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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "lua_api/l_base.h"
class AsyncEngine;
class ModApiUtil : public ModApiBase
{
private:
/*
NOTE:
The functions in this module are available in the in-game API
as well as in the mainmenu API.
All functions that don't require either a Server or
GUIEngine instance should be in here.
*/
// log([level,] text)
// Writes a line to the logger.
// The one-argument version logs to infostream.
// The two-argument version accepts a log level.
static int l_log(lua_State *L);
// get us precision time
static int l_get_us_time(lua_State *L);
// parse_json(str[, nullvalue])
static int l_parse_json(lua_State *L);
// write_json(data[, styled])
static int l_write_json(lua_State *L);
// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
static int l_get_dig_params(lua_State *L);
// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
static int l_get_hit_params(lua_State *L);
// check_password_entry(name, entry, password)
static int l_check_password_entry(lua_State *L);
// get_password_hash(name, raw_password)
static int l_get_password_hash(lua_State *L);
// is_yes(arg)
static int l_is_yes(lua_State *L);
// get_builtin_path()
static int l_get_builtin_path(lua_State *L);
// compress(data, method, ...)
static int l_compress(lua_State *L);
// decompress(data, method, ...)
static int l_decompress(lua_State *L);
// mkdir(path)
static int l_mkdir(lua_State *L);
// get_dir_list(path, is_dir)
static int l_get_dir_list(lua_State *L);
// safe_file_write(path, content)
static int l_safe_file_write(lua_State *L);
// request_insecure_environment()
static int l_request_insecure_environment(lua_State *L);
// encode_base64(string)
static int l_encode_base64(lua_State *L);
// decode_base64(string)
static int l_decode_base64(lua_State *L);
// get_version()
static int l_get_version(lua_State *L);
// sha1(string, raw)
static int l_sha1(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
static void InitializeAsync(lua_State *L, int top);
static void InitializeClient(lua_State *L, int top);
static void InitializeAsync(AsyncEngine &engine);
};
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