aboutsummaryrefslogtreecommitdiff
path: root/src/server.h
blob: 4183bcda16d8549df77c52e5b7b2cdf85a163f9e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef SERVER_HEADER
#define SERVER_HEADER

#include "network/connection.h"
#include "irr_v3d.h"
#include "map.h"
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
#include "tileanimation.h" // struct TileAnimationParams
#include "util/numeric.h"
#include "util/thread.h"
#include "util/basic_macros.h"
#include "serverenvironment.h"
#include "chat_interface.h"
#include "clientiface.h"
#include "remoteplayer.h"
#include "network/networkpacket.h"
#include <string>
#include <list>
#include <map>
#include <vector>

class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
class BanManager;
class EventManager;
class Inventory;
class PlayerSAO;
class IRollbackManager;
struct RollbackAction;
class EmergeManager;
class ServerScripting;
class ServerEnvironment;
struct SimpleSoundSpec;
class ServerThread;

enum ClientDeletionReason {
	CDR_LEAVE,
	CDR_TIMEOUT,
	CDR_DENY
};

class MapEditEventAreaIgnorer
{
public:
	MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
		m_ignorevariable(ignorevariable)
	{
		if(m_ignorevariable->getVolume() == 0)
			*m_ignorevariable = a;
		else
			m_ignorevariable = NULL;
	}

	~MapEditEventAreaIgnorer()
	{
		if(m_ignorevariable)
		{
			assert(m_ignorevariable->getVolume() != 0);
			*m_ignorevariable = VoxelArea();
		}
	}

private:
	VoxelArea *m_ignorevariable;
};

struct MediaInfo
{
	std::string path;
	std::string sha1_digest;

	MediaInfo(const std::string &path_="",
	          const std::string &sha1_digest_=""):
		path(path_),
		sha1_digest(sha1_digest_)
	{
	}
};

struct ServerSoundParams
{
	float gain;
	std::string to_player;
	enum Type{
		SSP_LOCAL=0,
		SSP_POSITIONAL=1,
		SSP_OBJECT=2
	} type;
	v3f pos;
	u16 object;
	float max_hear_distance;
	bool loop;

	ServerSoundParams():
		gain(1.0),
		to_player(""),
		type(SSP_LOCAL),
		pos(0,0,0),
		object(0),
		max_hear_distance(32*BS),
		loop(false)
	{}

	v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
};

struct ServerPlayingSound
{
	ServerSoundParams params;
	UNORDERED_SET<u16> clients; // peer ids
};

class Server : public con::PeerHandler, public MapEventReceiver,
		public InventoryManager, public IGameDef
{
public:
	/*
		NOTE: Every public method should be thread-safe
	*/

	Server(
		const std::string &path_world,
		const SubgameSpec &gamespec,
		bool simple_singleplayer_mode,
		bool ipv6,
		bool dedicated,
		ChatInterface *iface = NULL
	);
	~Server();
	void start(Address bind_addr);
	void stop();
	// This is mainly a way to pass the time to the server.
	// Actual processing is done in an another thread.
	void step(float dtime);
	// This is run by ServerThread and does the actual processing
	void AsyncRunStep(bool initial_step=false);
	void Receive();
	PlayerSAO* StageTwoClientInit(u16 peer_id);

	/*
	 * Command Handlers
	 */

	void handleCommand(NetworkPacket* pkt);

	void handleCommand_Null(NetworkPacket* pkt) {};
	void handleCommand_Deprecated(NetworkPacket* pkt);
	void handleCommand_Init(NetworkPacket* pkt);
	void handleCommand_Init_Legacy(NetworkPacket* pkt);
	void handleCommand_Init2(NetworkPacket* pkt);
	void handleCommand_RequestMedia(NetworkPacket* pkt);
	void handleCommand_ClientReady(NetworkPacket* pkt);
	void handleCommand_GotBlocks(NetworkPacket* pkt);
	void handleCommand_PlayerPos(NetworkPacket* pkt);
	void handleCommand_DeletedBlocks(NetworkPacket* pkt);
	void handleCommand_InventoryAction(NetworkPacket* pkt);
	void handleCommand_ChatMessage(NetworkPacket* pkt);
	void handleCommand_Damage(NetworkPacket* pkt);
	void handleCommand_Password(NetworkPacket* pkt);
	void handleCommand_PlayerItem(NetworkPacket* pkt);
	void handleCommand_Respawn(NetworkPacket* pkt);
	void handleCommand_Interact(NetworkPacket* pkt);
	void handleCommand_RemovedSounds(NetworkPacket* pkt);
	void handleCommand_NodeMetaFields(NetworkPacket* pkt);
	void handleCommand_InventoryFields(NetworkPacket* pkt);
	void handleCommand_FirstSrp(NetworkPacket* pkt);
	void handleCommand_SrpBytesA(NetworkPacket* pkt);
	void handleCommand_SrpBytesM(NetworkPacket* pkt);

	void ProcessData(NetworkPacket *pkt);

	void Send(NetworkPacket* pkt);

	// Helper for handleCommand_PlayerPos and handleCommand_Interact
	void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
		NetworkPacket *pkt);

	// Both setter and getter need no envlock,
	// can be called freely from threads
	void setTimeOfDay(u32 time);

	/*
		Shall be called with the environment locked.
		This is accessed by the map, which is inside the environment,
		so it shouldn't be a problem.
	*/
	void onMapEditEvent(MapEditEvent *event);

	/*
		Shall be called with the environment and the connection locked.
	*/
	Inventory* getInventory(const InventoryLocation &loc);
	void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);

	// Connection must be locked when called
	std::wstring getStatusString();
	inline double getUptime() const { return m_uptime.m_value; }

	// read shutdown state
	inline bool getShutdownRequested() const { return m_shutdown_requested; }

	// request server to shutdown
	void requestShutdown(const std::string &msg, bool reconnect, float delay = 0.0f);

	// Returns -1 if failed, sound handle on success
	// Envlock
	s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
	void stopSound(s32 handle);

	// Envlock
	std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
	bool checkPriv(const std::string &name, const std::string &priv);
	void reportPrivsModified(const std::string &name=""); // ""=all
	void reportInventoryFormspecModified(const std::string &name);

	void setIpBanned(const std::string &ip, const std::string &name);
	void unsetIpBanned(const std::string &ip_or_name);
	std::string getBanDescription(const std::string &ip_or_name);

	void notifyPlayer(const char *name, const std::wstring &msg);
	void notifyPlayers(const std::wstring &msg);
	void spawnParticle(const std::string &playername,
		v3f pos, v3f velocity, v3f acceleration,
		float expirationtime, float size,
		bool collisiondetection, bool collision_removal,
		bool vertical, const std::string &texture,
		const struct TileAnimationParams &animation, u8 glow);

	u32 addParticleSpawner(u16 amount, float spawntime,
		v3f minpos, v3f maxpos,
		v3f minvel, v3f maxvel,
		v3f minacc, v3f maxacc,
		float minexptime, float maxexptime,
		float minsize, float maxsize,
		bool collisiondetection, bool collision_removal,
		ServerActiveObject *attached,
		bool vertical, const std::string &texture,
		const std::string &playername, const struct TileAnimationParams &animation,
		u8 glow);

	void deleteParticleSpawner(const std::string &playername, u32 id);

	// Creates or resets inventory
	Inventory* createDetachedInventory(const std::string &name, const std::string &player="");

	// Envlock and conlock should be locked when using scriptapi
	ServerScripting *getScriptIface(){ return m_script; }

	// actions: time-reversed list
	// Return value: success/failure
	bool rollbackRevertActions(const std::list<RollbackAction> &actions,
			std::list<std::string> *log);

	// IGameDef interface
	// Under envlock
	virtual IItemDefManager* getItemDefManager();
	virtual INodeDefManager* getNodeDefManager();
	virtual ICraftDefManager* getCraftDefManager();
	virtual u16 allocateUnknownNodeId(const std::string &name);
	virtual MtEventManager* getEventManager();
	IRollbackManager *getRollbackManager() { return m_rollback; }
	virtual EmergeManager *getEmergeManager() { return m_emerge; }

	IWritableItemDefManager* getWritableItemDefManager();
	IWritableNodeDefManager* getWritableNodeDefManager();
	IWritableCraftDefManager* getWritableCraftDefManager();

	virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
	virtual const ModSpec* getModSpec(const std::string &modname) const;
	void getModNames(std::vector<std::string> &modlist);
	std::string getBuiltinLuaPath();
	virtual std::string getWorldPath() const { return m_path_world; }
	virtual std::string getModStoragePath() const;

	inline bool isSingleplayer()
			{ return m_simple_singleplayer_mode; }

	inline void setAsyncFatalError(const std::string &error)
			{ m_async_fatal_error.set(error); }

	bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
	Map & getMap() { return m_env->getMap(); }
	ServerEnvironment & getEnv() { return *m_env; }

	u32 hudAdd(RemotePlayer *player, HudElement *element);
	bool hudRemove(RemotePlayer *player, u32 id);
	bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
	bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
	bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
	s32 hudGetHotbarItemcount(RemotePlayer *player) const
			{ return player->getHotbarItemcount(); }
	void hudSetHotbarImage(RemotePlayer *player, std::string name);
	std::string hudGetHotbarImage(RemotePlayer *player);
	void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
	const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const
	{
		return player->getHotbarSelectedImage();
	}

	inline Address getPeerAddress(u16 peer_id)
			{ return m_con.GetPeerAddress(peer_id); }

	bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
			f32 frame_speed);
	bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);

	bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
			const std::string &type, const std::vector<std::string> &params);

	bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);

	/* con::PeerHandler implementation. */
	void peerAdded(con::Peer *peer);
	void deletingPeer(con::Peer *peer, bool timeout);

	void DenySudoAccess(u16 peer_id);
	void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
		const std::string &str_reason = "", bool reconnect = false);
	void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
	void acceptAuth(u16 peer_id, bool forSudoMode);
	void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
	bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
	bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
			u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
			std::string* vers_string);

	void printToConsoleOnly(const std::string &text);

	void SendPlayerHPOrDie(PlayerSAO *player);
	void SendPlayerBreath(PlayerSAO *sao);
	void SendInventory(PlayerSAO* playerSAO);
	void SendMovePlayer(u16 peer_id);

	virtual bool registerModStorage(ModMetadata *storage);
	virtual void unregisterModStorage(const std::string &name);

	// Bind address
	Address m_bind_addr;

	// Environment mutex (envlock)
	Mutex m_env_mutex;

private:

	friend class EmergeThread;
	friend class RemoteClient;

	void SendMovement(u16 peer_id);
	void SendHP(u16 peer_id, u8 hp);
	void SendBreath(u16 peer_id, u16 breath);
	void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
		const std::string &custom_reason, bool reconnect = false);
	void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
	void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
	void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
	void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);

	/* mark blocks not sent for all clients */
	void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);


	void SendChatMessage(u16 peer_id, const std::wstring &message);
	void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
	void SendPlayerHP(u16 peer_id);

	void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
	void SendEyeOffset(u16 peer_id, v3f first, v3f third);
	void SendPlayerPrivileges(u16 peer_id);
	void SendPlayerInventoryFormspec(u16 peer_id);
	void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
	void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
	void SendHUDRemove(u16 peer_id, u32 id);
	void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
	void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
	void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
	void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
			const std::string &type, const std::vector<std::string> &params);
	void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);

	/*
		Send a node removal/addition event to all clients except ignore_id.
		Additionally, if far_players!=NULL, players further away than
		far_d_nodes are ignored and their peer_ids are added to far_players
	*/
	// Envlock and conlock should be locked when calling these
	void sendRemoveNode(v3s16 p, u16 ignore_id=0,
			std::vector<u16> *far_players=NULL, float far_d_nodes=100);
	void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
			std::vector<u16> *far_players=NULL, float far_d_nodes=100,
			bool remove_metadata=true);
	void setBlockNotSent(v3s16 p);

	// Environment and Connection must be locked when called
	void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);

	// Sends blocks to clients (locks env and con on its own)
	void SendBlocks(float dtime);

	void fillMediaCache();
	void sendMediaAnnouncement(u16 peer_id);
	void sendRequestedMedia(u16 peer_id,
			const std::vector<std::string> &tosend);

	void sendDetachedInventory(const std::string &name, u16 peer_id);
	void sendDetachedInventories(u16 peer_id);

	// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
	void SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
		u16 amount, float spawntime,
		v3f minpos, v3f maxpos,
		v3f minvel, v3f maxvel,
		v3f minacc, v3f maxacc,
		float minexptime, float maxexptime,
		float minsize, float maxsize,
		bool collisiondetection, bool collision_removal,
		u16 attached_id,
		bool vertical, const std::string &texture, u32 id,
		const struct TileAnimationParams &animation, u8 glow);

	void SendDeleteParticleSpawner(u16 peer_id, u32 id);

	// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
	void SendSpawnParticle(u16 peer_id, u16 protocol_version,
		v3f pos, v3f velocity, v3f acceleration,
		float expirationtime, float size,
		bool collisiondetection, bool collision_removal,
		bool vertical, const std::string &texture,
		const struct TileAnimationParams &animation, u8 glow);

	u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
	void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
	/*
		Something random
	*/

	void DiePlayer(u16 peer_id);
	void RespawnPlayer(u16 peer_id);
	void DeleteClient(u16 peer_id, ClientDeletionReason reason);
	void UpdateCrafting(RemotePlayer *player);

	void handleChatInterfaceEvent(ChatEvent *evt);

	// This returns the answer to the sender of wmessage, or "" if there is none
	std::wstring handleChat(const std::string &name, const std::wstring &wname,
		const std::wstring &wmessage,
		bool check_shout_priv = false,
		RemotePlayer *player = NULL);
	void handleAdminChat(const ChatEventChat *evt);

	v3f findSpawnPos();

	// When called, connection mutex should be locked
	RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
	RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);

	// When called, environment mutex should be locked
	std::string getPlayerName(u16 peer_id);
	PlayerSAO* getPlayerSAO(u16 peer_id);

	/*
		Get a player from memory or creates one.
		If player is already connected, return NULL
		Does not verify/modify auth info and password.

		Call with env and con locked.
	*/
	PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);

	void handlePeerChanges();

	/*
		Variables
	*/

	// World directory
	std::string m_path_world;
	// Subgame specification
	SubgameSpec m_gamespec;
	// If true, do not allow multiple players and hide some multiplayer
	// functionality
	bool m_simple_singleplayer_mode;
	u16 m_max_chatmessage_length;
	// For "dedicated" server list flag
	bool m_dedicated;

	// Thread can set; step() will throw as ServerError
	MutexedVariable<std::string> m_async_fatal_error;

	// Some timers
	float m_liquid_transform_timer;
	float m_liquid_transform_every;
	float m_masterserver_timer;
	float m_emergethread_trigger_timer;
	float m_savemap_timer;
	IntervalLimiter m_map_timer_and_unload_interval;

	// Environment
	ServerEnvironment *m_env;

	// server connection
	con::Connection m_con;

	// Ban checking
	BanManager *m_banmanager;

	// Rollback manager (behind m_env_mutex)
	IRollbackManager *m_rollback;
	bool m_enable_rollback_recording; // Updated once in a while

	// Emerge manager
	EmergeManager *m_emerge;

	// Scripting
	// Envlock and conlock should be locked when using Lua
	ServerScripting *m_script;

	// Item definition manager
	IWritableItemDefManager *m_itemdef;

	// Node definition manager
	IWritableNodeDefManager *m_nodedef;

	// Craft definition manager
	IWritableCraftDefManager *m_craftdef;

	// Event manager
	EventManager *m_event;

	// Mods
	std::vector<ModSpec> m_mods;

	/*
		Threads
	*/

	// A buffer for time steps
	// step() increments and AsyncRunStep() run by m_thread reads it.
	float m_step_dtime;
	Mutex m_step_dtime_mutex;

	// current server step lag counter
	float m_lag;

	// The server mainly operates in this thread
	ServerThread *m_thread;

	/*
		Time related stuff
	*/

	// Timer for sending time of day over network
	float m_time_of_day_send_timer;
	// Uptime of server in seconds
	MutexedVariable<double> m_uptime;
	/*
	 Client interface
	 */
	ClientInterface m_clients;

	/*
		Peer change queue.
		Queues stuff from peerAdded() and deletingPeer() to
		handlePeerChanges()
	*/
	std::queue<con::PeerChange> m_peer_change_queue;

	/*
		Random stuff
	*/

	bool m_shutdown_requested;
	std::string m_shutdown_msg;
	bool m_shutdown_ask_reconnect;
	float m_shutdown_timer;

	ChatInterface *m_admin_chat;
	std::string m_admin_nick;

	/*
		Map edit event queue. Automatically receives all map edits.
		The constructor of this class registers us to receive them through
		onMapEditEvent

		NOTE: Should these be moved to actually be members of
		ServerEnvironment?
	*/

	/*
		Queue of map edits from the environment for sending to the clients
		This is behind m_env_mutex
	*/
	std::queue<MapEditEvent*> m_unsent_map_edit_queue;
	/*
		Set to true when the server itself is modifying the map and does
		all sending of information by itself.
		This is behind m_env_mutex
	*/
	bool m_ignore_map_edit_events;
	/*
		If a non-empty area, map edit events contained within are left
		unsent. Done at map generation time to speed up editing of the
		generated area, as it will be sent anyway.
		This is behind m_env_mutex
	*/
	VoxelArea m_ignore_map_edit_events_area;
	/*
		If set to !=0, the incoming MapEditEvents are modified to have
		this peed id as the disabled recipient
		This is behind m_env_mutex
	*/
	u16 m_ignore_map_edit_events_peer_id;

	// media files known to server
	UNORDERED_MAP<std::string, MediaInfo> m_media;

	/*
		Sounds
	*/
	UNORDERED_MAP<s32, ServerPlayingSound> m_playing_sounds;
	s32 m_next_sound_id;

	/*
		Detached inventories (behind m_env_mutex)
	*/
	// key = name
	std::map<std::string, Inventory*> m_detached_inventories;
	// value = "" (visible to all players) or player name
	std::map<std::string, std::string> m_detached_inventories_player;

	UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
	float m_mod_storage_save_timer;

	DISABLE_CLASS_COPY(Server);
};

/*
	Runs a simple dedicated server loop.

	Shuts down when kill is set to true.
*/
void dedicated_server_loop(Server &server, bool &kill);

#endif