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path: root/src/script/lua_api/l_settings.cpp
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/*
Minetest
Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_settings.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_security.h"
#include "settings.h"
#include "noise.h"
#include "log.h"


#define SET_SECURITY_CHECK(L, name) \
	if (o->m_settings == g_settings && ScriptApiSecurity::isSecure(L) && \
			name.compare(0, 7, "secure.") == 0) { \
		throw LuaError("Attempt to set secure setting."); \
	}

LuaSettings::LuaSettings(Settings *settings, const std::string &filename) :
	m_settings(settings),
	m_filename(filename)
{
}

LuaSettings::LuaSettings(const std::string &filename, bool write_allowed) :
	m_filename(filename),
	m_is_own_settings(true),
	m_write_allowed(write_allowed)
{
	m_settings = new Settings();
	m_settings->readConfigFile(filename.c_str());
}

LuaSettings::~LuaSettings()
{
	if (m_is_own_settings)
		delete m_settings;
}


void LuaSettings::create(lua_State *L, Settings *settings,
		const std::string &filename)
{
	LuaSettings *o = new LuaSettings(settings, filename);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
}


// garbage collector
int LuaSettings::gc_object(lua_State* L)
{
	LuaSettings* o = *(LuaSettings **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}


// get(self, key) -> value
int LuaSettings::l_get(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));
	if (o->m_settings->exists(key)) {
		std::string value = o->m_settings->get(key);
		lua_pushstring(L, value.c_str());
	} else {
		lua_pushnil(L);
	}

	return 1;
}

// get_bool(self, key) -> boolean
int LuaSettings::l_get_bool(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));
	if (o->m_settings->exists(key)) {
		bool value = o->m_settings->getBool(key);
		lua_pushboolean(L, value);
	} else {
		// Push default value
		if (lua_isboolean(L, 3))
			lua_pushboolean(L, readParam<bool>(L, 3));
		else
			lua_pushnil(L);
	}

	return 1;
}

// get_np_group(self, key) -> value
int LuaSettings::l_get_np_group(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings *o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));
	if (o->m_settings->exists(key)) {
		NoiseParams np;
		o->m_settings->getNoiseParams(key, np);
		push_noiseparams(L, &np);
	} else {
		lua_pushnil(L);
	}

	return 1;
}

// set(self, key, value)
int LuaSettings::l_set(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));
	const char* value = luaL_checkstring(L, 3);

	SET_SECURITY_CHECK(L, key);

	if (!o->m_settings->set(key, value))
		throw LuaError("Invalid sequence found in setting parameters");

	return 0;
}

// set_bool(self, key, value)
int LuaSettings::l_set_bool(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));
	bool value = readParam<bool>(L, 3);

	SET_SECURITY_CHECK(L, key);

	o->m_settings->setBool(key, value);

	return 1;
}

// set(self, key, value)
int LuaSettings::l_set_np_group(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings *o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));
	NoiseParams value;
	read_noiseparams(L, 3, &value);

	SET_SECURITY_CHECK(L, key);

	o->m_settings->setNoiseParams(key, value, false);

	return 0;
}

// remove(self, key) -> success
int LuaSettings::l_remove(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));

	SET_SECURITY_CHECK(L, key);

	bool success = o->m_settings->remove(key);
	lua_pushboolean(L, success);

	return 1;
}

// get_names(self) -> {key1, ...}
int LuaSettings::l_get_names(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::vector<std::string> keys = o->m_settings->getNames();

	lua_newtable(L);
	for (unsigned int i=0; i < keys.size(); i++)
	{
		lua_pushstring(L, keys[i].c_str());
		lua_rawseti(L, -2, i + 1);
	}

	return 1;
}

// write(self) -> success
int LuaSettings::l_write(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	if (!o->m_write_allowed) {
		throw LuaError("Settings: writing " + o->m_filename +
				" not allowed with mod security on.");
	}

	bool success = o->m_settings->updateConfigFile(o->m_filename.c_str());
	lua_pushboolean(L, success);

	return 1;
}

// to_table(self) -> {[key1]=value1,...}
int LuaSettings::l_to_table(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::vector<std::string> keys = o->m_settings->getNames();

	lua_newtable(L);
	for (const std::string &key : keys) {
		lua_pushstring(L, o->m_settings->get(key).c_str());
		lua_setfield(L, -2, key.c_str());
	}

	return 1;
}


void LuaSettings::Register(lua_State* L)
{
	lua_newtable(L);
	int methodtable = lua_gettop(L);
	luaL_newmetatable(L, className);
	int metatable = lua_gettop(L);

	lua_pushliteral(L, "__metatable");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

	lua_pushliteral(L, "__index");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);

	lua_pushliteral(L, "__gc");
	lua_pushcfunction(L, gc_object);
	lua_settable(L, metatable);

	lua_pop(L, 1);  // drop metatable

	luaL_openlib(L, 0, methods, 0);  // fill methodtable
	lua_pop(L, 1);  // drop methodtable

	// Can be created from Lua (Settings(filename))
	lua_register(L, className, create_object);
}

// LuaSettings(filename)
// Creates a LuaSettings and leaves it on top of the stack
int LuaSettings::create_object(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	bool write_allowed = true;
	const char* filename = luaL_checkstring(L, 1);
	CHECK_SECURE_PATH_POSSIBLE_WRITE(L, filename, &write_allowed);
	LuaSettings* o = new LuaSettings(filename, write_allowed);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
	return 1;
}

LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
{
	NO_MAP_LOCK_REQUIRED;
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if (!ud)
		luaL_typerror(L, narg, className);
	return *(LuaSettings**) ud;  // unbox pointer
}

const char LuaSettings::className[] = "Settings";
const luaL_Reg LuaSettings::methods[] = {
	luamethod(LuaSettings, get),
	luamethod(LuaSettings, get_bool),
	luamethod(LuaSettings, get_np_group),
	luamethod(LuaSettings, set),
	luamethod(LuaSettings, set_bool),
	luamethod(LuaSettings, set_np_group),
	luamethod(LuaSettings, remove),
	luamethod(LuaSettings, get_names),
	luamethod(LuaSettings, write),
	luamethod(LuaSettings, to_table),
	{0,0}
};
pan class="hl kwa">if modpack and modpack ~= "" then toadd.modpack = modpack elseif toadd.is_modpack then toadd.type = "modpack" toadd.is_modpack = true get_mods(prefix, retval, name) end end end end --modmanager implementation pkgmgr = {} function pkgmgr.get_texture_packs() local txtpath = core.get_texturepath() local txtpath_system = core.get_texturepath_share() local retval = {} load_texture_packs(txtpath, retval) -- on portable versions these two paths coincide. It avoids loading the path twice if txtpath ~= txtpath_system then load_texture_packs(txtpath_system, retval) end table.sort(retval, function(a, b) return a.name > b.name end) return retval end -------------------------------------------------------------------------------- function pkgmgr.extract(modfile) if modfile.type == "zip" then local tempfolder = os.tempfolder() if tempfolder ~= nil and tempfolder ~= "" then core.create_dir(tempfolder) if core.extract_zip(modfile.name,tempfolder) then return tempfolder end end end return nil end function pkgmgr.get_folder_type(path) local testfile = io.open(path .. DIR_DELIM .. "init.lua","r") if testfile ~= nil then testfile:close() return { type = "mod", path = path } end testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r") if testfile ~= nil then testfile:close() return { type = "modpack", path = path } end testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r") if testfile ~= nil then testfile:close() return { type = "modpack", path = path } end testfile = io.open(path .. DIR_DELIM .. "game.conf","r") if testfile ~= nil then testfile:close() return { type = "game", path = path } end testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r") if testfile ~= nil then testfile:close() return { type = "txp", path = path } end return nil end ------------------------------------------------------------------------------- function pkgmgr.get_base_folder(temppath) if temppath == nil then return { type = "invalid", path = "" } end local ret = pkgmgr.get_folder_type(temppath) if ret then return ret end local subdirs = core.get_dir_list(temppath, true) if #subdirs == 1 then ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1]) if ret then return ret else return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] } end end return nil end -------------------------------------------------------------------------------- function pkgmgr.isValidModname(modpath) if modpath:find("-") ~= nil then return false end return true end -------------------------------------------------------------------------------- function pkgmgr.parse_register_line(line) local pos1 = line:find("\"") local pos2 = nil if pos1 ~= nil then pos2 = line:find("\"",pos1+1) end if pos1 ~= nil and pos2 ~= nil then local item = line:sub(pos1+1,pos2-1) if item ~= nil and item ~= "" then local pos3 = item:find(":") if pos3 ~= nil then local retval = item:sub(1,pos3-1) if retval ~= nil and retval ~= "" then return retval end end end end return nil end -------------------------------------------------------------------------------- function pkgmgr.parse_dofile_line(modpath,line) local pos1 = line:find("\"") local pos2 = nil if pos1 ~= nil then pos2 = line:find("\"",pos1+1) end if pos1 ~= nil and pos2 ~= nil then local filename = line:sub(pos1+1,pos2-1) if filename ~= nil and filename ~= "" and filename:find(".lua") then return pkgmgr.identify_modname(modpath,filename) end end return nil end -------------------------------------------------------------------------------- function pkgmgr.identify_modname(modpath,filename) local testfile = io.open(modpath .. DIR_DELIM .. filename,"r") if testfile ~= nil then local line = testfile:read() while line~= nil do local modname = nil if line:find("minetest.register_tool") then modname = pkgmgr.parse_register_line(line) end if line:find("minetest.register_craftitem") then modname = pkgmgr.parse_register_line(line) end if line:find("minetest.register_node") then modname = pkgmgr.parse_register_line(line) end if line:find("dofile") then modname = pkgmgr.parse_dofile_line(modpath,line) end if modname ~= nil then testfile:close() return modname end line = testfile:read() end testfile:close() end return nil end -------------------------------------------------------------------------------- function pkgmgr.render_packagelist(render_list) if not render_list then if not pkgmgr.global_mods then pkgmgr.refresh_globals() end render_list = pkgmgr.global_mods end local list = render_list:get_list() local retval = {} for i, v in ipairs(list) do local color = "" if v.is_modpack then local rawlist = render_list:get_raw_list() color = mt_color_dark_green for j = 1, #rawlist, 1 do if rawlist[j].modpack == list[i].name and not rawlist[j].enabled then -- Modpack not entirely enabled so showing as grey color = mt_color_grey break end end elseif v.is_game_content or v.type == "game" then color = mt_color_blue elseif v.enabled or v.type == "txp" then color = mt_color_green end retval[#retval + 1] = color if v.modpack ~= nil or v.loc == "game" then retval[#retval + 1] = "1" else retval[#retval + 1] = "0" end retval[#retval + 1] = core.formspec_escape(v.list_name or v.name) end return table.concat(retval, ",") end -------------------------------------------------------------------------------- function pkgmgr.get_dependencies(path) if path == nil then return {}, {} end local info = core.get_content_info(path) return info.depends or {}, info.optional_depends or {} end ----------- tests whether all of the mods in the modpack are enabled ----------- function pkgmgr.is_modpack_entirely_enabled(data, name) local rawlist = data.list:get_raw_list() for j = 1, #rawlist do if rawlist[j].modpack == name and not rawlist[j].enabled then return false end end return true end ---------- toggles or en/disables a mod or modpack and its dependencies -------- local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod) if not mod.is_modpack then -- Toggle or en/disable the mod if toset == nil then toset = not mod.enabled end if mod.enabled ~= toset then mod.enabled = toset toggled_mods[#toggled_mods+1] = mod.name end if toset then -- Mark this mod for recursive dependency traversal enabled_mods[mod.name] = true end else -- Toggle or en/disable every mod in the modpack, -- interleaved unsupported for i = 1, #list do if list[i].modpack == mod.name then toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i]) end end end end function pkgmgr.enable_mod(this, toset) local list = this.data.list:get_list() local mod = list[this.data.selected_mod] -- Game mods can't be enabled or disabled if mod.is_game_content then return end local toggled_mods = {} local enabled_mods = {} toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod) if not toset then -- Mod(s) were disabled, so no dependencies need to be enabled table.sort(toggled_mods) core.log("info", "Following mods were disabled: " .. table.concat(toggled_mods, ", ")) return end -- Enable mods' depends after activation -- Make a list of mod ids indexed by their names local mod_ids = {} for id, mod2 in pairs(list) do if mod2.type == "mod" and not mod2.is_modpack then mod_ids[mod2.name] = id end end -- to_enable is used as a DFS stack with sp as stack pointer local to_enable = {} local sp = 0 for name in pairs(enabled_mods) do local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path) for i = 1, #depends do local dependency_name = depends[i] if not enabled_mods[dependency_name] then sp = sp+1 to_enable[sp] = dependency_name end end end -- If sp is 0, every dependency is already activated while sp > 0 do local name = to_enable[sp] sp = sp-1 if not enabled_mods[name] then enabled_mods[name] = true local mod_to_enable = list[mod_ids[name]] if not mod_to_enable then core.log("warning", "Mod dependency \"" .. name .. "\" not found!") else if mod_to_enable.enabled == false then mod_to_enable.enabled = true toggled_mods[#toggled_mods+1] = mod_to_enable.name end -- Push the dependencies of the dependency onto the stack local depends = pkgmgr.get_dependencies(mod_to_enable.path) for i = 1, #depends do if not enabled_mods[name] then sp = sp+1 to_enable[sp] = depends[i] end end end end end -- Log the list of enabled mods table.sort(toggled_mods) core.log("info", "Following mods were enabled: " .. table.concat(toggled_mods, ", ")) end -------------------------------------------------------------------------------- function pkgmgr.get_worldconfig(worldpath) local filename = worldpath .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) local worldconfig = {} worldconfig.global_mods = {} worldconfig.game_mods = {} for key,value in pairs(worldfile:to_table()) do if key == "gameid" then worldconfig.id = value elseif key:sub(0, 9) == "load_mod_" then -- Compatibility: Check against "nil" which was erroneously used -- as value for fresh configured worlds worldconfig.global_mods[key] = value ~= "false" and value ~= "nil" and value else worldconfig[key] = value end end --read gamemods local gamespec = pkgmgr.find_by_gameid(worldconfig.id) pkgmgr.get_game_mods(gamespec, worldconfig.game_mods) return worldconfig end -------------------------------------------------------------------------------- function pkgmgr.install_dir(type, path, basename, targetpath) local basefolder = pkgmgr.get_base_folder(path) -- There's no good way to detect a texture pack, so let's just assume -- it's correct for now. if type == "txp" then if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type) end local from = basefolder and basefolder.path or path if targetpath then core.delete_dir(targetpath) core.create_dir(targetpath) else targetpath = core.get_texturepath() .. DIR_DELIM .. basename end if not core.copy_dir(from, targetpath) then return nil, fgettext("Failed to install $1 to $2", basename, targetpath) end return targetpath, nil elseif not basefolder then return nil, fgettext("Unable to find a valid mod or modpack") end -- -- Get destination -- if basefolder.type == "modpack" then if type ~= "mod" then return nil, fgettext("Unable to install a modpack as a $1", type) end -- Get destination name for modpack if targetpath then core.delete_dir(targetpath) core.create_dir(targetpath) else local clean_path = nil if basename ~= nil then clean_path = basename end if not clean_path then clean_path = get_last_folder(cleanup_path(basefolder.path)) end if clean_path then targetpath = core.get_modpath() .. DIR_DELIM .. clean_path else return nil, fgettext("Install Mod: Unable to find suitable folder name for modpack $1", path) end end elseif basefolder.type == "mod" then if type ~= "mod" then return nil, fgettext("Unable to install a mod as a $1", type) end if targetpath then core.delete_dir(targetpath) core.create_dir(targetpath) else local targetfolder = basename if targetfolder == nil then targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua") end -- If heuristic failed try to use current foldername if targetfolder == nil then targetfolder = get_last_folder(basefolder.path) end if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder else return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path) end end elseif basefolder.type == "game" then if type ~= "game" then return nil, fgettext("Unable to install a game as a $1", type) end if targetpath then core.delete_dir(targetpath) core.create_dir(targetpath) else targetpath = core.get_gamepath() .. DIR_DELIM .. basename end end -- Copy it if not core.copy_dir(basefolder.path, targetpath) then return nil, fgettext("Failed to install $1 to $2", basename, targetpath) end if basefolder.type == "game" then pkgmgr.update_gamelist() else pkgmgr.refresh_globals() end return targetpath, nil end -------------------------------------------------------------------------------- function pkgmgr.install(type, modfilename, basename, dest) local archive_info = pkgmgr.identify_filetype(modfilename) local path = pkgmgr.extract(archive_info) if path == nil then return nil, fgettext("Install: file: \"$1\"", archive_info.name) .. "\n" .. fgettext("Install: Unsupported file type \"$1\" or broken archive", archive_info.type) end local targetpath, msg = pkgmgr.install_dir(type, path, basename, dest) core.delete_dir(path) return targetpath, msg end -------------------------------------------------------------------------------- function pkgmgr.preparemodlist(data) local retval = {} local global_mods = {} local game_mods = {} --read global mods local modpath = core.get_modpath() if modpath ~= nil and modpath ~= "" then get_mods(modpath,global_mods) end for i=1,#global_mods,1 do global_mods[i].type = "mod" global_mods[i].loc = "global" retval[#retval + 1] = global_mods[i] end --read game mods local gamespec = pkgmgr.find_by_gameid(data.gameid) pkgmgr.get_game_mods(gamespec, game_mods) if #game_mods > 0 then -- Add title retval[#retval + 1] = { type = "game", is_game_content = true, name = fgettext("$1 mods", gamespec.name), path = gamespec.path } end for i=1,#game_mods,1 do game_mods[i].type = "mod" game_mods[i].loc = "game" game_mods[i].is_game_content = true retval[#retval + 1] = game_mods[i] end if data.worldpath == nil then return retval end --read world mod configuration local filename = data.worldpath .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) for key,value in pairs(worldfile:to_table()) do if key:sub(1, 9) == "load_mod_" then key = key:sub(10) local element = nil for i=1,#retval,1 do if retval[i].name == key and not retval[i].is_modpack then element = retval[i] break end end if element ~= nil then element.enabled = value ~= "false" and value ~= "nil" and value else core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found") end end end return retval end function pkgmgr.compare_package(a, b) return a and b and a.name == b.name and a.path == b.path end -------------------------------------------------------------------------------- function pkgmgr.comparemod(elem1,elem2) if elem1 == nil or elem2 == nil then return false end if elem1.name ~= elem2.name then return false end if elem1.is_modpack ~= elem2.is_modpack then return false end if elem1.type ~= elem2.type then