aboutsummaryrefslogtreecommitdiff
path: root/src/serverlist.cpp
blob: 6a68e0eacc0ad31febfe82e859f6b459e248c0e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <iostream>
#include <sstream>
#include <algorithm>

#include "main.h" // for g_settings
#include "settings.h"
#include "serverlist.h"
#include "filesys.h"
#include "porting.h"
#include "log.h"
#include "json/json.h"
#include "convert_json.h"
#if USE_CURL
#include <curl/curl.h>
#endif

namespace ServerList
{
std::string getFilePath()
{
	std::string serverlist_file = g_settings->get("serverlist_file");

	std::string dir_path = std::string("client") + DIR_DELIM
		+ "serverlist" + DIR_DELIM;
	fs::CreateDir(porting::path_user + DIR_DELIM + "client");
	fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
	std::string rel_path = dir_path + serverlist_file;
	std::string path = porting::path_user + DIR_DELIM + rel_path;
	return path;
}

std::vector<ServerListSpec> getLocal()
{
	std::string path = ServerList::getFilePath();
	std::string liststring;
	if(fs::PathExists(path))
	{
		std::ifstream istream(path.c_str());
		if(istream.is_open())
		{
			std::ostringstream ostream;
			ostream << istream.rdbuf();
			liststring = ostream.str();
			istream.close();
		}
	}

	return ServerList::deSerialize(liststring);
}


#if USE_CURL
std::vector<ServerListSpec> getOnline()
{
	Json::Value root = fetchJsonValue((g_settings->get("serverlist_url")+"/list").c_str(),0);

	std::vector<ServerListSpec> serverlist;

	if (root.isArray()) {
		for (unsigned int i = 0; i < root.size(); i++)
		{
			if (root[i].isObject()) {
				serverlist.push_back(root[i]);
			}
		}
	}

	return serverlist;
}

#endif

/*
	Delete a server fromt he local favorites list
*/
bool deleteEntry (ServerListSpec server)
{
	std::vector<ServerListSpec> serverlist = ServerList::getLocal();
	for(unsigned i = 0; i < serverlist.size(); i++)
	{
		if  (serverlist[i]["address"] == server["address"]
		&&   serverlist[i]["port"]    == server["port"])
		{
			serverlist.erase(serverlist.begin() + i);
		}
	}

	std::string path = ServerList::getFilePath();
	std::ofstream stream (path.c_str());
	if (stream.is_open())
	{
		stream<<ServerList::serialize(serverlist);
		return true;
	}
	return false;
}

/*
	Insert a server to the local favorites list
*/
bool insert (ServerListSpec server)
{
	// Remove duplicates
	ServerList::deleteEntry(server);

	std::vector<ServerListSpec> serverlist = ServerList::getLocal();

	// Insert new server at the top of the list
	serverlist.insert(serverlist.begin(), server);

	std::string path = ServerList::getFilePath();
	std::ofstream stream (path.c_str());
	if (stream.is_open())
	{
		stream<<ServerList::serialize(serverlist);
	}

	return false;
}

std::vector<ServerListSpec> deSerialize(std::string liststring)
{
	std::vector<ServerListSpec> serverlist;
	std::istringstream stream(liststring);
	std::string line, tmp;
	while (std::getline(stream, line))
	{
		std::transform(line.begin(), line.end(),line.begin(), ::toupper);
		if (line == "[SERVER]")
		{
			ServerListSpec thisserver;
			std::getline(stream, tmp);
			thisserver["name"] = tmp;
			std::getline(stream, tmp);
			thisserver["address"] = tmp;
			std::getline(stream, tmp);
			thisserver["port"] = tmp;
			std::getline(stream, tmp);
			thisserver["description"] = tmp;
			serverlist.push_back(thisserver);
		}
	}
	return serverlist;
}

std::string serialize(std::vector<ServerListSpec> serverlist)
{
	std::string liststring;
	for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
	{
		liststring += "[server]\n";
		liststring += (*i)["name"].asString() + "\n";
		liststring += (*i)["address"].asString() + "\n";
		liststring += (*i)["port"].asString() + "\n";
		liststring += (*i)["description"].asString() + "\n";
		liststring += "\n";
	}
	return liststring;
}

std::string serializeJson(std::vector<ServerListSpec> serverlist)
{
	Json::Value root;
	Json::Value list(Json::arrayValue);
	for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
	{
		list.append(*i);
	}
	root["list"] = list;
	Json::StyledWriter writer;
	return writer.write( root );
}


#if USE_CURL
static size_t ServerAnnounceCallback(void *contents, size_t size, size_t nmemb, void *userp)
{
    return 0;
    //((std::string*)userp)->append((char*)contents, size * nmemb);
    //return size * nmemb;
}
void sendAnnounce(std::string action, u16 clients, double uptime, std::string gameid) {
	Json::Value server;
	if (action.size())
		server["action"]	= action;
	server["port"] = g_settings->get("port");
        if (action != "del") {
		server["name"]		= g_settings->get("server_name");
		server["description"]	= g_settings->get("server_description");
		server["address"]	= g_settings->get("server_address");
		server["version"]	= VERSION_STRING;
		server["url"]		= g_settings->get("server_url");
		server["creative"]	= g_settings->get("creative_mode");
		server["damage"]	= g_settings->get("enable_damage");
		server["dedicated"]	= g_settings->get("server_dedicated");
		server["password"]	= g_settings->getBool("disallow_empty_password");
		server["pvp"]		= g_settings->getBool("enable_pvp");
		server["clients"]	= clients;
		server["clients_max"]	= g_settings->get("max_users");
		if (uptime >=1) server["uptime"] = (int)uptime;
		if (gameid!="") server["gameid"] = gameid;
		
	}
	if(server["action"] == "start")
		actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl;
	Json::StyledWriter writer;
	CURL *curl;
	curl = curl_easy_init();
	if (curl)
	{
		CURLcode res;
		curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
		curl_easy_setopt(curl, CURLOPT_URL, (g_settings->get("serverlist_url")+std::string("/announce?json=")+curl_easy_escape(curl, writer.write( server ).c_str(), 0)).c_str());
		//curl_easy_setopt(curl, CURLOPT_USERAGENT, "minetest");
		curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, ServerList::ServerAnnounceCallback);
		//curl_easy_setopt(curl, CURLOPT_WRITEDATA, &liststring);
		curl_easy_setopt(curl, CURLOPT_TIMEOUT, 1);
		curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 1);
		res = curl_easy_perform(curl);
		//if (res != CURLE_OK)
		//	errorstream<<"Serverlist at url "<<g_settings->get("serverlist_url")<<" not found (internet connection?)"<<std::endl;
		curl_easy_cleanup(curl);
	}

}
#endif

} //namespace ServerList
lass="hl opt">}, {x= 0, y=0, z=-1}, } -- Check which one of the 4 sides is free for o = 1, #order do local cnode = core.get_node(vector.add(pos, order[o])).name local cdef = core.registered_nodes[cnode] or {} if cnode ~= "ignore" and cdef.walkable == false then shootdir = order[o] break end end -- If none of the 4 sides is free, check upwards if not shootdir then shootdir = {x=0, y=1, z=0} local cnode = core.get_node(vector.add(pos, shootdir)).name if cnode == "ignore" then shootdir = nil -- Do not push into ignore end end if shootdir then -- Set new item moving speed accordingly local newv = vector.multiply(shootdir, 3) self:disable_physics() self.object:set_velocity(newv) self.force_out = newv self.force_out_start = vector.round(pos) return end end node = nil -- ground node we're colliding with if moveresult.touching_ground then for _, info in ipairs(moveresult.collisions) do if info.axis == "y" then node = core.get_node(info.node_pos) break end end end -- Slide on slippery nodes local def = node and core.registered_nodes[node.name] local keep_movement = false if def then local slippery = core.get_item_group(node.name, "slippery") local vel = self.object:get_velocity() if slippery ~= 0 and (math.abs(vel.x) > 0.1 or math.abs(vel.z) > 0.1) then -- Horizontal deceleration local factor = math.min(4 / (slippery + 4) * dtime, 1) self.object:set_velocity({ x = vel.x * (1 - factor), y = 0, z = vel.z * (1 - factor) }) keep_movement = true end end if not keep_movement then self.object:set_velocity({x=0, y=0, z=0}) end if self.moving_state == keep_movement then -- Do not update anything until the moving state changes return end self.moving_state = keep_movement -- Only collect items if not moving if self.moving_state then return end -- Collect the items around to merge with local own_stack = ItemStack(self.itemstring) if own_stack:get_free_space() == 0 then return end local objects = core.get_objects_inside_radius(pos, 1.0) for k, obj in pairs(objects) do local entity = obj:get_luaentity() if entity and entity.name == "__builtin:item" then if self:try_merge_with(own_stack, obj, entity) then own_stack = ItemStack(self.itemstring) if own_stack:get_free_space() == 0 then return end end end end end, on_punch = function(self, hitter) local inv = hitter:get_inventory() if inv and self.itemstring ~= "" then local left = inv:add_item("main", self.itemstring) if left and not left:is_empty() then self:set_item(left) return end end self.itemstring = "" self.object:remove() end, })