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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <unordered_set>
#include "irrlichttypes_bloated.h"
#include "activeobject.h"
#include "inventorymanager.h"
#include "itemgroup.h"
#include "util/container.h"

/*

Some planning
-------------

* Server environment adds an active object, which gets the id 1
* The active object list is scanned for each client once in a while,
  and it finds out what objects have been added that are not known
  by the client yet. This scan is initiated by the Server class and
  the result ends up directly to the server.
* A network packet is created with the info and sent to the client.
* Environment converts objects to static data and static data to
  objects, based on how close players are to them.

*/

class ServerEnvironment;
struct ItemStack;
struct ToolCapabilities;
struct ObjectProperties;
struct PlayerHPChangeReason;

class ServerActiveObject : public ActiveObject
{
public:
	/*
		NOTE: m_env can be NULL, but step() isn't called if it is.
		Prototypes are used that way.
	*/
	ServerActiveObject(ServerEnvironment *env, v3f pos);
	virtual ~ServerActiveObject() = default;

	virtual ActiveObjectType getSendType() const
	{ return getType(); }

	// Called after id has been set and has been inserted in environment
	virtual void addedToEnvironment(u32 dtime_s){};
	// Called before removing from environment
	virtual void removingFromEnvironment(){};
	// Returns true if object's deletion is the job of the
	// environment
	virtual bool environmentDeletes() const
	{ return true; }

	// Create a certain type of ServerActiveObject
	static ServerActiveObject* create(ActiveObjectType type,
			ServerEnvironment *env, u16 id, v3f pos,
			const std::string &data);

	/*
		Some simple getters/setters
	*/
	v3f getBasePosition() const { return m_base_position; }
	void setBasePosition(v3f pos){ m_base_position = pos; }
	ServerEnvironment* getEnv(){ return m_env; }

	/*
		Some more dynamic interface
	*/

	virtual void setPos(const v3f &pos)
		{ setBasePosition(pos); }
	// continuous: if true, object does not stop immediately at pos
	virtual void moveTo(v3f pos, bool continuous)
		{ setBasePosition(pos); }
	// If object has moved less than this and data has not changed,
	// saving to disk may be omitted
	virtual float getMinimumSavedMovement();

	virtual std::string getDescription(){return "SAO";}

	/*
		Step object in time.
		Messages added to messages are sent to client over network.

		send_recommended:
			True at around 5-10 times a second, same for all objects.
			This is used to let objects send most of the data at the
			same time so that the data can be combined in a single
			packet.
	*/
	virtual void step(float dtime, bool send_recommended){}

	/*
		The return value of this is passed to the client-side object
		when it is created
	*/
	virtual std::string getClientInitializationData(u16 protocol_version){return "";}

	/*
		The return value of this is passed to the server-side object
		when it is created (converted from static to active - actually
		the data is the static form)
	*/
	virtual void getStaticData(std::string *result) const
	{
		assert(isStaticAllowed());
		*result = "";
	}
	/*
		Return false in here to never save and instead remove object
		on unload. getStaticData() will not be called in that case.
	*/
	virtual bool isStaticAllowed() const
	{return true;}

	// Returns tool wear
	virtual int punch(v3f dir,
			const ToolCapabilities *toolcap=NULL,
			ServerActiveObject *puncher=NULL,
			float time_from_last_punch=1000000)
	{ return 0; }
	virtual void rightClick(ServerActiveObject *clicker)
	{}
	virtual void setHP(s32 hp, const PlayerHPChangeReason &reason)
	{}
	virtual u16 getHP() const
	{ return 0; }

	virtual void setArmorGroups(const ItemGroupList &armor_groups)
	{}
	virtual const ItemGroupList &getArmorGroups() const
	{ static ItemGroupList rv; return rv; }
	virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
	{}
	virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
	{}
	virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
	{}
	virtual void setAnimationSpeed(float frame_speed)
	{}
	virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
	{}
	virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
	{}
	virtual const std::unordered_set<int> &getAttachmentChildIds() const
	{ static std::unordered_set<int> rv; return rv; }
	virtual ServerActiveObject *getParent() const { return nullptr; }
	virtual ObjectProperties* accessObjectProperties()
	{ return NULL; }
	virtual void notifyObjectPropertiesModified()
	{}

	// Inventory and wielded item
	virtual Inventory* getInventory()
	{ return NULL; }
	virtual const Inventory* getInventory() const
	{ return NULL; }
	virtual InventoryLocation getInventoryLocation() const
	{ return InventoryLocation(); }
	virtual void setInventoryModified()
	{}
	virtual std::string getWieldList() const
	{ return ""; }
	virtual int getWieldIndex() const
	{ return 0; }
	virtual ItemStack getWieldedItem() const;
	virtual bool setWieldedItem(const ItemStack &item);
	inline void attachParticleSpawner(u32 id)
	{
		m_attached_particle_spawners.insert(id);
	}
	inline void detachParticleSpawner(u32 id)
	{
		m_attached_particle_spawners.erase(id);
	}


	/*
		Number of players which know about this object. Object won't be
		deleted until this is 0 to keep the id preserved for the right
		object.
	*/
	u16 m_known_by_count = 0;

	/*
		- Whether this object is to be removed when nobody knows about
		  it anymore.
		- Removal is delayed to preserve the id for the time during which
		  it could be confused to some other object by some client.
		- This is usually set to true by the step() method when the object wants
		  to be deleted but can be set by anything else too.
	*/
	bool m_pending_removal = false;

	/*
		Same purpose as m_pending_removal but for deactivation.
		deactvation = save static data in block, remove active object

		If this is set alongside with m_pending_removal, removal takes
		priority.
	*/
	bool m_pending_deactivation = false;

	/*
		A getter that unifies the above to answer the question:
		"Can the environment still interact with this object?"
	*/
	inline bool isGone() const
	{ return m_pending_removal || m_pending_deactivation; }

	/*
		Whether the object's static data has been stored to a block
	*/
	bool m_static_exists = false;
	/*
		The block from which the object was loaded from, and in which
		a copy of the static data resides.
	*/
	v3s16 m_static_block = v3s16(1337,1337,1337);

	/*
		Queue of messages to be sent to the client
	*/
	std::queue<ActiveObjectMessage> m_messages_out;

protected:
	virtual void onAttach(int parent_id) {}
	virtual void onDetach(int parent_id) {}

	// Used for creating objects based on type
	typedef ServerActiveObject* (*Factory)
			(ServerEnvironment *env, v3f pos,
			const std::string &data);
	static void registerType(u16 type, Factory f);

	ServerEnvironment *m_env;
	v3f m_base_position;
	std::unordered_set<u32> m_attached_particle_spawners;

private:
	// Used for creating objects based on type
	static std::map<u16, Factory> m_types;
};
ass="hl opt">(bool expired) { if(expired != m_lighting_expired){ m_lighting_expired = expired; raiseModified(MOD_STATE_WRITE_NEEDED, "setLightingExpired"); } } bool getLightingExpired() { return m_lighting_expired; } bool isGenerated() { return m_generated; } void setGenerated(bool b) { if(b != m_generated){ raiseModified(MOD_STATE_WRITE_NEEDED, "setGenerated"); m_generated = b; } } bool isValid() { if(m_lighting_expired) return false; if(data == NULL) return false; return true; } /* Position stuff */ v3s16 getPos() { return m_pos; } v3s16 getPosRelative() { return m_pos * MAP_BLOCKSIZE; } core::aabbox3d<s16> getBox() { return core::aabbox3d<s16>(getPosRelative(), getPosRelative() + v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE) - v3s16(1,1,1)); } /* Regular MapNode get-setters */ bool isValidPosition(v3s16 p) { if(data == NULL) return false; return (p.X >= 0 && p.X < MAP_BLOCKSIZE && p.Y >= 0 && p.Y < MAP_BLOCKSIZE && p.Z >= 0 && p.Z < MAP_BLOCKSIZE); } MapNode getNode(s16 x, s16 y, s16 z) { if(data == NULL) throw InvalidPositionException(); if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException(); return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x]; } MapNode getNode(v3s16 p) { return getNode(p.X, p.Y, p.Z); } MapNode getNodeNoEx(v3s16 p) { try{ return getNode(p.X, p.Y, p.Z); }catch(InvalidPositionException &e){ return MapNode(CONTENT_IGNORE); } } void setNode(s16 x, s16 y, s16 z, MapNode & n) { if(data == NULL) throw InvalidPositionException(); if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException(); data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n; raiseModified(MOD_STATE_WRITE_NEEDED, "setNode"); } void setNode(v3s16 p, MapNode & n) { setNode(p.X, p.Y, p.Z, n); } /* Non-checking variants of the above */ MapNode getNodeNoCheck(s16 x, s16 y, s16 z) { if(data == NULL) throw InvalidPositionException(); return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x]; } MapNode getNodeNoCheck(v3s16 p) { return getNodeNoCheck(p.X, p.Y, p.Z); } void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n) { if(data == NULL) throw InvalidPositionException(); data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n; raiseModified(MOD_STATE_WRITE_NEEDED, "setNodeNoCheck"); } void setNodeNoCheck(v3s16 p, MapNode & n) { setNodeNoCheck(p.X, p.Y, p.Z, n); } /* These functions consult the parent container if the position is not valid on this MapBlock. */ bool isValidPositionParent(v3s16 p); MapNode getNodeParent(v3s16 p); void setNodeParent(v3s16 p, MapNode & n); MapNode getNodeParentNoEx(v3s16 p); void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node) { for(u16 z=0; z<d; z++) for(u16 y=0; y<h; y++) for(u16 x=0; x<w; x++) setNode(x0+x, y0+y, z0+z, node); } // See comments in mapblock.cpp bool propagateSunlight(core::map<v3s16, bool> & light_sources, bool remove_light=false, bool *black_air_left=NULL); // Copies data to VoxelManipulator to getPosRelative() void copyTo(VoxelManipulator &dst); // Copies data from VoxelManipulator getPosRelative() void copyFrom(VoxelManipulator &dst); /* Update day-night lighting difference flag. Sets m_day_night_differs to appropriate value. These methods don't care about neighboring blocks. */ void actuallyUpdateDayNightDiff(); /* Call this to schedule what the previous function does to be done when the value is actually needed. */ void expireDayNightDiff(); bool getDayNightDiff() { if(m_day_night_differs_expired) actuallyUpdateDayNightDiff(); return m_day_night_differs; } /* Miscellaneous stuff */ /* Tries to measure ground level. Return value: -1 = only air -2 = only ground -3 = random fail 0...MAP_BLOCKSIZE-1 = ground level */ s16 getGroundLevel(v2s16 p2d); /* Timestamp (see m_timestamp) NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp. */ void setTimestamp(u32 time) { m_timestamp = time; raiseModified(MOD_STATE_WRITE_AT_UNLOAD, "setTimestamp"); } void setTimestampNoChangedFlag(u32 time) { m_timestamp = time; } u32 getTimestamp() { return m_timestamp; } u32 getDiskTimestamp() { return m_disk_timestamp; } /* See m_usage_timer */ void resetUsageTimer() { m_usage_timer = 0; } void incrementUsageTimer(float dtime) { m_usage_timer += dtime; } u32 getUsageTimer() { return m_usage_timer; } /* Serialization */ // These don't write or read version by itself // Set disk to true for on-disk format, false for over-the-network format void serialize(std::ostream &os, u8 version, bool disk); // If disk == true: In addition to doing other things, will add // unknown blocks from id-name mapping to wndef void deSerialize(std::istream &is, u8 version, bool disk); private: /* Private methods */ void serialize_pre22(std::ostream &os, u8 version, bool disk); void deSerialize_pre22(std::istream &is, u8 version, bool disk); /* Used only internally, because changes can't be tracked */ MapNode & getNodeRef(s16 x, s16 y, s16 z) { if(data == NULL) throw InvalidPositionException(); if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException(); return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x]; } MapNode & getNodeRef(v3s16 &p) { return getNodeRef(p.X, p.Y, p.Z); } public: /* Public member variables */ #ifndef SERVER // Only on client MapBlockMesh *mesh; //JMutex mesh_mutex; #endif NodeMetadataList m_node_metadata; NodeTimerList m_node_timers; StaticObjectList m_static_objects; private: /* Private member variables */ // NOTE: Lots of things rely on this being the Map Map *m_parent; // Position in blocks on parent v3s16 m_pos; IGameDef *m_gamedef; /* If NULL, block is a dummy block. Dummy blocks are used for caching not-found-on-disk blocks. */ MapNode * data; /* - On the server, this is used for telling whether the block has been modified from the one on disk. - On the client, this is used for nothing. */ u32 m_modified; std::string m_modified_reason; bool m_modified_reason_too_long; /* When propagating sunlight and the above block doesn't exist, sunlight is assumed if this is false. In practice this is set to true if the block is completely undeground with nothing visible above the ground except caves. */ bool is_underground; /* Set to true if changes has been made that make the old lighting values wrong but the lighting hasn't been actually updated. If this is false, lighting is exactly right. If this is true, lighting might be wrong or right. */ bool m_lighting_expired; // Whether day and night lighting differs bool m_day_night_differs; bool m_day_night_differs_expired; bool m_generated; /* When block is removed from active blocks, this is set to gametime. Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp. */ u32 m_timestamp; // The on-disk (or to-be on-disk) timestamp value u32 m_disk_timestamp; /* When the block is accessed, this is set to 0. Map will unload the block when this reaches a timeout. */ float m_usage_timer; }; inline bool blockpos_over_limit(v3s16 p) { return (p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE