETIMER_H_ */