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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <unordered_set>
#include "irrlichttypes_bloated.h"
#include "activeobject.h"
#include "inventorymanager.h"
#include "itemgroup.h"
#include "util/container.h"

/*

Some planning
-------------

* Server environment adds an active object, which gets the id 1
* The active object list is scanned for each client once in a while,
  and it finds out what objects have been added that are not known
  by the client yet. This scan is initiated by the Server class and
  the result ends up directly to the server.
* A network packet is created with the info and sent to the client.
* Environment converts objects to static data and static data to
  objects, based on how close players are to them.

*/

class ServerEnvironment;
struct ItemStack;
struct ToolCapabilities;
struct ObjectProperties;
struct PlayerHPChangeReason;

class ServerActiveObject : public ActiveObject
{
public:
	/*
		NOTE: m_env can be NULL, but step() isn't called if it is.
		Prototypes are used that way.
	*/
	ServerActiveObject(ServerEnvironment *env, v3f pos);
	virtual ~ServerActiveObject() = default;

	virtual ActiveObjectType getSendType() const
	{ return getType(); }

	// Called after id has been set and has been inserted in environment
	virtual void addedToEnvironment(u32 dtime_s){};
	// Called before removing from environment
	virtual void removingFromEnvironment(){};
	// Returns true if object's deletion is the job of the
	// environment
	virtual bool environmentDeletes() const
	{ return true; }

	// Safely mark the object for removal or deactivation
	void markForRemoval();
	void markForDeactivation();

	// Create a certain type of ServerActiveObject
	static ServerActiveObject* create(ActiveObjectType type,
			ServerEnvironment *env, u16 id, v3f pos,
			const std::string &data);

	/*
		Some simple getters/setters
	*/
	v3f getBasePosition() const { return m_base_position; }
	void setBasePosition(v3f pos){ m_base_position = pos; }
	ServerEnvironment* getEnv(){ return m_env; }

	/*
		Some more dynamic interface
	*/

	virtual void setPos(const v3f &pos)
		{ setBasePosition(pos); }
	// continuous: if true, object does not stop immediately at pos
	virtual void moveTo(v3f pos, bool continuous)
		{ setBasePosition(pos); }
	// If object has moved less than this and data has not changed,
	// saving to disk may be omitted
	virtual float getMinimumSavedMovement();

	virtual std::string getDescription(){return "SAO";}

	/*
		Step object in time.
		Messages added to messages are sent to client over network.

		send_recommended:
			True at around 5-10 times a second, same for all objects.
			This is used to let objects send most of the data at the
			same time so that the data can be combined in a single
			packet.
	*/
	virtual void step(float dtime, bool send_recommended){}

	/*
		The return value of this is passed to the client-side object
		when it is created
	*/
	virtual std::string getClientInitializationData(u16 protocol_version) {return "";}

	/*
		The return value of this is passed to the server-side object
		when it is created (converted from static to active - actually
		the data is the static form)
	*/
	virtual void getStaticData(std::string *result) const
	{
		assert(isStaticAllowed());
		*result = "";
	}

	/*
		Return false in here to never save and instead remove object
		on unload. getStaticData() will not be called in that case.
	*/
	virtual bool isStaticAllowed() const
	{return true;}

	/*
		Return false here to never unload the object.
		isStaticAllowed && shouldUnload -> unload when out of active block range
		!isStaticAllowed && shouldUnload -> unload when block is unloaded
	*/
	virtual bool shouldUnload() const
	{ return true; }

	// Returns added tool wear
	virtual u32 punch(v3f dir,
			const ToolCapabilities *toolcap = nullptr,
			ServerActiveObject *puncher = nullptr,
			float time_from_last_punch = 1000000.0f,
			u16 initial_wear = 0)
	{ return 0; }
	virtual void rightClick(ServerActiveObject *clicker)
	{}
	virtual void setHP(s32 hp, const PlayerHPChangeReason &reason)
	{}
	virtual u16 getHP() const
	{ return 0; }

	virtual void setArmorGroups(const ItemGroupList &armor_groups)
	{}
	virtual const ItemGroupList &getArmorGroups() const
	{ static ItemGroupList rv; return rv; }
	virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
	{}
	virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
	{}
	virtual void setAnimationSpeed(float frame_speed)
	{}
	virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
	{}
	virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
	{}
	virtual const std::unordered_set<int> &getAttachmentChildIds() const
	{ static std::unordered_set<int> rv; return rv; }
	virtual ServerActiveObject *getParent() const { return nullptr; }
	virtual ObjectProperties* accessObjectProperties()
	{ return NULL; }
	virtual void notifyObjectPropertiesModified()
	{}

	// Inventory and wielded item
	virtual Inventory *getInventory() const
	{ return NULL; }
	virtual InventoryLocation getInventoryLocation() const
	{ return InventoryLocation(); }
	virtual void setInventoryModified()
	{}
	virtual std::string getWieldList() const
	{ return ""; }
	virtual u16 getWieldIndex() const
	{ return 0; }
	virtual ItemStack getWieldedItem(ItemStack *selected,
			ItemStack *hand = nullptr) const;
	virtual bool setWieldedItem(const ItemStack &item);
	inline void attachParticleSpawner(u32 id)
	{
		m_attached_particle_spawners.insert(id);
	}
	inline void detachParticleSpawner(u32 id)
	{
		m_attached_particle_spawners.erase(id);
	}

	std::string generateUpdateInfantCommand(u16 infant_id, u16 protocol_version);

	void dumpAOMessagesToQueue(std::queue<ActiveObjectMessage> &queue);

	/*
		Number of players which know about this object. Object won't be
		deleted until this is 0 to keep the id preserved for the right
		object.
	*/
	u16 m_known_by_count = 0;

	/*
		A getter that unifies the above to answer the question:
		"Can the environment still interact with this object?"
	*/
	inline bool isGone() const
	{ return m_pending_removal || m_pending_deactivation; }

	inline bool isPendingRemoval() const
	{ return m_pending_removal; }

	/*
		Whether the object's static data has been stored to a block
	*/
	bool m_static_exists = false;
	/*
		The block from which the object was loaded from, and in which
		a copy of the static data resides.
	*/
	v3s16 m_static_block = v3s16(1337,1337,1337);

protected:
	virtual void onMarkedForDeactivation() {}
	virtual void onMarkedForRemoval() {}

	virtual void onAttach(int parent_id) {}
	virtual void onDetach(int parent_id) {}

	ServerEnvironment *m_env;
	v3f m_base_position;
	std::unordered_set<u32> m_attached_particle_spawners;

	/*
		Same purpose as m_pending_removal but for deactivation.
		deactvation = save static data in block, remove active object

		If this is set alongside with m_pending_removal, removal takes
		priority.
		Note: Do not assign this directly, use markForDeactivation() instead.
	*/
	bool m_pending_deactivation = false;

	/*
		- Whether this object is to be removed when nobody knows about
		  it anymore.
		- Removal is delayed to preserve the id for the time during which
		  it could be confused to some other object by some client.
		- This is usually set to true by the step() method when the object wants
		  to be deleted but can be set by anything else too.
		Note: Do not assign this directly, use markForRemoval() instead.
	*/
	bool m_pending_removal = false;

	/*
		Queue of messages to be sent to the client
	*/
	std::queue<ActiveObjectMessage> m_messages_out;
};
="hl com">/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "util/string.h" /* changes by PROTOCOL_VERSION: PROTOCOL_VERSION 3: Base for writing changes here PROTOCOL_VERSION 4: Add TOCLIENT_MEDIA Add TOCLIENT_TOOLDEF Add TOCLIENT_NODEDEF Add TOCLIENT_CRAFTITEMDEF Add TOSERVER_INTERACT Obsolete TOSERVER_CLICK_ACTIVEOBJECT Obsolete TOSERVER_GROUND_ACTION PROTOCOL_VERSION 5: Make players to be handled mostly as ActiveObjects PROTOCOL_VERSION 6: Only non-cached textures are sent PROTOCOL_VERSION 7: Add TOCLIENT_ITEMDEF Obsolete TOCLIENT_TOOLDEF Obsolete TOCLIENT_CRAFTITEMDEF Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF PROTOCOL_VERSION 8: Digging based on item groups Many things PROTOCOL_VERSION 9: ContentFeatures and NodeDefManager use a different serialization format; better for future version cross-compatibility Many things Obsolete TOCLIENT_PLAYERITEM PROTOCOL_VERSION 10: TOCLIENT_PRIVILEGES Version raised to force 'fly' and 'fast' privileges into effect. Node metadata change (came in later; somewhat incompatible) PROTOCOL_VERSION 11: TileDef in ContentFeatures Nodebox drawtype (some dev snapshot) TOCLIENT_INVENTORY_FORMSPEC (0.4.0, 0.4.1) PROTOCOL_VERSION 12: TOSERVER_INVENTORY_FIELDS 16-bit node ids TOCLIENT_DETACHED_INVENTORY PROTOCOL_VERSION 13: InventoryList field "Width" (deserialization fails with old versions) PROTOCOL_VERSION 14: Added transfer of player pressed keys to the server Added new messages for mesh and bone animation, as well as attachments AO_CMD_SET_ANIMATION AO_CMD_SET_BONE_POSITION GENERIC_CMD_SET_ATTACHMENT PROTOCOL_VERSION 15: Serialization format changes PROTOCOL_VERSION 16: TOCLIENT_SHOW_FORMSPEC PROTOCOL_VERSION 17: Serialization format change: include backface_culling flag in TileDef Added rightclickable field in nodedef TOCLIENT_SPAWN_PARTICLE TOCLIENT_ADD_PARTICLESPAWNER TOCLIENT_DELETE_PARTICLESPAWNER PROTOCOL_VERSION 18: damageGroups added to ToolCapabilities sound_place added to ItemDefinition PROTOCOL_VERSION 19: AO_CMD_SET_PHYSICS_OVERRIDE PROTOCOL_VERSION 20: TOCLIENT_HUDADD TOCLIENT_HUDRM TOCLIENT_HUDCHANGE TOCLIENT_HUD_SET_FLAGS PROTOCOL_VERSION 21: TOCLIENT_BREATH TOSERVER_BREATH range added to ItemDefinition drowning, leveled and liquid_range added to ContentFeatures stepheight and collideWithObjects added to object properties version, heat and humidity transfer in MapBock automatic_face_movement_dir and automatic_face_movement_dir_offset added to object properties PROTOCOL_VERSION 22: add swap_node PROTOCOL_VERSION 23: Obsolete TOSERVER_RECEIVED_MEDIA Server: Stop using TOSERVER_CLIENT_READY PROTOCOL_VERSION 24: ContentFeatures version 7 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT) PROTOCOL_VERSION 25: Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY Rename TOCLIENT_DELETE_PARTICLESPAWNER to TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes for standard error, keeping customisation possible. This permit translation Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and reading u32 Add new opcode TOSERVER_INIT for client presentation to server Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A, TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B for the three supported auth mechanisms around srp Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE for sudo mode handling (auth mech generic way of changing password). Add TOCLIENT_HELLO for presenting server to client after client presentation Add TOCLIENT_AUTH_ACCEPT to accept connection from client Rename GENERIC_CMD_SET_ATTACHMENT to AO_CMD_ATTACH_TO PROTOCOL_VERSION 26: Add TileDef tileable_horizontal, tileable_vertical flags PROTOCOL_VERSION 27: backface_culling: backwards compatibility for playing with newer client on pre-27 servers. Add nodedef v3 - connected nodeboxes PROTOCOL_VERSION 28: CPT2_MESHOPTIONS PROTOCOL_VERSION 29: Server doesn't accept TOSERVER_BREATH anymore serialization of TileAnimation params changed TAT_SHEET_2D Removed client-sided chat perdiction PROTOCOL VERSION 30: New ContentFeatures serialization version Add node and tile color and palette Fix plantlike visual_scale being applied squared and add compatibility with pre-30 clients by sending sqrt(visual_scale) PROTOCOL VERSION 31: Add tile overlay Stop sending TOSERVER_CLIENT_READY PROTOCOL VERSION 32: Add fading sounds PROTOCOL VERSION 33: Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client, instead of guessing based on the active object list. PROTOCOL VERSION 34: Add sound pitch PROTOCOL VERSION 35: Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30) Add TOCLIENT_CHAT_MESSAGE (0x2F) This chat message is a signalisation message containing various informations: * timestamp * sender * type (RAW, NORMAL, ANNOUNCE, SYSTEM) * content Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be limited Add settable player collisionbox. Breaks compatibility with older clients as a 1-node vertical offset has been removed from player's position Add settable player stepheight using existing object property. Breaks compatibility with older clients. PROTOCOL VERSION 36: Backwards compatibility drop Add 'can_zoom' to player object properties Add glow to object properties Change TileDef serialization format. Add world-aligned tiles. Mod channels Raise ObjectProperties version to 3 for removing 'can_zoom' and adding 'zoom_fov'. Nodebox version 5 Add disconnected nodeboxes Add TOCLIENT_FORMSPEC_PREPEND PROTOCOL VERSION 37: Redo detached inventory sending Add TOCLIENT_NODEMETA_CHANGED New network float format ContentFeatures version 13 Add full Euler rotations instead of just yaw Add TOCLIENT_PLAYER_SPEED PROTOCOL VERSION 38: Incremental inventory sending mode Unknown inventory serialization fields no longer throw an error Mod-specific formspec version Player FOV override API "ephemeral" added to TOCLIENT_PLAY_SOUND PROTOCOL VERSION 39: Updated set_sky packet Adds new sun, moon and stars packets Minimap modes */ #define LATEST_PROTOCOL_VERSION 39 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION) // Server's supported network protocol range #define SERVER_PROTOCOL_VERSION_MIN 37 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION // Client's supported network protocol range // The minimal version depends on whether // send_pre_v25_init is enabled or not #define CLIENT_PROTOCOL_VERSION_MIN 37 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION // Constant that differentiates the protocol from random data and other protocols #define PROTOCOL_ID 0x4f457403 #define PASSWORD_SIZE 28 // Maximum password length. Allows for // base64-encoded SHA-1 (27+\0). // See also: Formspec Version History in doc/lua_api.txt #define FORMSPEC_API_VERSION 4 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-" typedef u16 session_t; enum ToClientCommand { TOCLIENT_HELLO = 0x02, /* Sent after TOSERVER_INIT. u8 deployed serialisation version u16 deployed network compression mode u16 deployed protocol version u32 supported auth methods std::string username that should be used for legacy hash (for proper casing) */ TOCLIENT_AUTH_ACCEPT = 0x03, /* Message from server to accept auth. v3s16 player's position + v3f(0,BS/2,0) floatToInt'd u64 map seed f1000 recommended send interval u32 : supported auth methods for sudo mode (where the user can change their password) */ TOCLIENT_ACCEPT_SUDO_MODE = 0x04, /* Sent to client to show it is in sudo mode now. */ TOCLIENT_DENY_SUDO_MODE = 0x05, /* Signals client that sudo mode auth failed. */ TOCLIENT_ACCESS_DENIED = 0x0A, /* u8 reason std::string custom reason (if needed, otherwise "") u8 (bool) reconnect */ TOCLIENT_INIT_LEGACY = 0x10, // Obsolete TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks TOCLIENT_ADDNODE = 0x21, /* v3s16 position serialized mapnode u8 keep_metadata // Added in protocol version 22 */ TOCLIENT_REMOVENODE = 0x22, TOCLIENT_PLAYERPOS = 0x23, // Obsolete TOCLIENT_PLAYERINFO = 0x24, // Obsolete TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete TOCLIENT_SECTORMETA = 0x26, // Obsolete TOCLIENT_INVENTORY = 0x27, /* [0] u16 command [2] serialized inventory */ TOCLIENT_OBJECTDATA = 0x28, // Obsolete TOCLIENT_TIME_OF_DAY = 0x29, /* u16 time (0-23999) Added in a later version: f1000 time_speed */ TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A, /* u32 CSMRestrictionFlags byteflag */ TOCLIENT_PLAYER_SPEED = 0x2B, /* v3f added_vel */ TOCLIENT_MEDIA_PUSH = 0x2C, /* std::string raw_hash std::string filename bool should_be_cached u32 len char filedata[len] */ // (oops, there is some gap here) TOCLIENT_CHAT_MESSAGE = 0x2F, /* u8 version u8 message_type u16 sendername length wstring sendername u16 length wstring message */ TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31, /* u16 count of removed objects for all removed objects { u16 id } u16 count of added objects for all added objects { u16 id u8 type u32 initialization data length string initialization data } */ TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32, /* for all objects { u16 id u16 message length string message } */ TOCLIENT_HP = 0x33, /* u8 hp */ TOCLIENT_MOVE_PLAYER = 0x34, /* v3f1000 player position f1000 player pitch f1000 player yaw */ TOCLIENT_ACCESS_DENIED_LEGACY = 0x35, /* u16 reason_length wstring reason */ TOCLIENT_FOV = 0x36, /* Sends an FOV override/multiplier to client. f32 fov bool is_multiplier f32 transition_time */ TOCLIENT_DEATHSCREEN = 0x37, /* u8 bool set camera point target v3f1000 camera point target (to point the death cause or whatever) */ TOCLIENT_MEDIA = 0x38, /* u16 total number of texture bunches u16 index of this bunch u32 number of files in this bunch for each file { u16 length of name string name u32 length of data data } u16 length of remote media server url (if applicable) string url */ TOCLIENT_TOOLDEF = 0x39, /* u32 length of the next item serialized ToolDefManager */ TOCLIENT_NODEDEF = 0x3a, /* u32 length of the next item serialized NodeDefManager */ TOCLIENT_CRAFTITEMDEF = 0x3b, /* u32 length of the next item serialized CraftiItemDefManager */ TOCLIENT_ANNOUNCE_MEDIA = 0x3c, /* u32 number of files for each texture { u16 length of name string name u16 length of sha1_digest string sha1_digest } */ TOCLIENT_ITEMDEF = 0x3d, /* u32 length of next item serialized ItemDefManager */ TOCLIENT_PLAY_SOUND = 0x3f, /* s32 sound_id u16 len u8[len] sound name s32 gain*1000 u8 type (0=local, 1=positional, 2=object) s32[3] pos_nodes*10000 u16 object_id u8 loop (bool) u8 ephemeral (bool) */ TOCLIENT_STOP_SOUND = 0x40, /* s32 sound_id */ TOCLIENT_PRIVILEGES = 0x41, /* u16 number of privileges for each privilege u16 len u8[len] privilege */ TOCLIENT_INVENTORY_FORMSPEC = 0x42, /* u32 len u8[len] formspec */ TOCLIENT_DETACHED_INVENTORY = 0x43, /* [0] u16 command u16 len u8[len] name [2] serialized inventory */ TOCLIENT_SHOW_FORMSPEC = 0x44, /* [0] u16 command u32 len u8[len] formspec u16 len u8[len] formname */ TOCLIENT_MOVEMENT = 0x45, /* f1000 movement_acceleration_default f1000 movement_acceleration_air f1000 movement_acceleration_fast f1000 movement_speed_walk f1000 movement_speed_crouch f1000 movement_speed_fast f1000 movement_speed_climb f1000 movement_speed_jump f1000 movement_liquid_fluidity f1000 movement_liquid_fluidity_smooth f1000 movement_liquid_sink f1000 movement_gravity */ TOCLIENT_SPAWN_PARTICLE = 0x46, /* v3f1000 pos v3f1000 velocity v3f1000 acceleration f1000 expirationtime f1000 size u8 bool collisiondetection u32 len u8[len] texture u8 bool vertical u8 collision_removal TileAnimation animation u8 glow u8 object_collision */ TOCLIENT_ADD_PARTICLESPAWNER = 0x47, /* u16 amount f1000 spawntime v3f1000 minpos v3f1000 maxpos v3f1000 minvel v3f1000 maxvel v3f1000 minacc v3f1000 maxacc f1000 minexptime f1000 maxexptime f1000 minsize f1000 maxsize u8 bool collisiondetection u32 len u8[len] texture u8 bool vertical u8 collision_removal u32 id TileAnimation animation u8 glow u8 object_collision */ TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete TOCLIENT_HUDADD = 0x49, /* u32 id u8 type v2f1000 pos u16 len u8[len] name v2f1000 scale u16 len2 u8[len2] text u32 number u32 item u32 dir v2f1000 align v2f1000 offset v3f1000 world_pos v2s32 size s16 z_index u16 len3 u8[len3] text2 */ TOCLIENT_HUDRM = 0x4a, /* u32 id */ TOCLIENT_HUDCHANGE = 0x4b, /* u32 id u8 stat [v2f1000 data | u32 len u8[len] data | u32 data] */ TOCLIENT_HUD_SET_FLAGS = 0x4c, /* u32 flags u32 mask */ TOCLIENT_HUD_SET_PARAM = 0x4d, /* u16 param u16 len u8[len] value */ TOCLIENT_BREATH = 0x4e, /* u16 breath */ TOCLIENT_SET_SKY = 0x4f, /* Protocol 38: u8[4] base_color (ARGB) u8 len u8[len] type u16 count foreach count: u8 len u8[len] param u8 clouds (boolean) Protocol 39: u8[4] bgcolor (ARGB) std::string type int texture_count