-8 Last-Modified: Tue, 03 Nov 2026 09:53:36 GMT Expires: Fri, 31 Oct 2036 09:53:36 GMT Translated using Weblate (Turkish) - minetest.git - modified minetest for gpcfs purposes
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authorOğuz Ersen <oguzersen@protonmail.com>2021-02-11 19:34:51 +0000
committersfan5 <sfan5@live.de>2021-02-23 18:27:54 +0100
commit3b7663e79f2aeb3a31f827a6011d48fa01019e01 (patch)
treeb0dbea6fd951875a44fe6e594695c711f9c97928 /po
parent7dc68ebf532aefe62da81f8b10c3dba34bbb42e4 (diff)
Translated using Weblate (Turkish)
Currently translated at 100.0% (1353 of 1353 strings)
Diffstat (limited to 'po')
-rw-r--r--po/tr/minetest.po8
1 files changed, 4 insertions, 4 deletions
diff --git a/po/tr/minetest.po b/po/tr/minetest.po
index db95e41fb..15fe58912 100644
--- a/po/tr/minetest.po
+++ b/po/tr/minetest.po
@@ -3,8 +3,8 @@ msgstr ""
"Project-Id-Version: Turkish (Minetest)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-01-30 21:13+0100\n"
-"PO-Revision-Date: 2021-02-11 19:34+0000\n"
-"Last-Translator: Adnan1091 <adnan.utku@ogr.dpu.edu.tr>\n"
+"PO-Revision-Date: 2021-02-13 08:50+0000\n"
+"Last-Translator: Oğuz Ersen <oguzersen@protonmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/minetest/"
"minetest/tr/>\n"
"Language: tr\n"
@@ -766,8 +766,8 @@ msgid ""
"Opens the directory that contains user-provided worlds, games, mods,\n"
"and texture packs in a file manager / explorer."
msgstr ""
-"Dosya yöneticisiyle dünya,oyun,modlar ve doku paketleri olan kullanıcı "
-"dayalı dosyayı açar."
+"Bir dosya yöneticisi / gezgininde kullanıcı tarafından sağlanan dünyaları,\n"
+"oyunları, modları ve doku paketlerini içeren dizini açar."
#: builtin/mainmenu/tab_credits.lua
msgid "Previous Contributors"
148' href='#n148'>148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 red-001 <red-001@outlook.ie>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_particles_local.h"
#include "common/c_content.h"
#include "common/c_converter.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_object.h"
#include "client/particles.h"
#include "client/client.h"
#include "client/clientevent.h"

int ModApiParticlesLocal::l_add_particle(lua_State *L)
{
	luaL_checktype(L, 1, LUA_TTABLE);

	// Get parameters
	v3f pos, vel, acc;
	float expirationtime, size;
	bool collisiondetection, vertical, collision_removal;

	struct TileAnimationParams animation;
	animation.type = TAT_NONE;

	std::string texture;

	u8 glow;

	lua_getfield(L, 1, "pos");
	pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
	lua_pop(L, 1);

	lua_getfield(L, 1, "velocity");
	vel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
	lua_pop(L, 1);

	lua_getfield(L, 1, "acceleration");
	acc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
	lua_pop(L, 1);

	expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
	size = getfloatfield_default(L, 1, "size", 1);
	collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
	collision_removal = getboolfield_default(L, 1, "collision_removal", false);
	vertical = getboolfield_default(L, 1, "vertical", false);

	lua_getfield(L, 1, "animation");
	animation = read_animation_definition(L, -1);
	lua_pop(L, 1);

	texture = getstringfield_default(L, 1, "texture", "");

	glow = getintfield_default(L, 1, "glow", 0);

	ClientEvent *event = new ClientEvent();
	event->type                              = CE_SPAWN_PARTICLE;
	event->spawn_particle.pos                = new v3f (pos);
	event->spawn_particle.vel                = new v3f (vel);
	event->spawn_particle.acc                = new v3f (acc);
	event->spawn_particle.expirationtime     = expirationtime;
	event->spawn_particle.size               = size;
	event->spawn_particle.collisiondetection = collisiondetection;
	event->spawn_particle.collision_removal  = collision_removal;
	event->spawn_particle.vertical           = vertical;
	event->spawn_particle.texture            = new std::string(texture);
	event->spawn_particle.animation          = animation;
	event->spawn_particle.glow               = glow;
	getClient(L)->pushToEventQueue(event);

	return 0;
}

int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
{
	luaL_checktype(L, 1, LUA_TTABLE);
	// Get parameters
	u16 amount;
	v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
	float time, minexptime, maxexptime, minsize, maxsize;
	bool collisiondetection, vertical, collision_removal;

	struct TileAnimationParams animation;
	animation.type = TAT_NONE;
	// TODO: Implement this when there is a way to get an objectref.
	// ServerActiveObject *attached = NULL;
	std::string texture;
	u8 glow;

	amount = getintfield_default(L, 1, "amount", 1);
	time = getfloatfield_default(L, 1, "time", 1);

	lua_getfield(L, 1, "minpos");
	minpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
	lua_pop(L, 1);

	lua_getfield(L, 1, "maxpos");
	maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
	lua_pop(L, 1);

	lua_getfield(L, 1, "minvel");
	minvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
	lua_pop(L, 1);

	lua_getfield(L, 1, "maxvel");
	maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
	lua_pop(L, 1);

	lua_getfield(L, 1, "minacc");
	minacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
	lua_pop(L, 1);

	lua_getfield(L, 1, "maxacc");
	maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
	lua_pop(L, 1);

	minexptime = getfloatfield_default(L, 1, "minexptime", 1);
	maxexptime = getfloatfield_default(L, 1, "maxexptime", 1);
	minsize = getfloatfield_default(L, 1, "minsize", 1);
	maxsize = getfloatfield_default(L, 1, "maxsize", 1);

	collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
	collision_removal = getboolfield_default(L, 1, "collision_removal", false);
	vertical = getboolfield_default(L, 1, "vertical", false);

	lua_getfield(L, 1, "animation");
	animation = read_animation_definition(L, -1);
	lua_pop(L, 1);

	// TODO: Implement this when a way to get an objectref on the client is added
//	lua_getfield(L, 1, "attached");
//	if (!lua_isnil(L, -1)) {
//		ObjectRef *ref = ObjectRef::checkobject(L, -1);
//		lua_pop(L, 1);
//		attached = ObjectRef::getobject(ref);
//	}

	texture = getstringfield_default(L, 1, "texture", "");
	glow = getintfield_default(L, 1, "glow", 0);

	u64 id = getClient(L)->getParticleManager()->generateSpawnerId();

	auto event = new ClientEvent();
	event->type                                   = CE_ADD_PARTICLESPAWNER;
	event->add_particlespawner.amount             = amount;
	event->add_particlespawner.spawntime          = time;
	event->add_particlespawner.minpos             = new v3f (minpos);
	event->add_particlespawner.maxpos             = new v3f (maxpos);
	event->add_particlespawner.minvel             = new v3f (minvel);
	event->add_particlespawner.maxvel             = new v3f (maxvel);
	event->add_particlespawner.minacc             = new v3f (minacc);
	event->add_particlespawner.maxacc             = new v3f (maxacc);
	event->add_particlespawner.minexptime         = minexptime;
	event->add_particlespawner.maxexptime         = maxexptime;
	event->add_particlespawner.minsize            = minsize;
	event->add_particlespawner.maxsize            = maxsize;
	event->add_particlespawner.collisiondetection = collisiondetection;
	event->add_particlespawner.collision_removal  = collision_removal;
	event->add_particlespawner.attached_id        = 0;
	event->add_particlespawner.vertical           = vertical;
	event->add_particlespawner.texture            = new std::string(texture);
	event->add_particlespawner.id                 = id;
	event->add_particlespawner.animation          = animation;
	event->add_particlespawner.glow               = glow;

	getClient(L)->pushToEventQueue(event);
	lua_pushnumber(L, id);

	return 1;
}

int ModApiParticlesLocal::l_delete_particlespawner(lua_State *L)
{
	// Get parameters
	u32 id = luaL_checknumber(L, 1);

	ClientEvent *event = new ClientEvent();
	event->type                      = CE_DELETE_PARTICLESPAWNER;
	event->delete_particlespawner.id = id;

	getClient(L)->pushToEventQueue(event);
	return 0;
}

void ModApiParticlesLocal::Initialize(lua_State *L, int top)
{
	API_FCT(add_particle);
	API_FCT(add_particlespawner);
	API_FCT(delete_particlespawner);
}