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path: root/src/script/lua_api/l_particles.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_particles.h"
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "particles.h"

// add_particle({pos=, velocity=, acceleration=, expirationtime=,
// 		size=, collisiondetection=, collision_removal=, vertical=,
//		texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
// collisiondetection = bool
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
// glow = num
int ModApiParticles::l_add_particle(lua_State *L)
{
	MAP_LOCK_REQUIRED;

	// Get parameters
	v3f pos, vel, acc;
	pos = vel = acc = v3f(0, 0, 0);

	float expirationtime, size;
	expirationtime = size = 1;

	bool collisiondetection, vertical, collision_removal;
	collisiondetection = vertical = collision_removal = false;
	struct TileAnimationParams animation;
	animation.type = TAT_NONE;

	std::string texture = "";
	std::string playername = "";

	u8 glow = 0;

	if (lua_gettop(L) > 1) // deprecated
	{
		log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
		pos = check_v3f(L, 1);
		vel = check_v3f(L, 2);
		acc = check_v3f(L, 3);
		expirationtime = luaL_checknumber(L, 4);
		size = luaL_checknumber(L, 5);
		collisiondetection = lua_toboolean(L, 6);
		texture = luaL_checkstring(L, 7);
		if (lua_gettop(L) == 8) // only spawn for a single player
			playername = luaL_checkstring(L, 8);
	}
	else if (lua_istable(L, 1))
	{
		lua_getfield(L, 1, "pos");
		pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f();
		lua_pop(L, 1);

		lua_getfield(L, 1, "vel");
		if (lua_istable(L, -1)) {
			vel = check_v3f(L, -1);
			log_deprecated(L, "The use of vel is deprecated. "
				"Use velocity instead");
		}
		lua_pop(L, 1);

		lua_getfield(L, 1, "velocity");
		vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel;
		lua_pop(L, 1);

		lua_getfield(L, 1, "acc");
		if (lua_istable(L, -1)) {
			acc = check_v3f(L, -1);
			log_deprecated(L, "The use of acc is deprecated. "
				"Use acceleration instead");
		}
		lua_pop(L, 1);

		lua_getfield(L, 1, "acceleration");
		acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
		lua_pop(L, 1);

		expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
		size = getfloatfield_default(L, 1, "size", 1);
		collisiondetection = getboolfield_default(L, 1,
			"collisiondetection", collisiondetection);
		collision_removal = getboolfield_default(L, 1,
			"collision_removal", collision_removal);
		vertical = getboolfield_default(L, 1, "vertical", vertical);

		lua_getfield(L, 1, "animation");
		animation = read_animation_definition(L, -1);
		lua_pop(L, 1);

		texture = getstringfield_default(L, 1, "texture", "");
		playername = getstringfield_default(L, 1, "playername", "");

		glow = getintfield_default(L, 1, "glow", 0);
	}
	getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
			collisiondetection, collision_removal, vertical, texture, animation, glow);
	return 1;
}

// add_particlespawner({amount=, time=,
//				minpos=, maxpos=,
//				minvel=, maxvel=,
//				minacc=, maxacc=,
//				minexptime=, maxexptime=,
//				minsize=, maxsize=,
//				collisiondetection=,
//				collision_removal=,
//				vertical=,
//				texture=,
//				player=})
// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
// minexptime/maxexptime = num (seconds)
// minsize/maxsize = num
// collisiondetection = bool
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
// glow = num
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
	MAP_LOCK_REQUIRED;

	// Get parameters
	u16 amount = 1;
	v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
	    minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
	float time, minexptime, maxexptime, minsize, maxsize;
	      time= minexptime= maxexptime= minsize= maxsize= 1;
	bool collisiondetection, vertical, collision_removal;
	     collisiondetection = vertical = collision_removal = false;
	struct TileAnimationParams animation;
	animation.type = TAT_NONE;
	ServerActiveObject *attached = NULL;
	std::string texture = "";
	std::string playername = "";
	u8 glow = 0;

	if (lua_gettop(L) > 1) //deprecated
	{
		log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
		amount = luaL_checknumber(L, 1);
		time = luaL_checknumber(L, 2);
		minpos = check_v3f(L, 3);
		maxpos = check_v3f(L, 4);
		minvel = check_v3f(L, 5);
		maxvel = check_v3f(L, 6);
		minacc = check_v3f(L, 7);
		maxacc = check_v3f(L, 8);
		minexptime = luaL_checknumber(L, 9);
		maxexptime = luaL_checknumber(L, 10);
		minsize = luaL_checknumber(L, 11);
		maxsize = luaL_checknumber(L, 12);
		collisiondetection = lua_toboolean(L, 13);
		texture = luaL_checkstring(L, 14);
		if (lua_gettop(L) == 15) // only spawn for a single player
			playername = luaL_checkstring(L, 15);
	}
	else if (lua_istable(L, 1))
	{
		amount = getintfield_default(L, 1, "amount", amount);
		time = getfloatfield_default(L, 1, "time", time);

		lua_getfield(L, 1, "minpos");
		minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos;
		lua_pop(L, 1);

		lua_getfield(L, 1, "maxpos");
		maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos;
		lua_pop(L, 1);

		lua_getfield(L, 1, "minvel");
		minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel;
		lua_pop(L, 1);

		lua_getfield(L, 1, "maxvel");
		maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel;
		lua_pop(L, 1);

		lua_getfield(L, 1, "minacc");
		minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc;
		lua_pop(L, 1);

		lua_getfield(L, 1, "maxacc");
		maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc;
		lua_pop(L, 1);

		minexptime = getfloatfield_default(L, 1, "minexptime", minexptime);
		maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
		minsize = getfloatfield_default(L, 1, "minsize", minsize);
		maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
		collisiondetection = getboolfield_default(L, 1,
			"collisiondetection", collisiondetection);
		collision_removal = getboolfield_default(L, 1,
			"collision_removal", collision_removal);

		lua_getfield(L, 1, "animation");
		animation = read_animation_definition(L, -1);
		lua_pop(L, 1);

		lua_getfield(L, 1, "attached");
		if (!lua_isnil(L, -1)) {
			ObjectRef *ref = ObjectRef::checkobject(L, -1);
			lua_pop(L, 1);
			attached = ObjectRef::getobject(ref);
		}

		vertical = getboolfield_default(L, 1, "vertical", vertical);
		texture = getstringfield_default(L, 1, "texture", "");
		playername = getstringfield_default(L, 1, "playername", "");
		glow = getintfield_default(L, 1, "glow", 0);
	}

	u32 id = getServer(L)->addParticleSpawner(amount, time,
			minpos, maxpos,
			minvel, maxvel,
			minacc, maxacc,
			minexptime, maxexptime,
			minsize, maxsize,
			collisiondetection,
			collision_removal,
			attached,
			vertical,
			texture, playername,
			animation, glow);
	lua_pushnumber(L, id);

	return 1;
}

// delete_particlespawner(id, player)
// player (string) is optional
int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
	MAP_LOCK_REQUIRED;

	// Get parameters
	u32 id = luaL_checknumber(L, 1);
	std::string playername = "";
	if (lua_gettop(L) == 2) {
		playername = luaL_checkstring(L, 2);
	}

	getServer(L)->deleteParticleSpawner(playername, id);
	return 1;
}

void ModApiParticles::Initialize(lua_State *L, int top)
{
	API_FCT(add_particle);
	API_FCT(add_particlespawner);
	API_FCT(delete_particlespawner);
}

pan class="hl opt">->sz; z++) { lua_newtable(L); for (u32 y = 0; y != n->sy; y++) { lua_newtable(L); for (u32 x = 0; x != n->sx; x++) { lua_pushnumber(L, n->result[i++]); lua_rawseti(L, -2, x + 1); } lua_rawseti(L, -2, y + 1); } lua_rawseti(L, -2, z + 1); } return 1; } int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoiseMap *o = checkobject(L, 1); v3f p = check_v3f(L, 2); bool use_buffer = lua_istable(L, 3); if (!o->m_is3d) return 0; Noise *n = o->noise; n->perlinMap3D(p.X, p.Y, p.Z); size_t maplen = n->sx * n->sy * n->sz; if (use_buffer) lua_pushvalue(L, 3); else lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, n->result[i]); lua_rawseti(L, -2, i + 1); } return 1; } int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoiseMap *o = checkobject(L, 1); v2f p = check_v2f(L, 2); Noise *n = o->noise; n->perlinMap2D(p.X, p.Y); return 0; } int LuaPerlinNoiseMap::l_calc3dMap(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoiseMap *o = checkobject(L, 1); v3f p = check_v3f(L, 2); if (!o->m_is3d) return 0; Noise *n = o->noise; n->perlinMap3D(p.X, p.Y, p.Z); return 0; } int LuaPerlinNoiseMap::l_getMapSlice(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoiseMap *o = checkobject(L, 1); v3s16 slice_offset = read_v3s16(L, 2); v3s16 slice_size = read_v3s16(L, 3); bool use_buffer = lua_istable(L, 4); Noise *n = o->noise; if (use_buffer) lua_pushvalue(L, 3); else lua_newtable(L); write_array_slice_float(L, lua_gettop(L), n->result, v3u16(n->sx, n->sy, n->sz), v3u16(slice_offset.X, slice_offset.Y, slice_offset.Z), v3u16(slice_size.X, slice_size.Y, slice_size.Z)); return 1; } int LuaPerlinNoiseMap::create_object(lua_State *L) { NoiseParams np; if (!read_noiseparams(L, 1, &np)) return 0; v3s16 size = read_v3s16(L, 2); LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(&np, 0, size); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); return 1; } int LuaPerlinNoiseMap::gc_object(lua_State *L) { LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1)); delete o; return 0; } LuaPerlinNoiseMap *LuaPerlinNoiseMap::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(LuaPerlinNoiseMap **)ud; } void LuaPerlinNoiseMap::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); luaL_openlib(L, 0, methods, 0); lua_pop(L, 1); lua_register(L, className, create_object); } const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap"; const luaL_reg LuaPerlinNoiseMap::methods[] = { luamethod(LuaPerlinNoiseMap, get2dMap), luamethod(LuaPerlinNoiseMap, get2dMap_flat), luamethod(LuaPerlinNoiseMap, calc2dMap), luamethod(LuaPerlinNoiseMap, get3dMap), luamethod(LuaPerlinNoiseMap, get3dMap_flat), luamethod(LuaPerlinNoiseMap, calc3dMap), luamethod(LuaPerlinNoiseMap, getMapSlice), {0,0} }; /////////////////////////////////////// /* LuaPseudoRandom */ int LuaPseudoRandom::l_next(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPseudoRandom *o = checkobject(L, 1); int min = 0; int max = 32767; lua_settop(L, 3); if (lua_isnumber(L, 2)) min = luaL_checkinteger(L, 2); if (lua_isnumber(L, 3)) max = luaL_checkinteger(L, 3); if (max < min) { errorstream<<"PseudoRandom.next(): max="<<max<<" min="<<min<<std::endl; throw LuaError("PseudoRandom.next(): max < min"); } if(max - min != 32767 && max - min > 32767/5) throw LuaError("PseudoRandom.next() max-min is not 32767" " and is > 32768/5. This is disallowed due to" " the bad random distribution the" " implementation would otherwise make."); PseudoRandom &pseudo = o->m_pseudo; int val = pseudo.next(); val = (val % (max-min+1)) + min; lua_pushinteger(L, val); return 1; } int LuaPseudoRandom::create_object(lua_State *L) { NO_MAP_LOCK_REQUIRED; u64 seed = luaL_checknumber(L, 1); LuaPseudoRandom *o = new LuaPseudoRandom(seed); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); return 1; } int LuaPseudoRandom::gc_object(lua_State *L) { LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1)); delete o; return 0; } LuaPseudoRandom *LuaPseudoRandom::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(LuaPseudoRandom **)ud; } void LuaPseudoRandom::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); luaL_openlib(L, 0, methods, 0); lua_pop(L, 1); lua_register(L, className, create_object); } const char LuaPseudoRandom::className[] = "PseudoRandom"; const luaL_reg LuaPseudoRandom::methods[] = { luamethod(LuaPseudoRandom, next), {0,0} }; /////////////////////////////////////// /* LuaPcgRandom */ int LuaPcgRandom::l_next(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPcgRandom *o = checkobject(L, 1); u32 min = lua_isnumber(L, 2) ? lua_tointeger(L, 2) : o->m_rnd.RANDOM_MIN; u32 max = lua_isnumber(L, 3) ? lua_tointeger(L, 3) : o->m_rnd.RANDOM_MAX; lua_pushinteger(L, o->m_rnd.range(min, max)); return 1; } int LuaPcgRandom::l_rand_normal_dist(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPcgRandom *o = checkobject(L, 1); u32 min = lua_isnumber(L, 2) ? lua_tointeger(L, 2) : o->m_rnd.RANDOM_MIN; u32 max = lua_isnumber(L, 3) ? lua_tointeger(L, 3) : o->m_rnd.RANDOM_MAX; int num_trials = lua_isnumber(L, 4) ? lua_tointeger(L, 4) : 6; lua_pushinteger(L, o->m_rnd.randNormalDist(min, max, num_trials)); return 1; } int LuaPcgRandom::create_object(lua_State *L) { NO_MAP_LOCK_REQUIRED; u64 seed = luaL_checknumber(L, 1); LuaPcgRandom *o = lua_isnumber(L, 2) ? new LuaPcgRandom(seed, lua_tointeger(L, 2)) : new LuaPcgRandom(seed); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); return 1; } int LuaPcgRandom::gc_object(lua_State *L) { LuaPcgRandom *o = *(LuaPcgRandom **)(lua_touserdata(L, 1)); delete o; return 0; } LuaPcgRandom *LuaPcgRandom::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(LuaPcgRandom **)ud; } void LuaPcgRandom::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); luaL_openlib(L, 0, methods, 0); lua_pop(L, 1); lua_register(L, className, create_object); } const char LuaPcgRandom::className[] = "PcgRandom"; const luaL_reg LuaPcgRandom::methods[] = { luamethod(LuaPcgRandom, next), luamethod(LuaPcgRandom, rand_normal_dist), {0,0} }; /////////////////////////////////////// /* LuaSecureRandom */ bool LuaSecureRandom::fillRandBuf() { return porting::secure_rand_fill_buf(m_rand_buf, RAND_BUF_SIZE); } int LuaSecureRandom::l_next_bytes(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaSecureRandom *o = checkobject(L, 1); u32 count = lua_isnumber(L, 2) ? lua_tointeger(L, 2) : 1; // Limit count count = MYMIN(RAND_BUF_SIZE, count); // Find out whether we can pass directly from our array, or have to do some gluing size_t count_remaining = RAND_BUF_SIZE - o->m_rand_idx; if (count_remaining >= count) { lua_pushlstring(L, o->m_rand_buf + o->m_rand_idx, count); o->m_rand_idx += count; } else { char output_buf[RAND_BUF_SIZE]; // Copy over with what we have left from our current buffer memcpy(output_buf, o->m_rand_buf + o->m_rand_idx, count_remaining); // Refill buffer and copy over the remainder of what was requested o->fillRandBuf(); memcpy(output_buf + count_remaining, o->m_rand_buf, count - count_remaining); // Update index o->m_rand_idx = count - count_remaining; lua_pushlstring(L, output_buf, count); } return 1; } int LuaSecureRandom::create_object(lua_State *L) { LuaSecureRandom *o = new LuaSecureRandom(); // Fail and return nil if we can't securely fill the buffer if (!o->fillRandBuf()) { delete o; return 0; } *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); return 1; } int LuaSecureRandom::gc_object(lua_State *L) { LuaSecureRandom *o = *(LuaSecureRandom **)(lua_touserdata(L, 1)); delete o; return 0; } LuaSecureRandom *LuaSecureRandom::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(LuaSecureRandom **)ud; } void LuaSecureRandom::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); luaL_openlib(L, 0, methods, 0); lua_pop(L, 1); lua_register(L, className, create_object); } const char LuaSecureRandom::className[] = "SecureRandom"; const luaL_reg LuaSecureRandom::methods[] = { luamethod(LuaSecureRandom, next_bytes), {0,0} };