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/******************************************************************************/
v3s16 pathfinder::get_dir_heuristic(std::vector<v3s16>& directions,path_gridnode& g_pos) {
int minscore = -1;
v3s16 retdir = v3s16(0,0,0);
v3s16 srcpos = g_pos.pos;
DEBUG_OUT("Pathfinder: remaining dirs at beginning:"
<< directions.size() << std::endl);
for (std::vector<v3s16>::iterator iter = directions.begin();
iter != directions.end();
iter ++) {
v3s16 pos1 = v3s16(srcpos.X + iter->X,0,srcpos.Z+iter->Z);
int cur_manhattan = get_manhattandistance(pos1);
path_cost cost = g_pos.get_cost(*iter);
if (!cost.updated) {
cost = calc_cost(g_pos.pos,*iter);
g_pos.set_cost(*iter,cost);
}
if (cost.valid) {
int score = cost.value + cur_manhattan;
if ((minscore < 0)|| (score < minscore)) {
minscore = score;
retdir = *iter;
}
}
}
if (retdir != v3s16(0,0,0)) {
for (std::vector<v3s16>::iterator iter = directions.begin();
iter != directions.end();
iter ++) {
if(*iter == retdir) {
DEBUG_OUT("Pathfinder: removing return direction" << std::endl);
directions.erase(iter);
break;
}
}
}
else {
DEBUG_OUT("Pathfinder: didn't find any valid direction clearing"
<< std::endl);
directions.clear();
}
DEBUG_OUT("Pathfinder: remaining dirs at end:" << directions.size()
<< std::endl);
return retdir;
}
/******************************************************************************/
bool pathfinder::update_cost_heuristic( v3s16 ipos,
v3s16 srcdir,
int current_cost,
int level) {
path_gridnode& g_pos = getIndexElement(ipos);
g_pos.totalcost = current_cost;
g_pos.sourcedir = srcdir;
level ++;
//check if target has been found
if (g_pos.target) {
m_min_target_distance = current_cost;
DEBUG_OUT(LVL " Pathfinder: target found!" << std::endl);
return true;
}
bool retval = false;
std::vector<v3s16> directions
void * ServerThread::Thread()
{
log_register_thread("ServerThread");
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
m_server->AsyncRunStep(true);
ThreadStarted();
porting::setThreadName("ServerThread");
while(!StopRequested())
{
try{
//TimeTaker timer("AsyncRunStep() + Receive()");
m_server->AsyncRunStep();
m_server->Receive();
}
catch(con::NoIncomingDataException &e)
{
}
catch(con::
if (direction != srcdir) {
path_cost cost = g_pos.get_cost(direction);
if (cost.valid) {
direction.Y = cost.direction;
v3s16 ipos2 = ipos + direction;
if (!valid_index(ipos2)) {
DEBUG_OUT(LVL " Pathfinder: " << PPOS(ipos2) <<
" out of range (" << m_limits.X.max << "," <<
m_limits.Y.max << "," << m_limits.Z.max
<<")" << std::endl);
direction = get_dir_heuristic(directions,g_pos);
continue;
}
path_gridnode& g_pos2 = getIndexElement(ipos2);
if (!g_pos2.valid) {
VERBOSE_TARGET << LVL "Pathfinder: no data for new position: "
<< PPOS(ipos2) << std::endl;
direction = get_dir_heuristic(directions,g_pos);
continue;
}
assert(cost.value > 0);
int new_cost = current_cost + cost.value;
// check if there already is a smaller path
if ((m_min_target_distance > 0) &&
(m_min_target_distance < new_cost)) {
DEBUG_OUT(LVL "Pathfinder:"
" already longer than best already found path "
<< PPOS(ipos2) << std::endl);
return false;
}
if ((g_pos2.totalcost < 0) ||
(g_pos2.totalcost > new_cost)) {
Server
*/
Server::Server(
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
bool ipv6
):
m_path_world(path_world),
m_gamespec(gamespec),
m_simple_singleplayer_mode(simple_singleplayer_mode),
m_async_fatal_error(""),
m_env(NULL),
m_con(PROTOCOL_ID,
512,
CONNECTION_TIMEOUT,
ipv6,
this),
m_banmanager(NULL),
m_rollback(NULL),
m_enable_rollback_recording(false),
m_emerge(NULL),
m_script(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
m_thread(NULL),
m_time_of_day_send_timer(0),
m_uptime(0),
m_clients(&m_con),
m_shutdown_requested(false),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0),
m_next_sound_id(0)
{
m_liquid_transform_timer = 0.0;
m_liquid_transform_every = 1.0;
m_print_info_timer = 0.0;
m_masterserver_timer = 0.0;
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
m_step_dtime = 0.0;
m_lag = g_settings->getFloat("dedicated_server_step");
if(path_world == "")
throw ServerError(<
return;
}
g_pos.is_element = true;
//check if source reached
if (g_pos.source) {
path.push_back(pos);
return;
}
build_path(path,pos + g_pos.sourcedir,level);
path.push_back(pos);
}
/******************************************************************************/
v3f pathfinder::tov3f(v3s16 pos) {
return v3f(BS*pos.X,BS*pos.Y,BS*pos.Z);
}
#ifdef PATHFINDER_DEBUG
/******************************************************************************/
void pathfinder::print_cost() {
print_cost(DIR_XP);
print_cost(DIR_XM);
print_cost(DIR_ZP);
print_cost(DIR_ZM);
}
/******************************************************************************/
void pathfinder::print_ydir() {
print_ydir(DIR_XP);
print_ydir(DIR_XM);
print_ydir(DIR_ZP);
print_ydir(DIR_ZM);
}
/******************************************************************************/
void pathfinder::print_cost(path_directions dir) {
std::cout << "Cost in direction: " << dir_to_name(dir) << std::endl;
std::cout << std::setfill('-') << std::setw(80) << "-" << std::endl;
std::cout << std::setfill(' ');
for (int y = 0; y < m_max_index_y; y++) {
std::cout << "Level: " << y << std::endl;
std::cout << std::setw(4) << " " << " ";
for (<
for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
dep_it != mod.unsatisfied_depends.end(); ++dep_it)
errorstream << " \"" << *dep_it << "\"";
errorstream << std::endl;
}
}
Settings worldmt_settings;
std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
std::set<std::string> load_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it)
{
std::string name = *it;
if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
load_mod_names.insert(name.substr(9));
}
// complain about mods declared to be loaded, but not found
for(std::vector<ModSpec>::iterator it = m_mods
std::cout
it != m_mods.end(); ++it)
load_mod_names.erase((*it).name);
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
it != unsatisfied_mods.end(); ++it)
load_mod_names.erase((*it).name);
if(!load_mod_names.empty())
{
errorstream << "The following mods could not be found:";
for(std::set<std::string>::iterator it = load_mod_names.begin();
it != load_mod_names.end(); ++it)
errorstream << " \"" << (*it) << "\"";
errorstream << std::endl;
}
// Lock environment
JMutexAutoLock envlock(m_env_mutex);
// Load mapgen params from Settings
m_emerge->loadMapgenParams();
// Create the Map (loads map_meta.txt, overriding configured mapgen params)
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
// Initialize scripting
infostream<<"Server: Initializing Lua"<<std::endl;
m_script = new GameScripting(this);
std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
if (!m_script->loadScript(scriptpath))
throw ModError("Failed to load and run " + scriptpath);
// Print 'em
infostream<<"Server: Loading mods: ";
for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
infostream<<mod.name<<" ";
}
infostream<<std::endl;
// Load and run "mod" scripts
for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
<<scriptpath<<"\"]"<<std::endl;
bool success = m_script->loadMod(scriptpath, mod.name);
if(!success){
errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl;
throw ModError("Failed to load and run "+scriptpath);
}
}
// Read Textures and calculate sha1 sums
fillMediaCache();
// Apply item aliases in the node definition manager
m_nodedef->updateAliases(m_itemdef);
m_nodedef->setNodeRegistrationStatus(true);
// Perform pending node name resolutions
m_nodedef->runNodeResolverCallbacks();
// Initialize Environment
m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
m_clients.setEnv(m_env);
// Initialize mapgens
m_emerge->initMapgens();
m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
if (m_enable_rollback_recording) {
// Create rollback manager
m_rollback = new RollbackManager(m_path_world, this);
}
// Give environment reference to scripting api
m_script->initializeEnvironment(m_env);
// Register us to receive map edit events
servermap->addEventReceiver(this);
// If file exists, load environment metadata
if(fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt"))
{
infostream<<"Server: Loading environment metadata"<<std::endl;
m_env->loadMeta();
}
// Add some test ActiveBlockModifiers to environment
add_legacy_abms(m_env, m_nodedef);
m_liquid_transform_every = g_settings->getFloat("liquid_update");
}
Server::~Server()
{
infostream<<"Server destructing"<<std::endl;
// Send shutdown message
SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
{
JMutexAutoLock envlock(m_env_mutex);
// Execute script shutdown hooks
m_script->on_shutdown();
infostream<<"Server: Saving players"<<std::endl;
m_env->saveLoadedPlayers();
infostream<<"Server: Saving environment metadata"<<std::endl;
m_env->saveMeta();
}
// Stop threads
stop();
delete m_thread;
// stop all emerge threads before deleting players that may have
// requested blocks to be emerged
m_emerge->stopThreads();
// Delete things in the reverse order of creation
delete m_env;
// N.B. the EmergeManager should be deleted after the Environment since Map
// depends on EmergeManager to write its current params to the map meta
delete m_emerge;
delete m_rollback;
delete m_banmanager;
delete m_event;
delete m_itemdef;
delete m_nodedef;
delete m_craftdef;
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
delete m_script;
// Delete detached inventories
for (std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
i != m_detached_inventories.end(); i++) {
delete i->second;
}
}
void Server::start(Address bind_addr)
{
DSTACK(__FUNCTION_NAME);
m_bind_addr = bind_addr;
infostream<<"Starting server on "
<< bind_addr.serializeString() <<"..."<<std::endl;
// Stop thread if already running
m_thread->Stop();
// Initialize connection
m_con.SetTimeoutMs(30);
m_con.Serve(bind_addr);
// Start thread
m_thread->Start();
// ASCII art for the win!
actionstream
<<" .__ __ __ "<<std::endl
<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
actionstream<<"Server for gameid=\""<<m_gamespec.id
<<"\" listening on "<<bind_addr.serializeString()<<":"
<<bind_addr.getPort() << "."<<std::endl;
}
void Server::stop()
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
m_thread->Stop();
//m_emergethread.setRun(false);
m_thread->Wait();
//m_emergethread.stop();
infostream<<"Server: Threads stopped"<<std::endl;
}
void Server::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
{
JMutexAutoLock lock(m_step_dtime_mutex);
m_step_dtime += dtime;
}
// Throw if fatal error occurred in thread
std::string async_err = m_async_fatal_error.get();
if(async_err != ""){
throw ServerError(async_err);
}
}
void Server::AsyncRunStep(bool initial_step)
{
DSTACK(__FUNCTION_NAME);
g_profiler->add("Server::AsyncRunStep (num)", 1);
float dtime;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
dtime = m_step_dtime;
}
{
// Send blocks to clients
SendBlocks(dtime);
}
if((dtime < 0.001) && (initial_step == false))
return;
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
//infostream<<"Server steps "<<dtime<<std::endl;
//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
m_step_dtime -= dtime;
}
/*
Update uptime
*/
{
m_uptime.set(m_uptime.get() + dtime);
}
handlePeerChanges();
/*
Update time of day and overall game time
*/
{
JMutexAutoLock envlock(m_env_mutex);
m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
/*
Send to clients at constant intervals
*/
m_time_of_day_send_timer -= dtime;
if(m_time_of_day_send_timer < 0.0)
{
m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
u16 time = m_env->getTimeOfDay();
float time_speed = g_settings->getFloat("time_speed");
SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
}
}
{
JMutexAutoLock lock(m_env_mutex);
// Figure out and report maximum lag to environment
float max_lag = m_env->getMaxLagEstimate();
max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
if(dtime > max_lag){
if(dtime > 0.1 && dtime > max_lag * 2.0)
infostream<<"Server: Maximum lag peaked to "<<dtime
<<" s"<<std::endl;
max_lag = dtime;
}
m_env->reportMaxLagEstimate(max_lag);
// Step environment
ScopeProfiler sp(g_profiler, "SEnv step");
ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
m_env->step(dtime);
}
static const float map_timer_and_unload_dtime = 2.92;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
JMutexAutoLock lock(m_env_mutex);
// Run Map's timers and unload unused data
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("server_unload_unused_data_timeout"));
}
/*
Do background stuff
*/
/*
Handle players
*/
{
JMutexAutoLock lock(m_env_mutex);
std::list<u16> clientids = m_clients.getClientIDs();
ScopeProfiler sp(g_profiler, "Server: handle players");
for(std::list<u16>::iterator
i = clientids.begin();
i != clientids.end(); ++i)
{
PlayerSAO *playersao = getPlayerSAO(*i);
if(playersao == NULL)
continue;
/*
Handle player HPs (die if hp=0)
*/
if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
{
if(playersao->getHP() == 0)
DiePlayer(*i);
else
SendPlayerHP(*i);
}
/*
Send player breath if changed
*/
if(playersao->m_breath_not_sent) {
SendPlayerBreath(*i);
}
/*
Send player inventories if necessary
*/
if(playersao->m_moved) {
SendMovePlayer(*i);
playersao->m_moved = false;
}
if(playersao->m_inventory_not_sent) {
UpdateCrafting(*i);
SendInventory(*i);
}
}
}
/* Transform liquids */
m_liquid_transform_timer += dtime;
if(m_liquid_transform_timer >= m_liquid_transform_every)
{
m_liquid_transform_timer -= m_liquid_transform_every;
JMutexAutoLock lock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: liquid transform");
std::map<v3s16, MapBlock*> modified_blocks;
m_env->getMap().transformLiquids(modified_blocks);
#if 0
/*
Update lighting
*/
core::map<v3s16, MapBlock*> lighting_modified_blocks;
ServerMap &map = ((ServerMap&)m_env->getMap());
map.updateLighting(modified_blocks, lighting_modified_blocks);
// Add blocks modified by lighting to modified_blocks
for(core::map<v3s16, MapBlock*>::Iterator
i = lighting_modified_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
modified_blocks.insert(block->getPos(), block);
}
#endif
/*
Set the modified blocks unsent for all the clients
*/
if(!modified_blocks.empty())
{
SetBlocksNotSent(modified_blocks);
}
}
m_clients.step(dtime);
m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
#if USE_CURL
// send masterserver announce
{
float &counter = m_masterserver_timer;
if(!isSingleplayer() && (!counter || counter >= 300.0) &&
g_settings->getBool("server_announce"))
{
ServerList::sendAnnounce(counter ? "update" : "start",
m_bind_addr.getPort(),
m_clients.getPlayerNames(),
m_uptime.get(),
m_env->getGameTime(),
m_lag,
m_gamespec.id,
m_emerge->params.mg_name,
m_mods);
counter = 0.01;
}
counter += dtime;
}
#endif
/*
Check added and deleted active objects
*/
{
//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
JMutexAutoLock envlock(m_env_mutex);
m_clients.Lock();
std::map<u16, RemoteClient*> clients = m_clients.getClientList();
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
// Radius inside which objects are active
s16 radius = g_settings->getS16("active_object_send_range_blocks");
s16 player_radius = g_settings->getS16("player_transfer_distance");
if (player_radius == 0 && g_settings->exists("unlimited_player_transfer_distance") &&
!g_settings->getBool("unlimited_player_transfer_distance"))
player_radius = radius;
radius *= MAP_BLOCKSIZE;
player_radius *= MAP_BLOCKSIZE;
for(std::map<u16, RemoteClient*>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
RemoteClient *client = i->second;
// If definitions and textures have not been sent, don't
// send objects either
if (client->getState() < CS_DefinitionsSent)
continue;
Player *player = m_env->getPlayer(client->peer_id);
if(player==NULL)
{
// This can happen if the client timeouts somehow
/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
<<client->peer_id
<<" has no associated player"<<std::endl;*/
continue;
}
v3s16 pos = floatToInt(player->getPosition(), BS);
std::set<u16> removed_objects;
std::set<u16> added_objects;
m_env->getRemovedActiveObjects(pos, radius, player_radius,
client->m_known_objects, removed_objects);
m_env->getAddedActiveObjects(pos, radius, player_radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
if(removed_objects.empty() && added_objects.empty())
{
//infostream<<"active objects: none changed"<<std::endl;
continue;
}
std::string data_buffer;
char buf[4];
// Handle removed objects
writeU16((u8*)buf, removed_objects.size());
data_buffer.append(buf, 2);
for(std::set<u16>::iterator
i = removed_objects.begin();
i != removed_objects.end(); ++i)
{
// Get object
u16 id = *i;
ServerActiveObject* obj = m_env->getActiveObject(id);
// Add to data buffer for sending
writeU16((u8*)buf, id);
data_buffer.append(buf, 2);
// Remove from known objects
client->m_known_objects.erase(id);
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
// Handle added objects
writeU16((u8*)buf, added_objects.size());
data_buffer.append(buf, 2);
for(std::set<u16>::iterator
i = added_objects.begin();
i != added_objects.end(); ++i)
{
// Get object
u16 id = *i;
ServerActiveObject* obj = m_env->getActiveObject(id);
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
if(obj == NULL)
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": NULL object"<<std::endl;
else
type = obj->getSendType();
// Add to data buffer for sending
writeU16((u8*)buf, id);
data_buffer.append(buf, 2);
writeU8((u8*)buf, type);
data_buffer.append(buf, 1);
if(obj)
data_buffer.append(serializeLongString(
obj->getClientInitializationData(client->net_proto_version)));
else
data_buffer.append(serializeLongString(""));
// Add to known objects
client->m_known_objects.insert(id);
if(obj)
obj->m_known_by_count++;
}
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, client->peer_id);
pkt->putRawString(data_buffer.c_str(), data_buffer.size());
verbosestream << "Server: Sent object remove/add: "
<< removed_objects.size() << " removed, "
<< added_objects.size() << " added, "
<< "packet size is " << pkt->getSize() << std::endl;
Send(pkt);
}
m_clients.Unlock();
}
/*
Send object messages
*/
{
JMutexAutoLock envlock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: sending object messages");
// Key = object id
// Value = data sent by object
std::map<u16, std::list<ActiveObjectMessage>* > buffered_messages;
// Get active object messages from environment
for(;;)
{
ActiveObjectMessage aom = m_env->getActiveObjectMessage();
if(aom.id == 0)
break;
std::list<ActiveObjectMessage>* message_list = NULL;
std::map<u16, std::list<ActiveObjectMessage>* >::iterator n;
n = buffered_messages.find(aom.id);
if(n == buffered_messages.end())
{
message_list = new std::list<ActiveObjectMessage>;
buffered_messages[aom.id] = message_list;
}
else
{
message_list = n->second;
}
message_list->push_back(aom);
}
m_clients.Lock();
std::map<u16, RemoteClient*> clients = m_clients.getClientList();
// Route data to every client
for(std::map<u16, RemoteClient*>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
RemoteClient *client = i->second;
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
j = buffered_messages.begin();
j != buffered_messages.end(); ++j)
{
// If object is not known by client, skip it
u16 id = j->first;
if(client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
// Get message list of object
std::list<ActiveObjectMessage>* list = j->second;
// Go through every message
for(std::list<ActiveObjectMessage>::iterator
k = list->begin(); k != list->end(); ++k)
{
// Compose the full new data with header
ActiveObjectMessage aom = *k;
std::string new_data;
// Add object id
char buf[2];
writeU16((u8*)&buf[0], aom.id);
new_data.append(buf, 2);
// Add data
new_data += serializeString(aom.datastring);
// Add data to buffer
if(aom.reliable)
reliable_data += new_data;
else
unreliable_data += new_data;
}
}
/*
reliable_data and unreliable_data are now ready.
Send them.
*/
if(reliable_data.size() > 0) {
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
0, client->peer_id);
pkt->putRawString(reliable_data.c_str(), reliable_data.size());
Send(pkt);
}
if(unreliable_data.size() > 0) {
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
0, client->peer_id);
pkt->putRawString(unreliable_data.c_str(), unreliable_data.size());
Send(pkt);
}
}
m_clients.Unlock();
// Clear buffered_messages
for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
i = buffered_messages.begin();
i != buffered_messages.end(); ++i)
{
delete i->second;
}
}
/*
Send queued-for-sending map edit events.
*/
{
// We will be accessing the environment
JMutexAutoLock lock(m_env_mutex);
// Don't send too many at a time
//u32 count = 0;
// Single change sending is disabled if queue size is not small
bool disable_single_change_sending = false;
if(m_unsent_map_edit_queue.size() >= 4)
disable_single_change_sending = true;
int event_count = m_unsent_map_edit_queue.size();
// We'll log the amount of each
Profiler prof;
while(m_unsent_map_edit_queue.size() != 0)
{
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
// Players far away from the change are stored here.
// Instead of sending the changes, MapBlocks are set not sent
// for them.
std::list<u16> far_players;
if(event->type == MEET_ADDNODE || event->type == MEET_SWAPNODE)
{
//infostream<<"Server: MEET_ADDNODE"<<std::endl;
prof.add("MEET_ADDNODE", 1);
if(disable_single_change_sending)
sendAddNode(event->p, event->n, event->already_known_by_peer,
&far_players, 5, event->type == MEET_ADDNODE);
else
sendAddNode(event->p, event->n, event->already_known_by_peer,
&far_players, 30, event->type == MEET_ADDNODE);
}
else if(event->type == MEET_REMOVENODE)
{
//infostream<<"Server: MEET_REMOVENODE"<<std::endl;
prof.add("MEET_REMOVENODE", 1);
if(disable_single_change_sending)
sendRemoveNode(event->p, event->already_known_by_peer,
&far_players, 5);
else
sendRemoveNode(event->p, event->already_known_by_peer,
&far_players, 30);
}
else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
{
infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
setBlockNotSent(event->p);
}
else if(event->type == MEET_OTHER)
{
infostream<<"Server: MEET_OTHER"<<std::endl;
prof.add("MEET_OTHER", 1);
for(std::set<v3s16>::iterator
i = event->modified_blocks.begin();
i != event->modified_blocks.end(); ++i)
{
setBlockNotSent(*i);
}
}
else
{
prof.add("unknown", 1);
infostream<<"WARNING: Server: Unknown MapEditEvent "
<<((u32)event->type)<<std::endl;
}
/*
Set blocks not sent to far players
*/
if(!far_players.empty())
{
// Convert list format to that wanted by SetBlocksNotSent
std::map<v3s16, MapBlock*> modified_blocks2;
for(std::set<v3s16>::iterator
i = event->modified_blocks.begin();
i != event->modified_blocks.end(); ++i)
{
modified_blocks2[*i] =
m_env->getMap().getBlockNoCreateNoEx(*i);
}
// Set blocks not sent
for(std::list<u16>::iterator
i = far_players.begin();
i != far_players.end(); ++i)
{
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
if(client==NULL)
continue;
client->SetBlocksNotSent(modified_blocks2);
}
}
delete event;
/*// Don't send too many at a time
count++;
if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
break;*/
}
if(event_count >= 5){
infostream<<"Server: MapEditEvents:"<<std::endl;
prof.print(infostream);
} else if(event_count != 0){
verbosestream<<"Server: MapEditEvents:"<<std::endl;
prof.print(verbosestream);
}
}
/*
Trigger emergethread (it somehow gets to a non-triggered but
bysy state sometimes)
*/
{
float &counter = m_emergethread_trigger_timer;
counter += dtime;
if(counter >= 2.0)
{
counter = 0.0;
m_emerge->startThreads();
}
}
// Save map, players and auth stuff
{
float &counter = m_savemap_timer;
counter += dtime;
if(counter >= g_settings->getFloat("server_map_save_interval"))
{
counter = 0.0;
JMutexAutoLock lock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: saving stuff");
// Save ban file
if (m_banmanager->isModified()) {
m_banmanager->save();
}
// Save changed parts of map
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
// Save players
m_env->saveLoadedPlayers();
// Save environment metadata
m_env->saveMeta();
}
}
}
void Server::Receive()
{
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
u16 peer_id;
u32 datasize;
try {
datasize = m_con.Receive(peer_id,data);
ProcessData(*data, datasize, peer_id);
}
catch(con::InvalidIncomingDataException &e) {
infostream<<"Server::Receive(): "
"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
catch(SerializationError &e) {
infostream<<"Server::Receive(): "
"SerializationError: what()="
<<e.what()<<std::endl;
}
catch(ClientStateError &e) {
errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
DenyAccess(peer_id, L"Your client sent something server didn't expect."
L"Try reconnecting or updating your client");
}
catch(con::PeerNotFoundException &e) {
// Do nothing
}
}
PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
{
std::string playername = "";
PlayerSAO *playersao = NULL;
m_clients.Lock();
try {
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
if (client != NULL) {
playername = client->getName();
playersao = emergePlayer(playername.c_str(), peer_id);
}
} catch (std::exception &e) {
m_clients.Unlock();
throw;
}
m_clients.Unlock();
RemotePlayer *player =
static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
// If failed, cancel
if((playersao == NULL) || (player == NULL)) {
if(player && player->peer_id != 0) {
errorstream<<"Server: "<<playername<<": Failed to emerge player"
<<" (player allocated to an another client)"<<std::endl;
DenyAccess(peer_id, L"Another client is connected with this "
L"name. If your client closed unexpectedly, try again in "
L"a minute.");
} else {
errorstream<<"Server: "<<playername<<": Failed to emerge player"
<<std::endl;
DenyAccess(peer_id, L"Could not allocate player.");
}
return NULL;
}
/*
Send complete position information
*/
SendMovePlayer(peer_id);
// Send privileges
SendPlayerPrivileges(peer_id);
// Send inventory formspec
SendPlayerInventoryFormspec(peer_id);
// Send inventory
UpdateCrafting(peer_id);
SendInventory(peer_id);
// Send HP
if(g_settings->getBool("enable_damage"))
SendPlayerHP(peer_id);
// Send Breath
SendPlayerBreath(peer_id);
// Show death screen if necessary
if(player->hp == 0)
SendDeathscreen(peer_id, false, v3f(0,0,0));
// Note things in chat if not in simple singleplayer mode
if(!m_simple_singleplayer_mode) {
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
// Send information about joining in chat
{
std::wstring name = L"unknown";
Player *player = m_env->getPlayer(peer_id);
if(player != NULL)
name = narrow_to_wide(player->getName());
std::wstring message;
message += L"*** ";
message += name;
message += L" joined the game.";
SendChatMessage(PEER_ID_INEXISTENT,message);
}
}
Address addr = getPeerAddress(player->peer_id);
std::string ip_str = addr.serializeString();
actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
/*
Print out action
*/
{
std::vector<std::string> names = m_clients.getPlayerNames();
actionstream<<player->getName() <<" joins game. List of players: ";
for (std::vector<std::string>::iterator i = names.begin();
i != names.end(); i++) {
actionstream << *i << " ";
}
actionstream << player->getName() <<std::endl;
}
return playersao;
}
inline void Server::handleCommand(NetworkPacket* pkt)
{
const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
(this->*opHandle.handler)(pkt);
}
void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
// Environment is locked first.
JMutexAutoLock envlock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server::ProcessData");
try {
Address address = getPeerAddress(peer_id);
std::string addr_s = address.serializeString();
if(m_banmanager->isIpBanned(addr_s)) {
std::string ban_name = m_banmanager->getBanName(addr_s);
infostream << "Server: A banned client tried to connect from "
<< addr_s << "; banned name was "
<< ban_name << std::endl;
// This actually doesn't seem to transfer to the client
DenyAccess(peer_id, L"Your ip is banned. Banned name was "
+ narrow_to_wide(ban_name));
return;
}
}
catch(con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
* respond for some time, your server was overloaded or
* things like that.
*/
infostream << "Server::ProcessData(): Cancelling: peer "
<< peer_id << " not found" << std::endl;
return;
}
try {
if(datasize < 2)
return;
NetworkPacket* pkt = new NetworkPacket(data, datasize, peer_id);
ToServerCommand command = (ToServerCommand) pkt->getCommand();
// Command must be handled into ToServerCommandHandler
if (command >= TOSERVER_NUM_MSG_TYPES) {
infostream << "Server: Ignoring unknown command "
<< command << std::endl;
}
if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
handleCommand(pkt);
delete pkt;
return;
}
u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
if(peer_ser_ver == SER_FMT_VER_INVALID) {
errorstream << "Server::ProcessData(): Cancelling: Peer"
" serialization format invalid or not initialized."
" Skipping incoming command=" << command << std::endl;
delete pkt;
return;
}
/* Handle commands related to client startup */
if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
handleCommand(pkt);
delete pkt;
return;
}
if (m_clients.getClientState(peer_id) < CS_Active) {
if (command == TOSERVER_PLAYERPOS) return;
errorstream << "Got packet command: " << command << " for peer id "
<< peer_id << " but client isn't active yet. Dropping packet "
<< std::endl;
delete pkt;
return;
}
handleCommand(pkt);
delete pkt;
}
catch(SendFailedException &e) {
errorstream << "Server::ProcessData(): SendFailedException: "
<< "what=" << e.what()
<< std::endl;
}
}
void Server::setTimeOfDay(u32 time)
{
m_env->setTimeOfDay(time);
m_time_of_day_send_timer = 0;
}
void Server::onMapEditEvent(MapEditEvent *event)
{
if(m_ignore_map_edit_events)
return;
if(m_ignore_map_edit_events_area.contains(event->getArea()))
return;
MapEditEvent *e = event->clone();
m_unsent_map_edit_queue.push_back(e);
}
Inventory* Server::getInventory(const InventoryLocation &loc)
{
switch (loc.type) {
case InventoryLocation::UNDEFINED:
case InventoryLocation::CURRENT_PLAYER:
break;
case InventoryLocation::PLAYER:
{
Player *player = m_env->getPlayer(loc.name.c_str());
if(!player)
return NULL;
PlayerSAO *playersao = player->getPlayerSAO();
if(!playersao)
return NULL;
return playersao->getInventory();
}
break;
case InventoryLocation::NODEMETA:
{
NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
if(!meta)
return NULL;
return meta->getInventory();
}
break;
case InventoryLocation::DETACHED:
{
if(m_detached_inventories.count(loc.name) == 0)
return NULL;
return m_detached_inventories[loc.name];
}
break;
default:
assert(0);
}
return NULL;
}
void Server::setInventoryModified(const InventoryLocation &loc)
{
switch(loc.type){
case InventoryLocation::UNDEFINED:
break;
case InventoryLocation::PLAYER:
{
Player *player = m_env->getPlayer(loc.name.c_str());
if(!player)
return;
PlayerSAO *playersao = player->getPlayerSAO();
if(!playersao)
return;
playersao->m_inventory_not_sent = true;
playersao->m_wielded_item_not_sent = true;
}
break;
case InventoryLocation::NODEMETA:
{
v3s16 blockpos = getNodeBlockPos(loc.p);
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block)
block->raiseModified(MOD_STATE_WRITE_NEEDED);
setBlockNotSent(blockpos);
}
break;
case InventoryLocation::DETACHED:
{
sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
}
break;
default:
assert(0);
}
}
void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
std::list<u16> clients = m_clients.getClientIDs();
m_clients.Lock();
// Set the modified blocks unsent for all the clients
for (std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i) {
RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
if (client != NULL)
client->SetBlocksNotSent(block);
}
m_clients.Unlock();
}
void Server::peerAdded(con::Peer *peer)
{
DSTACK(__FUNCTION_NAME);
verbosestream<<"Server::peerAdded(): peer->id="
<<peer->id<<std::endl;
con::PeerChange c;
c.type = con::PEER_ADDED;
c.peer_id = peer->id;
c.timeout = false;
m_peer_change_queue.push_back(c);
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
DSTACK(__FUNCTION_NAME);
verbosestream<<"Server::deletingPeer(): peer->id="
<<peer->id<<", timeout="<<timeout<<std::endl;
m_clients.event(peer->id, CSE_Disconnect);
con::PeerChange c;
c.type = con::PEER_REMOVED;
c.peer_id = peer->id;
c.timeout = timeout;
m_peer_change_queue.push_back(c);
}
bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
{
*retval = m_con.getPeerStat(peer_id,type);
if (*retval == -1) return false;
return true;
}
bool Server::getClientInfo(
u16 peer_id,
ClientState* state,
u32* uptime,
u8* ser_vers,
u16* prot_vers,
u8* major,
u8* minor,
u8* patch,
std::string* vers_string
)
{
*state = m_clients.getClientState(peer_id);
m_clients.Lock();
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
if (client == NULL) {
m_clients.Unlock();
return false;
}
*uptime = client->uptime();
*ser_vers = client->serialization_version;
*prot_vers = client->net_proto_version;
*major = client->getMajor();
*minor = client->getMinor();
*patch = client->getPatch();
*vers_string = client->getPatch();
m_clients.Unlock();
return true;
}
void Server::handlePeerChanges()
{
while(m_peer_change_queue.size() > 0)
{
con::PeerChange c = m_peer_change_queue.pop_front();
verbosestream<<"Server: Handling peer change: "
<<"id="<<c.peer_id<<", timeout="<<c.timeout
<<std::endl;
switch(c.type)
{
case con::PEER_ADDED:
m_clients.CreateClient(c.peer_id);
break;
case con::PEER_REMOVED:
DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
break;
default:
assert("Invalid peer change event received!" == 0);
break;
}
}
}
void Server::Send(NetworkPacket* pkt)
{
m_clients.send(pkt->getPeerId(),
clientCommandFactoryTable[pkt->getCommand()].channel,
pkt,
clientCommandFactoryTable[pkt->getCommand()].reliable);
}
void Server::SendMovement(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
*pkt << g_settings->getFloat("movement_acceleration_default");
*pkt << g_settings->getFloat("movement_acceleration_air");
*pkt << g_settings->getFloat("movement_acceleration_fast");
*pkt << g_settings->getFloat("movement_speed_walk");
*pkt << g_settings->getFloat("movement_speed_crouch");
*pkt << g_settings->getFloat("movement_speed_fast");
*pkt << g_settings->getFloat("movement_speed_climb");
*pkt << g_settings->getFloat("movement_speed_jump");
*pkt << g_settings->getFloat("movement_liquid_fluidity");
*pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
*pkt << g_settings->getFloat("movement_liquid_sink");
*pkt << g_settings->getFloat("movement_gravity");
Send(pkt);
}
void Server::SendHP(u16 peer_id, u8 hp)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HP, 1, peer_id);
*pkt << hp;
Send(pkt);
}
void Server::SendBreath(u16 peer_id, u16 breath)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BREATH, 2, peer_id);
*pkt << (u16) breath;
Send(pkt);
}
void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED, 0, peer_id);
*pkt << reason;
Send(pkt);
}
void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
v3f camera_point_target)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
*pkt << set_camera_point_target << camera_point_target;
Send(pkt);
}
void Server::SendItemDef(u16 peer_id,
IItemDefManager *itemdef, u16 protocol_version)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ITEMDEF, 0, peer_id);
/*
u16 command
u32 length of the next item
zlib-compressed serialized ItemDefManager
*/
std::ostringstream tmp_os(std::ios::binary);
itemdef->serialize(tmp_os, protocol_version);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
pkt->putLongString(tmp_os2.str());
// Make data buffer
verbosestream << "Server: Sending item definitions to id(" << peer_id
<< "): size=" << pkt->getSize() << std::endl;
Send(pkt);
}
void Server::SendNodeDef(u16 peer_id,
INodeDefManager *nodedef, u16 protocol_version)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_NODEDEF, 0, peer_id);
/*
u16 command
u32 length of the next item
zlib-compressed serialized NodeDefManager
*/
std::ostringstream tmp_os(std::ios::binary);
nodedef->serialize(tmp_os, protocol_version);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
pkt->putLongString(tmp_os2.str());
// Make data buffer
verbosestream << "Server: Sending node definitions to id(" << peer_id
<< "): size=" << pkt->getSize() << std::endl;
Send(pkt);
}
/*
Non-static send methods
*/
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
playersao->m_inventory_not_sent = false;
/*
Serialize it
*/
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0, peer_id);
std::ostringstream os;
playersao->getInventory()->serialize(os);
std::string s = os.str();
pkt->putRawString(s.c_str(), s.size());
Send(pkt);
}
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
*pkt << message;
if (peer_id != PEER_ID_INEXISTENT) {
Send(pkt);
}
else {
m_clients.sendToAll(0,pkt,true);
}
}
void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
const std::string &formname)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
pkt->putLongString(FORMSPEC_VERSION_STRING + formspec);
*pkt << formname;
Send(pkt);
}
// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
bool vertical, std::string texture)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
*pkt << pos << velocity << acceleration << expirationtime
<< size << collisiondetection;
pkt->putLongString(texture);
*pkt << vertical;
if (peer_id != PEER_ID_INEXISTENT) {
Send(pkt);
}
else {
m_clients.sendToAll(0,pkt,true);
}
}
// Adds a ParticleSpawner on peer with peer_id
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
*pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
<< minacc << maxacc << minexptime << maxexptime << minsize
<< maxsize << collisiondetection;
pkt->putLongString(texture);
*pkt << id << vertical;
if (peer_id != PEER_ID_INEXISTENT) {
Send(pkt);
}
else {
m_clients.sendToAll(0, pkt, true);
}
}
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER, 2, peer_id);
// Ugly error in this packet
*pkt << (u16) id;
if (peer_id != PEER_ID_INEXISTENT) {
Send(pkt);
}
else {
m_clients.sendToAll(0, pkt, true);
}
}
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
{
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDADD, 0 , peer_id);
*pkt << id << (u8) form->type << form->pos << form->name << form->scale
<< form->text << form->number << form->item << form->dir
<< form->align << form->offset << form->world_pos << form->size;
Send(pkt);
}
void Server::SendHUDRemove(u16 peer_id, u32 id)
{
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDRM, 4, peer_id);
*pkt << id;
Send(pkt);
}
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
{
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDCHANGE, 0, peer_id);
*pkt << id << (u8) stat;
switch (stat) {
case HUD_STAT_POS:
case HUD_STAT_SCALE:
case HUD_STAT_ALIGN:
case HUD_STAT_OFFSET:
*pkt << *(v2f *) value;
break;
case HUD_STAT_NAME:
case HUD_STAT_TEXT:
*pkt << *(std::string *) value;
break;
case HUD_STAT_WORLD_POS:
*pkt << *(v3f *) value;
break;
case HUD_STAT_SIZE:
*pkt << *(v2s32 *) value;
break;
case HUD_STAT_NUMBER:
case HUD_STAT_ITEM:
case HUD_STAT_DIR:
default:
*pkt << *(u32 *) value;
break;
}
Send(pkt);
}
void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
{
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
*pkt << flags << mask;
Send(pkt);
}
void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
{
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
*pkt << param << value;
Send(pkt);
}
void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms)
{
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SET_SKY, 0, peer_id);
*pkt << bgcolor << type << (u16) params.size();
for(size_t i=0; i<params.size(); i++)
*pkt << params[i];
Send(pkt);
}
void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
float ratio)
{
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
1 + 2, peer_id);
*pkt << do_override << (u16) (ratio * 65535);
Send (pkt);
}
void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_TIME_OF_DAY, 0, peer_id);
*pkt << time << time_speed;
if (peer_id == PEER_ID_INEXISTENT) {
m_clients.sendToAll(0, pkt, true);
}
else {
Send(pkt);
}
}
void Server::SendPlayerHP(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
playersao->m_hp_not_sent = false;
SendHP(peer_id, playersao->getHP());
m_script->player_event(playersao,"health_changed");
// Send to other clients
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
ActiveObjectMessage aom(playersao->getId(), true, str);
playersao->m_messages_out.push_back(aom);
}
void Server::SendPlayerBreath(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
playersao->m_breath_not_sent = false;
m_script->player_event(playersao,"breath_changed");
SendBreath(peer_id, playersao->getBreath());
}
void Server::SendMovePlayer(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
Player *player = m_env->getPlayer(peer_id);
assert(player);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVE_PLAYER, 0, peer_id);
*pkt << player->getPosition() << player->getPitch() << player->getYaw();
{
v3f pos = player->getPosition();
f32 pitch = player->getPitch();
f32 yaw = player->getYaw();
verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
<<std::endl;
}
Send(pkt);
}
void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
{
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
peer_id);
*pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
<< animation_frames[3] << animation_speed;
Send(pkt);
}
void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
{
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_EYE_OFFSET, 0, peer_id);
*pkt << first << third;
Send(pkt);
}
void Server::SendPlayerPrivileges(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
std::set<std::string> privs;
m_script->getAuth(player->getName(), NULL, &privs);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PRIVILEGES, 0, peer_id);
*pkt << (u16) privs.size();
for(std::set<std::string>::const_iterator i = privs.begin();
i != privs.end(); i++) {
*pkt << (*i);
}
Send(pkt);
}
void Server::SendPlayerInventoryFormspec(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
pkt->putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
Send(pkt);
}
s32 Server::playSound(const SimpleSoundSpec &spec,
const ServerSoundParams ¶ms)
{
// Find out initial position of sound
bool pos_exists = false;
v3f pos = params.getPos(m_env, &pos_exists);
// If position is not found while it should be, cancel sound
if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
return -1;
// Filter destination clients
std::list<u16> dst_clients;
if(params.to_player != "")
{
Player *player = m_env->getPlayer(params.to_player.c_str());
if(!player){
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not found"<<std::endl;
return -1;
}
if(player->peer_id == PEER_ID_INEXISTENT){
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not connected"<<std::endl;
return -1;
}
dst_clients.push_back(player->peer_id);
}
else
{
std::list<u16> clients = m_clients.getClientIDs();
for(std::list<u16>::iterator
i = clients.begin(); i != clients.end(); ++i)
{
Player *player = m_env->getPlayer(*i);
if(!player)
continue;
if(pos_exists){
if(player->getPosition().getDistanceFrom(pos) >
params.max_hear_distance)
continue;
}
dst_clients.push_back(*i);
}
}
if(dst_clients.empty())
return -1;
// Create the sound
s32 id = m_next_sound_id++;
// The sound will exist as a reference in m_playing_sounds
m_playing_sounds[id] = ServerPlayingSound();
ServerPlayingSound &psound = m_playing_sounds[id];
psound.params = params;
for(std::list<u16>::iterator i = dst_clients.begin();
i != dst_clients.end(); i++)
psound.clients.insert(*i);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PLAY_SOUND, 0);
*pkt << id << spec.name << (float) (spec.gain * params.gain)
<< (u8) params.type << pos << params.object << params.loop;
for(std::list<u16>::iterator i = dst_clients.begin();
i != dst_clients.end(); i++) {
// Send as reliable
m_clients.send(*i, 0, pkt, true, false);
}
delete pkt;
return id;
}
void Server::stopSound(s32 handle)
{
// Get sound reference
std::map<s32, ServerPlayingSound>::iterator i =
m_playing_sounds.find(handle);
if(i == m_playing_sounds.end())
return;
ServerPlayingSound &psound = i->second;
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_STOP_SOUND, 4);
*pkt << handle;
for(std::set<u16>::iterator i = psound.clients.begin();
i != psound.clients.end(); i++) {
// Send as reliable
m_clients.send(*i, 0, pkt, true, false);
}
delete pkt;
// Remove sound reference
m_playing_sounds.erase(i);
}
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
std::list<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 2 + 2 + 2);
*pkt << p;
std::list<u16> clients = m_clients.getClientIDs();
for(std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
if(far_players)
{
// Get player
Player *player = m_env->getPlayer(*i);
if(player)
{
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
if(player_pos.getDistanceFrom(p_f) > maxd)
{
far_players->push_back(*i);
continue;
}
}
}
// Send as reliable
m_clients.send(*i, 0, pkt, true, false);
}
// This loop needs the deletion of the packet here
delete pkt;
}
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
std::list<u16> *far_players, float far_d_nodes,
bool remove_metadata)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
std::list<u16> clients = m_clients.getClientIDs();
for(std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
if(far_players)
{
// Get player
Player *player = m_env->getPlayer(*i);
if(player)
{
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
if(player_pos.getDistanceFrom(p_f) > maxd)
{
far_players->push_back(*i);
continue;
}
}
}
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 0);
m_clients.Lock();
RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
if (client != 0) {
*pkt << p << n.param0 << n.param1 << n.param2
<< (u8) (remove_metadata ? 0 : 1);
if (!remove_metadata) {
if (client->net_proto_version <= 21) {
// Old clients always clear metadata; fix it
// by sending the full block again.
client->SetBlockNotSent(p);
}
}
}
m_clients.Unlock();
// Send as reliable
if (pkt->getSize() > 0)
m_clients.send(*i, 0, pkt, true);
}
}
void Server::setBlockNotSent(v3s16 p)
{
std::list<u16> clients = m_clients.getClientIDs();
m_clients.Lock();
for(std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
client->SetBlockNotSent(p);
}
m_clients.Unlock();
}
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
{
DSTACK(__FUNCTION_NAME);
v3s16 p = block->getPos();
/*
Create a packet with the block in the right format
*/
std::ostringstream os(std::ios_base::binary);
block->serialize(os, ver, false);
block->serializeNetworkSpecific(os, net_proto_version);
std::string s = os.str();
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BLOCKDATA,
2 + 2 + 2 + 2 + s.size(), peer_id);
*pkt << p;
pkt->putRawString(s.c_str(), s.size());
Send(pkt);
}
void Server::SendBlocks(float dtime)
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex);
//TODO check if one big lock could be faster then multiple small ones
ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
std::vector<PrioritySortedBlockTransfer> queue;
s32 total_sending = 0;
{
ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
std::list<u16> clients = m_clients.getClientIDs();
m_clients.Lock();
for(std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
if (client == NULL)
continue;
total_sending += client->SendingCount();
client->GetNextBlocks(m_env,m_emerge, dtime, queue);
}
m_clients.Unlock();
}
// Sort.
// Lowest priority number comes first.
// Lowest is most important.
std::sort(queue.begin(), queue.end());
m_clients.Lock();
for(u32 i=0; i<queue.size(); i++)
{
//TODO: Calculate limit dynamically
if(total_sending >= g_settings->getS32
("max_simultaneous_block_sends_server_total"))
break;
PrioritySortedBlockTransfer q = queue[i];
MapBlock *block = NULL;
try
{
block = m_env->getMap().getBlockNoCreate(q.pos);
}
catch(InvalidPositionException &e)
{
continue;
}
RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
if(!client)
continue;
SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
client->SentBlock(q.pos);
total_sending++;
}
m_clients.Unlock();
}
void Server::fillMediaCache()
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server: Calculating media file checksums"<<std::endl;
// Collect all media file paths
std::list<std::string> paths;
for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
paths.push_back(mod.path + DIR_DELIM + "textures");
paths.push_back(mod.path + DIR_DELIM + "sounds");
paths.push_back(mod.path + DIR_DELIM + "media");
paths.push_back(mod.path + DIR_DELIM + "models");
}
paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
// Collect media file information from paths into cache
for(std::list<std::string>::iterator i = paths.begin();
i != paths.end(); i++)
{
std::string mediapath = *i;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
for(u32 j=0; j<dirlist.size(); j++){
if(dirlist[j].dir) // Ignode dirs
continue;
std::string filename = dirlist[j].name;
// If name contains illegal characters, ignore the file
if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
infostream<<"Server: ignoring illegal file name: \""
<<filename<<"\""<<std::endl;
continue;
}
// If name is not in a supported format, ignore it
const char *supported_ext[] = {
".png", ".jpg", ".bmp", ".tga",
".pcx", ".ppm", ".psd", ".wal", ".rgb",
".ogg",
".x", ".b3d", ".md2", ".obj",
NULL
};
if(removeStringEnd(filename, supported_ext) == ""){
infostream<<"Server: ignoring unsupported file extension: \""
<<filename<<"\""<<std::endl;
continue;
}
// Ok, attempt to load the file and add to cache
std::string filepath = mediapath + DIR_DELIM + filename;
// Read data
std::ifstream fis(filepath.c_str(), std::ios_base::binary);
if(fis.good() == false){
errorstream<<"Server::fillMediaCache(): Could not open \""
<<filename<<"\" for reading"<<std::endl;
continue;
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
for(;;){
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
tmp_os.write(buf, len);
if(fis.eof())
break;
if(!fis.good()){
bad = true;
break;
}
}
if(bad){
errorstream<<"Server::fillMediaCache(): Failed to read \""
<<filename<<"\""<<std::endl;
continue;
}
if(tmp_os.str().length() == 0){
errorstream<<"Server::fillMediaCache(): Empty file \""
<<filepath<<"\""<<std::endl;
continue;
}
SHA1 sha1;
sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
unsigned char *digest = sha1.getDigest();
std::string sha1_base64 = base64_encode(digest, 20);
std::string sha1_hex = hex_encode((char*)digest, 20);
free(digest);
// Put in list
this->m_media[filename] = MediaInfo(filepath, sha1_base64);
verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
}
}
}
struct SendableMediaAnnouncement
{
std::string name;
std::string sha1_digest;
SendableMediaAnnouncement(const std::string &name_="",
const std::string &sha1_digest_=""):
name(name_),
sha1_digest(sha1_digest_)
{}
};
void Server::sendMediaAnnouncement(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
<<std::endl;
std::list<SendableMediaAnnouncement> file_announcements;
for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
i != m_media.end(); i++){
// Put in list
file_announcements.push_back(
SendableMediaAnnouncement(i->first, i->second.sha1_digest));
}
// Make packet
std::ostringstream os(std::ios_base::binary);
/*
u32 number of files
for each texture {
u16 length of name
string name
u16 length of sha1_digest
string sha1_digest
}
*/
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
*pkt << (u16) file_announcements.size();
for(std::list<SendableMediaAnnouncement>::iterator
j = file_announcements.begin();
j != file_announcements.end(); ++j) {
*pkt << j->name << j->sha1_digest;
}
*pkt << g_settings->get("remote_media");
Send(pkt);
}
struct SendableMedia
{
std::string name;
std::string path;
std::string data;
SendableMedia(const std::string &name_="", const std::string &path_="",
const std::string &data_=""):
name(name_),
path(path_),
data(data_)
{}
};
void Server::sendRequestedMedia(u16 peer_id,
const std::list<std::string> &tosend)
{
DSTACK(__FUNCTION_NAME);
verbosestream<<"Server::sendRequestedMedia(): "
<<"Sending files to client"<<std::endl;
/* Read files */
// Put 5kB in one bunch (this is not accurate)
u32 bytes_per_bunch = 5000;
std::vector< std::list<SendableMedia> > file_bunches;
file_bunches.push_back(std::list<SendableMedia>());
u32 file_size_bunch_total = 0;
for(std::list<std::string>::const_iterator i = tosend.begin();
i != tosend.end(); ++i)
{
const std::string &name = *i;
if(m_media.find(name) == m_media.end()) {
errorstream<<"Server::sendRequestedMedia(): Client asked for "
<<"unknown file \""<<(name)<<"\""<<std::endl;
continue;
}
//TODO get path + name
std::string tpath = m_media[name].path;
// Read data
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
if(fis.good() == false){
errorstream<<"Server::sendRequestedMedia(): Could not open \""
<<tpath<<"\" for reading"<<std::endl;
continue;
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
for(;;) {
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
tmp_os.write(buf, len);
file_size_bunch_total += len;
if(fis.eof())
break;
if(!fis.good()) {
bad = true;
break;
}
}
if(bad) {
errorstream<<"Server::sendRequestedMedia(): Failed to read \""
<<name<<"\""<<std::endl;
continue;
}
/*infostream<<"Server::sendRequestedMedia(): Loaded \""
<<tname<<"\""<<std::endl;*/
// Put in list
file_bunches[file_bunches.size()-1].push_back(
SendableMedia(name, tpath, tmp_os.str()));
// Start next bunch if got enough data
if(file_size_bunch_total >= bytes_per_bunch) {
file_bunches.push_back(std::list<SendableMedia>());
file_size_bunch_total = 0;
}
}
/* Create and send packets */
u16 num_bunches = file_bunches.size();
for(u16 i = 0; i < num_bunches; i++) {
/*
u16 command
u16 total number of texture bunches
u16 index of this bunch
u32 number of files in this bunch
for each file {
u16 length of name
string name
u32 length of data
data
}
*/
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MEDIA, 0, peer_id);
*pkt << num_bunches << i << (u32) file_bunches[i].size();
for(std::list<SendableMedia>::iterator
j = file_bunches[i].begin();
j != file_bunches[i].end(); ++j) {
*pkt << j->name;
pkt->putLongString(j->data);
}
verbosestream << "Server::sendRequestedMedia(): bunch "
<< i << "/" << num_bunches
<< " files=" << file_bunches[i].size()
<< " size=" << pkt->getSize() << std::endl;
Send(pkt);
}
}
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
{
if(m_detached_inventories.count(name) == 0) {
errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
return;
}
Inventory *inv = m_detached_inventories[name];
std::ostringstream os(std::ios_base::binary);
os << serializeString(name);
inv->serialize(os);
// Make data buffer
std::string s = os.str();
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
pkt->putRawString(s.c_str(), s.size());
if (peer_id != PEER_ID_INEXISTENT) {
Send(pkt);
}
else {
m_clients.sendToAll(0, pkt, true);
}
}
void Server::sendDetachedInventories(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
for(std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
i != m_detached_inventories.end(); i++) {
const std::string &name = i->first;
//Inventory *inv = i->second;
sendDetachedInventory(name, peer_id);
}
}
/*
Something random
*/
void Server::DiePlayer(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
infostream<<"Server::DiePlayer(): Player "
<<playersao->getPlayer()->getName()
<<" dies"<<std::endl;
playersao->setHP(0);
// Trigger scripted stuff
m_script->on_dieplayer(playersao);
SendPlayerHP(peer_id);
SendDeathscreen(peer_id, false, v3f(0,0,0));
}
void Server::RespawnPlayer(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
infostream<<"Server::RespawnPlayer(): Player "
<<playersao->getPlayer()->getName()
<<" respawns"<<std::endl;
playersao->setHP(PLAYER_MAX_HP);
playersao->setBreath(PLAYER_MAX_BREATH);
bool repositioned = m_script->on_respawnplayer(playersao);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());
playersao->setPos(pos);
}
}
void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
{
DSTACK(__FUNCTION_NAME);
SendAccessDenied(peer_id, reason);
m_clients.event(peer_id, CSE_SetDenied);
m_con.DisconnectPeer(peer_id);
}
void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
{
DSTACK(__FUNCTION_NAME);
std::wstring message;
{
/*
Clear references to playing sounds
*/
for(std::map<s32, ServerPlayingSound>::iterator
i = m_playing_sounds.begin();
i != m_playing_sounds.end();)
{
ServerPlayingSound &psound = i->second;
psound.clients.erase(peer_id);
if(psound.clients.empty())
m_playing_sounds.erase(i++);
else
i++;
}
Player *player = m_env->getPlayer(peer_id);
// Collect information about leaving in chat
{
if(player != NULL && reason != CDR_DENY)
{
std::wstring name = narrow_to_wide(player->getName());
message += L"*** ";
message += name;
message += L" left the game.";
if(reason == CDR_TIMEOUT)
message += L" (timed out)";
}
}
/* Run scripts and remove from environment */
{
if(player != NULL)
{
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
m_script->on_leaveplayer(playersao);
playersao->disconnected();
}
}
/*
Print out action
*/
{
if(player != NULL && reason != CDR_DENY)
{
std::ostringstream os(std::ios_base::binary);
std::list<u16> clients = m_clients.getClientIDs();
for(std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
// Get player
Player *player = m_env->getPlayer(*i);
if(!player)
continue;
// Get name of player
os<<player->getName()<<" ";
}
actionstream<<player->getName()<<" "
<<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
<<" List of players: "<<os.str()<<std::endl;
}
}
{
JMutexAutoLock env_lock(m_env_mutex);
m_clients.DeleteClient(peer_id);
}
}
// Send leave chat message to all remaining clients
if(message.length() != 0)
SendChatMessage(PEER_ID_INEXISTENT,message);
}
void Server::UpdateCrafting(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
Player* player = m_env->getPlayer(peer_id);
assert(player);
// Get a preview for crafting
ItemStack preview;
InventoryLocation loc;
loc.setPlayer(player->getName());
getCraftingResult(&player->inventory, preview, false, this);
m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
assert(plist);
assert(plist->getSize() >= 1);
plist->changeItem(0, preview);
}
RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
{
RemoteClient *client = getClientNoEx(peer_id,state_min);
if(!client)
throw ClientNotFoundException("Client not found");
return client;
}
RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
{
return m_clients.getClientNoEx(peer_id, state_min);
}
std::string Server::getPlayerName(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
if(player == NULL)
return "[id="+itos(peer_id)+"]";
return player->getName();
}
PlayerSAO* Server::getPlayerSAO(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
if(player == NULL)
return NULL;
return player->getPlayerSAO();
}
std::wstring Server::getStatusString()
{
std::wostringstream os(std::ios_base::binary);
os<<L"# Server: ";
// Version
os<<L"version="<<narrow_to_wide(minetest_version_simple);
// Uptime
os<<L", uptime="<<m_uptime.get();
// Max lag estimate
os<<L", max_lag="<<m_env->getMaxLagEstimate();
// Information about clients
bool first = true;
os<<L", clients={";
std::list<u16> clients = m_clients.getClientIDs();
for(std::list<u16>::iterator i = clients.begin();
i != clients.end(); ++i)
{
// Get player
Player *player = m_env->getPlayer(*i);
// Get name of player
std::wstring name = L"unknown";
if(player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
if(!first)
os<<L", ";
else
first = false;
os<<name;
}
os<<L"}";
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
if(g_settings->get("motd") != "")
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
return os.str();
}
std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
{
std::set<std::string> privs;
m_script->getAuth(name, NULL, &privs);
return privs;
}
bool Server::checkPriv(const std::string &name, const std::string &priv)
{
std::set<std::string> privs = getPlayerEffectivePrivs(name);
return (privs.count(priv) != 0);
}
void Server::reportPrivsModified(const std::string &name)
{
if(name == ""){
std::list<u16> clients = m_clients.getClientIDs();
for(std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i){
Player *player = m_env->getPlayer(*i);
reportPrivsModified(player->getName());
}
} else {
Player *player = m_env->getPlayer(name.c_str());
if(!player)
return;
SendPlayerPrivileges(player->peer_id);
PlayerSAO *sao = player->getPlayerSAO();
if(!sao)
return;
sao->updatePrivileges(
getPlayerEffectivePrivs(name),
isSingleplayer());
}
}
void Server::reportInventoryFormspecModified(const std::string &name)
{
Player *player = m_env->getPlayer(name.c_str());
if(!player)
return;
SendPlayerInventoryFormspec(player->peer_id);
}
void Server::setIpBanned(const std::string &ip, const std::string &name)
{
m_banmanager->add(ip, name);
}
void Server::unsetIpBanned(const std::string &ip_or_name)
{
m_banmanager->remove(ip_or_name);
}
std::string Server::getBanDescription(const std::string &ip_or_name)
{
return m_banmanager->getBanDescription(ip_or_name);
}
void Server::notifyPlayer(const char *name, const std::wstring &msg)
{
Player *player = m_env->getPlayer(name);
if(!player)
return;
if (player->peer_id == PEER_ID_INEXISTENT)
return;
SendChatMessage(player->peer_id, msg);
}
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
return false;
}
SendShowFormspecMessage(player->peer_id, formspec, formname);
return true;
}
u32 Server::hudAdd(Player *player, HudElement *form) {
if (!player)
return -1;
u32 id = player->addHud(form);
SendHUDAdd(player->peer_id, id, form);
return id;
}
bool Server::hudRemove(Player *player, u32 id) {
if (!player)
return false;
HudElement* todel = player->removeHud(id);
if (!todel)
return false;
delete todel;
SendHUDRemove(player->peer_id, id);
return true;
}
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
if (!player)
return false;
SendHUDChange(player->peer_id, id, stat, data);
return true;
}
bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
if (!player)
return false;
SendHUDSetFlags(player->peer_id, flags, mask);
player->hud_flags = flags;
PlayerSAO* playersao = player->getPlayerSAO();
if (playersao == NULL)
return false;
m_script->player_event(playersao, "hud_changed");
return true;
}
bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
if (!player)
return false;
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
return false;
std::ostringstream os(std::ios::binary);
writeS32(os, hotbar_itemcount);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
return true;
}
void Server::hudSetHotbarImage(Player *player, std::string name) {
if (!player)
return;
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}
void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
if (!player)
return;
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
{
if (!player)
return false;
SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
return true;
}
bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
{
if (!player)
return false;
SendEyeOffset(player->peer_id, first, third);
return true;
}
bool Server::setSky(Player *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms)
{
if (!player)
return false;
SendSetSky(player->peer_id, bgcolor, type, params);
return true;
}
bool Server::overrideDayNightRatio(Player *player, bool do_override,
float ratio)
{
if (!player)
return false;
SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
return true;
}
void Server::notifyPlayers(const std::wstring &msg)
{
SendChatMessage(PEER_ID_INEXISTENT,msg);
}
void Server::spawnParticle(const char *playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool vertical, std::string texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
return;
SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
expirationtime, size, collisiondetection, vertical, texture);
}
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool vertical, std::string texture)
{
SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
expirationtime, size, collisiondetection, vertical, texture);
}
u32 Server::addParticleSpawner(const char *playername,
u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
return -1;
u32 id = 0;
for(;;) // look for unused particlespawner id
{
id++;
if (std::find(m_particlespawner_ids.begin(),
m_particlespawner_ids.end(), id)
== m_particlespawner_ids.end())
{
m_particlespawner_ids.push_back(id);
break;
}
}
SendAddParticleSpawner(player->peer_id, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, vertical, texture, id);
return id;
}
u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture)
{
u32 id = 0;
for(;;) // look for unused particlespawner id
{
id++;
if (std::find(m_particlespawner_ids.begin(),
m_particlespawner_ids.end(), id)
== m_particlespawner_ids.end())
{
m_particlespawner_ids.push_back(id);
break;
}
}
SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, vertical, texture, id);
return id;
}
void Server::deleteParticleSpawner(const char *playername, u32 id)
{
Player *player = m_env->getPlayer(playername);
if(!player)
return;
m_particlespawner_ids.erase(
std::remove(m_particlespawner_ids.begin(),
m_particlespawner_ids.end(), id),
m_particlespawner_ids.end());
SendDeleteParticleSpawner(player->peer_id, id);
}
void Server::deleteParticleSpawnerAll(u32 id)
{
m_particlespawner_ids.erase(
std::remove(m_particlespawner_ids.begin(),
m_particlespawner_ids.end(), id),
m_particlespawner_ids.end());
SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
}
Inventory* Server::createDetachedInventory(const std::string &name)
{
if(m_detached_inventories.count(name) > 0){
infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
delete m_detached_inventories[name];
} else {
infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
}
Inventory *inv = new Inventory(m_itemdef);
assert(inv);
m_detached_inventories[name] = inv;
//TODO find a better way to do this
sendDetachedInventory(name,PEER_ID_INEXISTENT);
return inv;
}
class BoolScopeSet
{
public:
BoolScopeSet(bool *dst, bool val):
m_dst(dst)
{
m_orig_state = *m_dst;
*m_dst = val;
}
~BoolScopeSet()
{
*m_dst = m_orig_state;
}
private:
bool *m_dst;
bool m_orig_state;
};
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
std::list<std::string> *log)
{
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
ServerMap *map = (ServerMap*)(&m_env->getMap());
// Fail if no actions to handle
if(actions.empty()){
log->push_back("Nothing to do.");
return false;
}
int num_tried = 0;
int num_failed = 0;
for(std::list<RollbackAction>::const_iterator
i = actions.begin();
i != actions.end(); i++)
{
const RollbackAction &action = *i;
num_tried++;
bool success = action.applyRevert(map, this, this);
if(!success){
num_failed++;
std::ostringstream os;
os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
if(log)
log->push_back(os.str());
}else{
std::ostringstream os;
os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
if(log)
log->push_back(os.str());
}
}
infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
<<" failed"<<std::endl;
// Call it done if less than half failed
return num_failed <= num_tried/2;
}
// IGameDef interface
// Under envlock
IItemDefManager* Server::getItemDefManager()
{
return m_itemdef;
}
INodeDefManager* Server::getNodeDefManager()
{
return m_nodedef;
}
ICraftDefManager* Server::getCraftDefManager()
{
return m_craftdef;
}
ITextureSource* Server::getTextureSource()
{
return NULL;
}
IShaderSource* Server::getShaderSource()
{
return NULL;
}
scene::ISceneManager* Server::getSceneManager()
{
return NULL;
}
u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy(name);
}
ISoundManager* Server::getSoundManager()
{
return &dummySoundManager;
}
MtEventManager* Server::getEventManager()
{
return m_event;
}
IWritableItemDefManager* Server::getWritableItemDefManager()
{
return m_itemdef;
}
IWritableNodeDefManager* Server::getWritableNodeDefManager()
{
return m_nodedef;
}
IWritableCraftDefManager* Server::getWritableCraftDefManager()
{
return m_craftdef;
}
const ModSpec* Server::getModSpec(const std::string &modname)
{
for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
if(mod.name == modname)
return &mod;
}
return NULL;
}
void Server::getModNames(std::list<std::string> &modlist)
{
for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
{
modlist.push_back(i->name);
}
}
std::string Server::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";
}
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;
v3s16 nodepos;
#if 0
nodepos = v2s16(0,0);
groundheight = 20;
#endif
#if 1
s16 water_level = map.getWaterLevel();
// Try to find a good place a few times
for(s32 i=0; i<1000; i++)
{
s32 range = 1 + i;
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(
-range + (myrand() % (range * 2)),
-range + (myrand() % (range * 2)));
// Get ground height at point
s16 groundheight = map.findGroundLevel(nodepos2d);
if (groundheight <= water_level) // Don't go underwater
continue;
if (groundheight > water_level + 6) // Don't go to high places
continue;
nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
bool is_good = false;
s32 air_count = 0;
for (s32 i = 0; i < 10; i++) {
v3s16 blockpos = getNodeBlockPos(nodepos);
map.emergeBlock(blockpos, true);
content_t c = map.getNodeNoEx(nodepos).getContent();
if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
air_count++;
if (air_count >= 2){
is_good = true;
break;
}
}
nodepos.Y++;
}
if(is_good){
// Found a good place
//infostream<<"Searched through "<<i<<" places."<<std::endl;
break;
}
}
#endif
return intToFloat(nodepos, BS);
}
PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
{
bool newplayer = false;
/*
Try to get an existing player
*/
RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
// If player is already connected, cancel
if(player != NULL && player->peer_id != 0)
{
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
/*
If player with the wanted peer_id already exists, cancel.
*/
if(m_env->getPlayer(peer_id) != NULL)
{
infostream<<"emergePlayer(): Player with wrong name but same"
" peer_id already exists"<<std::endl;
return NULL;
}
// Load player if it isn't already loaded
if (!player) {
player = static_cast<RemotePlayer*>(m_env->loadPlayer(name));
}
// Create player if it doesn't exist
if (!player) {
newplayer = true;
player = new RemotePlayer(this, name);
// Set player position
infostream<<"Server: Finding spawn place for player \""
<<name<<"\""<<std::endl;
v3f pos = findSpawnPos(m_env->getServerMap());
player->setPosition(pos);
// Make sure the player is saved
player->setModified(true);
// Add player to environment
m_env->addPlayer(player);
}
// Create a new player active object
PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
getPlayerEffectivePrivs(player->getName()),
isSingleplayer());
/* Clean up old HUD elements from previous sessions */
player->clearHud();
/* Add object to environment */
m_env->addActiveObject(playersao);
/* Run scripts */
if (newplayer) {
m_script->on_newplayer(playersao);
}
return playersao;
}
void dedicated_server_loop(Server &server, bool &kill)
{
DSTACK(__FUNCTION_NAME);
verbosestream<<"dedicated_server_loop()"<<std::endl;
IntervalLimiter m_profiler_interval;
for(;;)
{
float steplen = g_settings->getFloat("dedicated_server_step");
// This is kind of a hack but can be done like this
// because server.step() is very light
{
ScopeProfiler sp(g_profiler, "dedicated server sleep");
sleep_ms((int)(steplen*1000.0));
}
server.step(steplen);
if(server.getShutdownRequested() || kill)
{
infostream<<"Dedicated server quitting"<<std::endl;
#if USE_CURL
if(g_settings->getBool("server_announce"))
ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
#endif
break;
}
/*
Profiler
*/
float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
if(profiler_print_interval != 0)
{
if(m_profiler_interval.step(steplen, profiler_print_interval))
{
infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);
g_profiler->clear();
}
}
}
}
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