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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef SERVEROBJECT_HEADER
#define SERVEROBJECT_HEADER

#include "irrlichttypes_bloated.h"
#include "activeobject.h"
#include "inventorymanager.h"
#include "itemgroup.h"
#include "util/container.h"

/*

Some planning
-------------

* Server environment adds an active object, which gets the id 1
* The active object list is scanned for each client once in a while,
  and it finds out what objects have been added that are not known
  by the client yet. This scan is initiated by the Server class and
  the result ends up directly to the server.
* A network packet is created with the info and sent to the client.
* Environment converts objects to static data and static data to
  objects, based on how close players are to them.

*/

class ServerEnvironment;
struct ItemStack;
class Player;
struct ToolCapabilities;
struct ObjectProperties;

class ServerActiveObject : public ActiveObject
{
public:
	/*
		NOTE: m_env can be NULL, but step() isn't called if it is.
		Prototypes are used that way.
	*/
	ServerActiveObject(ServerEnvironment *env, v3f pos);
	virtual ~ServerActiveObject();

	virtual u8 getSendType() const
	{ return getType(); }

	// Called after id has been set and has been inserted in environment
	virtual void addedToEnvironment(u32 dtime_s){};
	// Called before removing from environment
	virtual void removingFromEnvironment(){};
	// Returns true if object's deletion is the job of the
	// environment
	virtual bool environmentDeletes() const
	{ return true; }

	virtual bool unlimitedTransferDistance() const
	{ return false; }
	
	// Create a certain type of ServerActiveObject
	static ServerActiveObject* create(u8 type,
			ServerEnvironment *env, u16 id, v3f pos,
			const std::string &data);
	
	/*
		Some simple getters/setters
	*/
	v3f getBasePosition(){ return m_base_position; }
	void setBasePosition(v3f pos){ m_base_position = pos; }
	ServerEnvironment* getEnv(){ return m_env; }
	
	/*
		Some more dynamic interface
	*/
	
	virtual void setPos(v3f pos)
		{ setBasePosition(pos); }
	// continuous: if true, object does not stop immediately at pos
	virtual void moveTo(v3f pos, bool continuous)
		{ setBasePosition(pos); }
	// If object has moved less than this and data has not changed,
	// saving to disk may be omitted
	virtual float getMinimumSavedMovement();
	
	virtual bool isPeaceful(){return true;}

	virtual std::string getDescription(){return "SAO";}
	
	/*
		Step object in time.
		Messages added to messages are sent to client over network.

		send_recommended:
			True at around 5-10 times a second, same for all objects.
			This is used to let objects send most of the data at the
			same time so that the data can be combined in a single
			packet.
	*/
	virtual void step(float dtime, bool send_recommended){}
	
	/*
		The return value of this is passed to the client-side object
		when it is created
	*/
	virtual std::string getClientInitializationData(u16 protocol_version){return "";}
	
	/*
		The return value of this is passed to the server-side object
		when it is created (converted from static to active - actually
		the data is the static form)
	*/
	virtual std::string getStaticData()
	{
		assert(isStaticAllowed());
		return "";
	}
	/*
		Return false in here to never save and instead remove object
		on unload. getStaticData() will not be called in that case.
	*/
	virtual bool isStaticAllowed() const
	{return true;}
	
	// Returns tool wear
	virtual int punch(v3f dir,
			const ToolCapabilities *toolcap=NULL,
			ServerActiveObject *puncher=NULL,
			float time_from_last_punch=1000000)
	{ return 0; }
	virtual void rightClick(ServerActiveObject *clicker)
	{}
	virtual void setHP(s16 hp)
	{}
	virtual s16 getHP() const
	{ return 0; }

	virtual void setArmorGroups(const ItemGroupList &armor_groups)
	{}
	virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
	{}
	virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
	{}
	virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
	{}
	virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
	{}
	virtual ObjectProperties* accessObjectProperties()
	{ return NULL; }
	virtual void notifyObjectPropertiesModified()
	{}

	// Inventory and wielded item
	virtual Inventory* getInventory()
	{ return NULL; }
	virtual const Inventory* getInventory() const
	{ return NULL; }
	virtual InventoryLocation getInventoryLocation() const
	{ return InventoryLocation(); }
	virtual void setInventoryModified()
	{}
	virtual std::string getWieldList() const
	{ return ""; }
	virtual int getWieldIndex() const
	{ return 0; }
	virtual ItemStack getWieldedItem() const;
	virtual bool setWieldedItem(const ItemStack &item);

	/*
		Number of players which know about this object. Object won't be
		deleted until this is 0 to keep the id preserved for the right
		object.
	*/
	u16 m_known_by_count;

	/*
		- Whether this object is to be removed when nobody knows about
		  it anymore.
		- Removal is delayed to preserve the id for the time during which
		  it could be confused to some other object by some client.
		- This is set to true by the step() method when the object wants
		  to be deleted.
		- This can be set to true by anything else too.
	*/
	bool m_removed;
	
	/*
		This is set to true when an object should be removed from the active
		object list but couldn't be removed because the id has to be
		reserved for some client.

		The environment checks this periodically. If this is true and also
		m_known_by_count is true, object is deleted from the active object
		list.
	*/
	bool m_pending_deactivation;
	
	/*
		Whether the object's static data has been stored to a block
	*/
	bool m_static_exists;
	/*
		The block from which the object was loaded from, and in which
		a copy of the static data resides.
	*/
	v3s16 m_static_block;
	
	/*
		Queue of messages to be sent to the client
	*/
	Queue<ActiveObjectMessage> m_messages_out;
	
protected:
	// Used for creating objects based on type
	typedef ServerActiveObject* (*Factory)
			(ServerEnvironment *env, v3f pos,
			const std::string &data);
	static void registerType(u16 type, Factory f);

	ServerEnvironment *m_env;
	v3f m_base_position;

private:
	// Used for creating objects based on type
	static std::map<u16, Factory> m_types;
};

#endif

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <iomanip>
#include <cerrno>
#include <algorithm>
#include <cmath>
#include "connection.h"
#include "serialization.h"
#include "log.h"
#include "porting.h"
#include "network/connectionthreads.h"
#include "network/networkpacket.h"
#include "network/peerhandler.h"
#include "util/serialize.h"
#include "util/numeric.h"
#include "util/string.h"
#include "settings.h"
#include "profiler.h"

namespace con
{

/******************************************************************************/
/* defines used for debugging and profiling                                   */
/******************************************************************************/
#ifdef NDEBUG
	#define LOG(a) a
	#define PROFILE(a)
#else
	#if 0
	/* this mutex is used to achieve log message consistency */
	std::mutex log_message_mutex;
	#define LOG(a)                                                                 \
		{                                                                          \
		MutexAutoLock loglock(log_message_mutex);                                 \
		a;                                                                         \
		}
	#else
	// Prevent deadlocks until a solution is found after 5.2.0 (TODO)
	#define LOG(a) a
	#endif

	#define PROFILE(a) a
#endif

#define PING_TIMEOUT 5.0

BufferedPacket makePacket(Address &address, const SharedBuffer<u8> &data,
		u32 protocol_id, session_t sender_peer_id, u8 channel)
{
	u32 packet_size = data.getSize() + BASE_HEADER_SIZE;
	BufferedPacket p(packet_size);
	p.address = address;

	writeU32(&p.data[0], protocol_id);
	writeU16(&p.data[4], sender_peer_id);
	writeU8(&p.data[6], channel);

	memcpy(&p.data[BASE_HEADER_SIZE], *data, data.getSize());

	return p;
}

SharedBuffer<u8> makeOriginalPacket(const SharedBuffer<u8> &data)
{
	u32 header_size = 1;
	u32 packet_size = data.getSize() + header_size;
	SharedBuffer<u8> b(packet_size);

	writeU8(&(b[0]), PACKET_TYPE_ORIGINAL);
	if (data.getSize() > 0) {
		memcpy(&(b[header_size]), *data, data.getSize());
	}
	return b;
}

// Split data in chunks and add TYPE_SPLIT headers to them
void makeSplitPacket(const SharedBuffer<u8> &data, u32 chunksize_max, u16 seqnum,
		std::list<SharedBuffer<u8>> *chunks)
{
	// Chunk packets, containing the TYPE_SPLIT header
	u32 chunk_header_size = 7;
	u32 maximum_data_size = chunksize_max - chunk_header_size;
	u32 start = 0;
	u32 end = 0;
	u32 chunk_num = 0;
	u16 chunk_count = 0;
	do {
		end = start + maximum_data_size - 1;
		if (end > data.getSize() - 1)
			end = data.getSize() - 1;

		u32 payload_size = end - start + 1;
		u32 packet_size = chunk_header_size + payload_size;

		SharedBuffer<u8> chunk(packet_size);

		writeU8(&chunk[0], PACKET_TYPE_SPLIT);
		writeU16(&chunk[1], seqnum);
		// [3] u16 chunk_count is written at next stage
		writeU16(&chunk[5], chunk_num);
		memcpy(&chunk[chunk_header_size], &data[start], payload_size);

		chunks->push_back(chunk);
		chunk_count++;

		start = end + 1;
		chunk_num++;
	}
	while (end != data.getSize() - 1);

	for (SharedBuffer<u8> &chunk : *chunks) {
		// Write chunk_count
		writeU16(&(chunk[3]), chunk_count);
	}
}

void makeAutoSplitPacket(const SharedBuffer<u8> &data, u32 chunksize_max,
		u16 &split_seqnum, std::list<SharedBuffer<u8>> *list)
{
	u32 original_header_size = 1;

	if (data.getSize() + original_header_size > chunksize_max) {
		makeSplitPacket(data, chunksize_max, split_seqnum, list);
		split_seqnum++;
		return;
	}

	list->push_back(makeOriginalPacket(data));
}

SharedBuffer<u8> makeReliablePacket(const SharedBuffer<u8> &data, u16 seqnum)
{
	u32 header_size = 3;
	u32 packet_size = data.getSize() + header_size;
	SharedBuffer<u8> b(packet_size);

	writeU8(&b[0], PACKET_TYPE_RELIABLE);
	writeU16(&b[1], seqnum);

	memcpy(&b[header_size], *data, data.getSize());

	return b;
}

/*
	ReliablePacketBuffer
*/

void ReliablePacketBuffer::print()
{
	MutexAutoLock listlock(m_list_mutex);
	LOG(dout_con<<"Dump of ReliablePacketBuffer:" << std::endl);
	unsigned int index = 0;
	for (BufferedPacket &bufferedPacket : m_list) {
		u16 s = readU16(&(bufferedPacket.data[BASE_HEADER_SIZE+1]));
		LOG(dout_con<<index<< ":" << s << std::endl);
		index++;
	}
}

bool ReliablePacketBuffer::empty()
{
	MutexAutoLock listlock(m_list_mutex);
	return m_list.empty();
}

u32 ReliablePacketBuffer::size()
{
	MutexAutoLock listlock(m_list_mutex);
	return m_list.size();
}

RPBSearchResult ReliablePacketBuffer::findPacket(u16 seqnum)
{
	std::list<BufferedPacket>::iterator i = m_list.begin();
	for(; i != m_list.end(); ++i)
	{
		u16 s = readU16(&(i->data[BASE_HEADER_SIZE+1]));
		if (s == seqnum)
			break;
	}
	return i;
}

RPBSearchResult ReliablePacketBuffer::notFound()
{
	return m_list.end();
}

bool ReliablePacketBuffer::getFirstSeqnum(u16& result)
{
	MutexAutoLock listlock(m_list_mutex);
	if (m_list.empty())
		return false;
	const BufferedPacket &p = *m_list.begin();
	result = readU16(&p.data[BASE_HEADER_SIZE + 1]);
	return true;
}

BufferedPacket ReliablePacketBuffer::popFirst()
{
	MutexAutoLock listlock(m_list_mutex);
	if (m_list.empty())
		throw NotFoundException("Buffer is empty");
	BufferedPacket p = *m_list.begin();
	m_list.erase(m_list.begin());

	if (m_list.empty()) {
		m_oldest_non_answered_ack = 0;
	} else {
		m_oldest_non_answered_ack =
				readU16(&m_list.begin()->data[BASE_HEADER_SIZE + 1]);
	}
	return p;
}

BufferedPacket ReliablePacketBuffer::popSeqnum(u16 seqnum)
{
	MutexAutoLock listlock(m_list_mutex);
	RPBSearchResult r = findPacket(seqnum);
	if (r == notFound()) {
		LOG(dout_con<<"Sequence number: " << seqnum
				<< " not found in reliable buffer"<<std::endl);
		throw NotFoundException("seqnum not found in buffer");
	}
	BufferedPacket p = *r;


	RPBSearchResult next = r;
	++next;
	if (next != notFound()) {
		u16 s = readU16(&(next->data[BASE_HEADER_SIZE+1]));
		m_oldest_non_answered_ack = s;
	}

	m_list.erase(r);

	if (m_list.empty()) {
		m_oldest_non_answered_ack = 0;
	} else {
		m_oldest_non_answered_ack =
				readU16(&m_list.begin()->data[BASE_HEADER_SIZE + 1]);
	}
	return p;
}

void ReliablePacketBuffer::insert(BufferedPacket &p, u16 next_expected)
{
	MutexAutoLock listlock(m_list_mutex);
	if (p.data.getSize() < BASE_HEADER_SIZE + 3) {
		errorstream << "ReliablePacketBuffer::insert(): Invalid data size for "
			"reliable packet" << std::endl;
		return;
	}
	u8 type = readU8(&p.data[BASE_HEADER_SIZE + 0]);
	if (type != PACKET_TYPE_RELIABLE) {
		errorstream << "ReliablePacketBuffer::insert(): type is not reliable"
			<< std::endl;
		return;
	}
	u16 seqnum = readU16(&p.data[BASE_HEADER_SIZE + 1]);

	if (!seqnum_in_window(seqnum, next_expected, MAX_RELIABLE_WINDOW_SIZE)) {
		errorstream << "ReliablePacketBuffer::insert(): seqnum is outside of "
			"expected window " << std::endl;
		return;
	}
	if (seqnum == next_expected) {
		errorstream << "ReliablePacketBuffer::insert(): seqnum is next expected"
			<< std::endl;
		return;
	}

	sanity_check(m_list.size() <= SEQNUM_MAX); // FIXME: Handle the error?

	// Find the right place for the packet and insert it there
	// If list is empty, just add it
	if (m_list.empty())
	{
		m_list.push_back(p);
		m_oldest_non_answered_ack = seqnum;
		// Done.
		return;
	}

	// Otherwise find the right place
	std::list<BufferedPacket>::iterator i = m_list.begin();
	// Find the first packet in the list which has a higher seqnum
	u16 s = readU16(&(i->data[BASE_HEADER_SIZE+1]));

	/* case seqnum is smaller then next_expected seqnum */
	/* this is true e.g. on wrap around */
	if (seqnum < next_expected) {
		while(((s < seqnum) || (s >= next_expected)) && (i != m_list.end())) {
			++i;
			if (i != m_list.end())
				s = readU16(&(i->data[BASE_HEADER_SIZE+1]));
		}
	}
	/* non wrap around case (at least for incoming and next_expected */
	else
	{
		while(((s < seqnum) && (s >= next_expected)) && (i != m_list.end())) {
			++i;
			if (i != m_list.end())
				s = readU16(&(i->data[BASE_HEADER_SIZE+1]));
		}
	}

	if (s == seqnum) {
		/* nothing to do this seems to be a resent packet */
		/* for paranoia reason data should be compared */
		if (
			(readU16(&(i->data[BASE_HEADER_SIZE+1])) != seqnum) ||
			(i->data.getSize() != p.data.getSize()) ||
			(i->address != p.address)
			)
		{
			/* if this happens your maximum transfer window may be to big */
			fprintf(stderr,
					"Duplicated seqnum %d non matching packet detected:\n",
					seqnum);
			fprintf(stderr, "Old: seqnum: %05d size: %04d, address: %s\n",
					readU16(&(i->data[BASE_HEADER_SIZE+1])),i->data.getSize(),
					i->address.serializeString().c_str());
			fprintf(stderr, "New: seqnum: %05d size: %04u, address: %s\n",
					readU16(&(p.data[BASE_HEADER_SIZE+1])),p.data.getSize(),
					p.address.serializeString().c_str());
			throw IncomingDataCorruption("duplicated packet isn't same as original one");
		}
	}
	/* insert or push back */
	else if (i != m_list.end()) {
		m_list.insert(i, p);
	} else {
		m_list.push_back(p);
	}

	/* update last packet number */
	m_oldest_non_answered_ack = readU16(&(*m_list.begin()).data[BASE_HEADER_SIZE+1]);
}

void ReliablePacketBuffer::incrementTimeouts(float dtime)
{
	MutexAutoLock listlock(m_list_mutex);
	for (BufferedPacket &bufferedPacket : m_list) {
		bufferedPacket.time += dtime;
		bufferedPacket.totaltime += dtime;
	}
}

std::list<BufferedPacket> ReliablePacketBuffer::getTimedOuts(float timeout,
													unsigned int max_packets)
{
	MutexAutoLock listlock(m_list_mutex);
	std::list<BufferedPacket> timed_outs;
	for (BufferedPacket &bufferedPacket : m_list) {
		if (bufferedPacket.time >= timeout) {
			timed_outs.push_back(bufferedPacket);

			//this packet will be sent right afterwards reset timeout here
			bufferedPacket.time = 0.0f;
			if (timed_outs.size() >= max_packets)
				break;
		}
	}
	return timed_outs;
}

/*
	IncomingSplitPacket
*/

bool IncomingSplitPacket::insert(u32 chunk_num, SharedBuffer<u8> &chunkdata)
{
	sanity_check(chunk_num < chunk_count);

	// If chunk already exists, ignore it.
	// Sometimes two identical packets may arrive when there is network
	// lag and the server re-sends stuff.
	if (chunks.find(chunk_num) != chunks.end())
		return false;

	// Set chunk data in buffer
	chunks[chunk_num] = chunkdata;

	return true;
}

SharedBuffer<u8> IncomingSplitPacket::reassemble()
{
	sanity_check(allReceived());

	// Calculate total size
	u32 totalsize = 0;
	for (const auto &chunk : chunks)
		totalsize += chunk.second.getSize();

	SharedBuffer<u8> fulldata(totalsize);

	// Copy chunks to data buffer
	u32 start = 0;
	for (u32 chunk_i = 0; chunk_i < chunk_count; chunk_i++) {
		const SharedBuffer<u8> &buf = chunks[chunk_i];
		memcpy(&fulldata[start], *buf, buf.getSize());
		start += buf.getSize();
	}

	return fulldata;
}

/*
	IncomingSplitBuffer
*/

IncomingSplitBuffer::~IncomingSplitBuffer()
{
	MutexAutoLock listlock(m_map_mutex);
	for (auto &i : m_buf) {
		delete i.second;
	}
}

SharedBuffer<u8> IncomingSplitBuffer::insert(const BufferedPacket &p, bool reliable)
{
	MutexAutoLock listlock(m_map_mutex);
	u32 headersize = BASE_HEADER_SIZE + 7;
	if (p.data.getSize() < headersize) {
		errorstream << "Invalid data size for split packet" << std::endl;
		return SharedBuffer<u8>();
	}
	u8 type = readU8(&p.data[BASE_HEADER_SIZE+0]);
	u16 seqnum = readU16(&p.data[BASE_HEADER_SIZE+1]);
	u16 chunk_count = readU16(&p.data[BASE_HEADER_SIZE+3]);
	u16 chunk_num = readU16(&p.data[BASE_HEADER_SIZE+5]);

	if (type != PACKET_TYPE_SPLIT) {
		errorstream << "IncomingSplitBuffer::insert(): type is not split"
			<< std::endl;
		return SharedBuffer<u8>();
	}
	if (chunk_num >= chunk_count) {
		errorstream << "IncomingSplitBuffer::insert(): chunk_num=" << chunk_num
				<< " >= chunk_count=" << chunk_count << std::endl;
		return SharedBuffer<u8>();
	}

	// Add if doesn't exist
	IncomingSplitPacket *sp;
	if (m_buf.find(seqnum) == m_buf.end()) {
		sp = new IncomingSplitPacket(chunk_count, reliable);
		m_buf[seqnum] = sp;
	} else {
		sp = m_buf[seqnum];
	}

	if (chunk_count != sp->chunk_count) {
		errorstream << "IncomingSplitBuffer::insert(): chunk_count="
				<< chunk_count << " != sp->chunk_count=" << sp->chunk_count
				<< std::endl;
		return SharedBuffer<u8>();
	}
	if (reliable != sp->reliable)
		LOG(derr_con<<"Connection: WARNING: reliable="<<reliable
				<<" != sp->reliable="<<sp->reliable
				<<std::endl);

	// Cut chunk data out of packet
	u32 chunkdatasize = p.data.getSize() - headersize;
	SharedBuffer<u8> chunkdata(chunkdatasize);
	memcpy(*chunkdata, &(p.data[headersize]), chunkdatasize);

	if (!sp->insert(chunk_num, chunkdata))
		return SharedBuffer<u8>();

	// If not all chunks are received, return empty buffer
	if (!sp->allReceived())
		return SharedBuffer<u8>();

	SharedBuffer<u8> fulldata = sp->reassemble();

	// Remove sp from buffer
	m_buf.erase(seqnum);
	delete sp;

	return fulldata;
}

void IncomingSplitBuffer::removeUnreliableTimedOuts(float dtime, float timeout)
{
	std::deque<u16> remove_queue;
	{
		MutexAutoLock listlock(m_map_mutex);
		for (auto &i : m_buf) {
			IncomingSplitPacket *p = i.second;
			// Reliable ones are not removed by timeout
			if (p->reliable)
				continue;
			p->time += dtime;
			if (p->time >= timeout)
				remove_queue.push_back(i.first);
		}
	}
	for (u16 j : remove_queue) {
		MutexAutoLock listlock(m_map_mutex);
		LOG(dout_con<<"NOTE: Removing timed out unreliable split packet"<<std::endl);
		delete m_buf[j];
		m_buf.erase(j);
	}
}

/*
	ConnectionCommand
 */

void ConnectionCommand::send(session_t peer_id_, u8 channelnum_, NetworkPacket *pkt,
	bool reliable_)
{
	type = CONNCMD_SEND;
	peer_id = peer_id_;
	channelnum = channelnum_;
	data = pkt->oldForgePacket();
	reliable = reliable_;
}

/*
	Channel
*/

u16 Channel::readNextIncomingSeqNum()
{
	MutexAutoLock internal(m_internal_mutex);
	return next_incoming_seqnum;
}

u16 Channel::incNextIncomingSeqNum()
{
	MutexAutoLock internal(m_internal_mutex);
	u16 retval = next_incoming_seqnum;
	next_incoming_seqnum++;
	return retval;
}

u16 Channel::readNextSplitSeqNum()
{
	MutexAutoLock internal(m_internal_mutex);
	return next_outgoing_split_seqnum;
}
void Channel::setNextSplitSeqNum(u16 seqnum)
{
	MutexAutoLock internal(m_internal_mutex);
	next_outgoing_split_seqnum = seqnum;
}

u16 Channel::getOutgoingSequenceNumber(bool& successful)
{
	MutexAutoLock internal(m_internal_mutex);
	u16 retval = next_outgoing_seqnum;
	u16 lowest_unacked_seqnumber;

	/* shortcut if there ain't any packet in outgoing list */
	if (outgoing_reliables_sent.empty())
	{
		next_outgoing_seqnum++;
		return retval;
	}

	if (outgoing_reliables_sent.getFirstSeqnum(lowest_unacked_seqnumber))
	{
		if (lowest_unacked_seqnumber < next_outgoing_seqnum) {
			// ugly cast but this one is required in order to tell compiler we
			// know about difference of two unsigned may be negative in general
			// but we already made sure it won't happen in this case
			if (((u16)(next_outgoing_seqnum - lowest_unacked_seqnumber)) > window_size) {
				successful = false;
				return 0;
			}
		}
		else {
			// ugly cast but this one is required in order to tell compiler we
			// know about difference of two unsigned may be negative in general
			// but we already made sure it won't happen in this case
			if ((next_outgoing_seqnum + (u16)(SEQNUM_MAX - lowest_unacked_seqnumber)) >
				window_size) {
				successful = false;
				return 0;
			}
		}
	}

	next_outgoing_seqnum++;
	return retval;
}

u16 Channel::readOutgoingSequenceNumber()
{
	MutexAutoLock internal(m_internal_mutex);
	return next_outgoing_seqnum;
}

bool Channel::putBackSequenceNumber(u16 seqnum)
{
	if (((seqnum + 1) % (SEQNUM_MAX+1)) == next_outgoing_seqnum) {

		next_outgoing_seqnum = seqnum;
		return true;
	}
	return false;
}

void Channel::UpdateBytesSent(unsigned int bytes, unsigned int packets)
{
	MutexAutoLock internal(m_internal_mutex);
	current_bytes_transfered += bytes;
	current_packet_successful += packets;
}

void Channel::UpdateBytesReceived(unsigned int bytes) {
	MutexAutoLock internal(m_internal_mutex);
	current_bytes_received += bytes;
}

void Channel::UpdateBytesLost(unsigned int bytes)
{
	MutexAutoLock internal(m_internal_mutex);
	current_bytes_lost += bytes;
}


void Channel::UpdatePacketLossCounter(unsigned int count)
{
	MutexAutoLock internal(m_internal_mutex);
	current_packet_loss += count;
}

void Channel::UpdatePacketTooLateCounter()
{
	MutexAutoLock internal(m_internal_mutex);
	current_packet_too_late++;
}

void Channel::UpdateTimers(float dtime)
{
	bpm_counter += dtime;
	packet_loss_counter += dtime;

	if (packet_loss_counter > 1.0f) {
		packet_loss_counter -= 1.0f;

		unsigned int packet_loss = 11; /* use a neutral value for initialization */
		unsigned int packets_successful = 0;
		//unsigned int packet_too_late = 0;

		bool reasonable_amount_of_data_transmitted = false;

		{
			MutexAutoLock internal(m_internal_mutex);
			packet_loss = current_packet_loss;
			//packet_too_late = current_packet_too_late;
			packets_successful = current_packet_successful;

			if (current_bytes_transfered > (unsigned int) (window_size*512/2)) {
				reasonable_amount_of_data_transmitted = true;
			}
			current_packet_loss = 0;
			current_packet_too_late = 0;
			current_packet_successful = 0;
		}

		/* dynamic window size */
		float successful_to_lost_ratio = 0.0f;
		bool done = false;

		if (packets_successful > 0) {
			successful_to_lost_ratio = packet_loss/packets_successful;
		} else if (packet_loss > 0) {
			window_size = std::max(
					(window_size - 10),
					MIN_RELIABLE_WINDOW_SIZE);
			done = true;
		}

		if (!done) {
			if ((successful_to_lost_ratio < 0.01f) &&
				(window_size < MAX_RELIABLE_WINDOW_SIZE)) {
				/* don't even think about increasing if we didn't even
				 * use major parts of our window */
				if (reasonable_amount_of_data_transmitted)
					window_size = std::min(
							(window_size + 100),
							MAX_RELIABLE_WINDOW_SIZE);
			} else if ((successful_to_lost_ratio < 0.05f) &&
					(window_size < MAX_RELIABLE_WINDOW_SIZE)) {
				/* don't even think about increasing if we didn't even
				 * use major parts of our window */
				if (reasonable_amount_of_data_transmitted)
					window_size = std::min(
							(window_size + 50),
							MAX_RELIABLE_WINDOW_SIZE);
			} else if (successful_to_lost_ratio > 0.15f) {
				window_size = std::max(
						(window_size - 100),
						MIN_RELIABLE_WINDOW_SIZE);
			} else if (successful_to_lost_ratio > 0.1f) {
				window_size = std::max(
						(window_size - 50),
						MIN_RELIABLE_WINDOW_SIZE);
			}
		}
	}

	if (bpm_counter > 10.0f) {
		{
			MutexAutoLock internal(m_internal_mutex);
			cur_kbps                 =
					(((float) current_bytes_transfered)/bpm_counter)/1024.0f;
			current_bytes_transfered = 0;
			cur_kbps_lost            =
					(((float) current_bytes_lost)/bpm_counter)/1024.0f;
			current_bytes_lost       = 0;
			cur_incoming_kbps        =
					(((float) current_bytes_received)/bpm_counter)/1024.0f;
			current_bytes_received   = 0;
			bpm_counter              = 0.0f;
		}

		if (cur_kbps > max_kbps) {
			max_kbps = cur_kbps;
		}

		if (cur_kbps_lost > max_kbps_lost) {
			max_kbps_lost = cur_kbps_lost;
		}

		if (cur_incoming_kbps > max_incoming_kbps) {
			max_incoming_kbps = cur_incoming_kbps;
		}

		rate_samples       = MYMIN(rate_samples+1,10);
		float old_fraction = ((float) (rate_samples-1) )/( (float) rate_samples);
		avg_kbps           = avg_kbps * old_fraction +
				cur_kbps * (1.0 - old_fraction);
		avg_kbps_lost      = avg_kbps_lost * old_fraction +
				cur_kbps_lost * (1.0 - old_fraction);
		avg_incoming_kbps  = avg_incoming_kbps * old_fraction +
				cur_incoming_kbps * (1.0 - old_fraction);
	}
}


/*
	Peer
*/

PeerHelper::PeerHelper(Peer* peer) :
	m_peer(peer)
{
	if (peer && !peer->IncUseCount())
		m_peer = nullptr;
}

PeerHelper::~PeerHelper()
{
	if (m_peer)
		m_peer->DecUseCount();

	m_peer = nullptr;
}

PeerHelper& PeerHelper::operator=(Peer* peer)
{
	m_peer = peer;
	if (peer && !peer->IncUseCount())
		m_peer = nullptr;
	return *this;
}

Peer* PeerHelper::operator->() const
{
	return m_peer;
}

Peer* PeerHelper::operator&() const
{
	return m_peer;
}

bool PeerHelper::operator!()
{
	return ! m_peer;
}

bool PeerHelper::operator!=(void* ptr)
{
	return ((void*) m_peer != ptr);
}

bool Peer::IncUseCount()
{
	MutexAutoLock lock(m_exclusive_access_mutex);

	if (!m_pending_deletion) {
		this->m_usage++;
		return true;
	}

	return false;
}

void Peer::DecUseCount()
{
	{
		MutexAutoLock lock(m_exclusive_access_mutex);
		sanity_check(m_usage > 0);
		m_usage--;

		if (!((m_pending_deletion) && (m_usage == 0)))
			return;
	}
	delete this;
}

void Peer::RTTStatistics(float rtt, const std::string &profiler_id,
		unsigned int num_samples) {

	if (m_last_rtt > 0) {
		/* set min max values */
		if (rtt < m_rtt.min_rtt)
			m_rtt.min_rtt = rtt;
		if (rtt >= m_rtt.max_rtt)
			m_rtt.max_rtt = rtt;

		/* do average calculation */
		if (m_rtt.avg_rtt < 0.0)
			m_rtt.avg_rtt  = rtt;
		else
			m_rtt.avg_rtt  = m_rtt.avg_rtt * (num_samples/(num_samples-1)) +
								rtt * (1/num_samples);

		/* do jitter calculation */

		//just use some neutral value at beginning
		float jitter = m_rtt.jitter_min;

		if (rtt > m_last_rtt)
			jitter = rtt-m_last_rtt;

		if (rtt <= m_last_rtt)
			jitter = m_last_rtt - rtt;

		if (jitter < m_rtt.jitter_min)
			m_rtt.jitter_min = jitter;
		if (jitter >= m_rtt.jitter_max)
			m_rtt.jitter_max = jitter;

		if (m_rtt.jitter_avg < 0.0)
			m_rtt.jitter_avg  = jitter;
		else
			m_rtt.jitter_avg  = m_rtt.jitter_avg * (num_samples/(num_samples-1)) +
								jitter * (1/num_samples);

		if (!profiler_id.empty()) {
			g_profiler->graphAdd(profiler_id + " RTT [ms]", rtt * 1000.f);
			g_profiler->graphAdd(profiler_id + " jitter [ms]", jitter * 1000.f);
		}
	}
	/* save values required for next loop */
	m_last_rtt = rtt;
}

bool Peer::isTimedOut(float timeout)
{
	MutexAutoLock lock(m_exclusive_access_mutex);
	u64 current_time = porting::getTimeMs();

	float dtime = CALC_DTIME(m_last_timeout_check,current_time);
	m_last_timeout_check = current_time;

	m_timeout_counter += dtime;

	return m_timeout_counter > timeout;
}

void Peer::Drop()
{
	{
		MutexAutoLock usage_lock(m_exclusive_access_mutex);
		m_pending_deletion = true;
		if (m_usage != 0)
			return;
	}

	PROFILE(std::stringstream peerIdentifier1);
	PROFILE(peerIdentifier1 << "runTimeouts[" << m_connection->getDesc()
			<< ";" << id << ";RELIABLE]");
	PROFILE(g_profiler->remove(peerIdentifier1.str()));
	PROFILE(std::stringstream peerIdentifier2);
	PROFILE(peerIdentifier2 << "sendPackets[" << m_connection->getDesc()
			<< ";" << id << ";RELIABLE]");
	PROFILE(ScopeProfiler peerprofiler(g_profiler, peerIdentifier2.str(), SPT_AVG));

	delete this;
}

UDPPeer::UDPPeer(u16 a_id, Address a_address, Connection* connection) :
	Peer(a_address,a_id,connection)
{
	for (Channel &channel : channels)
		channel.setWindowSize(START_RELIABLE_WINDOW_SIZE);
}

bool UDPPeer::getAddress(MTProtocols type,Address& toset)
{
	if ((type == MTP_UDP) || (type == MTP_MINETEST_RELIABLE_UDP) || (type == MTP_PRIMARY))
	{
		toset = address;
		return true;
	}

	return false;
}

void UDPPeer::reportRTT(float rtt)
{
	if (rtt < 0.0) {
		return;
	}
	RTTStatistics(rtt,"rudp",MAX_RELIABLE_WINDOW_SIZE*10);

	float timeout = getStat(AVG_RTT) * RESEND_TIMEOUT_FACTOR;
	if (timeout < RESEND_TIMEOUT_MIN)
		timeout = RESEND_TIMEOUT_MIN;
	if (timeout > RESEND_TIMEOUT_MAX)
		timeout = RESEND_TIMEOUT_MAX;

	MutexAutoLock usage_lock(m_exclusive_access_mutex);
	resend_timeout = timeout;
}

bool UDPPeer::Ping(float dtime,SharedBuffer<u8>& data)
{
	m_ping_timer += dtime;
	if (m_ping_timer >= PING_TIMEOUT)
	{
		// Create and send PING packet
		writeU8(&data[0], PACKET_TYPE_CONTROL);
		writeU8(&data[1], CONTROLTYPE_PING);
		m_ping_timer = 0.0;
		return true;
	}
	return false;
}

void UDPPeer::PutReliableSendCommand(ConnectionCommand &c,
		unsigned int max_packet_size)
{
	if (m_pending_disconnect)
		return;

	Channel &chan = channels[c.channelnum];

	if (chan.queued_commands.empty() &&
			/* don't queue more packets then window size */
			(chan.queued_reliables.size() < chan.getWindowSize() / 2)) {
		LOG(dout_con<<m_connection->getDesc()
				<<" processing reliable command for peer id: " << c.peer_id
				<<" data size: " << c.data.getSize() << std::endl);
		if (!processReliableSendCommand(c,max_packet_size)) {
			chan.queued_commands.push_back(c);
		}
	}
	else {
		LOG(dout_con<<m_connection->getDesc()
				<<" Queueing reliable command for peer id: " << c.peer_id
				<<" data size: " << c.data.getSize() <<std::endl);
		chan.queued_commands.push_back(c);
		if (chan.queued_commands.size() >= chan.getWindowSize() / 2) {
			LOG(derr_con << m_connection->getDesc()
					<< "Possible packet stall to peer id: " << c.peer_id
					<< " queued_commands=" << chan.queued_commands.size()
					<< std::endl);
		}
	}
}

bool UDPPeer::processReliableSendCommand(
				ConnectionCommand &c,
				unsigned int max_packet_size)
{
	if (m_pending_disconnect)
		return true;

	Channel &chan = channels[c.channelnum];

	u32 chunksize_max = max_packet_size
							- BASE_HEADER_SIZE
							- RELIABLE_HEADER_SIZE;

	sanity_check(c.data.getSize() < MAX_RELIABLE_WINDOW_SIZE*512);

	std::list<SharedBuffer<u8>> originals;
	u16 split_sequence_number = chan.readNextSplitSeqNum();

	if (c.raw) {
		originals.emplace_back(c.data);
	} else {
		makeAutoSplitPacket(c.data, chunksize_max,split_sequence_number, &originals);
		chan.setNextSplitSeqNum(split_sequence_number);
	}

	bool have_sequence_number = true;
	bool have_initial_sequence_number = false;
	std::queue<BufferedPacket> toadd;
	volatile u16 initial_sequence_number = 0;

	for (SharedBuffer<u8> &original : originals) {
		u16 seqnum = chan.getOutgoingSequenceNumber(have_sequence_number);

		/* oops, we don't have enough sequence numbers to send this packet */
		if (!have_sequence_number)
			break;

		if (!have_initial_sequence_number)
		{
			initial_sequence_number = seqnum;
			have_initial_sequence_number = true;
		}

		SharedBuffer<u8> reliable = makeReliablePacket(original, seqnum);

		// Add base headers and make a packet
		BufferedPacket p = con::makePacket(address, reliable,
				m_connection->GetProtocolID(), m_connection->GetPeerID(),
				c.channelnum);

		toadd.push(p);
	}

	if (have_sequence_number) {
		volatile u16 pcount = 0;
		while (!toadd.empty()) {
			BufferedPacket p = toadd.front();
			toadd.pop();
//			LOG(dout_con<<connection->getDesc()
//					<< " queuing reliable packet for peer_id: " << c.peer_id
//					<< " channel: " << (c.channelnum&0xFF)
//					<< " seqnum: " << readU16(&p.data[BASE_HEADER_SIZE+1])
//					<< std::endl)
			chan.queued_reliables.push(p);
			pcount++;
		}
		sanity_check(chan.queued_reliables.size() < 0xFFFF);
		return true;
	}

	volatile u16 packets_available = toadd.size();
	/* we didn't get a single sequence number no need to fill queue */
	if (!have_initial_sequence_number) {
		return false;
	}

	while (!toadd.empty()) {
		/* remove packet */
		toadd.pop();

		bool successfully_put_back_sequence_number
			= chan.putBackSequenceNumber(
				(initial_sequence_number+toadd.size() % (SEQNUM_MAX+1)));

		FATAL_ERROR_IF(!successfully_put_back_sequence_number, "error");
	}

	// DO NOT REMOVE n_queued! It avoids a deadlock of async locked
	// 'log_message_mutex' and 'm_list_mutex'.
	u32 n_queued = chan.outgoing_reliables_sent.size();

	LOG(dout_con<<m_connection->getDesc()
			<< " Windowsize exceeded on reliable sending "
			<< c.data.getSize() << " bytes"
			<< std::endl << "\t\tinitial_sequence_number: "
			<< initial_sequence_number
			<< std::endl << "\t\tgot at most            : "
			<< packets_available << " packets"
			<< std::endl << "\t\tpackets queued         : "
			<< n_queued
			<< std::endl);

	return false;
}

void UDPPeer::RunCommandQueues(
							unsigned int max_packet_size,
							unsigned int maxcommands,
							unsigned int maxtransfer)
{

	for (Channel &channel : channels) {
		unsigned int commands_processed = 0;

		if ((!channel.queued_commands.empty()) &&
				(channel.queued_reliables.size() < maxtransfer) &&
				(commands_processed < maxcommands)) {
			try {
				ConnectionCommand c = channel.queued_commands.front();

				LOG(dout_con << m_connection->getDesc()
						<< " processing queued reliable command " << std::endl);

				// Packet is processed, remove it from queue
				if (processReliableSendCommand(c,max_packet_size)) {
					channel.queued_commands.pop_front();
				} else {
					LOG(dout_con << m_connection->getDesc()
							<< " Failed to queue packets for peer_id: " << c.peer_id
							<< ", delaying sending of " << c.data.getSize()
							<< " bytes" << std::endl);
				}
			}
			catch (ItemNotFoundException &e) {
				// intentionally empty
			}
		}
	}
}

u16 UDPPeer::getNextSplitSequenceNumber(u8 channel)
{
	assert(channel < CHANNEL_COUNT); // Pre-condition
	return channels[channel].readNextSplitSeqNum();
}

void UDPPeer::setNextSplitSequenceNumber(u8 channel, u16 seqnum)
{
	assert(channel < CHANNEL_COUNT); // Pre-condition
	channels[channel].setNextSplitSeqNum(seqnum);
}

SharedBuffer<u8> UDPPeer::addSplitPacket(u8 channel, const BufferedPacket &toadd,
	bool reliable)
{
	assert(channel < CHANNEL_COUNT); // Pre-condition
	return channels[channel].incoming_splits.insert(toadd, reliable);
}

/*
	Connection
*/

Connection::Connection(u32 protocol_id, u32 max_packet_size, float timeout,
		bool ipv6, PeerHandler *peerhandler) :
	m_udpSocket(ipv6),
	m_protocol_id(protocol_id),
	m_sendThread(new ConnectionSendThread(max_packet_size, timeout)),
	m_receiveThread(new ConnectionReceiveThread(max_packet_size)),
	m_bc_peerhandler(peerhandler)

{
	/* Amount of time Receive() will wait for data, this is entirely different
	 * from the connection timeout */
	m_udpSocket.setTimeoutMs(500);

	m_sendThread->setParent(this);
	m_receiveThread->setParent(this);

	m_sendThread->start();
	m_receiveThread->start();
}


Connection::~Connection()
{
	m_shutting_down = true;
	// request threads to stop
	m_sendThread->stop();
	m_receiveThread->stop();

	//TODO for some unkonwn reason send/receive threads do not exit as they're
	// supposed to be but wait on peer timeout. To speed up shutdown we reduce
	// timeout to half a second.
	m_sendThread->setPeerTimeout(0.5);

	// wait for threads to finish
	m_sendThread->wait();
	m_receiveThread->wait();

	// Delete peers
	for (auto &peer : m_peers) {
		delete peer.second;
	}
}

/* Internal stuff */
void Connection::putEvent(ConnectionEvent &e)
{
	assert(e.type != CONNEVENT_NONE); // Pre-condition
	m_event_queue.push_back(e);
}

void Connection::TriggerSend()
{
	m_sendThread->Trigger();
}

PeerHelper Connection::getPeerNoEx(session_t peer_id)
{
	MutexAutoLock peerlock(m_peers_mutex);
	std::map<session_t, Peer *>::iterator node = m_peers.find(peer_id);

	if (node == m_peers.end()) {
		return PeerHelper(NULL);
	}

	// Error checking
	FATAL_ERROR_IF(node->second->id != peer_id, "Invalid peer id");

	return PeerHelper(node->second);
}

/* find peer_id for address */
u16 Connection::lookupPeer(Address& sender)
{
	MutexAutoLock peerlock(m_peers_mutex);
	std::map<u16, Peer*>::iterator j;
	j = m_peers.begin();
	for(; j != m_peers.end(); ++j)
	{
		Peer *peer = j->second;
		if (peer->isPendingDeletion())
			continue;

		Address tocheck;

		if ((peer->getAddress(MTP_MINETEST_RELIABLE_UDP, tocheck)) && (tocheck == sender))
			return peer->id;

		if ((peer->getAddress(MTP_UDP, tocheck)) && (tocheck == sender))
			return peer->id;
	}

	return PEER_ID_INEXISTENT;
}

bool Connection::deletePeer(session_t peer_id, bool timeout)
{
	Peer *peer = 0;

	/* lock list as short as possible */
	{
		MutexAutoLock peerlock(m_peers_mutex);
		if (m_peers.find(peer_id) == m_peers.end())
			return false;
		peer = m_peers[peer_id];
		m_peers.erase(peer_id);
		auto it = std::find(m_peer_ids.begin(), m_peer_ids.end(), peer_id);
		m_peer_ids.erase(it);
	}

	Address peer_address;
	//any peer has a primary address this never fails!
	peer->getAddress(MTP_PRIMARY, peer_address);
	// Create event
	ConnectionEvent e;
	e.peerRemoved(peer_id, timeout, peer_address);
	putEvent(e);


	peer->Drop();
	return true;
}

/* Interface */

ConnectionEvent Connection::waitEvent(u32 timeout_ms)
{
	try {
		return m_event_queue.pop_front(timeout_ms);
	} catch(ItemNotFoundException &ex) {
		ConnectionEvent e;
		e.type = CONNEVENT_NONE;
		return e;
	}
}

void Connection::putCommand(ConnectionCommand &c)
{
	if (!m_shutting_down) {
		m_command_queue.push_back(c);
		m_sendThread->Trigger();
	}
}

void Connection::Serve(Address bind_addr)
{
	ConnectionCommand c;
	c.serve(bind_addr);
	putCommand(c);
}

void Connection::Connect(Address address)
{
	ConnectionCommand c;
	c.connect(address);
	putCommand(c);
}

bool Connection::Connected()
{
	MutexAutoLock peerlock(m_peers_mutex);

	if (m_peers.size() != 1)
		return false;

	std::map<session_t, Peer *>::iterator node = m_peers.find(PEER_ID_SERVER);
	if (node == m_peers.end())
		return false;

	if (m_peer_id == PEER_ID_INEXISTENT)
		return false;

	return true;
}

void Connection::Disconnect()
{
	ConnectionCommand c;
	c.disconnect();
	putCommand(c);
}

bool Connection::Receive(NetworkPacket *pkt, u32 timeout)
{
	/*
		Note that this function can potentially wait infinitely if non-data
		events keep happening before the timeout expires.
		This is not considered to be a problem (is it?)
	*/
	for(;;) {
		ConnectionEvent e = waitEvent(timeout);
		if (e.type != CONNEVENT_NONE)
			LOG(dout_con << getDesc() << ": Receive: got event: "
					<< e.describe() << std::endl);
		switch(e.type) {
		case CONNEVENT_NONE:
			return false;
		case CONNEVENT_DATA_RECEIVED:
			// Data size is lesser than command size, ignoring packet
			if (e.data.getSize() < 2) {
				continue;
			}

			pkt->putRawPacket(*e.data, e.data.getSize(), e.peer_id);
			return true;
		case CONNEVENT_PEER_ADDED: {
			UDPPeer tmp(e.peer_id, e.address, this);
			if (m_bc_peerhandler)
				m_bc_peerhandler->peerAdded(&tmp);
			continue;
		}
		case CONNEVENT_PEER_REMOVED: {
			UDPPeer tmp(e.peer_id, e.address, this);
			if (m_bc_peerhandler)
				m_bc_peerhandler->deletingPeer(&tmp, e.timeout);
			continue;
		}
		case CONNEVENT_BIND_FAILED:
			throw ConnectionBindFailed("Failed to bind socket "
					"(port already in use?)");
		}
	}
	return false;
}

void Connection::Receive(NetworkPacket *pkt)
{
	bool any = Receive(pkt, m_bc_receive_timeout);
	if (!any)
		throw NoIncomingDataException("No incoming data");
}

bool Connection::TryReceive(NetworkPacket *pkt)
{
	return Receive(pkt, 0);
}

void Connection::Send(session_t peer_id, u8 channelnum,
		NetworkPacket *pkt, bool reliable)
{
	assert(channelnum < CHANNEL_COUNT); // Pre-condition

	ConnectionCommand c;

	c.send(peer_id, channelnum, pkt, reliable);
	putCommand(c);
}

Address Connection::GetPeerAddress(session_t peer_id)
{
	PeerHelper peer = getPeerNoEx(peer_id);

	if (!peer)
		throw PeerNotFoundException("No address for peer found!");
	Address peer_address;
	peer->getAddress(MTP_PRIMARY, peer_address);
	return peer_address;
}

float Connection::getPeerStat(session_t peer_id, rtt_stat_type type)
{
	PeerHelper peer = getPeerNoEx(peer_id);
	if (!peer) return -1;
	return peer->getStat(type);
}

float Connection::getLocalStat(rate_stat_type type)
{
	PeerHelper peer = getPeerNoEx(PEER_ID_SERVER);

	FATAL_ERROR_IF(!peer, "Connection::getLocalStat we couldn't get our own peer? are you serious???");

	float retval = 0.0;

	for (Channel &channel : dynamic_cast<UDPPeer *>(&peer)->channels) {
		switch(type) {
			case CUR_DL_RATE:
				retval += channel.getCurrentDownloadRateKB();
				break;
			case AVG_DL_RATE:
				retval += channel.getAvgDownloadRateKB();
				break;
			case CUR_INC_RATE:
				retval += channel.getCurrentIncomingRateKB();
				break;
			case AVG_INC_RATE:
				retval += channel.getAvgIncomingRateKB();
				break;
			case AVG_LOSS_RATE:
				retval += channel.getAvgLossRateKB();
				break;
			case CUR_LOSS_RATE:
				retval += channel.getCurrentLossRateKB();
				break;
		default:
			FATAL_ERROR("Connection::getLocalStat Invalid stat type");
		}
	}
	return retval;
}

u16 Connection::createPeer(Address& sender, MTProtocols protocol, int fd)
{
	// Somebody wants to make a new connection

	// Get a unique peer id (2 or higher)
	session_t peer_id_new = m_next_remote_peer_id;
	u16 overflow =  MAX_UDP_PEERS;

	/*
		Find an unused peer id
	*/
	MutexAutoLock lock(m_peers_mutex);
	bool out_of_ids = false;
	for(;;) {
		// Check if exists
		if (m_peers.find(peer_id_new) == m_peers.end())

			break;
		// Check for overflow
		if (peer_id_new == overflow) {
			out_of_ids = true;
			break;
		}
		peer_id_new++;
	}

	if (out_of_ids) {
		errorstream << getDesc() << " ran out of peer ids" << std::endl;
		return PEER_ID_INEXISTENT;
	}

	// Create a peer
	Peer *peer = 0;
	peer = new UDPPeer(peer_id_new, sender, this);

	m_peers[peer->id] = peer;
	m_peer_ids.push_back(peer->id);

	m_next_remote_peer_id = (peer_id_new +1 ) % MAX_UDP_PEERS;

	LOG(dout_con << getDesc()
			<< "createPeer(): giving peer_id=" << peer_id_new << std::endl);

	ConnectionCommand cmd;
	SharedBuffer<u8> reply(4);
	writeU8(&reply[0], PACKET_TYPE_CONTROL);
	writeU8(&reply[1], CONTROLTYPE_SET_PEER_ID);
	writeU16(&reply[2], peer_id_new);
	cmd.createPeer(peer_id_new,reply);
	putCommand(cmd);

	// Create peer addition event
	ConnectionEvent e;
	e.peerAdded(peer_id_new, sender);
	putEvent(e);

	// We're now talking to a valid peer_id
	return peer_id_new;
}

void Connection::PrintInfo(std::ostream &out)
{
	m_info_mutex.lock();
	out<<getDesc()<<": ";
	m_info_mutex.unlock();
}

const std::string Connection::getDesc()
{
	return std::string("con(")+
			itos(m_udpSocket.GetHandle())+"/"+itos(m_peer_id)+")";
}

void Connection::DisconnectPeer(session_t peer_id)
{
	ConnectionCommand discon;
	discon.disconnect_peer(peer_id);
	putCommand(discon);
}

void Connection::sendAck(session_t peer_id, u8 channelnum, u16 seqnum)
{
	assert(channelnum < CHANNEL_COUNT); // Pre-condition

	LOG(dout_con<<getDesc()
			<<" Queuing ACK command to peer_id: " << peer_id <<
			" channel: " << (channelnum & 0xFF) <<
			" seqnum: " << seqnum << std::endl);

	ConnectionCommand c;
	SharedBuffer<u8> ack(4);