1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUAAPI_H_
#define LUAAPI_H_
class ModApiBasic : public ModApiBase {
public:
ModApiBasic();
bool Initialize(lua_State* L,int top);
private:
// debug(text)
// Writes a line to dstream
static int l_debug(lua_State *L);
// log([level,] text)
// Writes a line to the logger.
// The one-argument version logs to infostream.
// The two-argument version accept a log level: error, action, info, or verbose.
static int l_log(lua_State *L);
// request_shutdown()
static int l_request_shutdown(lua_State *L);
// get_server_status()
static int l_get_server_status(lua_State *L);
// register_biome({lots of stuff})
static int l_register_biome(lua_State *L);
// setting_set(name, value)
static int l_setting_set(lua_State *L);
// setting_get(name)
static int l_setting_get(lua_State *L);
// setting_getbool(name)
static int l_setting_getbool(lua_State *L);
// setting_save()
static int l_setting_save(lua_State *L);
// chat_send_all(text)
static int l_chat_send_all(lua_State *L);
// chat_send_player(name, text)
static int l_chat_send_player(lua_State *L);
// get_player_privs(name, text)
static int l_get_player_privs(lua_State *L);
// get_player_ip()
static int l_get_player_ip(lua_State *L);
// get_ban_list()
static int l_get_ban_list(lua_State *L);
// get_ban_description()
static int l_get_ban_description(lua_State *L);
// ban_player()
static int l_ban_player(lua_State *L);
// unban_player_or_ip()
static int l_unban_player_or_ip(lua_State *L);
// show_formspec(playername,formname,formspec)
static int l_show_formspec(lua_State *L);
// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
static int l_get_dig_params(lua_State *L);
// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
static int l_get_hit_params(lua_State *L);
// get_current_modname()
static int l_get_current_modname(lua_State *L);
// get_modpath(modname)
static int l_get_modpath(lua_State *L);
// get_modnames()
// the returned list is sorted alphabetically for you
static int l_get_modnames(lua_State *L);
// get_worldpath()
static int l_get_worldpath(lua_State *L);
// sound_play(spec, parameters)
static int l_sound_play(lua_State *L);
// sound_stop(handle)
static int l_sound_stop(lua_State *L);
// is_singleplayer()
static int l_is_singleplayer(lua_State *L);
// get_password_hash(name, raw_password)
static int l_get_password_hash(lua_State *L);
// notify_authentication_modified(name)
static int l_notify_authentication_modified(lua_State *L);
// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
static int l_rollback_get_last_node_actor(lua_State *L);
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
static int l_rollback_revert_actions_by(lua_State *L);
// register_ore(oredesc)
static int l_register_ore(lua_State *L);
// register_decoration(deco)
static int l_register_decoration(lua_State *L);
// create_schematic(p1, p2, filename)
static int l_create_schematic(lua_State *L);
// place_schematic(p, filename)
static int l_place_schematic(lua_State *L);
static struct EnumString es_OreType[];
static struct EnumString es_DecorationType[];
};
#endif /* LUAAPI_H_ */
|