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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once
#include "cpp_api/s_base.h"
#include "cpp_api/s_entity.h"
#include "cpp_api/s_env.h"
#include "cpp_api/s_inventory.h"
#include "cpp_api/s_modchannels.h"
#include "cpp_api/s_node.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_server.h"
#include "cpp_api/s_security.h"

/*****************************************************************************/
/* Scripting <-> Server Game Interface                                       */
/*****************************************************************************/

class ServerScripting:
		virtual public ScriptApiBase,
		public ScriptApiDetached,
		public ScriptApiEntity,
		public ScriptApiEnv,
		public ScriptApiModChannels,
		public ScriptApiNode,
		public ScriptApiPlayer,
		public ScriptApiServer,
		public ScriptApiSecurity
{
public:
	ServerScripting(Server* server);

	// use ScriptApiBase::loadMod() to load mods

private:
	void InitializeModApi(lua_State *L, int top);
};

void log_deprecated(const std::string &message);
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-- Test Nodes: Node property tests

local S = minetest.get_translator("testnodes")

-- Is supposed to fall when it doesn't rest on solid ground
minetest.register_node("testnodes:falling", {
	description = S("Falling Node"),
	tiles = {
		"testnodes_node.png",
		"testnodes_node.png",
		"testnodes_node_falling.png",
	},
	groups = { falling_node = 1, dig_immediate = 3 },
})

-- Same as falling node, but will stop falling on top of liquids
minetest.register_node("testnodes:falling_float", {
	description = S("Falling+Floating Node"),
	groups = { falling_node = 1, float = 1, dig_immediate = 3 },


	tiles = {
		"testnodes_node.png",
		"testnodes_node.png",
		"testnodes_node_falling.png",
	},
	color = "cyan",
})

-- This node attaches to the floor and drops as item
-- when the floor is gone.
minetest.register_node("testnodes:attached", {
	description = S("Floor-Attached Node"),
	tiles = {
		"testnodes_attached_top.png",
		"testnodes_attached_bottom.png",
		"testnodes_attached_side.png",
	},
	groups = { attached_node = 1, dig_immediate = 3 },
})

-- This node attaches to the side of a node and drops as item
-- when the node it attaches to is gone.
minetest.register_node("testnodes:attached_wallmounted", {
	description = S("Wallmounted Attached Node"),
	paramtype2 = "wallmounted",
	tiles = {
		"testnodes_attachedw_top.png",
		"testnodes_attachedw_bottom.png",
		"testnodes_attachedw_side.png",
	},
	groups = { attached_node = 1, dig_immediate = 3 },
})

-- Jump disabled
minetest.register_node("testnodes:nojump", {
	description = S("Non-jumping Node"),
	groups = {disable_jump=1, dig_immediate=3},
	tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
})

-- Jump disabled plant
minetest.register_node("testnodes:nojump_walkable", {
	description = S("Non-jumping Plant Node"),
	drawtype = "plantlike",
	groups = {disable_jump=1, dig_immediate=3},
	walkable = false,
	tiles = {"testnodes_nojump_top.png"},
})

-- Climbable up and down with jump and sneak keys
minetest.register_node("testnodes:climbable", {
	description = S("Climbable Node"),
	climbable = true,
	walkable = false,


	paramtype = "light",
	sunlight_propagates = true,
	is_ground_content = false,
	tiles ={"testnodes_climbable_side.png"},
	drawtype = "glasslike",
	groups = {dig_immediate=3},
})

-- Climbable only downwards with sneak key
minetest.register_node("testnodes:climbable_nojump", {
	description = S("Downwards-climbable Node"),
	climbable = true,
	walkable = false,

	groups = {disable_jump=1, dig_immediate=3},
	drawtype = "glasslike",
	tiles ={"testnodes_climbable_nojump_side.png"},
	paramtype = "light",
	sunlight_propagates = true,
})

-- A liquid in which you can't rise
minetest.register_node("testnodes:liquid_nojump", {
	description = S("Non-jumping Liquid Source Node"),
	liquidtype = "source",
	liquid_range = 1,
	liquid_viscosity = 0,
	liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
	liquid_alternative_source = "testnodes:liquid_nojump",
	liquid_renewable = false,
	groups = {disable_jump=1, dig_immediate=3},
	walkable = false,

	drawtype = "liquid",
	tiles = {"testnodes_liquidsource.png^[colorize:#FF0000:127"},
	special_tiles = {
		{name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false},
		{name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true},
	},
	use_texture_alpha = "blend",
	paramtype = "light",
	pointable = false,
	liquids_pointable = true,
	buildable_to = true,
	is_ground_content = false,
	post_effect_color = {a = 70, r = 255, g = 0, b = 200},
})

-- A liquid in which you can't rise (flowing variant)
minetest.register_node("testnodes:liquidflowing_nojump", {
	description = S("Non-jumping Flowing Liquid Node"),
	liquidtype = "flowing",
	liquid_range = 1,
	liquid_viscosity = 0,
	liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
	liquid_alternative_source = "testnodes:liquid_nojump",
	liquid_renewable = false,
	groups = {disable_jump=1, dig_immediate=3},
	walkable = false,


	drawtype = "flowingliquid",
	tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"},
	special_tiles = {
		{name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
		{name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
	},
	use_texture_alpha = "blend",
	paramtype = "light",
	paramtype2 = "flowingliquid",
	pointable = false,
	liquids_pointable = true,
	buildable_to = true,
	is_ground_content = false,
	post_effect_color = {a = 70, r = 255, g = 0, b = 200},
})

-- A liquid which doesn't have liquid movement physics (source variant)
minetest.register_node("testnodes:liquid_noswim", {
	description = S("No-swim Liquid Source Node"),
	liquidtype = "source",
	liquid_range = 1,
	liquid_viscosity = 0,
	liquid_alternative_flowing = "testnodes:liquidflowing_noswim",
	liquid_alternative_source = "testnodes:liquid_noswim",
	liquid_renewable = false,
	liquid_move_physics = false,
	groups = {dig_immediate=3},
	walkable = false,

	drawtype = "liquid",
	tiles = {"testnodes_liquidsource.png^[colorize:#FF00FF:127"},
	special_tiles = {
		{name = "testnodes_liquidsource.png^[colorize:#FF00FF:127", backface_culling = false},
		{name = "testnodes_liquidsource.png^[colorize:#FF00FF:127", backface_culling = true},
	},
	use_texture_alpha = "blend",
	paramtype = "light",
	pointable = false,
	liquids_pointable = true,
	buildable_to = true,
	is_ground_content = false,
	post_effect_color = {a = 70, r = 255, g = 200, b = 200},
})

-- A liquid which doen't have liquid movement physics (flowing variant)
minetest.register_node("testnodes:liquidflowing_noswim", {
	description = S("No-swim Flowing Liquid Node"),
	liquidtype = "flowing",
	liquid_range = 1,
	liquid_viscosity = 0,
	liquid_alternative_flowing = "testnodes:liquidflowing_noswim",
	liquid_alternative_source = "testnodes:liquid_noswim",
	liquid_renewable = false,
	liquid_move_physics = false,
	groups = {dig_immediate=3},
	walkable = false,


	drawtype = "flowingliquid",
	tiles = {"testnodes_liquidflowing.png^[colorize:#FF00FF:127"},
	special_tiles = {
		{name = "testnodes_liquidflowing.png^[colorize:#FF00FF:127", backface_culling = false},
		{name = "testnodes_liquidflowing.png^[colorize:#FF00FF:127", backface_culling = false},
	},
	use_texture_alpha = "blend",
	paramtype = "light",
	paramtype2 = "flowingliquid",
	pointable = false,
	liquids_pointable = true,
	buildable_to = true,
	is_ground_content = false,