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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef SOCKET_HEADER
#define SOCKET_HEADER

#ifdef _WIN32
	#ifndef WIN32_LEAN_AND_MEAN
		#define WIN32_LEAN_AND_MEAN
	#endif
#ifndef _WIN32_WINNT
	#define _WIN32_WINNT 0x0501
#endif
	#include <windows.h>
	#include <winsock2.h>
	#include <ws2tcpip.h>
#else
	#include <sys/socket.h>
	#include <netinet/in.h>
#endif

#include <ostream>
#include <string.h>
#include "irrlichttypes.h"
#include "exceptions.h"

extern bool socket_enable_debug_output;

class SocketException : public BaseException
{
public:
	SocketException(const char *s):
		BaseException(s)
	{
	}
};

class ResolveError : public BaseException
{
public:
	ResolveError(const char *s):
		BaseException(s)
	{
	}
};

class SendFailedException : public BaseException
{
public:
	SendFailedException(const char *s):
		BaseException(s)
	{
	}
};

void sockets_init();
void sockets_cleanup();

class IPv6AddressBytes
{
public:
	u8 bytes[16];
	IPv6AddressBytes() { memset(bytes, 0, 16); }
};

class Address
{
public:
	Address();
	Address(u32 address, u16 port);
	Address(u8 a, u8 b, u8 c, u8 d, u16 port);
	Address(const IPv6AddressBytes *ipv6_bytes, u16 port);
	bool operator==(const Address &address);
	bool operator!=(const Address &address);
	// Resolve() may throw ResolveError (address is unchanged in this case)
	void Resolve(const char *name);
	struct sockaddr_in getAddress() const;
	unsigned short getPort() const;
	void setAddress(u32 address);
	void setAddress(u8 a, u8 b, u8 c, u8 d);
	void setAddress(const IPv6AddressBytes *ipv6_bytes);
	struct sockaddr_in6 getAddress6() const;
	int getFamily() const;
	bool isIPv6() const;
	bool isZero() const;
	void setPort(unsigned short port);
	void print(std::ostream *s) const;
	std::string serializeString() const;
private:
	unsigned int m_addr_family;
	union
	{
		struct sockaddr_in  ipv4;
		struct sockaddr_in6 ipv6;
	} m_address;
	u16 m_port; // Port is separate from sockaddr structures
};

class UDPSocket
{
public:
	UDPSocket() { }
	UDPSocket(bool ipv6);
	~UDPSocket();
	void Bind(Address addr);

	bool init(bool ipv6, bool noExceptions = false);

	//void Close();
	//bool IsOpen();
	void Send(const Address & destination, const void * data, int size);
	// Returns -1 if there is no data
	int Receive(Address & sender, void * data, int size);
	int GetHandle(); // For debugging purposes only
	void setTimeoutMs(int timeout_ms);
	// Returns true if there is data, false if timeout occurred
	bool WaitData(int timeout_ms);
private:
	int m_handle;
	int m_timeout_ms;
	int m_addr_family;
};

#endif

509' href='#n509'>509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

// For g_settings
#include "main.h"

#include "content_mapnode.h"
#include "mapnode.h"
#include "content_nodemeta.h"

// TODO: Get rid of these and set up some attributes like toughness,
//       fluffyness, and a funciton to calculate time and durability loss
//       (and sound? and whatever else) from them
void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);

content_t trans_table_19[21][2] = {
	{CONTENT_GRASS, 1},
	{CONTENT_TREE, 4},
	{CONTENT_LEAVES, 5},
	{CONTENT_GRASS_FOOTSTEPS, 6},
	{CONTENT_MESE, 7},
	{CONTENT_MUD, 8},
	{CONTENT_CLOUD, 10},
	{CONTENT_COALSTONE, 11},
	{CONTENT_WOOD, 12},
	{CONTENT_SAND, 13},
	{CONTENT_COBBLE, 18},
	{CONTENT_STEEL, 19},
	{CONTENT_GLASS, 20},
	{CONTENT_MOSSYCOBBLE, 22},
	{CONTENT_GRAVEL, 23},
	{CONTENT_SANDSTONE, 24},
	{CONTENT_CACTUS, 25},
	{CONTENT_BRICK, 26},
	{CONTENT_CLAY, 27},
	{CONTENT_PAPYRUS, 28},
	{CONTENT_BOOKSHELF, 29},
};

MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
{
	MapNode result = n_from;
	if(version <= 19)
	{
		content_t c_from = n_from.getContent();
		for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
		{
			if(trans_table_19[i][0] == c_from)
			{
				result.setContent(trans_table_19[i][1]);
				break;
			}
		}
	}
	return result;
}
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
{
	MapNode result = n_from;
	if(version <= 19)
	{
		content_t c_from = n_from.getContent();
		for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
		{
			if(trans_table_19[i][1] == c_from)
			{
				result.setContent(trans_table_19[i][0]);
				break;
			}
		}
	}
	return result;
}

void content_mapnode_init()
{
	// Read some settings
	bool new_style_water = g_settings.getBool("new_style_water");
	bool new_style_leaves = g_settings.getBool("new_style_leaves");
	bool invisible_stone = g_settings.getBool("invisible_stone");

	content_t i;
	ContentFeatures *f = NULL;

	i = CONTENT_STONE;
	f = &content_features(i);
	f->setAllTextures("stone.png");
	f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 1.0);
	if(invisible_stone)
		f->solidness = 0; // For debugging, hides regular stone
	
	i = CONTENT_GRASS;
	f = &content_features(i);
	f->setAllTextures("mud.png^grass_side.png");
	f->setTexture(0, "grass.png");
	f->setTexture(1, "mud.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_GRASS_FOOTSTEPS;
	f = &content_features(i);
	f->setAllTextures("mud.png^grass_side.png");
	f->setTexture(0, "grass_footsteps.png");
	f->setTexture(1, "mud.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_MUD;
	f = &content_features(i);
	f->setAllTextures("mud.png");
	f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_SAND;
	f = &content_features(i);
	f->setAllTextures("sand.png");
	f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_GRAVEL;
	f = &content_features(i);
	f->setAllTextures("gravel.png");
	f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.75);
	
	i = CONTENT_SANDSTONE;
	f = &content_features(i);
	f->setAllTextures("sandstone.png");
	f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_CLAY;
	f = &content_features(i);
	f->setAllTextures("clay.png");
	f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("CraftItem lump_of_clay 4");
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_BRICK;
	f = &content_features(i);
	f->setAllTextures("brick.png");
	f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("CraftItem clay_brick 4");
	setStoneLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_TREE;
	f = &content_features(i);
	f->setAllTextures("tree.png");
	f->setTexture(0, "tree_top.png");
	f->setTexture(1, "tree_top.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_JUNGLETREE;
	f = &content_features(i);
	f->setAllTextures("jungletree.png");
	f->setTexture(0, "jungletree_top.png");
	f->setTexture(1, "jungletree_top.png");
	f->param_type = CPT_MINERAL;
	//f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_JUNGLEGRASS;
	f = &content_features(i);
	f->setInventoryTexture("junglegrass.png");
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	//f->is_ground_content = true;
	f->air_equivalent = false; // grass grows underneath
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	setWoodLikeDiggingProperties(f->digging_properties, 0.10);

	i = CONTENT_LEAVES;
	f = &content_features(i);
	f->light_propagates = true;
	//f->param_type = CPT_MINERAL;
	f->param_type = CPT_LIGHT;
	//f->is_ground_content = true;
	if(new_style_leaves)
	{
		f->solidness = 0; // drawn separately, makes no faces
		f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
	}
	else
	{
		f->setAllTextures("[noalpha:leaves.png");
	}
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 0.15);

	i = CONTENT_CACTUS;
	f = &content_features(i);
	f->setAllTextures("cactus_side.png");
	f->setTexture(0, "cactus_top.png");
	f->setTexture(1, "cactus_top.png");
	f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_PAPYRUS;
	f = &content_features(i);
	f->setInventoryTexture("papyrus.png");
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	setWoodLikeDiggingProperties(f->digging_properties, 0.25);

	i = CONTENT_BOOKSHELF;
	f = &content_features(i);
	f->setAllTextures("bookshelf.png");
	f->setTexture(0, "wood.png");
	f->setTexture(1, "wood.png");
	// FIXME: setInventoryTextureCube() only cares for the first texture
	f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
	//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_GLASS;
	f = &content_features(i);
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
	setWoodLikeDiggingProperties(f->digging_properties, 0.15);

	i = CONTENT_FENCE;
	f = &content_features(i);
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->air_equivalent = true; // grass grows underneath
	f->setInventoryTexture("item_fence.png");
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_RAIL;
	f = &content_features(i);
	f->setInventoryTexture("rail.png");
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->air_equivalent = true; // grass grows underneath
	f->walkable = false;
	setDirtLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_LADDER;
	f = &content_features(i);
	f->setInventoryTexture("ladder.png");
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
	f->wall_mounted = true;
	f->solidness = 0;
	f->air_equivalent = true;
	f->walkable = false;
	f->climbable = true;
	setWoodLikeDiggingProperties(f->digging_properties, 0.5);

	// Deprecated
	i = CONTENT_COALSTONE;
	f = &content_features(i);
	f->setAllTextures("stone.png^mineral_coal.png");
	f->is_ground_content = true;
	setStoneLikeDiggingProperties(f->digging_properties, 1.5);
	
	i = CONTENT_WOOD;
	f = &content_features(i);
	f->setAllTextures("wood.png");
	f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);
	
	i = CONTENT_MESE;
	f = &content_features(i);
	f->setAllTextures("mese.png");
	f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 0.5);
	
	i = CONTENT_CLOUD;
	f = &content_features(i);
	f->setAllTextures("cloud.png");
	f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	
	i = CONTENT_AIR;
	f = &content_features(i);
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0;
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->air_equivalent = true;
	
	i = CONTENT_WATER;
	f = &content_features(i);
	f->setInventoryTextureCube("water.png", "water.png", "water.png");
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->solidness = 0; // Drawn separately, makes no faces
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->liquid_type = LIQUID_FLOWING;
	f->liquid_alternative_flowing = CONTENT_WATER;
	f->liquid_alternative_source = CONTENT_WATERSOURCE;
	
	i = CONTENT_WATERSOURCE;
	f = &content_features(i);
	//f->setInventoryTexture("water.png");
	f->setInventoryTextureCube("water.png", "water.png", "water.png");
	if(new_style_water)
	{
		f->solidness = 0; // drawn separately, makes no faces
	}
	else // old style
	{
		f->solidness = 1;

		TileSpec t;
		if(g_texturesource)
			t.texture = g_texturesource->getTexture("water.png");
		
		t.alpha = WATER_ALPHA;
		t.material_type = MATERIAL_ALPHA_VERTEX;
		t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
		f->setAllTiles(t);
	}
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->liquid_type = LIQUID_SOURCE;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->liquid_alternative_flowing = CONTENT_WATER;
	f->liquid_alternative_source = CONTENT_WATERSOURCE;
	
	i = CONTENT_TORCH;
	f = &content_features(i);
	f->setInventoryTexture("torch_on_floor.png");
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	f->wall_mounted = true;
	f->air_equivalent = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->light_source = LIGHT_MAX-1;
	f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
	
	i = CONTENT_SIGN_WALL;
	f = &content_features(i);
	f->setInventoryTexture("sign_wall.png");
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	f->wall_mounted = true;
	f->air_equivalent = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new SignNodeMetadata("Some sign");
	f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
	
	i = CONTENT_CHEST;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("chest_side.png");
	f->setTexture(0, "chest_top.png");
	f->setTexture(1, "chest_top.png");
	f->setTexture(5, "chest_front.png"); // Z-
	f->setInventoryTexture("chest_top.png");
	//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new ChestNodeMetadata();
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_FURNACE;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("furnace_side.png");
	f->setTexture(5, "furnace_front.png"); // Z-
	f->setInventoryTexture("furnace_front.png");
	//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new FurnaceNodeMetadata();
	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
	
	i = CONTENT_COBBLE;
	f = &content_features(i);
	f->setAllTextures("cobble.png");
	f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
	f->param_type = CPT_NONE;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 0.9);

	i = CONTENT_MOSSYCOBBLE;
	f = &content_features(i);
	f->setAllTextures("mossycobble.png");
	f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
	f->param_type = CPT_NONE;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 0.8);
	
	i = CONTENT_STEEL;
	f = &content_features(i);
	f->setAllTextures("steel_block.png");
	f->setInventoryTextureCube("steel_block.png", "steel_block.png",
			"steel_block.png");
	f->param_type = CPT_NONE;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 5.0);
	
	i = CONTENT_NC;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("nc_side.png");
	f->setTexture(5, "nc_front.png"); // Z-
	f->setTexture(4, "nc_back.png"); // Z+
	f->setInventoryTexture("nc_front.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
	
	i = CONTENT_NC_RB;
	f = &content_features(i);
	f->setAllTextures("nc_rb.png");
	f->setInventoryTexture("nc_rb.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
	
	// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
	

	/*
		Add MesePick to everything
	*/
	for(u16 i=0; i<=MAX_CONTENT; i++)
	{
		content_features(i).digging_properties.set("MesePick",
				DiggingProperties(true, 0.0, 65535./1337));
	}

}

void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
{
	list.set("",
			DiggingProperties(true, 15.0*toughness, 0));
	
	list.set("WPick",
			DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
	list.set("STPick",
			DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
	list.set("SteelPick",
			DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));

	/*list.set("MesePick",
			DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
}

void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
{
	list.set("",
			DiggingProperties(true, 0.75*toughness, 0));
	
	list.set("WShovel",