1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/*
Minetest-c55
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUA_NODETIMER_H_
#define LUA_NODETIMER_H_
#include <irr_v3d.h>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
#include "environment.h"
class NodeTimerRef
{
private:
v3s16 m_p;
ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
static int gc_object(lua_State *L);
static NodeTimerRef *checkobject(lua_State *L, int narg);
static int l_set(lua_State *L);
static int l_start(lua_State *L);
static int l_stop(lua_State *L);
static int l_is_started(lua_State *L);
static int l_get_timeout(lua_State *L);
static int l_get_elapsed(lua_State *L);
public:
NodeTimerRef(v3s16 p, ServerEnvironment *env);
~NodeTimerRef();
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
static void set_null(lua_State *L);
static void Register(lua_State *L);
};
#endif /* LUA_NODETIMER_H_ */
|