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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef SERVEROBJECT_HEADER
#define SERVEROBJECT_HEADER

#include "common_irrlicht.h"
#include "activeobject.h"
#include "utility.h"

/*

Some planning
-------------

* Server environment adds an active object, which gets the id 1
* The active object list is scanned for each client once in a while,
  and it finds out what objects have been added that are not known
  by the client yet. This scan is initiated by the Server class and
  the result ends up directly to the server.
* A network packet is created with the info and sent to the client.
* Environment converts objects to static data and static data to
  objects, based on how close players are to them.

*/

class ServerEnvironment;
class InventoryItem;
class Player;

class ServerActiveObject : public ActiveObject
{
public:
	/*
		NOTE: m_env can be NULL, but step() isn't called if it is.
		Prototypes are used that way.
	*/
	ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos);
	virtual ~ServerActiveObject();

	// Create a certain type of ServerActiveObject
	static ServerActiveObject* create(u8 type,
			ServerEnvironment *env, u16 id, v3f pos,
			const std::string &data);
	
	/*
		Some simple getters/setters
	*/
	v3f getBasePosition()
		{return m_base_position;}
	void setBasePosition(v3f pos)
		{m_base_position = pos;}
	ServerEnvironment* getEnv()
		{return m_env;}
	
	/*
		Step object in time.
		Messages added to messages are sent to client over network.

		send_recommended:
			True at around 5-10 times a second, same for all objects.
			This is used to let objects send most of the data at the
			same time so that the data can be combined in a single
			packet.
	*/
	virtual void step(float dtime, bool send_recommended){}
	
	/*
		The return value of this is passed to the client-side object
		when it is created
	*/
	virtual std::string getClientInitializationData(){return "";}
	
	/*
		The return value of this is passed to the server-side object
		when it is created (converted from static to active - actually
		the data is the static form)
	*/
	virtual std::string getStaticData(){return "";}
	
	/*
		Item that the player gets when this object is picked up.
		If NULL, object cannot be picked up.
	*/
	virtual InventoryItem* createPickedUpItem(){return NULL;}
	
	/*
		If the object doesn't return an item, this will be called.
		Return value is tool wear.
	*/
	virtual u16 punch(const std::string &toolname, v3f dir)
	{return 0;}

	/*
	*/
	virtual void rightClick(Player *player){}
	
	/*
		Number of players which know about this object. Object won't be
		deleted until this is 0 to keep the id preserved for the right
		object.
	*/
	u16 m_known_by_count;

	/*
		- Whether this object is to be removed when nobody knows about
		  it anymore.
		- Removal is delayed to preserve the id for the time during which
		  it could be confused to some other object by some client.
		- This is set to true by the step() method when the object wants
		  to be deleted.
		- This can be set to true by anything else too.
	*/
	bool m_removed;
	
	/*
		This is set to true when a block should be removed from the active
		object list but couldn't be removed because the id has to be
		reserved for some client.

		The environment checks this periodically. If this is true and also
		m_known_by_count is true, 
	*/
	bool m_pending_deactivation;
	
	/*
		Whether the object's static data has been stored to a block
	*/
	bool m_static_exists;
	/*
		The block from which the object was loaded from, and in which
		a copy of the static data resides.
	*/
	v3s16 m_static_block;
	
	/*
		Queue of messages to be sent to the client
	*/
	Queue<ActiveObjectMessage> m_messages_out;
	
protected:
	// Used for creating objects based on type
	typedef ServerActiveObject* (*Factory)
			(ServerEnvironment *env, u16 id, v3f pos,
			const std::string &data);
	static void registerType(u16 type, Factory f);

	ServerEnvironment *m_env;
	v3f m_base_position;

private:
	// Used for creating objects based on type
	static core::map<u16, Factory> m_types;
};

#endif

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--Minetest
--Copyright (C) 2015 PilzAdam
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

local FILENAME = "settingtypes.txt"

local CHAR_CLASSES = {
	SPACE = "[%s]",
	VARIABLE = "[%w_%-%.]",
	INTEGER = "[+-]?[%d]",
	FLOAT = "[+-]?[%d%.]",
	FLAGS = "[%w_%-%.,]",
}

local function flags_to_table(flags)
	return flags:gsub("%s+", ""):split(",", true) -- Remove all spaces and split
end

-- returns error message, or nil
local function parse_setting_line(settings, line, read_all, base_level, allow_secure)
	-- comment
	local comment = line:match("^#" .. CHAR_CLASSES.SPACE .. "*(.*)$")
	if comment then
		if settings.current_comment == "" then
			settings.current_comment = comment
		else
			settings.current_comment = settings.current_comment .. "\n" .. comment
		end
		return
	end

	-- clear current_comment so only comments directly above a setting are bound to it
	-- but keep a local reference to it for variables in the current line
	local current_comment = settings.current_comment
	settings.current_comment = ""

	-- empty lines
	if line:match("^" .. CHAR_CLASSES.SPACE .. "*$") then
		return
	end

	-- category
	local stars, category = line:match("^%[([%*]*)([^%]]+)%]$")
	if category then
		table.insert(settings, {
			name = category,
			level = stars:len() + base_level,
			type = "category",
		})
		return
	end

	-- settings
	local first_part, name, readable_name, setting_type = line:match("^"
			-- this first capture group matches the whole first part,
			--  so we can later strip it from the rest of the line
			.. "("
				.. "([" .. CHAR_CLASSES.VARIABLE .. "+)" -- variable name
				.. CHAR_CLASSES.SPACE .. "*"
				.. "%(([^%)]*)%)"  -- readable name
				.. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.VARIABLE .. "+)" -- type
				.. CHAR_CLASSES.SPACE .. "*"
			.. ")")

	if not first_part then
		return "Invalid line"
	end

	if name:match("secure%.[.]*") and not allow_secure then
		return "Tried to add \"secure.\" setting"
	end

	if readable_name == "" then
		readable_name = nil
	end
	local remaining_line = line:sub(first_part:len() + 1)

	if setting_type == "int" then
		local default, min, max = remaining_line:match("^"
				-- first int is required, the last 2 are optional
				.. "(" .. CHAR_CLASSES.INTEGER .. "+)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.INTEGER .. "*)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.INTEGER .. "*)"
				.. "$")

		if not default or not tonumber(default) then
			return "Invalid integer setting"
		end

		min = tonumber(min)
		max = tonumber(max)
		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "int",
			default = default,
			min = min,
			max = max,
			comment = current_comment,
		})
		return
	end

	if setting_type == "string"
			or setting_type == "key" or setting_type == "v3f" then
		local default = remaining_line:match("^(.*)$")

		if not default then
			return "Invalid string setting"
		end
		if setting_type == "key" and not read_all then
			-- ignore key type if read_all is false
			return
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = setting_type,
			default = default,
			comment = current_comment,
		})
		return
	end

	if setting_type == "noise_params_2d"
			or setting_type == "noise_params_3d" then
		local default = remaining_line:match("^(.*)$")

		if not default then
			return "Invalid string setting"
		end

		local values = {}
		local ti = 1
		local index = 1
		for match in default:gmatch("[+-]?[%d.-e]+") do -- All numeric characters
			index = default:find("[+-]?[%d.-e]+", index) + match:len()
			table.insert(values, match)
			ti = ti + 1
			if ti > 9 then
				break
			end
		end
		index = default:find("[^, ]", index)
		local flags = ""
		if index then
			flags = default:sub(index)
			default = default:sub(1, index - 3) -- Make sure no flags in single-line format
		end
		table.insert(values, flags)

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = setting_type,
			default = default,
			default_table = {
				offset = values[1],
				scale = values[2],
				spread = {
					x = values[3],
					y = values[4],
					z = values[5]
				},
				seed = values[6],
				octaves = values[7],
				persistence = values[8],
				lacunarity = values[9],
				flags = values[10]
			},
			values = values,
			comment = current_comment,
			noise_params = true,
			flags = flags_to_table("defaults,eased,absvalue")
		})
		return
	end

	if setting_type == "bool" then
		if remaining_line ~= "false" and remaining_line ~= "true" then
			return "Invalid boolean setting"
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "bool",
			default = remaining_line,
			comment = current_comment,
		})
		return
	end

	if setting_type == "float" then
		local default, min, max = remaining_line:match("^"
				-- first float is required, the last 2 are optional
				.. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.FLOAT .. "*)"
				.."$")

		if not default or not tonumber(default) then
			return "Invalid float setting"
		end

		min = tonumber(min)
		max = tonumber(max)
		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "float",
			default = default,
			min = min,
			max = max,
			comment = current_comment,
		})
		return
	end

	if setting_type == "enum" then
		local default, values = remaining_line:match("^"
				-- first value (default) may be empty (i.e. is optional)
				.. "(" .. CHAR_CLASSES.VARIABLE .. "*)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.FLAGS .. "+)"
				.. "$")

		if not default or values == "" then
			return "Invalid enum setting"
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "enum",
			default = default,
			values = values:split(",", true),
			comment = current_comment,
		})
		return
	end

	if setting_type == "path" or setting_type == "filepath" then
		local default = remaining_line:match("^(.*)$")

		if not default then
			return "Invalid path setting"
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = setting_type,
			default = default,
			comment = current_comment,
		})
		return
	end

	if setting_type == "flags" then
		local default, possible = remaining_line:match("^"
				-- first value (default) may be empty (i.e. is optional)
				-- this is implemented by making the last value optional, and
				-- swapping them around if it turns out empty.
				.. "(" .. CHAR_CLASSES.FLAGS .. "+)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.FLAGS .. "*)"
				.. "$")

		if not default or not possible then
			return "Invalid flags setting"
		end

		if possible == "" then
			possible = default
			default = ""
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "flags",
			default = default,
			possible = flags_to_table(possible),
			comment = current_comment,
		})
		return
	end

	return "Invalid setting type \"" .. setting_type .. "\""
end

local function parse_single_file(file, filepath, read_all, result, base_level, allow_secure)
	-- store this helper variable in the table so it's easier to pass to parse_setting_line()
	result.current_comment = ""

	local line = file:read("*line")
	while line do
		local error_msg = parse_setting_line(result, line, read_all, base_level, allow_secure)
		if error_msg then
			core.log("error", error_msg .. " in " .. filepath .. " \"" .. line .. "\"")
		end
		line = file:read("*line")
	end

	result.current_comment = nil
end

-- read_all: whether to ignore certain setting types for GUI or not
-- parse_mods: whether to parse settingtypes.txt in mods and games
local function parse_config_file(read_all, parse_mods)
	local settings = {}

	do
		local builtin_path = core.get_builtin_path() .. FILENAME
		local file = io.open(builtin_path, "r")
		if not file then
			core.log("error", "Can't load " .. FILENAME)
			return settings
		end

		parse_single_file(file, builtin_path, read_all, settings, 0, true)

		file:close()
	end

	if parse_mods then
		-- Parse games
		local games_category_initialized = false
		local index = 1
		local game = pkgmgr.get_game(index)
		while game do
			local path = game.path .. DIR_DELIM .. FILENAME
			local file = io.open(path, "r")
			if file then
				if not games_category_initialized then
					fgettext_ne("Games") -- not used, but needed for xgettext
					table.insert(settings, {
						name = "Games",
						level = 0,
						type = "category",
					})
					games_category_initialized = true
				end

				table.insert(settings, {
					name = game.name,
					level = 1,
					type = "category",
				})

				parse_single_file(file, path, read_all, settings, 2, false)

				file:close()
			end

			index = index + 1
			game = pkgmgr.get_game(index)
		end

		-- Parse mods
		local mods_category_initialized = false
		local mods = {}
		get_mods(core.get_modpath(), mods)
		for _, mod in ipairs(mods) do
			local path = mod.path .. DIR_DELIM .. FILENAME
			local file = io.open(path, "r")
			if file then
				if not mods_category_initialized then
					fgettext_ne("Mods") -- not used, but needed for xgettext
					table.insert(settings, {
						name = "Mods",
						level = 0,
						type = "category",
					})
					mods_category_initialized = true
				end

				table.insert(settings, {
					name = mod.name,
					level = 1,
					type = "category",
				})

				parse_single_file(file, path, read_all, settings, 2, false)

				file:close()
			end
		end
	end

	return settings
end

local function filter_settings(settings, searchstring)
	if not searchstring or searchstring == "" then
		return settings, -1
	end

	-- Setup the keyword list
	local keywords = {}
	for word in searchstring:lower():gmatch("%S+") do
		table.insert(keywords, word)
	end

	local result = {}
	local category_stack = {}
	local current_level = 0
	local best_setting = nil
	for _, entry in pairs(settings) do
		if entry.type == "category" then
			-- Remove all settingless categories
			while #category_stack > 0 and entry.level <= current_level do
				table.remove(category_stack, #category_stack)
				if #category_stack > 0 then
					current_level = category_stack[#category_stack].level
				else
					current_level = 0
				end
			end

			-- Push category onto stack
			category_stack[#category_stack + 1] = entry
			current_level = entry.level
		else
			-- See if setting matches keywords
			local setting_score = 0
			for k = 1, #keywords do
				local keyword = keywords[k]

				if string.find(entry.name:lower(), keyword, 1, true) then
					setting_score = setting_score + 1
				end

				if entry.readable_name and
						string.find(fgettext(entry.readable_name):lower(), keyword, 1, true) then
					setting_score = setting_score + 1
				end

				if entry.comment and
						string.find(fgettext_ne(entry.comment):lower(), keyword, 1, true) then
					setting_score = setting_score + 1
				end
			end

			-- Add setting to results if match
			if setting_score > 0 then
				-- Add parent categories
				for _, category in pairs(category_stack) do
					result[#result + 1] = category
				end
				category_stack = {}

				-- Add setting
				result[#result + 1] = entry
				entry.score = setting_score

				if not best_setting or
						setting_score > result[best_setting].score then
					best_setting = #result
				end
			end
		end
	end
	return result, best_setting or -1
end

local full_settings = parse_config_file(false, true)
local search_string = ""
local settings = full_settings
local selected_setting = 1

local function get_current_value(setting)
	local value = core.settings:get(setting.name)
	if value == nil then
		value = setting.default
	end
	return value
end

local function get_current_np_group(setting)
	local value = core.settings:get_np_group(setting.name)
	local t = {}
	if value == nil then
		t = setting.values
	else
		table.insert(t, value.offset)
		table.insert(t, value.scale)
		table.insert(t, value.spread.x)
		table.insert(t, value.spread.y)
		table.insert(t, value.spread.z)
		table.insert(t, value.seed)
		table.insert(t, value.octaves)
		table.insert(t, value.persistence)
		table.insert(t, value.lacunarity)
		table.insert(t, value.flags)
	end
	return t
end

local function get_current_np_group_as_string(setting)
	local value = core.settings:get_np_group(setting.name)
	local t
	if value == nil then
		t = setting.default
	else
		t = value.offset .. ", " ..
			value.scale .. ", (" ..
			value.spread.x .. ", " ..
			value.spread.y .. ", " ..
			value.spread.z .. "), " ..
			value.seed .. ", " ..
			value.octaves .. ", " ..
			value.persistence .. ", " ..
			value.lacunarity
		if value.flags ~= "" then
			t = t .. ", " .. value.flags
		end
	end
	return t
end

local checkboxes = {} -- handle checkboxes events

local function create_change_setting_formspec(dialogdata)
	local setting = settings[selected_setting]
	-- Final formspec will be created at the end of this function
	-- Default values below, may be changed depending on setting type
	local width = 10
	local height = 3.5
	local description_height = 3
	local formspec = ""

	-- Setting-specific formspec elements
	if setting.type == "bool" then
		local selected_index = 1
		if core.is_yes(get_current_value(setting)) then
			selected_index = 2
		end
		formspec = "dropdown[3," .. height .. ";4,1;dd_setting_value;"
				.. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";"
				.. selected_index .. "]"
		height = height + 1.25

	elseif setting.type == "enum" then
		local selected_index = 0
		formspec = "dropdown[3," .. height .. ";4,1;dd_setting_value;"
		for index, value in ipairs(setting.values) do
			-- translating value is not possible, since it's the value
			--  that we set the setting to
			formspec = formspec ..  core.formspec_escape(value) .. ","
			if get_current_value(setting) == value then
				selected_index = index
			end
		end
		if #setting.values > 0 then
			formspec = formspec:sub(1, -2) -- remove trailing comma
		end
		formspec = formspec .. ";" .. selected_index .. "]"
		height = height + 1.25

	elseif setting.type == "path" or setting.type == "filepath" then
		local current_value = dialogdata.selected_path
		if not current_value then
			current_value = get_current_value(setting)
		end
		formspec = "field[0.28," .. height + 0.15 .. ";8,1;te_setting_value;;"
				.. core.formspec_escape(current_value) .. "]"
				.. "button[8," .. height - 0.15 .. ";2,1;btn_browser_"
				.. setting.type .. ";" .. fgettext("Browse") .. "]"
		height = height + 1.15

	elseif setting.type == "noise_params_2d" or setting.type == "noise_params_3d" then
		local t = get_current_np_group(setting)
		local dimension = 3
		if setting.type == "noise_params_2d" then
			dimension = 2
		end

		-- More space for 3x3 fields
		description_height = description_height - 1.5
		height = height - 1.5

		local fields = {}
		local function add_field(x, name, label, value)
			fields[#fields + 1] = ("field[%f,%f;3.3,1;%s;%s;%s]"):format(
				x, height, name, label, core.formspec_escape(value or "")
			)
		end
		-- First row
		height = height + 0.3
		add_field(0.3, "te_offset", fgettext("Offset"), t[1])
		add_field(3.6, "te_scale",  fgettext("Scale"),  t[2])
		add_field(6.9, "te_seed",   fgettext("Seed"),   t[6])
		height = height + 1.1

		-- Second row
		add_field(0.3, "te_spreadx", fgettext("X spread"), t[3])
		if dimension == 3 then
			add_field(3.6, "te_spready", fgettext("Y spread"), t[4])
		else
			fields[#fields + 1] = "label[4," .. height - 0.2 .. ";" ..
					fgettext("2D Noise") .. "]"
		end
		add_field(6.9, "te_spreadz", fgettext("Z spread"), t[5])
		height = height + 1.1

		-- Third row
		add_field(0.3, "te_octaves", fgettext("Octaves"),     t[7])
		add_field(3.6, "te_persist", fgettext("Persistance"), t[8])
		add_field(6.9, "te_lacun",   fgettext("Lacunarity"),  t[9])
		height = height + 1.1


		local enabled_flags = flags_to_table(t[10])
		local flags = {}
		for _, name in ipairs(enabled_flags) do
			-- Index by name, to avoid iterating over all enabled_flags for every possible flag.
			flags[name] = true
		end
		for _, name in ipairs(setting.flags) do
			local checkbox_name = "cb_" .. name
			local is_enabled = flags[name] == true -- to get false if nil
			checkboxes[checkbox_name] = is_enabled
		end
		-- Flags
		formspec = table.concat(fields)
				.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;"
				--[[~ "defaults" is a noise parameter flag.
				It describes the default processing options
				for noise settings in main menu -> "All Settings". ]]
				.. fgettext("defaults") .. ";" -- defaults