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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Kahrl <kahrl@gmx.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Publi/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef NODEMETADATA_HEADER
#define NODEMETADATA_HEADER

#include "irrlichttypes_bloated.h"/*
	Gets the path to a shader by first checking if the file
	  name_of_shader/filename
	exists in shader_path and if not, using the data path.

	If not found, returns "".

	Utilizes a thread-safe cache.
*/
std::string getShaderPath(const std::string &name_of_shader,
		const std::string &filename);

struct ShaderInfo
{
	std::string name;
	video::E_MATERIAL_TYPE material;

	ShaderInfo(): name(""), material(video::EMT_SOLID) {}
};

/*
	Setter of constants for shaders
*/

namespace irr { namespace video {
	class IMaterialRendererServices;
} }

class IShaderConstantSetter
{
public:
	virtual ~IShaderConstantSetter(){};
	virtual void onSetConstants(video::IMaterialRendererServices *services,
			bool is_highlevel) = 0;
};

/*
	ShaderSource creates and caches shaders.
*/

class IShaderSource
{
public:
	IShaderSource(){}
	virtual ~IShaderSource(){}
	virtual u32 getShaderId(const std::string &name){return 0;}
	virtual u32 {
		if(var.empty())
			m_stringvars.erase(name);
		else
			m_stringvars[name] = var;
	}
	// support variable names in values
	std::string resolveString(const std::string &str) const
	{
		if(str.substr(0,2) == "${" && str[str.length()-1] == '}')
			return resolveString(getString(str.substr(2,str.length()-3)));
		return str;
	}
	std::map<std::string, std::string> getStrings() const
	{
		return m_stringvars;
	}

	// The inventory
	Inventory* getInventory()
	{
		return m_inventory;
	}

private:
	std::map<std::string, std::string> m_stringvars;
	Inventory *m_inventory;
};


/*
	List of metadata of all the nodes of a block
*/

class NodeMetadataList
{
public:
	~NodeMetadataList();

	void serialize(std::ostream &os) const;
	void deSerialize(std::<
	virtual void rebuildShaders()=0;
	virtual void addGlobalConstantSetter(IShaderConstantSetter *setter)=0;
};

IWritableShaderSource* createShaderSource(IrrlichtDevice *device);

#endif
l opt">::map<v3s16, NodeMetadata*> m_data; }; #endif