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/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "irrlichttypes_extrabloated.h"
#include <ISceneNode.h>

#ifndef SKY_HEADER
#define SKY_HEADER

#define SKY_MATERIAL_COUNT 3
#define SKY_STAR_COUNT 200

// Skybox, rendered with zbuffer turned off, before all other nodes.
class Sky : public scene::ISceneNode
{
public:
	//! constructor
	Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id);

	virtual void OnRegisterSceneNode();

	//! renders the node.
	virtual void render();

	virtual const core::aabbox3d<f32>& getBoundingBox() const;

	// Used by Irrlicht for optimizing rendering
	virtual video::SMaterial& getMaterial(u32 i)
	{ return m_materials[i]; }

	// Used by Irrlicht for optimizing rendering
	virtual u32 getMaterialCount() const
	{ return SKY_MATERIAL_COUNT; }

	void update(float m_time_of_day, float time_brightness,
			float direct_brightness, bool sunlight_seen);
	
	float getBrightness(){ return m_brightness; }
	video::SColor getBgColor(){ return m_bgcolor; }
	video::SColor getSkyColor(){ return m_skycolor; }
	
	bool getCloudsVisible(){ return m_clouds_visible; }
	video::SColorf getCloudColor(){ return m_cloudcolor_f; }

private:
	core::aabbox3d<f32> Box;
	video::SMaterial m_materials[SKY_MATERIAL_COUNT];
	
	bool m_first_update;
	float m_time_of_day;
	float m_time_brightness;
	bool m_sunlight_seen;
	float m_brightness;
	float m_cloud_brightness;
	bool m_clouds_visible;
	video::SColorf m_bgcolor_bright_f;
	video::SColorf m_skycolor_bright_f;
	video::SColorf m_cloudcolor_bright_f;
	video::SColor m_bgcolor;
	video::SColor m_skycolor;
	video::SColorf m_cloudcolor_f;
	v3f m_stars[SKY_STAR_COUNT];
	u16 m_star_indices[SKY_STAR_COUNT*4];
	video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4];
};

#endif

nclude "gamedef.h" #include "nodedef.h" #include "content_sao.h" #include "settings.h" #include "mapblock.h" // For getNodeBlockPos #include "mapgen.h" // For mapgen::make_tree #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" class GrowGrassABM : public ActiveBlockModifier { private: public: virtual std::set<std::string> getTriggerContents() { std::set<std::string> s; s.insert("dirt"); return s; } virtual float getTriggerInterval() { return 2.0; } virtual u32 getTriggerChance() { return 200; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { INodeDefManager *ndef = env->getGameDef()->ndef(); ServerMap *map = &env->getServerMap(); MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0)); if(ndef->get(n_top).light_propagates && !ndef->get(n_top).isLiquid() && n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13) { n.setContent(ndef->getId("dirt_with_grass")); map->addNodeWithEvent(p, n); } } }; class RemoveGrassABM : public ActiveBlockModifier { private: public: virtual std::set<std::string> getTriggerContents() { std::set<std::string> s; s.insert("dirt_with_grass"); return s; } virtual float getTriggerInterval() { return 2.0; } virtual u32 getTriggerChance() { return 20; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { INodeDefManager *ndef = env->getGameDef()->ndef(); ServerMap *map = &env->getServerMap(); MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0)); if(!ndef->get(n_top).light_propagates || ndef->get(n_top).isLiquid()) { n.setContent(ndef->getId("dirt")); map->addNodeWithEvent(p, n); } } }; class SpawnRatsAroundTreesABM : public ActiveBlockModifier { private: public: virtual std::set<std::string> getTriggerContents() { std::set<std::string> s; s.insert("tree"); s.insert("jungletree"); return s; } virtual float getTriggerInterval() { return 10.0; } virtual u32 getTriggerChance() { return 200; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, u32 active_object_count, u32 active_object_count_wider) { if(active_object_count_wider != 0) return; INodeDefManager *ndef = env->getGameDef()->ndef(); ServerMap *map = &env->getServerMap(); v3s16 p1 = p + v3s16(myrand_range(-2, 2), 0, myrand_range(-2, 2)); MapNode n1 = map->getNodeNoEx(p1); MapNode n1b = map->getNodeNoEx(p1+v3s16(0,-1,0)); if(n1b.getContent() == ndef->getId("dirt_with_grass") && n1.getContent() == CONTENT_AIR) { v3f pos = intToFloat(p1, BS); ServerActiveObject *obj = new RatSAO(env, pos); env->addActiveObject(obj); } } }; static void getMob_dungeon_master(Settings &properties) { properties.set("looks", "dungeon_master"); properties.setFloat("yaw", 1.57); properties.setFloat("hp", 30); properties.setBool("bright_shooting", true); properties.set("shoot_type", "fireball"); properties.set("shoot_y", "0.7"); properties.set("player_hit_damage", "1"); properties.set("player_hit_distance", "1.0"); properties.set("player_hit_interval", "0.5"); properties.setBool("mindless_rage", myrand_range(0,100)==0); } class SpawnInCavesABM : public ActiveBlockModifier { private: public: virtual std::set<std::string> getTriggerContents() { std::set<std::string> s; s.insert("stone"); s.insert("mossycobble"); return s; } virtual float getTriggerInterval() { return 2.0; } virtual u32 getTriggerChance() { return 1000; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, u32 active_object_count, u32 active_object_count_wider) { if(active_object_count_wider != 0) return; INodeDefManager *ndef = env->getGameDef()->ndef(); ServerMap *map = &env->getServerMap(); v3s16 p1 = p + v3s16(0,1,0); MapNode n1a = map->getNodeNoEx(p1+v3s16(0,0,0)); if(n1a.getLightBlend(env->getDayNightRatio(), ndef) <= 3){ MapNode n1b = map->getNodeNoEx(p1+v3s16(0,1,0)); if(n1a.getContent() == CONTENT_AIR && n1b.getContent() == CONTENT_AIR) { v3f pos = intToFloat(p1, BS); int i = myrand()%5; if(i == 0 || i == 1){ actionstream<<"A dungeon master spawns at " <<PP(p1)<<std::endl; Settings properties; getMob_dungeon_master(properties); ServerActiveObject *obj = new MobV2SAO( env, pos, &properties); env->addActiveObject(obj); } else if(i == 2 || i == 3){ actionstream<<"Rats spawn at " <<PP(p1)<<std::endl; for(int j=0; j<3; j++){ ServerActiveObject *obj = new RatSAO( env, pos); env->addActiveObject(obj); } } else { actionstream<<"An oerkki spawns at " <<PP(p1)<<std::endl; ServerActiveObject *obj = new Oerkki1SAO( env, pos); env->addActiveObject(obj); } } } } }; class MakeTreesFromSaplingsABM : public ActiveBlockModifier { private: public: virtual std::set<std::string> getTriggerContents() { std::set<std::string> s; s.insert("sapling");