1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 /* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef LOCALPLAYER_HEADER #define LOCALPLAYER_HEADER #include "player.h" #include "environment.h" #include <list> class Client; class Environment; class GenericCAO; class ClientActiveObject; class IGameDef; enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both class LocalPlayer : public Player { public: LocalPlayer(Client *client, const char *name); virtual ~LocalPlayer(); ClientActiveObject *parent; u16 hp; bool got_teleported; bool isAttached; bool touching_ground; // This oscillates so that the player jumps a bit above the surface bool in_liquid; // This is more stable and defines the maximum speed of the player bool in_liquid_stable; // Gets the viscosity of water to calculate friction u8 liquid_viscosity; bool is_climbing; bool swimming_vertical; float physics_override_speed; float physics_override_jump; float physics_override_gravity; bool physics_override_sneak; bool physics_override_sneak_glitch; v3f overridePosition; void move GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "serialization.h" #include "util/serialize.h" #if defined(_WIN32) && !defined(WIN32_NO_ZLIB_WINAPI) #define ZLIB_WINAPI #endif #include "zlib.h" /* report a zlib or i/o error */ void zerr(int ret) { dstream<<"zerr: "; switch (ret) { case Z_ERRNO: if (ferror(stdin)) dstream<<"error reading stdin"<<std::endl; if (ferror(stdout)) dstream<<"error writing stdout"<<std::endl; break; case Z_STREAM_ERROR: dstream<<"invalid compression level"<<std::endl; break; case Z_DATA_ERROR: dstream<<"invalid or incomplete deflate data"<<std::endl; break; case Z_MEM_ERROR: dstream<<"out of memory"<<std::endl; break; case Z_VERSION_ERROR: dstream<<"zlib version mismatch!"<<std::endl; break; default: dstream<<"return value = "<<ret<<std::endl; } } void compressZlib(SharedBuffer<u8> data, std::ostream &os, int level) { z_stream z; const s32 bufsize = 16384; char output_buffer[bufsize]; int status = 0; int ret; z.zalloc = Z_NULL; z.zfree = Z_NULL; z.opaque = Z_NULL; ret = deflateInit(&z, level); if(ret != Z_OK) throw SerializationError("compressZlib: deflateInit failed"); // Point zlib to our input buffer z.next_in = (Bytef*)&data[0]; z.avail_in = data.getSize(); // And get all output for(;;) { z.next_out = (Bytef*)output_buffer; z.avail_out = bufsize; status = deflate(&z, Z_FINISH); if(status == Z_NEED_DICT || status == Z_DATA_ERROR || status == Z_MEM_ERROR) { zerr(status); throw SerializationError("compressZlib: deflate failed"); } int count = bufsize - z