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path: root/src/serverlist.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <iostream>
#include <sstream>
#include <algorithm>

#include "main.h" // for g_settings
#include "settings.h"
#include "serverlist.h"
#include "filesys.h"
#include "porting.h"
#include "log.h"
#include "json/json.h"
#include "convert_json.h"
#if USE_CURL
#include <curl/curl.h>
#endif

namespace ServerList
{
std::string getFilePath()
{
	std::string serverlist_file = g_settings->get("serverlist_file");

	std::string dir_path = std::string("client") + DIR_DELIM
		+ "serverlist" + DIR_DELIM;
	fs::CreateDir(porting::path_user + DIR_DELIM + "client");
	fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
	std::string rel_path = dir_path + serverlist_file;
	std::string path = porting::path_user + DIR_DELIM + rel_path;
	return path;
}

std::vector<ServerListSpec> getLocal()
{
	std::string path = ServerList::getFilePath();
	std::string liststring;
	if(fs::PathExists(path))
	{
		std::ifstream istream(path.c_str());
		if(istream.is_open())
		{
			std::ostringstream ostream;
			ostream << istream.rdbuf();
			liststring = ostream.str();
			istream.close();
		}
	}

	return ServerList::deSerialize(liststring);
}


#if USE_CURL
std::vector<ServerListSpec> getOnline()
{
	Json::Value root = fetchJsonValue((g_settings->get("serverlist_url")+"/list").c_str(),0);

	std::vector<ServerListSpec> serverlist;

	if (root.isArray()) {
		for (unsigned int i = 0; i < root.size(); i++)
		{
			if (root[i].isObject()) {
				serverlist.push_back(root[i]);
			}
		}
	}

	return serverlist;
}

#endif

/*
	Delete a server fromt he local favorites list
*/
bool deleteEntry (ServerListSpec server)
{
	std::vector<ServerListSpec> serverlist = ServerList::getLocal();
	for(unsigned i = 0; i < serverlist.size(); i++)
	{
		if  (serverlist[i]["address"] == server["address"]
		&&   serverlist[i]["port"]    == server["port"])
		{
			serverlist.erase(serverlist.begin() + i);
		}
	}

	std::string path = ServerList::getFilePath();
	std::ofstream stream (path.c_str());
	if (stream.is_open())
	{
		stream<<ServerList::serialize(serverlist);
		return true;
	}
	return false;
}

/*
	Insert a server to the local favorites list
*/
bool insert (ServerListSpec server)
{
	// Remove duplicates
	ServerList::deleteEntry(server);

	std::vector<ServerListSpec> serverlist = ServerList::getLocal();

	// Insert new server at the top of the list
	serverlist.insert(serverlist.begin(), server);

	std::string path = ServerList::getFilePath();
	std::ofstream stream (path.c_str());
	if (stream.is_open())
	{
		stream<<ServerList::serialize(serverlist);
	}

	return false;
}

std::vector<ServerListSpec> deSerialize(std::string liststring)
{
	std::vector<ServerListSpec> serverlist;
	std::istringstream stream(liststring);
	std::string line, tmp;
	while (std::getline(stream, line))
	{
		std::transform(line.begin(), line.end(),line.begin(), ::toupper);
		if (line == "[SERVER]")
		{
			ServerListSpec thisserver;
			std::getline(stream, tmp);
			thisserver["name"] = tmp;
			std::getline(stream, tmp);
			thisserver["address"] = tmp;
			std::getline(stream, tmp);
			thisserver["port"] = tmp;
			std::getline(stream, tmp);
			thisserver["description"] = tmp;
			serverlist.push_back(thisserver);
		}
	}
	return serverlist;
}

std::string serialize(std::vector<ServerListSpec> serverlist)
{
	std::string liststring;
	for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
	{
		liststring += "[server]\n";
		liststring += (*i)["name"].asString() + "\n";
		liststring += (*i)["address"].asString() + "\n";
		liststring += (*i)["port"].asString() + "\n";
		liststring += (*i)["description"].asString() + "\n";
		liststring += "\n";
	}
	return liststring;
}

std::string serializeJson(std::vector<ServerListSpec> serverlist)
{
	Json::Value root;
	Json::Value list(Json::arrayValue);
	for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
	{
		list.append(*i);
	}
	root["list"] = list;
	Json::StyledWriter writer;
	return writer.write( root );
}


#if USE_CURL
static size_t ServerAnnounceCallback(void *contents, size_t size, size_t nmemb, void *userp)
{
    return 0;
    //((std::string*)userp)->append((char*)contents, size * nmemb);
    //return size * nmemb;
}
void sendAnnounce(std::string action, u16 clients, double uptime, std::string gameid) {
	Json::Value server;
	if (action.size())
		server["action"]	= action;
	server["port"] = g_settings->get("port");
        if (action != "del") {
		server["name"]		= g_settings->get("server_name");
		server["description"]	= g_settings->get("server_description");
		server["address"]	= g_settings->get("server_address");
		server["version"]	= VERSION_STRING;
		server["url"]		= g_settings->get("server_url");
		server["creative"]	= g_settings->get("creative_mode");
		server["damage"]	= g_settings->get("enable_damage");
		server["dedicated"]	= g_settings->get("server_dedicated");
		server["password"]	= g_settings->getBool("disallow_empty_password");
		server["pvp"]		= g_settings->getBool("enable_pvp");
		server["clients"]	= clients;
		server["clients_max"]	= g_settings->get("max_users");
		if (uptime >=1) server["uptime"] = (int)uptime;
		if (gameid!="") server["gameid"] = gameid;
		
	}
	if(server["action"] == "start")
		actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl;
	Json::StyledWriter writer;
	CURL *curl;
	curl = curl_easy_init();
	if (curl)
	{
		CURLcode res;
		curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
		curl_easy_setopt(curl, CURLOPT_URL, (g_settings->get("serverlist_url")+std::string("/announce?json=")+curl_easy_escape(curl, writer.write( server ).c_str(), 0)).c_str());
		//curl_easy_setopt(curl, CURLOPT_USERAGENT, "minetest");
		curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, ServerList::ServerAnnounceCallback);
		//curl_easy_setopt(curl, CURLOPT_WRITEDATA, &liststring);
		curl_easy_setopt(curl, CURLOPT_TIMEOUT, 1);
		curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 1);
		res = curl_easy_perform(curl);
		//if (res != CURLE_OK)
		//	errorstream<<"Serverlist at url "<<g_settings->get("serverlist_url")<<" not found (internet connection?)"<<std::endl;
		curl_easy_cleanup(curl);
	}

}
#endif

} //namespace ServerList
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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "content_cao.h"
#include "tile.h"
#include "environment.h"
#include "collision.h"
#include "settings.h"
#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
#include <IBillboardSceneNode.h>
#include "serialization.h" // For decompressZlib
#include "gamedef.h"
#include "clientobject.h"
#include "content_object.h"
#include "mesh.h"
#include "utility.h" // For IntervalLimiter
class Settings;

core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;

/*
	SmoothTranslator
*/

struct SmoothTranslator
{
	v3f vect_old;
	v3f vect_show;
	v3f vect_aim;
	f32 anim_counter;
	f32 anim_time;
	f32 anim_time_counter;
	bool aim_is_end;

	SmoothTranslator():
		vect_old(0,0,0),
		vect_show(0,0,0),
		vect_aim(0,0,0),
		anim_counter(0),
		anim_time(0),
		anim_time_counter(0),
		aim_is_end(true)
	{}

	void init(v3f vect)
	{
		vect_old = vect;
		vect_show = vect;
		vect_aim = vect;
		anim_counter = 0;
		anim_time = 0;
		anim_time_counter = 0;
		aim_is_end = true;
	}

	void sharpen()
	{
		init(vect_show);
	}

	void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
	{
		aim_is_end = is_end_position;
		vect_old = vect_show;
		vect_aim = vect_new;
		if(update_interval > 0){
			anim_time = update_interval;
		} else {
			if(anim_time < 0.001 || anim_time > 1.0)
				anim_time = anim_time_counter;
			else
				anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
		}
		anim_time_counter = 0;
		anim_counter = 0;
	}

	void translate(f32 dtime)
	{
		anim_time_counter = anim_time_counter + dtime;
		anim_counter = anim_counter + dtime;
		v3f vect_move = vect_aim - vect_old;
		f32 moveratio = 1.0;
		if(anim_time > 0.001)
			moveratio = anim_time_counter / anim_time;
		// Move a bit less than should, to avoid oscillation
		moveratio = moveratio * 0.8;
		float move_end = 1.5;
		if(aim_is_end)
			move_end = 1.0;
		if(moveratio > move_end)
			moveratio = move_end;
		vect_show = vect_old + vect_move * moveratio;
	}

	bool is_moving()
	{
		return ((anim_time_counter / anim_time) < 1.4);
	}
};


/*
	TestCAO
*/

class TestCAO : public ClientActiveObject
{
public:
	TestCAO(IGameDef *gamedef, ClientEnvironment *env);
	virtual ~TestCAO();
	
	u8 getType() const
	{
		return ACTIVEOBJECT_TYPE_TEST;
	}
	
	static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);

	void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr);
	void removeFromScene();
	void updateLight(u8 light_at_pos);
	v3s16 getLightPosition();
	void updateNodePos();

	void step(float dtime, ClientEnvironment *env);

	void processMessage(const std::string &data);

private:
	scene::IMeshSceneNode *m_node;
	v3f m_position;
};

/*
	ItemCAO
*/

class ItemCAO : public ClientActiveObject
{
public:
	ItemCAO(IGameDef *gamedef, ClientEnvironment *env);
	virtual ~ItemCAO();
	
	u8 getType() const
	{
		return ACTIVEOBJECT_TYPE_ITEM;
	}
	
	static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);

	void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr);
	void removeFromScene();
	void updateLight(u8 light_at_pos);
	v3s16 getLightPosition();
	void updateNodePos();
	void updateInfoText();
	void updateTexture();

	void step(float dtime, ClientEnvironment *env);

	void processMessage(const std::string &data);

	void initialize(const std::string &data);
	
	core::aabbox3d<f32>* getSelectionBox()
		{return &m_selection_box;}
	v3f getPosition()
		{return m_position;}
	
	std::string infoText()
		{return m_infotext;}

private:
	core::aabbox3d<f32> m_selection_box;
	scene::IMeshSceneNode *m_node;
	v3f m_position;
	std::string m_itemstring;
	std::string m_infotext;
};

/*
	RatCAO
*/

class RatCAO : public ClientActiveObject
{
public:
	RatCAO(IGameDef *gamedef, ClientEnvironment *env);
	virtual ~RatCAO();
	
	u8 getType() const
	{
		return ACTIVEOBJECT_TYPE_RAT;
	}
	
	static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);

	void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr);
	void removeFromScene();
	void updateLight(u8 light_at_pos);
	v3s16 getLightPosition();
	void updateNodePos();

	void step(float dtime, ClientEnvironment *env);

	void processMessage(const std::string &data);

	void initialize(const std::string &data);
	
	core::aabbox3d<f32>* getSelectionBox()
		{return &m_selection_box;}
	v3f getPosition()
		{return pos_translator.vect_show;}
		//{return m_position;}

private:
	core::aabbox3d<f32> m_selection_box;
	scene::IMeshSceneNode *m_node;
	v3f m_position;
	float m_yaw;
	SmoothTranslator pos_translator;
};

/*
	Oerkki1CAO
*/

class Oerkki1CAO : public ClientActiveObject
{
public:
	Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env);
	virtual ~Oerkki1CAO();
	
	u8 getType() const
	{
		return ACTIVEOBJECT_TYPE_OERKKI1;
	}
	
	static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);

	void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr);
	void removeFromScene();
	void updateLight(u8 light_at_pos);
	v3s16 getLightPosition();
	void updateNodePos();

	void step(float dtime, ClientEnvironment *env);

	void processMessage(const std::string &data);

	void initialize(const std::string &data);
	
	core::aabbox3d<f32>* getSelectionBox()
		{return &m_selection_box;}
	v3f getPosition()
		{return pos_translator.vect_show;}
		//{return m_position;}

	// If returns true, punch will not be sent to the server
	bool directReportPunch(const std::string &toolname, v3f dir);

private:
	IntervalLimiter m_attack_interval;
	core::aabbox3d<f32> m_selection_box;
	scene::IMeshSceneNode *m_node;
	v3f m_position;
	float m_yaw;
	SmoothTranslator pos_translator;
	float m_damage_visual_timer;
	bool m_damage_texture_enabled;
};

/*
	FireflyCAO
*/

class FireflyCAO : public ClientActiveObject
{
public:
	FireflyCAO(IGameDef *gamedef, ClientEnvironment *env);
	virtual ~FireflyCAO();
	
	u8 getType() const
	{
		return ACTIVEOBJECT_TYPE_FIREFLY;
	}
	
	static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);

	void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr);
	void removeFromScene();
	void updateLight(u8 light_at_pos);
	v3s16 getLightPosition();
	void updateNodePos();

	void step(float dtime, ClientEnvironment *env);

	void processMessage(const std::string &data);

	void initialize(const std::string &data);
	
	core::aabbox3d<f32>* getSelectionBox()
		{return &m_selection_box;}
	v3f getPosition()
		{return m_position;}

private:
	core::aabbox3d<f32> m_selection_box;
	scene::IMeshSceneNode *m_node;
	v3f m_position;
	float m_yaw;
	SmoothTranslator pos_translator;
};

static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
		float txs, float tys, int col, int row)
{
	video::SMaterial& material = bill->getMaterial(0);
	core::matrix4& matrix = material.getTextureMatrix(0);
	matrix.setTextureTranslate(txs*col, tys*row);
	matrix.setTextureScale(txs, tys);
}

/*
	MobV2CAO
*/

class MobV2CAO : public ClientActiveObject
{
public:
	MobV2CAO(IGameDef *gamedef, ClientEnvironment *env);
	virtual ~MobV2CAO();
	
	u8 getType() const
	{
		return ACTIVEOBJECT_TYPE_MOBV2;
	}
	
	static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);

	void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr);
	void removeFromScene();
	void updateLight(u8 light_at_pos);
	v3s16 getLightPosition();
	void updateNodePos();

	void step(float dtime, ClientEnvironment *env);

	void processMessage(const std::string &data);

	void initialize(const std::string &data);
	
	core::aabbox3d<f32>* getSelectionBox()
		{return &m_selection_box;}
	v3f getPosition()
		{return pos_translator.vect_show;}
		//{return m_position;}
	bool doShowSelectionBox(){return false;}

	// If returns true, punch will not be sent to the server
	bool directReportPunch(const std::string &toolname, v3f dir);

private:
	void setLooks(const std::string &looks);
	
	IntervalLimiter m_attack_interval;
	core::aabbox3d<f32> m_selection_box;
	scene::IBillboardSceneNode *m_node;
	v3f m_position;
	std::string m_texture_name;
	float m_yaw;
	SmoothTranslator pos_translator;
	bool m_walking;
	float m_walking_unset_timer;
	float m_walk_timer;
	int m_walk_frame;
	float m_damage_visual_timer;
	u8 m_last_light;
	bool m_shooting;
	float m_shooting_unset_timer;
	v2f m_sprite_size;
	float m_sprite_y;
	bool m_bright_shooting;
	std::string m_sprite_type;
	int m_simple_anim_frames;
	float m_simple_anim_frametime;
	bool m_lock_full_brightness;
	int m_player_hit_damage;
	float m_player_hit_distance;
	float m_player_hit_interval;
	float m_player_hit_timer;

	Settings *m_properties;
};

/*
	TestCAO
*/

// Prototype
TestCAO proto_TestCAO(NULL, NULL);

TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
	ClientActiveObject(0, gamedef, env),
	m_node(NULL),
	m_position(v3f(0,10*BS,0))
{
	ClientActiveObject::registerType(getType(), create);
}

TestCAO::~TestCAO()
{
}

ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
	return new TestCAO(gamedef, env);
}

void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr)
{
	if(m_node != NULL)
		return;
	
	//video::IVideoDriver* driver = smgr->getVideoDriver();
	
	scene::SMesh *mesh = new scene::SMesh();
	scene::IMeshBuffer *buf = new scene::SMeshBuffer();
	video::SColor c(255,255,255,255);
	video::S3DVertex vertices[4] =
	{
		video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
		video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
		video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
		video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
	};
	u16 indices[] = {0,1,2,2,3,0};
	buf->append(vertices, 4, indices, 6);
	// Set material
	buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
	buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
	buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
	buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
	buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
	buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	// Add to mesh
	mesh->addMeshBuffer(buf);
	buf->drop();
	m_node = smgr->addMeshSceneNode(mesh, NULL);
	mesh->drop();
	updateNodePos();
}

void TestCAO::removeFromScene()
{
	if(m_node == NULL)
		return;

	m_node->remove();
	m_node = NULL;
}

void TestCAO::updateLight(u8 light_at_pos)
{
}

v3s16 TestCAO::getLightPosition()
{
	return floatToInt(m_position, BS);
}

void TestCAO::updateNodePos()
{
	if(m_node == NULL)
		return;

	m_node->setPosition(m_position);
	//m_node->setRotation(v3f(0, 45, 0));
}

void TestCAO::step(float dtime, ClientEnvironment *env)
{
	if(m_node)
	{
		v3f rot = m_node->getRotation();
		//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
		rot.Y += dtime * 180;
		m_node->setRotation(rot);
	}
}

void TestCAO::processMessage(const std::string &data)
{
	infostream<<"TestCAO: Got data: "<<data<<std::endl;
	std::istringstream is(data, std::ios::binary);
	u16 cmd;
	is>>cmd;
	if(cmd == 0)
	{
		v3f newpos;
		is>>newpos.X;
		is>>newpos.Y;
		is>>newpos.Z;
		m_position = newpos;
		updateNodePos();
	}
}

/*
	ItemCAO
*/

#include "inventory.h"

// Prototype
ItemCAO proto_ItemCAO(NULL, NULL);

ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
	ClientActiveObject(0, gamedef, env),
	m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
	m_node(NULL),
	m_position(v3f(0,10*BS,0))
{
	if(!gamedef && !env)
	{
		ClientActiveObject::registerType(getType(), create);
	}
}

ItemCAO::~ItemCAO()
{
}

ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
	return new ItemCAO(gamedef, env);
}

void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr)
{
	if(m_node != NULL)
		return;
	
	//video::IVideoDriver* driver = smgr->getVideoDriver();
	
	scene::SMesh *mesh = new scene::SMesh();
	scene::IMeshBuffer *buf = new scene::SMeshBuffer();
	video::SColor c(255,255,255,255);
	video::S3DVertex vertices[4] =
	{
		/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
		video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
		video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
		video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
		video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
		video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
		video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
		video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
	};
	u16 indices[] = {0,1,2,2,3,0};
	buf->append(vertices, 4, indices, 6);
	// Set material
	buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
	buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
	// Initialize with a generated placeholder texture
	buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
	buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
	buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
	buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	// Add to mesh
	mesh->addMeshBuffer(buf);
	buf->drop();
	m_node = smgr->addMeshSceneNode(mesh, NULL);
	mesh->drop();
	updateNodePos();

	/*
		Update image of node
	*/

	updateTexture();
}

void ItemCAO::removeFromScene()
{
	if(m_node == NULL)
		return;

	m_node->remove();
	m_node = NULL;
}

void ItemCAO::updateLight(u8 light_at_pos)
{
	if(m_node == NULL)
		return;

	u8 li = decode_light(light_at_pos);
	video::SColor color(255,li,li,li);
	setMeshColor(m_node->getMesh(), color);
}

v3s16 ItemCAO::getLightPosition()
{
	return floatToInt(m_position, BS);
}

void ItemCAO::updateNodePos()
{
	if(m_node == NULL)
		return;

	m_node->setPosition(m_position);
}

void ItemCAO::updateInfoText()
{
	try{
		IItemDefManager *idef = m_gamedef->idef();
		ItemStack item;
		item.deSerialize(m_itemstring, idef);
		if(item.isKnown(idef))
			m_infotext = item.getDefinition(idef).description;
		else
			m_infotext = "Unknown item: '" + m_itemstring + "'";
		if(item.count >= 2)
			m_infotext += " (" + itos(item.count) + ")";
	}
	catch(SerializationError &e)
	{
		m_infotext = "Unknown item: '" + m_itemstring + "'";
	}
}

void ItemCAO::updateTexture()
{
	if(m_node == NULL)
		return;

	// Create an inventory item to see what is its image
	std::istringstream is(m_itemstring, std::ios_base::binary);
	video::ITexture *texture = NULL;
	try{
		IItemDefManager *idef = m_gamedef->idef();
		ItemStack item;
		item.deSerialize(is, idef);
		texture = item.getDefinition(idef).inventory_texture;
	}
	catch(SerializationError &e)
	{
		infostream<<"WARNING: "<<__FUNCTION_NAME
				<<": error deSerializing itemstring \""
				<<m_itemstring<<std::endl;
	}
	
	// Set meshbuffer texture
	m_node->getMaterial(0).setTexture(0, texture);
}


void ItemCAO::step(float dtime, ClientEnvironment *env)
{
	if(m_node)
	{
		/*v3f rot = m_node->getRotation();
		rot.Y += dtime * 120;
		m_node->setRotation(rot);*/
		LocalPlayer *player = env->getLocalPlayer();
		assert(player);
		v3f rot = m_node->getRotation();
		rot.Y = 180.0 - (player->getYaw());
		m_node->setRotation(rot);
	}
}

void ItemCAO::processMessage(const std::string &data)
{
	//infostream<<"ItemCAO: Got message"<<std::endl;
	std::istringstream is(data, std::ios::binary);
	// command
	u8 cmd = readU8(is);
	if(cmd == 0)
	{
		// pos
		m_position = readV3F1000(is);
		updateNodePos();
	}
	if(cmd == 1)
	{
		// itemstring
		m_itemstring = deSerializeString(is);
		updateInfoText();
		updateTexture();
	}
}

void ItemCAO::initialize(const std::string &data)
{
	infostream<<"ItemCAO: Got init data"<<std::endl;
	
	{
		std::istringstream is(data, std::ios::binary);
		// version
		u8 version = readU8(is);
		// check version
		if(version != 0)
			return;
		// pos
		m_position = readV3F1000(is);
		// itemstring
		m_itemstring = deSerializeString(is);
	}
	
	updateNodePos();
	updateInfoText();
}

/*
	RatCAO
*/

#include "inventory.h"

// Prototype
RatCAO proto_RatCAO(NULL, NULL);

RatCAO::RatCAO(IGameDef *gamedef, ClientEnvironment *env):
	ClientActiveObject(0, gamedef, env),
	m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
	m_node(NULL),
	m_position(v3f(0,10*BS,0)),
	m_yaw(0)
{
	ClientActiveObject::registerType(getType(), create);
}

RatCAO::~RatCAO()
{
}

ClientActiveObject* RatCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
	return new RatCAO(gamedef, env);
}

void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr)
{
	if(m_node != NULL)
		return;
	
	//video::IVideoDriver* driver = smgr->getVideoDriver();
	
	scene::SMesh *mesh = new scene::SMesh();
	scene::IMeshBuffer *buf = new scene::SMeshBuffer();
	video::SColor c(255,255,255,255);
	video::S3DVertex vertices[4] =
	{
		video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
		video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
		video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
		video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
	};
	u16 indices[] = {0,1,2,2,3,0};
	buf->append(vertices, 4, indices, 6);
	// Set material
	buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
	buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
	//buf->getMaterial().setTexture(0, NULL);
	buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
	buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
	buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
	buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	// Add to mesh
	mesh->addMeshBuffer(buf);
	buf->drop();
	m_node = smgr->addMeshSceneNode(mesh, NULL);
	mesh->drop();
	// Set it to use the materials of the meshbuffers directly.
	// This is needed for changing the texture in the future
	m_node->setReadOnlyMaterials(true);
	updateNodePos();
}

void RatCAO::removeFromScene()
{
	if(m_node == NULL)
		return;

	m_node->remove();
	m_node = NULL;
}

void RatCAO::updateLight(u8 light_at_pos)
{
	if(m_node == NULL)
		return;

	u8 li = decode_light(light_at_pos);
	video::SColor color(255,li,li,li);
	setMeshColor(m_node->getMesh(), color);
}

v3s16 RatCAO::getLightPosition()
{
	return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
}

void RatCAO::updateNodePos()
{
	if(m_node == NULL)
		return;

	//m_node->setPosition(m_position);
	m_node->setPosition(pos_translator.vect_show);

	v3f rot = m_node->getRotation();
	rot.Y = 180.0 - m_yaw;
	m_node->setRotation(rot);
}

void RatCAO::step(float dtime, ClientEnvironment *env)
{
	pos_translator.translate(dtime);
	updateNodePos();
}

void RatCAO::processMessage(const std::string &data)
{
	//infostream<<"RatCAO: Got message"<<std::endl;
	std::istringstream is(data, std::ios::binary);
	// command
	u8 cmd = readU8(is);
	if(cmd == 0)
	{
		// pos
		m_position = readV3F1000(is);
		pos_translator.update(m_position);
		// yaw
		m_yaw = readF1000(is);
		updateNodePos();
	}
}

void RatCAO::initialize(const std::string &data)
{
	//infostream<<"RatCAO: Got init data"<<std::endl;
	
	{
		std::istringstream is(data, std::ios::binary);
		// version
		u8 version = readU8(is);
		// check version
		if(version != 0)
			return;
		// pos
		m_position = readV3F1000(is);
		pos_translator.init(m_position);
	}
	
	updateNodePos();
}

/*
	Oerkki1CAO
*/

#include "inventory.h"

// Prototype
Oerkki1CAO proto_Oerkki1CAO(NULL, NULL);

Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env):
	ClientActiveObject(0, gamedef, env),
	m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
	m_node(NULL),
	m_position(v3f(0,10*BS,0)),
	m_yaw(0),
	m_damage_visual_timer(0),
	m_damage_texture_enabled(false)
{
	ClientActiveObject::registerType(getType(), create);
}

Oerkki1CAO::~Oerkki1CAO()
{
}

ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
	return new Oerkki1CAO(gamedef, env);
}

void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
			IrrlichtDevice *irr)
{
	if(m_node != NULL)
		return;
	
	//video::IVideoDriver* driver = smgr->getVideoDriver();
	
	scene::SMesh *mesh = new scene::SMesh();
	scene::IMeshBuffer *buf = new scene::SMeshBuffer();
	video::SColor c(255,255,255,255);
	video::S3DVertex vertices[4] =
	{
		video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1),
		video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1),
		video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0),
		video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0),
	};
	u16 indices[] = {0,1,2,2,3,0};
	buf->append(vertices, 4, indices, 6);
	// Set material
	buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
	buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
	//buf->getMaterial().setTexture(0, NULL);
	buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png"));
	buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
	buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
	buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	// Add to mesh
	mesh->addMeshBuffer(buf);
	buf->drop();
	m_node = smgr->addMeshSceneNode(mesh, NULL);
	mesh->drop();
	// Set it to use the materials of the meshbuffers directly.
	// This is needed for changing the texture in the future
	m_node->setReadOnlyMaterials(true);
	updateNodePos();
}

void Oerkki1CAO::removeFromScene()
{
	if(m_node == NULL)
		return;

	m_node->remove();
	m_node = NULL;
}

void Oerkki1CAO::updateLight(u8 light_at_pos)
{
	if(m_node == NULL)
		return;
	
	if(light_at_pos <= 2)
	{
		m_node->setVisible(false);
		return;
	}

	m_node->setVisible(true);

	u8 li = decode_light(light_at_pos);
	video::SColor color(255,li,li,li);
	setMeshColor(m_node->getMesh(), color);
}

v3s16 Oerkki1CAO::getLightPosition()
{
	return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
}

void Oerkki1CAO::updateNodePos()
{
	if(m_node == NULL)
		return;

	//m_node->setPosition(m_position);
	m_node->setPosition(pos_translator.vect_show);

	v3f rot = m_node->getRotation();
	rot.Y = 180.0 - m_yaw + 90.0;
	m_node->setRotation(rot);
}

void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
{
	ITextureSource *tsrc = m_gamedef->tsrc();

	pos_translator.translate(dtime);
	updateNodePos();

	LocalPlayer *player = env->getLocalPlayer();
	assert(player);
	
	v3f playerpos = player->getPosition();