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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "l_metadata.h"
#include "lua_api/l_base.h"

class ModMetadata;

class ModApiStorage : public ModApiBase
{
protected:
	static int l_get_mod_storage(lua_State *L);

public:
	static void Initialize(lua_State *L, int top);
};

class StorageRef : public MetaDataRef
{
private:
	ModMetadata *m_object = nullptr;

	static const char className[];
	static const luaL_Reg methods[];

	virtual Metadata *getmeta(bool auto_create);
	virtual void clearMeta();

	// garbage collector
	static int gc_object(lua_State *L);

public:
	StorageRef(ModMetadata *object);
	~StorageRef();

	static void Register(lua_State *L);
	static void create(lua_State *L, ModMetadata *object);

	static StorageRef *checkobject(lua_State *L, int narg);
	static ModMetadata *getobject(StorageRef *ref);
};
n class="hl opt">= 1 for k,v in pairs(mapgens) do if current_mg == v then selindex = i end i = i + 1 mglist = mglist .. v .. "," end mglist = mglist:sub(1, -2) local gameid = core.setting_get("menu_last_game") local game, gameidx = nil , 0 if gameid ~= nil then game, gameidx = gamemgr.find_by_gameid(gameid) if gameidx == nil then gameidx = 0 end end current_seed = core.formspec_escape(current_seed) local retval = "size[11.5,6.5,true]" .. "label[2,0;" .. fgettext("World name") .. "]".. "field[4.5,0.4;6,0.5;te_world_name;;]" .. "label[2,1;" .. fgettext("Seed") .. "]".. "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" .. "label[2,2;" .. fgettext("Mapgen") .. "]".. "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" .. "label[2,3;" .. fgettext("Game") .. "]".. "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() .. ";" .. gameidx .. ";true]" .. "button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" .. "button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" if #gamemgr.games == 0 then retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" .. fgettext("You have no subgames installed.") .. "]label[2.25,4.4;" .. fgettext("Download one from minetest.net") .. "]" elseif #gamemgr.games == 1 and gamemgr.games[1].id == "minimal" then retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" .. fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" .. fgettext("Download a subgame, such as minetest_game, from minetest.net") .. "]" end return retval end local function create_world_buttonhandler(this, fields) if fields["world_create_confirm"] or fields["key_enter"] then local worldname = fields["te_world_name"] local gameindex = core.get_textlist_index("games") if gameindex ~= nil and worldname ~= "" then local message = nil core.setting_set("fixed_map_seed", fields["te_seed"]) if not menudata.worldlist:uid_exists_raw(worldname) then core.setting_set("mg_name",fields["dd_mapgen"]) message = core.create_world(worldname,gameindex) else message = fgettext("A world named \"$1\" already exists", worldname) end if message ~= nil then gamedata.errormessage = message else core.setting_set("menu_last_game",gamemgr.games[gameindex].id) if this.data.update_worldlist_filter then menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id) mm_texture.update("singleplayer", gamemgr.games[gameindex].id) end menudata.worldlist:refresh() core.setting_set("mainmenu_last_selected_world", menudata.worldlist:raw_index_by_uid(worldname)) end else gamedata.errormessage = fgettext("No worldname given or no game selected") end this:delete() return true end if fields["games"] then return true end if fields["world_create_cancel"] then this:delete() return true end return false end function create_create_world_dlg(update_worldlistfilter) local retval = dialog_create("sp_create_world", create_world_formspec, create_world_buttonhandler, nil) retval.update_worldlist_filter = update_worldlistfilter return retval end