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path: root/src/script/lua_api/l_server.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_server.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_base.h"
#include "cpp_api/s_security.h"
#include "server.h"
#include "environment.h"
#include "remoteplayer.h"
#include "log.h"
#include <algorithm>

// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *msg = lua_tolstring(L, 1, NULL);
	bool reconnect = readParam<bool>(L, 2);
	float seconds_before_shutdown = lua_tonumber(L, 3);
	getServer(L)->requestShutdown(msg ? msg : "", reconnect, seconds_before_shutdown);
	return 0;
}

// get_server_status()
int ModApiServer::l_get_server_status(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, getServer(L)->getStatusString().c_str());
	return 1;
}

// get_server_uptime()
int ModApiServer::l_get_server_uptime(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushnumber(L, getServer(L)->getUptime());
	return 1;
}


// print(text)
int ModApiServer::l_print(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string text;
	text = luaL_checkstring(L, 1);
	getServer(L)->printToConsoleOnly(text);
	return 0;
}

// chat_send_all(text)
int ModApiServer::l_chat_send_all(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *text = luaL_checkstring(L, 1);
	// Get server from registry
	Server *server = getServer(L);
	// Send
	server->notifyPlayers(utf8_to_wide(text));
	return 0;
}

// chat_send_player(name, text)
int ModApiServer::l_chat_send_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	const char *text = luaL_checkstring(L, 2);

	// Get server from registry
	Server *server = getServer(L);
	// Send
	server->notifyPlayer(name, utf8_to_wide(text));
	return 0;
}

// get_player_privs(name, text)
int ModApiServer::l_get_player_privs(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	// Get server from registry
	Server *server = getServer(L);
	// Do it
	lua_newtable(L);
	int table = lua_gettop(L);
	std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
	for (const std::string &privs_ : privs_s) {
		lua_pushboolean(L, true);
		lua_setfield(L, table, privs_.c_str());
	}
	lua_pushvalue(L, table);
	return 1;
}

// get_player_ip()
int ModApiServer::l_get_player_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	Server *server = getServer(L);

	const char *name = luaL_checkstring(L, 1);
	RemotePlayer *player = server->getEnv().getPlayer(name);
	if (!player) {
		lua_pushnil(L); // no such player
		return 1;
	}

	lua_pushstring(L, server->getPeerAddress(player->getPeerId()).serializeString().c_str());
	return 1;
}

// get_player_information(name)
int ModApiServer::l_get_player_information(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	Server *server = getServer(L);

	const char *name = luaL_checkstring(L, 1);
	RemotePlayer *player = server->getEnv().getPlayer(name);
	if (!player) {
		lua_pushnil(L); // no such player
		return 1;
	}

	/*
		Be careful not to introduce a depdendency on the connection to
		the peer here. This function is >>REQUIRED<< to still be able to return
		values even when the peer unexpectedly disappears.
		Hence all the ConInfo values here are optional.
	*/

	auto getConInfo = [&] (con::rtt_stat_type type, float *value) -> bool {
		return server->getClientConInfo(player->getPeerId(), type, value);
	};

	float min_rtt, max_rtt, avg_rtt, min_jitter, max_jitter, avg_jitter;
	bool have_con_info =
		getConInfo(con::MIN_RTT, &min_rtt) &&
		getConInfo(con::MAX_RTT, &max_rtt) &&
		getConInfo(con::AVG_RTT, &avg_rtt) &&
		getConInfo(con::MIN_JITTER, &min_jitter) &&
		getConInfo(con::MAX_JITTER, &max_jitter) &&
		getConInfo(con::AVG_JITTER, &avg_jitter);

	ClientInfo info;
	if (!server->getClientInfo(player->getPeerId(), info)) {
		warningstream << FUNCTION_NAME << ": no client info?!" << std::endl;
		lua_pushnil(L); // error
		return 1;
	}

	lua_newtable(L);
	int table = lua_gettop(L);

	lua_pushstring(L,"address");
	lua_pushstring(L, info.addr.serializeString().c_str());
	lua_settable(L, table);

	lua_pushstring(L,"ip_version");
	if (info.addr.getFamily() == AF_INET) {
		lua_pushnumber(L, 4);
	} else if (info.addr.getFamily() == AF_INET6) {
		lua_pushnumber(L, 6);
	} else {
		lua_pushnumber(L, 0);
	}
	lua_settable(L, table);

	if (have_con_info) { // may be missing
		lua_pushstring(L, "min_rtt");
		lua_pushnumber(L, min_rtt);
		lua_settable(L, table);

		lua_pushstring(L, "max_rtt");
		lua_pushnumber(L, max_rtt);
		lua_settable(L, table);

		lua_pushstring(L, "avg_rtt");
		lua_pushnumber(L, avg_rtt);
		lua_settable(L, table);

		lua_pushstring(L, "min_jitter");
		lua_pushnumber(L, min_jitter);
		lua_settable(L, table);

		lua_pushstring(L, "max_jitter");
		lua_pushnumber(L, max_jitter);
		lua_settable(L, table);

		lua_pushstring(L, "avg_jitter");
		lua_pushnumber(L, avg_jitter);
		lua_settable(L, table);
	}

	lua_pushstring(L,"connection_uptime");
	lua_pushnumber(L, info.uptime);
	lua_settable(L, table);

	lua_pushstring(L,"protocol_version");
	lua_pushnumber(L, info.prot_vers);
	lua_settable(L, table);

	lua_pushstring(L, "formspec_version");
	lua_pushnumber(L, player->formspec_version);
	lua_settable(L, table);

	lua_pushstring(L, "lang_code");
	lua_pushstring(L, info.lang_code.c_str());
	lua_settable(L, table);

#ifndef NDEBUG
	lua_pushstring(L,"serialization_version");
	lua_pushnumber(L, info.ser_vers);
	lua_settable(L, table);

	lua_pushstring(L,"major");
	lua_pushnumber(L, info.major);
	lua_settable(L, table);

	lua_pushstring(L,"minor");
	lua_pushnumber(L, info.minor);
	lua_settable(L, table);

	lua_pushstring(L,"patch");
	lua_pushnumber(L, info.patch);
	lua_settable(L, table);

	lua_pushstring(L,"version_string");
	lua_pushstring(L, info.vers_string.c_str());
	lua_settable(L, table);

	lua_pushstring(L,"state");
	lua_pushstring(L, ClientInterface::state2Name(info.state).c_str());
	lua_settable(L, table);
#endif

	return 1;
}

// get_ban_list()
int ModApiServer::l_get_ban_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
	return 1;
}

// get_ban_description()
int ModApiServer::l_get_ban_description(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
	return 1;
}

// ban_player()
int ModApiServer::l_ban_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	Server *server = getServer(L);

	const char *name = luaL_checkstring(L, 1);
	RemotePlayer *player = server->getEnv().getPlayer(name);
	if (!player) {
		lua_pushboolean(L, false); // no such player
		return 1;
	}

	std::string ip_str = server->getPeerAddress(player->getPeerId()).serializeString();
	server->setIpBanned(ip_str, name);
	lua_pushboolean(L, true);
	return 1;
}

// kick_player(name, [reason]) -> success
int ModApiServer::l_kick_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	std::string message("Kicked");
	if (lua_isstring(L, 2))
		message.append(": ").append(readParam<std::string>(L, 2));
	else
		message.append(".");

	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if (player == NULL) {
		lua_pushboolean(L, false); // No such player
		return 1;
	}
	getServer(L)->DenyAccess_Legacy(player->getPeerId(), utf8_to_wide(message));
	lua_pushboolean(L, true);
	return 1;
}

int ModApiServer::l_remove_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name = luaL_checkstring(L, 1);
	ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
	assert(s_env);

	RemotePlayer *player = s_env->getPlayer(name.c_str());
	if (!player)
		lua_pushinteger(L, s_env->removePlayerFromDatabase(name) ? 0 : 1);
	else
		lua_pushinteger(L, 2);

	return 1;
}

// unban_player_or_ip()
int ModApiServer::l_unban_player_or_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	getServer(L)->unsetIpBanned(ip_or_name);
	lua_pushboolean(L, true);
	return 1;
}

// show_formspec(playername,formname,formspec)
int ModApiServer::l_show_formspec(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *playername = luaL_checkstring(L, 1);
	const char *formname = luaL_checkstring(L, 2);
	const char *formspec = luaL_checkstring(L, 3);

	if(getServer(L)->showFormspec(playername,formspec,formname))
	{
		lua_pushboolean(L, true);
	}else{
		lua_pushboolean(L, false);
	}
	return 1;
}

// get_current_modname()
int ModApiServer::l_get_current_modname(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	return 1;
}

// get_modpath(modname)
int ModApiServer::l_get_modpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string modname = luaL_checkstring(L, 1);
	const ModSpec *mod = getServer(L)->getModSpec(modname);
	if (!mod) {
		lua_pushnil(L);
		return 1;
	}
	lua_pushstring(L, mod->path.c_str());
	return 1;
}

// get_modnames()
// the returned list is sorted alphabetically for you
int ModApiServer::l_get_modnames(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	// Get a list of mods
	std::vector<std::string> modlist;
	getServer(L)->getModNames(modlist);

	std::sort(modlist.begin(), modlist.end());

	// Package them up for Lua
	lua_createtable(L, modlist.size(), 0);
	std::vector<std::string>::iterator iter = modlist.begin();
	for (u16 i = 0; iter != modlist.end(); ++iter) {
		lua_pushstring(L, iter->c_str());
		lua_rawseti(L, -2, ++i);
	}
	return 1;
}

// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string worldpath = getServer(L)->getWorldPath();
	lua_pushstring(L, worldpath.c_str());
	return 1;
}

// sound_play(spec, parameters, [ephemeral])
int ModApiServer::l_sound_play(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	SimpleSoundSpec spec;
	read_soundspec(L, 1, spec);
	ServerSoundParams params;
	read_server_sound_params(L, 2, params);
	bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
	if (ephemeral) {
		getServer(L)->playSound(spec, params, true);
		lua_pushnil(L);
	} else {
		s32 handle = getServer(L)->playSound(spec, params);
		lua_pushinteger(L, handle);
	}
	return 1;
}

// sound_stop(handle)
int ModApiServer::l_sound_stop(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	s32 handle = luaL_checkinteger(L, 1);
	getServer(L)->stopSound(handle);
	return 0;
}

int ModApiServer::l_sound_fade(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	s32 handle = luaL_checkinteger(L, 1);
	float step = readParam<float>(L, 2);
	float gain = readParam<float>(L, 3);
	getServer(L)->fadeSound(handle, step, gain);
	return 0;
}

// dynamic_add_media(filepath)
int ModApiServer::l_dynamic_add_media_raw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	if (!getEnv(L))
		throw LuaError("Dynamic media cannot be added before server has started up");

	std::string filepath = readParam<std::string>(L, 1);
	CHECK_SECURE_PATH(L, filepath.c_str(), false);

	std::vector<RemotePlayer*> sent_to;
	bool ok = getServer(L)->dynamicAddMedia(filepath, sent_to);
	if (ok) {
		// (see wrapper code in builtin)
		lua_createtable(L, sent_to.size(), 0);
		int i = 0;
		for (RemotePlayer *player : sent_to) {
			lua_pushstring(L, player->getName());
			lua_rawseti(L, -2, ++i);
		}
	} else {
		lua_pushboolean(L, false);
	}

	return 1;
}

// is_singleplayer()
int ModApiServer::l_is_singleplayer(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushboolean(L, getServer(L)->isSingleplayer());
	return 1;
}

// notify_authentication_modified(name)
int ModApiServer::l_notify_authentication_modified(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name;
	if(lua_isstring(L, 1))
		name = readParam<std::string>(L, 1);
	getServer(L)->reportPrivsModified(name);
	return 0;
}

// get_last_run_mod()
int ModApiServer::l_get_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	std::string current_mod = readParam<std::string>(L, -1, "");
	if (current_mod.empty()) {
		lua_pop(L, 1);
		lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
	}
	return 1;
}

// set_last_run_mod(modname)
int ModApiServer::l_set_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
#ifdef SCRIPTAPI_DEBUG
	const char *mod = lua_tostring(L, 1);
	getScriptApiBase(L)->setOriginDirect(mod);
	//printf(">>>> last mod set from Lua: %s\n", mod);
#endif
	return 0;
}

void ModApiServer::Initialize(lua_State *L, int top)
{
	API_FCT(request_shutdown);
	API_FCT(get_server_status);
	API_FCT(get_server_uptime);
	API_FCT(get_worldpath);
	API_FCT(is_singleplayer);

	API_FCT(get_current_modname);
	API_FCT(get_modpath);
	API_FCT(get_modnames);

	API_FCT(print);

	API_FCT(chat_send_all);
	API_FCT(chat_send_player);
	API_FCT(show_formspec);
	API_FCT(sound_play);
	API_FCT(sound_stop);
	API_FCT(sound_fade);
	API_FCT(dynamic_add_media_raw);

	API_FCT(get_player_information);
	API_FCT(get_player_privs);
	API_FCT(get_player_ip);
	API_FCT(get_ban_list);
	API_FCT(get_ban_description);
	API_FCT(ban_player);
	API_FCT(kick_player);
	API_FCT(remove_player);
	API_FCT(unban_player_or_ip);
	API_FCT(notify_authentication_modified);

	API_FCT(get_last_run_mod);
	API_FCT(set_last_run_mod);
}
es) { errorstream << "read_schematic_def: incorrect number of " "nodes provided in raw schematic data (got " << i << ", expected " << numnodes << ")." << std::endl; return false; } //// Get Y-slice probability values (if present) schem->slice_probs = new u8[size.Y]; for (i = 0; i != (u32) size.Y; i++) schem->slice_probs[i] = MTSCHEM_PROB_ALWAYS; lua_getfield(L, index, "yslice_prob"); if (lua_istable(L, -1)) { for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1)) { u16 ypos; if (!getintfield(L, -1, "ypos", ypos) || (ypos >= size.Y) || !getintfield(L, -1, "prob", schem->slice_probs[ypos])) continue; schem->slice_probs[ypos] >>= 1; } } return true; } void read_schematic_replacements(lua_State *L, int index, StringMap *replace_names) { if (index < 0) index = lua_gettop(L) + 1 + index; lua_pushnil(L); while (lua_next(L, index)) { std::string replace_from; std::string replace_to; if (lua_istable(L, -1)) { // Old {{"x", "y"}, ...} format lua_rawgeti(L, -1, 1); replace_from = lua_tostring(L, -1); lua_pop(L, 1); lua_rawgeti(L, -1, 2); replace_to = lua_tostring(L, -1); lua_pop(L, 1); } else { // New {x = "y", ...} format replace_from = lua_tostring(L, -2); replace_to = lua_tostring(L, -1); } replace_names->insert(std::make_pair(replace_from, replace_to)); lua_pop(L, 1); } } /////////////////////////////////////////////////////////////////////////////// Biome *get_or_load_biome(lua_State *L, int index, BiomeManager *biomemgr) { if (index < 0) index = lua_gettop(L) + 1 + index; Biome *biome = (Biome *)get_objdef(L, index, biomemgr); if (biome) return biome; biome = read_biome_def(L, index, biomemgr->getNodeDef()); if (!biome) return NULL; if (biomemgr->add(biome) == OBJDEF_INVALID_HANDLE) { delete biome; return NULL; } return biome; } Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef) { if (!lua_istable(L, index)) return NULL; BiomeType biometype = (BiomeType)getenumfield(L, index, "type", ModApiMapgen::es_BiomeTerrainType, BIOMETYPE_NORMAL); Biome *b = BiomeManager::create(biometype); b->name = getstringfield_default(L, index, "name", ""); b->depth_top = getintfield_default(L, index, "depth_top", 0); b->depth_filler = getintfield_default(L, index, "depth_filler", -31000); b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0); b->depth_riverbed = getintfield_default(L, index, "depth_riverbed", 0); b->y_min = getintfield_default(L, index, "y_min", -31000); b->y_max = getintfield_default(L, index, "y_max", 31000); b->heat_point = getfloatfield_default(L, index, "heat_point", 0.f); b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.f); b->flags = 0; //reserved std::vector<std::string> &nn = b->m_nodenames; nn.push_back(getstringfield_default(L, index, "node_top", "")); nn.push_back(getstringfield_default(L, index, "node_filler", "")); nn.push_back(getstringfield_default(L, index, "node_stone", "")); nn.push_back(getstringfield_default(L, index, "node_water_top", "")); nn.push_back(getstringfield_default(L, index, "node_water", "")); nn.push_back(getstringfield_default(L, index, "node_river_water", "")); nn.push_back(getstringfield_default(L, index, "node_riverbed", "")); nn.push_back(getstringfield_default(L, index, "node_dust", "")); ndef->pendNodeResolve(b); return b; } size_t get_biome_list(lua_State *L, int index, BiomeManager *biomemgr, std::set<u8> *biome_id_list) { if (index < 0) index = lua_gettop(L) + 1 + index; if (lua_isnil(L, index)) return 0; bool is_single = true; if (lua_istable(L, index)) { lua_getfield(L, index, "name"); is_single = !lua_isnil(L, -1); lua_pop(L, 1); } if (is_single) { Biome *biome = get_or_load_biome(L, index, biomemgr); if (!biome) { errorstream << "get_biome_list: failed to get biome '" << (lua_isstring(L, index) ? lua_tostring(L, index) : "") << "'." << std::endl; return 1; } biome_id_list->insert(biome->index); return 0; } // returns number of failed resolutions size_t fail_count = 0; size_t count = 0; for (lua_pushnil(L); lua_next(L, index); lua_pop(L, 1)) { count++; Biome *biome = get_or_load_biome(L, -1, biomemgr); if (!biome) { fail_count++; errorstream << "get_biome_list: failed to get biome '" << (lua_isstring(L, -1) ? lua_tostring(L, -1) : "") << "'" << std::endl; continue; } biome_id_list->insert(biome->index); } return fail_count; } /////////////////////////////////////////////////////////////////////////////// // get_biome_id(biomename) // returns the biome id used in biomemap int ModApiMapgen::l_get_biome_id(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *biome_str = lua_tostring(L, 1); if (!biome_str) return 0; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; if (!bmgr) return 0; Biome *biome = (Biome *)bmgr->getByName(biome_str); if (!biome || biome->index == OBJDEF_INVALID_INDEX) return 0; lua_pushinteger(L, biome->index); return 1; } // get_mapgen_object(objectname) // returns the requested object used during map generation int ModApiMapgen::l_get_mapgen_object(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *mgobjstr = lua_tostring(L, 1); int mgobjint; if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : "")) return 0; enum MapgenObject mgobj = (MapgenObject)mgobjint; EmergeManager *emerge = getServer(L)->getEmergeManager(); Mapgen *mg = emerge->getCurrentMapgen(); if (!mg) throw LuaError("Must only be called in a mapgen thread!"); size_t maplen = mg->csize.X * mg->csize.Z; switch (mgobj) { case MGOBJ_VMANIP: { MMVManip *vm = mg->vm; // VoxelManip object LuaVoxelManip *o = new LuaVoxelManip(vm, true); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, "VoxelManip"); lua_setmetatable(L, -2); // emerged min pos push_v3s16(L, vm->m_area.MinEdge); // emerged max pos push_v3s16(L, vm->m_area.MaxEdge); return 3; } case MGOBJ_HEIGHTMAP: { if (!mg->heightmap) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushinteger(L, mg->heightmap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_BIOMEMAP: { if (!mg->biomegen) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushinteger(L, mg->biomegen->biomemap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_HEATMAP: { if (!mg->biomegen || mg->biomegen->getType() != BIOMEGEN_ORIGINAL) return 0; BiomeGenOriginal *bg = (BiomeGenOriginal *)mg->biomegen; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, bg->heatmap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_HUMIDMAP: { if (!mg->biomegen || mg->biomegen->getType() != BIOMEGEN_ORIGINAL) return 0; BiomeGenOriginal *bg = (BiomeGenOriginal *)mg->biomegen; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, bg->humidmap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_GENNOTIFY: { std::map<std::string, std::vector<v3s16> >event_map; std::map<std::string, std::vector<v3s16> >::iterator it; mg->gennotify.getEvents(event_map); lua_newtable(L); for (it = event_map.begin(); it != event_map.end(); ++it) { lua_newtable(L); for (size_t j = 0; j != it->second.size(); j++) { push_v3s16(L, it->second[j]); lua_rawseti(L, -2, j + 1); } lua_setfield(L, -2, it->first.c_str()); } return 1; } } return 0; } int ModApiMapgen::l_get_mapgen_params(lua_State *L) { NO_MAP_LOCK_REQUIRED; log_deprecated(L, "get_mapgen_params is deprecated; " "use get_mapgen_setting instead"); std::string value; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; lua_newtable(L); settingsmgr->getMapSetting("mg_name", &value); lua_pushstring(L, value.c_str()); lua_setfield(L, -2, "mgname"); settingsmgr->getMapSetting("seed", &value); std::istringstream ss(value); u64 seed; ss >> seed; lua_pushinteger(L, seed); lua_setfield(L, -2, "seed"); settingsmgr->getMapSetting("water_level", &value); lua_pushinteger(L, stoi(value, -32768, 32767)); lua_setfield(L, -2, "water_level"); settingsmgr->getMapSetting("chunksize", &value); lua_pushinteger(L, stoi(value, -32768, 32767)); lua_setfield(L, -2, "chunksize"); settingsmgr->getMapSetting("mg_flags", &value); lua_pushstring(L, value.c_str()); lua_setfield(L, -2, "flags"); return 1; } // set_mapgen_params(params) // set mapgen parameters int ModApiMapgen::l_set_mapgen_params(lua_State *L) { NO_MAP_LOCK_REQUIRED; log_deprecated(L, "set_mapgen_params is deprecated; " "use set_mapgen_setting instead"); if (!lua_istable(L, 1)) return 0; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; lua_getfield(L, 1, "mgname"); if (lua_isstring(L, -1)) settingsmgr->setMapSetting("mg_name", lua_tostring(L, -1), true); lua_getfield(L, 1, "seed"); if (lua_isnumber(L, -1)) settingsmgr->setMapSetting("seed", lua_tostring(L, -1), true); lua_getfield(L, 1, "water_level"); if (lua_isnumber(L, -1)) settingsmgr->setMapSetting("water_level", lua_tostring(L, -1), true); lua_getfield(L, 1, "chunksize"); if (lua_isnumber(L, -1)) settingsmgr->setMapSetting("chunksize", lua_tostring(L, -1), true); warn_if_field_exists(L, 1, "flagmask", "Deprecated: flags field now includes unset flags."); lua_getfield(L, 1, "flags"); if (lua_isstring(L, -1)) settingsmgr->setMapSetting("mg_flags", lua_tostring(L, -1), true); return 0; } // get_mapgen_setting(name) int ModApiMapgen::l_get_mapgen_setting(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string value; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; const char *name = luaL_checkstring(L, 1); if (!settingsmgr->getMapSetting(name, &value)) return 0; lua_pushstring(L, value.c_str()); return 1; } // get_mapgen_setting_noiseparams(name) int ModApiMapgen::l_get_mapgen_setting_noiseparams(lua_State *L) { NO_MAP_LOCK_REQUIRED; NoiseParams np; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; const char *name = luaL_checkstring(L, 1); if (!settingsmgr->getMapSettingNoiseParams(name, &np)) return 0; push_noiseparams(L, &np); return 1; } // set_mapgen_setting(name, value, override_meta) // set mapgen config values int ModApiMapgen::l_set_mapgen_setting(lua_State *L) { NO_MAP_LOCK_REQUIRED; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; const char *name = luaL_checkstring(L, 1); const char *value = luaL_checkstring(L, 2); bool override_meta = lua_isboolean(L, 3) ? lua_toboolean(L, 3) : false; if (!settingsmgr->setMapSetting(name, value, override_meta)) { errorstream << "set_mapgen_setting: cannot set '" << name << "' after initialization" << std::endl; } return 0; } // set_mapgen_setting_noiseparams(name, noiseparams, set_default) // set mapgen config values for noise parameters int ModApiMapgen::l_set_mapgen_setting_noiseparams(lua_State *L) { NO_MAP_LOCK_REQUIRED; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; const char *name = luaL_checkstring(L, 1); NoiseParams np; if (!read_noiseparams(L, 2, &np)) { errorstream << "set_mapgen_setting_noiseparams: cannot set '" << name << "'; invalid noiseparams table" << std::endl; return 0; } bool override_meta = lua_isboolean(L, 3) ? lua_toboolean(L, 3) : false; if (!settingsmgr->setMapSettingNoiseParams(name, &np, override_meta)) { errorstream << "set_mapgen_setting_noiseparams: cannot set '" << name << "' after initialization" << std::endl; } return 0; } // set_noiseparams(name, noiseparams, set_default) // set global config values for noise parameters int ModApiMapgen::l_set_noiseparams(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *name = luaL_checkstring(L, 1); NoiseParams np; if (!read_noiseparams(L, 2, &np)) { errorstream << "set_noiseparams: cannot set '" << name << "'; invalid noiseparams table" << std::endl; return 0; } bool set_default = lua_isboolean(L, 3) ? lua_toboolean(L, 3) : true; g_settings->setNoiseParams(name, np, set_default); return 0; } // get_noiseparams(name) int ModApiMapgen::l_get_noiseparams(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string name = luaL_checkstring(L, 1); NoiseParams np; if (!g_settings->getNoiseParams(name, np)) return 0; push_noiseparams(L, &np); return 1; } // set_gen_notify(flags, {deco_id_table}) int ModApiMapgen::l_set_gen_notify(lua_State *L) { NO_MAP_LOCK_REQUIRED; u32 flags = 0, flagmask = 0; EmergeManager *emerge = getServer(L)->getEmergeManager(); if (read_flags(L, 1, flagdesc_gennotify, &flags, &flagmask)) { emerge->gen_notify_on &= ~flagmask; emerge->gen_notify_on |= flags; } if (lua_istable(L, 2)) { lua_pushnil(L); while (lua_next(L, 2)) { if (lua_isnumber(L, -1)) emerge->gen_notify_on_deco_ids.insert((u32)lua_tonumber(L, -1)); lua_pop(L, 1); } } return 0; } // get_gen_notify() int ModApiMapgen::l_get_gen_notify(lua_State *L) { NO_MAP_LOCK_REQUIRED; EmergeManager *emerge = getServer(L)->getEmergeManager(); push_flags_string(L, flagdesc_gennotify, emerge->gen_notify_on, emerge->gen_notify_on); lua_newtable(L); int i = 1; for (std::set<u32>::iterator it = emerge->gen_notify_on_deco_ids.begin(); it != emerge->gen_notify_on_deco_ids.end(); ++it) { lua_pushnumber(L, *it); lua_rawseti(L, -2, i); i++; } return 2; } // register_biome({lots of stuff}) int ModApiMapgen::l_register_biome(lua_State *L) { NO_MAP_LOCK_REQUIRED; int index = 1; luaL_checktype(L, index, LUA_TTABLE); INodeDefManager *ndef = getServer(L)->getNodeDefManager(); BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; Biome *biome = read_biome_def(L, index, ndef); if (!biome) return 0; ObjDefHandle handle = bmgr->add(biome); if (handle == OBJDEF_INVALID_HANDLE) { delete biome; return 0; } lua_pushinteger(L, handle); return 1; } // register_decoration({lots of stuff}) int ModApiMapgen::l_register_decoration(lua_State *L) { NO_MAP_LOCK_REQUIRED; int index = 1; luaL_checktype(L, index, LUA_TTABLE); INodeDefManager *ndef = getServer(L)->getNodeDefManager(); DecorationManager *decomgr = getServer(L)->getEmergeManager()->decomgr; BiomeManager *biomemgr = getServer(L)->getEmergeManager()->biomemgr; SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; enum DecorationType decotype = (DecorationType)getenumfield(L, index, "deco_type", es_DecorationType, -1); Decoration *deco = decomgr->create(decotype); if (!deco) { errorstream << "register_decoration: decoration placement type " << decotype << " not implemented" << std::endl; return 0; } deco->name = getstringfield_default(L, index, "name", ""); deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02); deco->y_min = getintfield_default(L, index, "y_min", -31000); deco->y_max = getintfield_default(L, index, "y_max", 31000); deco->sidelen = getintfield_default(L, index, "sidelen", 8); if (deco->sidelen <= 0) { errorstream << "register_decoration: sidelen must be " "greater than 0" << std::endl; delete deco; return 0; } //// Get node name(s) to place decoration on size_t nread = getstringlistfield(L, index, "place_on", &deco->m_nodenames); deco->m_nnlistsizes.push_back(nread); //// Get decoration flags getflagsfield(L, index, "flags", flagdesc_deco, &deco->flags, NULL); //// Get NoiseParams to define how decoration is placed lua_getfield(L, index, "noise_params"); if (read_noiseparams(L, -1, &deco->np)) deco->flags |= DECO_USE_NOISE; lua_pop(L, 1); //// Get biomes associated with this decoration (if any) lua_getfield(L, index, "biomes"); if (get_biome_list(L, -1, biomemgr, &deco->biomes)) errorstream << "register_decoration: couldn't get all biomes " << std::endl; lua_pop(L, 1); //// Handle decoration type-specific parameters bool success = false; switch (decotype) { case DECO_SIMPLE: success = read_deco_simple(L, (DecoSimple *)deco); break; case DECO_SCHEMATIC: success = read_deco_schematic(L, schemmgr, (DecoSchematic *)deco); break; case DECO_LSYSTEM: break; } if (!success) { delete deco; return 0; } ndef->pendNodeResolve(deco); ObjDefHandle handle = decomgr->add(deco); if (handle == OBJDEF_INVALID_HANDLE) { delete deco; return 0; } lua_pushinteger(L, handle); return 1; } bool read_deco_simple(lua_State *L, DecoSimple *deco) { size_t nnames; int index = 1; deco->deco_height = getintfield_default(L, index, "height", 1); deco->deco_height_max = getintfield_default(L, index, "height_max", 0); deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1); if (deco->deco_height <= 0) { errorstream << "register_decoration: simple decoration height" " must be greater than 0" << std::endl; return false; } nnames = getstringlistfield(L, index, "decoration", &deco->m_nodenames); deco->m_nnlistsizes.push_back(nnames); if (nnames == 0) { errorstream << "register_decoration: no decoration nodes " "defined" << std::endl; return false; } nnames = getstringlistfield(L, index, "spawn_by", &deco->m_nodenames); deco->m_nnlistsizes.push_back(nnames); if (nnames == 0 && deco->nspawnby != -1) { errorstream << "register_decoration: no spawn_by nodes defined," " but num_spawn_by specified" << std::endl; return false; } return true; } bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic *deco) { int index = 1; deco->rotation = (Rotation)getenumfield(L, index, "rotation", ModApiMapgen::es_Rotation, ROTATE_0); StringMap replace_names; lua_getfield(L, index, "replacements"); if (lua_istable(L, -1)) read_schematic_replacements(L, -1, &replace_names); lua_pop(L, 1); lua_getfield(L, index, "schematic"); Schematic *schem = get_or_load_schematic(L, -1, schemmgr, &replace_names); lua_pop(L, 1); deco->schematic = schem; return schem != NULL; } // register_ore({lots of stuff}) int ModApiMapgen::l_register_ore(lua_State *L) { NO_MAP_LOCK_REQUIRED; int index = 1; luaL_checktype(L, index, LUA_TTABLE); INodeDefManager *ndef = getServer(L)->getNodeDefManager(); BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr; enum OreType oretype = (OreType)getenumfield(L, index, "ore_type", es_OreType, ORE_SCATTER); Ore *ore = oremgr->create(oretype); if (!ore) { errorstream << "register_ore: ore_type " << oretype << " not implemented\n"; return 0; } ore->name = getstringfield_default(L, index, "name", ""); ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0); ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1); ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1); ore->clust_size = getintfield_default(L, index, "clust_size", 0); ore->noise = NULL; ore->flags = 0; //// Get noise_threshold warn_if_field_exists(L, index, "noise_threshhold", "Deprecated: new name is \"noise_threshold\"."); float nthresh; if (!getfloatfield(L, index, "noise_threshold", nthresh) && !getfloatfield(L, index, "noise_threshhold", nthresh)) nthresh = 0; ore->nthresh = nthresh; //// Get y_min/y_max warn_if_field_exists(L, index, "height_min", "Deprecated: new name is \"y_min\"."); warn_if_field_exists(L, index, "height_max", "Deprecated: new name is \"y_max\"."); int ymin, ymax; if (!getintfield(L, index, "y_min", ymin) && !getintfield(L, index, "height_min", ymin)) ymin = -31000; if (!getintfield(L, index, "y_max", ymax) && !getintfield(L, index, "height_max", ymax)) ymax = 31000; ore->y_min = ymin; ore->y_max = ymax; if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) { errorstream << "register_ore: clust_scarcity and clust_num_ores" "must be greater than 0" << std::endl; delete ore; return 0; } //// Get flags getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL); //// Get biomes associated with this decoration (if any) lua_getfield(L, index, "biomes"); if (get_biome_list(L, -1, bmgr, &ore->biomes)) errorstream << "register_ore: couldn't get all biomes " << std::endl; lua_pop(L, 1); //// Get noise parameters if needed lua_getfield(L, index, "noise_params"); if (read_noiseparams(L, -1, &ore->np)) { ore->flags |= OREFLAG_USE_NOISE; } else if (ore->NEEDS_NOISE) { errorstream << "register_ore: specified ore type requires valid " "noise parameters" << std::endl; delete ore; return 0; } lua_pop(L, 1); //// Get type-specific parameters switch (oretype) { case ORE_SHEET: { OreSheet *oresheet = (OreSheet *)ore; oresheet->column_height_min = getintfield_default(L, index, "column_height_min", 1); oresheet->column_height_max = getintfield_default(L, index, "column_height_max", ore->clust_size); oresheet->column_midpoint_factor = getfloatfield_default(L, index, "column_midpoint_factor", 0.5f); break; } case ORE_PUFF: { OrePuff *orepuff = (OrePuff *)ore; lua_getfield(L, index, "np_puff_top"); read_noiseparams(L, -1, &orepuff->np_puff_top); lua_pop(L, 1); lua_getfield(L, index, "np_puff_bottom"); read_noiseparams(L, -1, &orepuff->np_puff_bottom); lua_pop(L, 1); break; } case ORE_VEIN: { OreVein *orevein = (OreVein *)ore; orevein->random_factor = getfloatfield_default(L, index, "random_factor", 1.f); break; } default: break; } ObjDefHandle handle = oremgr->add(ore); if (handle == OBJDEF_INVALID_HANDLE) { delete ore; return 0; } ore->m_nodenames.push_back(getstringfield_default(L, index, "ore", "")); size_t nnames = getstringlistfield(L, index, "wherein", &ore->m_nodenames); ore->m_nnlistsizes.push_back(nnames); ndef->pendNodeResolve(ore); lua_pushinteger(L, handle); return 1; } // register_schematic({schematic}, replacements={}) int ModApiMapgen::l_register_schematic(lua_State *L) { NO_MAP_LOCK_REQUIRED; SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; StringMap replace_names; if (lua_istable(L, 2)) read_schematic_replacements(L, 2, &replace_names); Schematic *schem = load_schematic(L, 1, schemmgr->getNodeDef(), &replace_names); if (!schem) return 0; ObjDefHandle handle = schemmgr->add(schem); if (handle == OBJDEF_INVALID_HANDLE) { delete schem; return 0; } lua_pushinteger(L, handle); return 1; } // clear_registered_biomes() int ModApiMapgen::l_clear_registered_biomes(lua_State *L) { NO_MAP_LOCK_REQUIRED; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; bmgr->clear(); return 0; } // clear_registered_decorations() int ModApiMapgen::l_clear_registered_decorations(lua_State *L) { NO_MAP_LOCK_REQUIRED; DecorationManager *dmgr = getServer(L)->getEmergeManager()->decomgr; dmgr->clear(); return 0; } // clear_registered_ores() int ModApiMapgen::l_clear_registered_ores(lua_State *L) { NO_MAP_LOCK_REQUIRED; OreManager *omgr = getServer(L)->getEmergeManager()->oremgr; omgr->clear(); return 0; } // clear_registered_schematics() int ModApiMapgen::l_clear_registered_schematics(lua_State *L) { NO_MAP_LOCK_REQUIRED; SchematicManager *smgr = getServer(L)->getEmergeManager()->schemmgr; smgr->clear(); return 0; } // generate_ores(vm, p1, p2, [ore_id]) int ModApiMapgen::l_generate_ores(lua_State *L) { NO_MAP_LOCK_REQUIRED; EmergeManager *emerge = getServer(L)->getEmergeManager(); Mapgen mg; mg.seed = emerge->mgparams->seed; mg.vm = LuaVoxelManip::checkobject(L, 1)->vm; mg.ndef = getServer(L)->getNodeDefManager(); v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE; v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE; sortBoxVerticies(pmin, pmax); u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed); emerge->oremgr->placeAllOres(&mg, blockseed, pmin, pmax); return 0; } // generate_decorations(vm, p1, p2, [deco_id]) int ModApiMapgen::l_generate_decorations(lua_State *L) { NO_MAP_LOCK_REQUIRED; EmergeManager *emerge = getServer(L)->getEmergeManager(); Mapgen mg; mg.seed = emerge->mgparams->seed; mg.vm = LuaVoxelManip::checkobject(L, 1)->vm; mg.ndef = getServer(L)->getNodeDefManager(); v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE; v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE; sortBoxVerticies(pmin, pmax); u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed); emerge->decomgr->placeAllDecos(&mg, blockseed, pmin, pmax); return 0; } // create_schematic(p1, p2, probability_list, filename, y_slice_prob_list) int ModApiMapgen::l_create_schematic(lua_State *L) { MAP_LOCK_REQUIRED; INodeDefManager *ndef = getServer(L)->getNodeDefManager(); const char *filename = luaL_checkstring(L, 4); CHECK_SECURE_PATH_OPTIONAL(L, filename); Map *map = &(getEnv(L)->getMap()); Schematic schem; v3s16 p1 = check_v3s16(L, 1); v3s16 p2 = check_v3s16(L, 2); sortBoxVerticies(p1, p2); std::vector<std::pair<v3s16, u8> > prob_list; if (lua_istable(L, 3)) { lua_pushnil(L); while (lua_next(L, 3)) { if (lua_istable(L, -1)) { lua_getfield(L, -1, "pos"); v3s16 pos = check_v3s16(L, -1); lua_pop(L, 1); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); prob_list.push_back(std::make_pair(pos, prob)); } lua_pop(L, 1); } } std::vector<std::pair<s16, u8> > slice_prob_list; if (lua_istable(L, 5)) { lua_pushnil(L); while (lua_next(L, 5)) { if (lua_istable(L, -1)) { s16 ypos = getintfield_default(L, -1, "ypos", 0); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); slice_prob_list.push_back(std::make_pair(ypos, prob)); } lua_pop(L, 1); } } if (!schem.getSchematicFromMap(map, p1, p2)) { errorstream << "create_schematic: failed to get schematic " "from map" << std::endl; return 0; } schem.applyProbabilities(p1, &prob_list, &slice_prob_list); schem.saveSchematicToFile(filename, ndef); actionstream << "create_schematic: saved schematic file '" << filename << "'." << std::endl; lua_pushboolean(L, true); return 1; } // place_schematic(p, schematic, rotation, replacement) int ModApiMapgen::l_place_schematic(lua_State *L) { MAP_LOCK_REQUIRED; Map *map = &(getEnv(L)->getMap()); SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; //// Read position v3s16 p = check_v3s16(L, 1); //// Read rotation int rot = ROTATE_0; const char *enumstr = lua_tostring(L, 3); if (enumstr) string_to_enum(es_Rotation, rot, std::string(enumstr)); //// Read force placement bool force_placement = true; if (lua_isboolean(L, 5)) force_placement = lua_toboolean(L, 5); //// Read node replacements StringMap replace_names; if (lua_istable(L, 4)) read_schematic_replacements(L, 4, &replace_names); //// Read schematic Schematic *schem = get_or_load_schematic(L, 2, schemmgr, &replace_names); if (!schem) { errorstream << "place_schematic: failed to get schematic" << std::endl; return 0; } schem->placeOnMap(map, p, 0, (Rotation)rot, force_placement); lua_pushboolean(L, true); return 1; } int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L) { NO_MAP_LOCK_REQUIRED; SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; //// Read VoxelManip object MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm; //// Read position v3s16 p = check_v3s16(L, 2); //// Read rotation int rot = ROTATE_0; const char *enumstr = lua_tostring(L, 4); if (enumstr) string_to_enum(es_Rotation, rot, std::string(enumstr)); //// Read force placement bool force_placement = true; if (lua_isboolean(L, 6)) force_placement = lua_toboolean(L, 6); //// Read node replacements StringMap replace_names; if (lua_istable(L, 5)) read_schematic_replacements(L, 5, &replace_names); //// Read schematic Schematic *schem = get_or_load_schematic(L, 3, schemmgr, &replace_names); if (!schem) { errorstream << "place_schematic: failed to get schematic" << std::endl; return 0; } bool schematic_did_fit = schem->placeOnVManip( vm, p, 0, (Rotation)rot, force_placement); lua_pushboolean(L, schematic_did_fit); return 1; } // serialize_schematic(schematic, format, options={...}) int ModApiMapgen::l_serialize_schematic(lua_State *L) { NO_MAP_LOCK_REQUIRED; SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; //// Read options bool use_comments = getboolfield_default(L, 3, "lua_use_comments", false); u32 indent_spaces = getintfield_default(L, 3, "lua_num_indent_spaces", 0); //// Get schematic bool was_loaded = false; Schematic *schem = (Schematic *)get_objdef(L, 1, schemmgr); if (!schem) { schem = load_schematic(L, 1, NULL, NULL); was_loaded = true; } if (!schem) { errorstream << "serialize_schematic: failed to get schematic" << std::endl; return 0; } //// Read format of definition to save as int schem_format = SCHEM_FMT_MTS; const char *enumstr = lua_tostring(L, 2); if (enumstr) string_to_enum(es_SchematicFormatType, schem_format, std::string(enumstr)); //// Serialize to binary string std::ostringstream os(std::ios_base::binary); switch (schem_format) { case SCHEM_FMT_MTS: schem->serializeToMts(&os, schem->m_nodenames); break; case SCHEM_FMT_LUA: schem->serializeToLua(&os, schem->m_nodenames, use_comments, indent_spaces); break; default: return 0; } if (was_loaded) delete schem; std::string ser = os.str(); lua_pushlstring(L, ser.c_str(), ser.length()); return 1; } void ModApiMapgen::Initialize(lua_State *L, int top) { API_FCT(get_biome_id); API_FCT(get_mapgen_object); API_FCT(get_mapgen_params); API_FCT(set_mapgen_params); API_FCT(get_mapgen_setting); API_FCT(set_mapgen_setting); API_FCT(get_mapgen_setting_noiseparams); API_FCT(set_mapgen_setting_noiseparams); API_FCT(set_noiseparams); API_FCT(get_noiseparams); API_FCT(set_gen_notify); API_FCT(get_gen_notify); API_FCT(register_biome); API_FCT(register_decoration); API_FCT(register_ore); API_FCT(register_schematic); API_FCT(clear_registered_biomes); API_FCT(clear_registered_decorations); API_FCT(clear_registered_ores); API_FCT(clear_registered_schematics); API_FCT(generate_ores); API_FCT(generate_decorations); API_FCT(create_schematic); API_FCT(place_schematic); API_FCT(place_schematic_on_vmanip); API_FCT(serialize_schematic); }